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  • Generics in return types of static methods and inheritance

    - by Axel
    Generics in return types of static methods do not seem to get along well with inheritance. Please take a look at the following code: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { // Error: The return type is incompatible with A.getClassInfo() public static ClassInfo<B> getClassInfo() { return new ClassInfo<B>(B.class, A.getClassInfo()); } } I tried to circumvent this by changing the return type for A.getClassInfo(), and now the error pops up at another location: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<? extends A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { public static ClassInfo<? extends B> getClassInfo() { // Error: The constructor ClassInfo<B>(Class<B>, ClassInfo<capture#1-of ? extends A>) is undefined return new ClassInfo<B>(B.class, A.getClassInfo()); } } What is the reason for this strict checking on static methods? And how can I get along? Changing the method name seems awkward.

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  • How do I use an index in an array reference as a method reference in Perl?

    - by Robert P
    Similar to this question about iterating over subroutine references, and as a result of answering this question about a OO dispatch table, I was wondering how to call a method reference inside a reference, without removing it first, or if it was even possible. For example: package Class::Foo; use 5.012; #Yay autostrict! use warnings; # a basic constructor for illustration purposes.... sub new { my $class = shift; return bless {}, $class; } # some subroutines for flavor... sub sub1 { say 'in sub 1' } sub sub2 { say 'in sub 2' } sub sub3 { say 'in sub 3' } # and a way to dynamically load the tests we're running... sub sublist { my $self = shift; return [ $self->can('sub1'); $self->can('sub3'}; $self->can('sub2'); ]; } package main; my $instance = Class::Foo->new(a => 1, b => 2, c => 3); my $tests = $instance->sublist(); my $index = int(rand($#{$tests})); # <-- HERE So, at HERE, we could do: my $ref = $tests->{$index}; $instance->$ref(); but how would we do this, without removing the reference first?

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  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

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  • Generic Class Vb.net

    - by KoolKabin
    hi guys, I am stuck with a problem about generic classes. I am confused how I call the constructor with parameters. My interface: Public Interface IDBObject Sub [Get](ByRef DataRow As DataRow) Property UIN() As Integer End Interface My Child Class: Public Class User Implements IDBObject Public Sub [Get](ByRef DataRow As System.Data.DataRow) Implements IDBObject.Get End Sub Public Property UIN() As Integer Implements IDBObject.UIN Get End Get Set(ByVal value As Integer) End Set End Property End Class My Next Class: Public Class Users Inherits DBLayer(Of User) #Region " Standard Methods " #End Region End Class My DBObject Class: Public Class DBLayer(Of DBObject As {New, IDBObject}) Public Shared Function GetData() As List(Of DBObject) Dim QueryString As String = "SELECT * ***;" Dim Dataset As DataSet = New DataSet() Dim DataList As List(Of DBObject) = New List(Of DBObject) Try Dataset = Query(QueryString) For Each DataRow As DataRow In Dataset.Tables(0).Rows **DataList.Add(New DBObject(DataRow))** Next Catch ex As Exception DataList = Nothing End Try Return DataList End Function End Class I get error in the starred area of the DBLayer Object. What might be the possible reason? what can I do to fix it? I even want to add New(byval someval as datatype) in IDBObject interface for overloading construction. but it also gives an error? how can i do it? Adding Sub New(ByVal DataRow As DataRow) in IDBObject producess following error 'Sub New' cannot be declared in an interface. Error Produced in DBLayer Object line: DataList.Add(New DBObject(DataRow)) Msg: Arguments cannot be passed to a 'New' used on a type parameter.

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  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

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  • What are the original reasons for ToString() in Java and .NET?

    - by d.
    I've used ToString() modestly in the past and I've found it very useful in many circumstances. However, my usage of this method would hardly justify to put this method in none other than System.Object. My wild guess is that, at some point during the work carried out and meetings held to come up with the initial design of the .NET framework, it was decided that it was necessary - or at least extremely useful - to include a ToString() method that would be implemented by everything in the .NET framework. Does anyone know what the exact reasons were? Am I missing a ton of situations where ToString() proves useful enough as to be part of System.Object? What were the original reasons for ToString()? Thanks a lot! PS - Again: I'm not questioning the method or implying that it's not useful, I'm just curious to know what makes it SO useful as to be placed in System.Object. Side note - Imagine this: AnyDotNetNativeClass someInitialObject = new AnyDotNetNativeClass([some constructor parameters]); AnyDotNetNativeClass initialObjectFullCopy = AnyDotNetNativeClass.FromString(someInitialObject.ToString()); Wouldn't this be cool? EDIT(1): (A) - Based on some answers, it seems that .NET languages inherited this from Java. So, I'm adding "Java" to the subject and to the tags as well. If someone knows the reasons why this was implemented in Java then please shed some light! (B) - Static hypothetical FromString vs Serialization: sure, but that's quite a different story, right?

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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • Define an empty array in Perl class new()

    - by Laimoncijus
    Hi, I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array? Thanks!

