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  • Is the load order for external javascript files different in IE8 compared to IE7?

    - by Benny
    Hello, I ask because I'm running an application in which I load an external script file in the HEAD section of the page, and then attempt to call a function from it in the onLoad section of the BODY tag. external.js function someFunction() { alert("Some message"); } myPage.html <html> <head> <script type="text/javascript" language="javascript" src="external.js"></script> </head> <body onLoad="someFunction();"> </body> </html> Using the developer tools in IE8, I get an exception thrown at the onLoad statement because, apparently, the external javascript file hasn't been loaded yet. I haven't had this problem come up in IE7 before, thus my question. Did they change the load order between IE7 and IE8? If so, is there a better way to do this? (the real function references many other functions and constants, which look much better in an external file) Thanks, B.J.

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  • How to get Cocoa Emacs to jump to line number from external application?

    - by Fernando
    When using Carbon Emacs (v22) from an external application (ex. Unity 3D) files sent to Carbon Emacs would jump to the line number requested by the external application (ie. double click on an error message editor selected in preferences is started with file at error line number). For some reason the new Cocoa Emacs (v23) no longer does this. Instead it simply opens the file, but does not jump to the line number requested by the external application.

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  • jQuery: Can't get tooltip plugin to work

    - by Rosarch
    I'm trying to use this tooltip plugin: http://bassistance.de/jquery-plugins/jquery-plugin-tooltip/. I can't seem to get it to work. <head> <script type="text/javascript" src="/static/JQuery.js"></script> <script type="text/javascript" src="/static/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="/static/jquery.json-2.2.min.js"></script> <script type="text/javascript" src="/static/jquery.form.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.bgiframe.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.delegate.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.dimensions.js"></script> <script type="text/javascript" src="/static/jquery.tooltip.js"></script> <script type="text/javascript" src="/static/sprintf.js"></script> <script type="text/javascript" src="/static/clientside.js"></script> </head> I try it out in a simple example: clientside.js: $(document).ready(function () { $("#set1 *").tooltip(); }); The target html: <div id="set1"> <p id="welcome">Welcome. What is your email?</p> <form id="form-username-form" action="api/user_of_email" method="get"> <p> <label for="form-username">Email:</label> <input type="text" name="email" id="form-username" /> <input type="submit" value="Submit" id="form-submit" /> </p> </form> <p id="msg-user-accepted"></p> </div> Unfortunately, nothing happens. What am I doing wrong?

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  • How to add external jar...through URL..using .classpath??

    - by Rahul
    **In any javaProject in eclipse there we always get .classpath file...like <?xml version="1.0" encoding="UTF-8"?> <classpath> <classpathentry path="ABC/junit" kind="src"/> <classpathentry path="org.eclipse.jdt.launching.JRE_CONTAINER" kind="con"/> <classpathentry path="org.eclipse.jdt.junit.JUNIT_CONTAINER/4" kind="con"/> <classpathentry path="targets" kind="output"/> </classpath> Here when we import any external jar it is giving path of that jar in classpathentry...i want that classpathentry should be from any URL which will provide that external jar...can anyone plz tell me how to do that..actually i want to add external jar automatically from URL(any) when user will import that project in eclipse..i don't want user will manually add external jars..i want to make change .classpath accordingly. Or anyother way to do this automatically. Please help me...Waiting for reply.**

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  • Loading Modules in Angular

    - by SL Dev
    I'm new to AngularJS. In my efforts to learn, I've relied on the AngularJS tutorials. Now, I'm trying to build an app using the AngularSeed project template. I'm trying to make my project as modular as possible. For that reason, my controllers are broken out into several files. Currently, I have the following: /app index.html login.html home.html javascript app.js loginCtrl.js homeCtrl.js my app.js file has the following: 'use strict'; var app = angular.module('site', ['ngRoute']); app.config(function($routeProvider, $locationProvider) { $locationProvider.html5Mode(true); $routeProvider.when('/login', {templateUrl: 'app/login.html', controller:'loginCtrl'}); $routeProvider.when('/home', {templateUrl: 'app/home.html', controller:'homeCtrl'}); $routeProvider.otherwise({redirectTo: '/login'}); }); my loginCtrl.js file is very basic at the moment. It only has: 'use strict'; app.controller('loginCtrl', function loginCtrl($scope) { } ); My homeCtrl.js is almost the same, except for the name. It looks like the following: 'use strict'; app.controller('homeCtrl', function homeCtrl($scope) { } ); My index.html file is the angularSeed index-async.html file. However, when I load the dependencies, I have the following: // load all of the dependencies asynchronously. $script([ 'http://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular.min.js', 'http://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular-route.min.js', 'javascript/app.js', 'javascript/loginCtrl.js', 'javascript/homeCtrl.js' ], function() { // when all is done, execute bootstrap angular application angular.bootstrap(document, ['site']); }); My problem is, sometimes my app works and sometimes it doesn't. It's almost like something gets loaded before something else. Occasionally, I receive this error. Other times, I get an error in the console window that says: 'Uncaught ReferenceError: app is not defined' in loginCtrl.js. Sometimes it happens with homeCtrl.js. What am I doing wrong? It feels like I need to have my controllers in a module and pass that module in my app.config in the app.js file. However, a) I'm not sure if that allowed and b) I'm not sure how to do it.

