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  • digital magazine publishing engine licensing question

    - by nosarious
    I have a publishing engine I have been developing for thirty months but find myself being unable to work on it during my masters degree. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger magazine hosting service right now because it is intended to be an integral part of a much larger publishing ecosystem which allows for the creation, dissemination and collection of publications as a free or very inexpensive service. Right now there is no license associated with it, which is why I am not posting a link here. (This system was developed to counter implied censorship for digital magazines and remove costly and confusing 'barriers to entry' for creators wishing to make interactive digital content. It is intended to be useful for free, but I would like to prevent people taking the code and using it to take advantage of others. It needs a bit of work to separate the content from the page itself to allow the access of multiple which I cannot develop right now) Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • Change Management and Source Control

    So, given the many good reasons for using Version Control systems for managing the changes in database applications, how does one go about the rather different routines of team development, such as testing, continuous integration, and managing data? What are the issues that you're likely to face? The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Encrypt shared files on AD Domain.

    - by Walter
    Can I encrypt shared files on windows server and allow only authenticated domain users have access to these files? The scenario as follows: I have a software development company, and I would like to protect my source code from being copied by my programmers. One problem is that some programmers use their own laptops to developing the company's software. In this scenario it's impossible to prevent developers from copying the source code for their laptops. In this case I thought about the following solution, but i don't know if it's possible to implement. The idea is to encrypt the source code and they are accessible (decrypted) only when developers are logged into the AD domain, ie if they are not logged into the AD domain, the source code would be encrypted be useless. How can be implemented this using EFS?

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  • read object from compressed file that generate from actionscript3

    - by Last Chance
    I have made a simple game Map Editor, and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ba.writeObject(arr); ba.compress(); var file:File = new File(); file.save(ba); now I had successful save a compressed object to a file. now the problem is my server side need to read this file and decompress get the arr out from file, then convert it as python list. is that prossible?

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  • Term for a single C++ endpoint/object file

    - by Qix
    I have heard several terms for a C++ "Codepoint" (which is what I've heard used the most often), or a .cpp file that is compiled into an object file. For instance, .cpp files can include other .cpp files (or any other file, really, so long as it compiles), but during compilation, there is really only one 'main' code file that is used/generated. I know there is a widely accepted term, I just can't recall what it is. What is the accepted term for the final .c/.cpp file used to generate an object file?

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • ASP.net repeater control with SQLDataReader as data source

    - by PhilSando
    Here is the markup for the repeater control and its templates: <asp:Repeater ID="Repeater" runat="server"> <HeaderTemplate> <table> <tr> <td colspan="3"><h2>Header information:</h2></td> </tr> </HeaderTemplate> <ItemTemplate> <tr> <td><%#Container.DataItem%></td> </tr> </ItemTemplate> <FooterTemplate> </table> </FooterTemplate> </asp:Repeater>  Here is the code to populate it with data:   SQLString = "select something from foo where something"             SQLCommand = New SqlCommand(SQLString, SQLConnection)             SQLConnection.Open()             SQLDReader = SQLCommand.ExecuteReader             If SQLDReader.HasRows Then                 Contactinforepeater.DataSource = SQLDReader                 Contactinforepeater.DataBind()             End If         End If         SQLConnection.Close()         SQLDReader.Close()

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  • Ubuntu Server driver source catalog

    - by SRU IT
    Where do I find this drivers on my .iso image for the server software, or what is the ftp: location to download these files as those are the two options i am given on how to solve this issue. ubuntu-server 11.10, hardware: dell r210 what I am reading is that I am possibly missing 'mpt2sas' driver somewhere in this boot disc. I'm attempting to download a different version in the hopes that the mistake I made was downloading software meant for an AMD architecture.

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  • Broadcom brcm80211 installation from source

    - by calmpitbull
    Hello need help to get my wifi chipset working.I have brcmsmac driver and i would like to have brcm80211 chipset up and running. I have tried everything but nothing helped? git://git.kernel.org/pub/scm/linux/kernel/git/dwmw2/linux-firmware.git Copy brcm/bcm43xx-0.fw and brcm/bcm43xx_hdr-0.fw to /lib/firmware/brcm (or wherever firmware is normally installed on your system). still got brcmsmac ?? then i tryed git clone git://git.kernel.org/pub/scm/linux/kernel/git/next/linux-next.git git clone git://git.kernel.org/pub/scm/linux/kernel/git/dwmw2/linux-firmware.git cd ~/linux-next/drivers/staging/brcm80211 nano Makefile the problem is that there is no brcm82011 folder?? do i follow cd ~/linux-next-a694cb1 like the link sad? i have Broadcom Corporation BCM4313 [14e4:4727]

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • Best book/source to learn the unix commands

    - by Kraken
    So I was intern at this company wherein they'd use just putty. Now I've never worked with unix commands, apart from the basic , compile code , run C code. But now I would love to know all the things about the unix. Starting off with the commands, from the most basic of all to the decent level. Also, moving forward, how the different folders/files are arranged in a unix (ubuntu is installed on my system) system. I have picked up a couple of books, but they dont seem to help. Can someone suggest a comprehensive book that'll fulfill my needs. Because, working with a GUI on ubuntu does not really give me the real feel of things. Hence I'd want to move on to the terminal instead. Thanks.

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  • Remote file copy util (like rsync) but that will take account of data already copied (in this sessio

    - by Rory McCann
    Let's say I have a directory with 2 files, both are identical and quite large (e.g. 2GB ea.) I want to rsync that directory to a remote host. As I understand it (and I could be wrong), rsync calculates checksums of files. Surely if it sees 2 files with the same checksum it can just copy the first file, then do a local copy on the remote host for the 2nd file? That would make it faster, no? On a similar note, doesn't rsync hash all the remote files before copying? If it saw a different file with the same hash as a file that was to transfered, it could do a local copy on the remote host. Does rsync support this sort of thing? Is there some way to turn it on? Is there a tool similar to rsync that will do this sort of 'hash based' local copies?

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  • How do I save files with libgdx so that users can't read them?

    - by Rudy_TM
    Writing my game in libgdx, I arrived at the point when I need to save the player stats and the info of the levels. However, in libgdx it's not allowed to write the file inside folder of the application, only external (on the SD) is allowed. The point is that I don't want the file to be seen by anyone, or if they can see it, how can I convert it to a binary file so it's not human readable? I just want to hide the file.

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