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  • rewrite all requests from one folder to a parent folder htaccess

    - by Neo
    This one has me stumped, I need to re-write all requests to the javascript folder (js) to a special library handler system. e.g. rewrite http://localhost/admin/js/bar.js --> http://localhost/_lib/=admin/js/bar.js Any ideas? I have tried the following which creates an error RewriteCond %{REQUEST_URI} ^(.*)$ RewriteRule ^(.*)$ /%1/_lib/$1 [NC] (36)File name to long: cannot map GET /admin/js/bar.js to file

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  • Javascript: can I call a function in an external file from the main page ?

    - by Patrick
    hi, I'm loading from my main page an external js file, with a function. I have a flash file in the main page invoking the javascript function. Everything worked very well until when the javascript code was in the main file, but when I moved javascript to an external file the function seems not called anymore. So... there is no way to move the javascript code to an external file ? Or any other solution ? thanks

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • How to pass a reference to a JS function as an argument to an ExternalInterface call?

    - by Ryan Wilson
    Summary I want to be able to call a JavaScript function from a Flex app using ExternalInterface and pass a reference to a different JavaScript function as an argument. Base Example Given the following JavaScript: function foo(callback) { // ... do some stuff callback(); } function bar() { // do some stuff that should happen after a call to foo } I want to call foo from my flex app using ExternalInterface and pass a reference to bar as the callback. Why Really,foo is not my function (but, rather, FB.Connect.showBookmarkDialog), which due to restrictions on Facebook iframe apps can only be called on a button click. My button, for design reasons, is in the Flex app. Fortunately, it's possible to call ExternalInterface.call("FB.Connect.showBookmarkDialog", callback) to display the bookmark dialog. But, FB.Connect.showBookmarkDialog requires a JS callback so, should I want to receive a callback (which I do), I need to pass a reference to a JS function as the single argument. Real Example MXML: <mx:Button click="showBookmarkDialog();" /> ActionScript: function showBookmarkDialog() : void { ExternalInterface.registerCallback( "onBookmarkDialogClosed", onBookmarkDialogClosed ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", /* ref to JS function onBookmarkDialogClosed ? */ ); } function onBookmarkDialogClosed(success:Boolean) : void { // sweet, we made it back } JavaScript: function onBookmarkDialogClosed() { var success; // determine value of success getSWF().onBookmarkDialogClosed(success); } Failed Experiments I have tried... ExternalInterface.call( "FB.Connect.showBookmarkDialog", "onBookmarkDialogClosed" ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", onBookmarkDialogClosed ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", function() : void { ExternalInterface.call("onBookmarkDialogClosed"); } ); ExternalInterface.call( "FB.Connect.showBookmarkDialog", function() { this["onBookmarkDialogClosed"](); } ); Of note: Passing a string as the argument to an ExternalInterface call results in FB's JS basically trying to do `"onBookmarkDialogClosed"()` which, needless to say, will not work. Passing a function as the argument results in a function object on the other side (confirmable with `typeof`), but it seems to be an empty function; namely, `function Function() {}`

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  • jQuery update not replacing js files in Drupal 6.16.

    - by vr3690
    Hi, I am using jquery update in drupal 6.16 along with a lot of other modules. I am trying to use jquery ui 1.7.2 to render tabs. But unfortunately they don't work properly since jquery update is not replacing the jquery file (jquery 1.3.2). I checked the version using $.fn.jquery (in firebug) and got 1.2.6 (not 1.3.2 as required) as the result - and as expected the aggregated js file was using the 1.2.6 version of jquery (see source). earlier I had just replaced the core script files in /misc with the js files in sites/default/modules/jquery_update/replace folder (like you'd do in 5.x) and got the necessary result (i also renamed jquery.min.js to jquery.js ). now suddenly that stopped working after i upgraded to 6.x-2.0-alpha1 and also installed the mollom module. disabling/uninstalling mollom or down-grading jQuery update does not seem to help. the problem only occurs on the front page though. other content pages have jQuery 1.3.2 the problem can be seen here. So, basically, for some reason, jquery update is not replacing the jquery files (as it is supposed to) on the front page. and i cannot figure out why that happens. any ideas?

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  • How do I stop js files being cached in IE?

    - by DoctaJonez
    Hello stackers! I've created a page that uses the CKEditor javascript rich edit control. It's a pretty neat control, especially seeing as it's free, but I'm having serious issues with the way it allows you to add templates. To add a template you need to modify the templates js file in the CKEditor templates folder. The documentation page describing it is here. This works fine until I want to update a template or add a new one (or anything else that requires me to modify the js file). Internet Explorer caches the js file and doesn't pick up the update. Emptying the cache allows the update to be picked up, but this isn't an acceptable solution. Whenever I update a template I do not want to tell all of the users across the organisation to empty their IE cache. There must be a better way! Is there a way to stop IE caching the js file? Or is there another solution to this problem?

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  • Node.js/Express Partials problem: Can't be nested too deep?

    - by heorling
    I'm learning Node.js, Express, haml.js and liking it. I've run into a prety annoying problem though. I'm pretty new to this but have been getting nice results so far. I'm writing a jquery heavy web app that relies on a table containing divs. The divs slide around, switch back and fourth and are resized etc to my hearts content. What I'm looking for a way to switch (template?) the divs. Since I've been building in express and mimicking the chat example it would make sense to use partials. The rub is that I've been using inexplicit divs in haml, held within a td. The divs are cunstructed as follows: %tr %td .class1.class2.class3.classetc Which has worked fine cross browser. Parsing the classes works great for the js code to pass arguments around, fetch values etc. What I'd like to be able to do is something like: %tr %td .class1.class2.class3.classetc %ul#messages != this.partial('message.html.haml', { collection: messages }) Any combination I've tried with this has failed however. And I might have tried them all. If I could put a partial into that div I'd probably be set. And you can nest them as long as you use #ids instead of .classes. But if you use more than one class it breaks! I think that's the most accurate way of summing it up. How do you do this? I've checked out various templating solutions like mu.js and micro template like by John Resig. I earlier checked out this thread on templating engines. It's very possible I'm making some fundamental mistake here, I'm new to this. What's a good way to do this?

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  • Apache mod_rewrite redirect with prefix

    - by Marc
    I am newbie with Apache's mod_rewrite and I'm having some difficulties getting it to do what I want. In my static directory, I have some javascript files (.js) with 2 kind of filename: xxxx.js which is the standard file name AT_xxxx.js (with prefixed filename) which has been duplicated from previous standard file name but also contains my customizations I would like to parse requests for each standard requested javascript file (xxxx.js) to check if a customized file exists (AT_xxxx.js) including all sub-directories. Then, in this case, use the custom file instead of the standard file (perhaps by internal redirect). I tried to figure this out for hours but something is still wrong. Note: Also, I don't know how to find custom files in sub-directories. DocumentRoot "/data/apps/dev0/custom/my_static" <filesMatch "\\.(js)$"> Options +FollowSymLinks RewriteEngine on RewriteCond %{DOCUMENT_ROOT}/AT_$1.js -f RewriteRule ^(.*[^/])/?$ %{DOCUMENT_ROOT}/AT_$1.js [QSA,L] </filesMatch>

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  • Which external USB drives are compatable with 2003 server?

    - by Tony
    I have been using Seagate free agent GO drives on a windows 2003 server for backup. Sometimes I get a "Delayed Write Failed : Windows was unable to save all the data for the file F:\$Mft." error. I emailed Seagate technical support and the reply was "The product is not supported on Windows 2003 server." The WD elements external USB does not list 2003 as a supported OS. What is a good support external USB drive to use with Windows 2003 server?

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  • LogParser query to grab only external IP addresses from IIS logs?

    - by Josh
    I'm working on a public website that is used by both external visitors and internal employees. I'm after the external visitor hits, but I can't think of a good way to filter out the internal IP ranges. Using LogParser, what is the best way to filter IISW3C logs by IP range? This is all I've come up with so far, which can't possibly be the best or most efficient way. WHERE [c-ip] NOT LIKE (10.10.%, 10.11.%) Any help is appreciated.

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  • Can we connect a laptop to an external normal monitor ?

    - by Nishant
    Can we connect a LAPTOP to an external monitor ? Here is my problem - http://superuser.com/questions/120269/compaq-presario-laptop-monitor-problems I want to buy a external monitor but the problem is that they come at huge cost and probably getting a new laptop or netbook seems wiser. So I am looking for cheap solutions .

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  • Different DPI on MacBook Pro and external monitors - what options are there?

    - by Ollie G
    I have an external monitor connected to my MacBook Pro, the two screens have different DPIs. Ideally I would like them to be the same, but as this is not the case, the best option I can see is reducing the resolution of the MBP screen to bring its DPI as close as possible to the external monitor. This introduces scaling artefacts on the screen, as LCDs don't look good at non-native resolutions. Is there a standard or best way of handling this, and if not, what other options are available?

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  • Virtualbox for Mac OS X - using an external USB drive, which filesystem is ideal?

    - by bencnscp
    Assuming that I am NOT going to add NTFS drivers that allow read+write of NTFS partitions, I was wondering if the choice of filesystem when I partition an external USB drive matters. The choices appear to be HFS+ vs. FAT32. For the time being, I simply created two half-sized paritions, one of each type. :) I plan to run various versions of Windows, and keep the VirtualBox files on the external drive.

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