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  • C# wrapper for objects

    - by Haggai
    I'm looking for a way to create a generic wrapper for any object. The wrapper object will behave just like the class it wraps, but will be able to have more properties, variable, methods etc., for e.g. object counting, caching etc. Say the wrapper class be called Wrapper, and the class to be wrapped be called Square and has the constructor Square(double edge_len) and the properties/methods EdgeLength and Area, I would like to use it as follows: Wrapper<Square> mySquare = new Wrapper<Square>(2.5); /* or */ new Square(2.5); Console.Write("Edge {0} -> Area {1}", mySquare.EdgeLength, mySquare.Area); Obviously I can create such a wrapper class for each class I want to wrap, but I'm looking for a general solution, i.e. Wrapper<T> which can handle both primitive and compound types (although in my current situation I would be happy with just wrapping my own classes). Suggestions? Thanks.

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Error while reading custom configuration file(app.config)

    - by Newbie
    I am making a custom configuration in my winform application. (It will represent a country-corrency list) First the CountryList class namespace UtilityMethods { public class CountryList : ConfigurationSection { public CountryList() { // // TODO: Add constructor logic here // } [ConfigurationProperty("CountryCurrency", IsRequired = true)] public Hashtable CountryCurrencies { get { return CountryCurrency.GetCountryCurrency(); } } } } The GetCountryCurrency() method is defined in CountryCurrency class as under namespace UtilityMethods { public static class CountryCurrency { public static Hashtable GetCountryCurrency() { Hashtable ht = new Hashtable(); ht.Add("India", "Rupees"); ht.Add("USA", "Dollar"); return ht; } } } The app.config file looks like <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name ="CountryList1" type ="UtilityMethods.CountryList,CountryList,Version=2.0.0.0, Culture=neutral"/> </configSections> <appSettings /> </configuration> And I am calling this from a button_click's event as try { CountryList cList = ConfigurationManager.GetSection("CountryList") as CountryList; Hashtable ht = cList.CountryCurrencies; } catch (Exception ex) { string h = ex.Message; } Upon running the application and clicking on the button I am getting this error Could not load type 'UtilityMethods.CountryList' from assembly 'System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Please help (dotnet framework : 3.5 Language: C#)

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  • Android ProgressDialog inside another dialog

    - by La bla bla
    I'm working on a game using AndEngine, and I need to show the users the list of his Facebook friends. I've created my custom Adatper and after the loading finishes everything works great. I have a problem with the loading it self. The ListView is inside a custom dialog, since I don't really know how to create one using AndEngine, So inside this dialog, I'm running an AsyncTask to fetch the friends' info, in that AsyncTask I'm have a ProgressDialog. The problem is, the ProgressDialog shows up behind the dialog that contains the to-be list (which while loading, is just the title). I can see the ProgressDialog "peeking" behind that dialog.. Any Ideas? Here's some code: FriendsDialog.java private ProgressDialog dialog; //Constructor of the AsyncTask public FriendsLoader(Context context) { dialog = new ProgressDialog(context); dialog.setMessage("Please wait..\nLoading Friends List."); } @Override protected void onPreExecute() { dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); LayoutInflater inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); dialog.setView(inflater.inflate(R.layout.loading, null)); dialog.setMessage("Please wait..\nLoading friends."); dialog.show(); } @Override protected void onPostExecute(ArrayList<HashMap<String, Object>> data) { if (dialog.isShowing()) { dialog.dismiss(); } MyAdapter myAdapter = new MyAdapter(context, data); listView = (ListView) findViewById(R.id.list); listView.setAdapter(myAdapter); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> myAdapter, View myView, int myItemInt, long mylng) { String id = (String) listView.getItemAtPosition(myItemInt); listener.onUserSelected(id); dismiss(); } }); }

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  • How to retrieve data from a dialog box?

    - by Ralph
    Just trying to figure out an easy way to either pass or share some data between the main window and a dialog box. I've got a collection of variables in my main window that I want to pass to a dialog box so that they can be edited. They way I've done it now, is I pass in the list to the constructor of the dialog box: private void Button_Click(object sender, RoutedEventArgs e) { var window = new VariablesWindow(_templateVariables); window.Owner = this; window.ShowDialog(); if(window.DialogResult == true) _templateVariables = new List<Variable>(window.Variables); } And then in there, I guess I need to deep-copy the list, public partial class VariablesWindow : Window { public ObservableCollection<Variable> Variables { get; set; } public VariablesWindow(IEnumerable<Variable> vars) { Variables = new ObservableCollection<Variable>(vars); // ... So that when they're edited, it doesn't get reflected back in the main window until the user actually hits "Save". Is that the correct approach? If so, is there an easy way to deep-copy an ObservableCollection? Because as it stands now, I think my Variables are being modified because it's only doing a shallow-copy.

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  • Injecting the application TransactionManager into a JPA EntityListener

    - by nodje
    I want to use the JPA EntityListener to support spring security ACLs. On @PostPersist events, I create a permission corresponding to the persisted entity. I need this operation to participate to the current Transaction. For this to happen I need to have a reference to the application TransactionManager in the EntityListener. The problem is, Spring can't manage the EntityListener as it is created automatically when EntityManagerFactory is instantiated. And in a classic Spring app, the EntityManagerFactory is itself created during the TransactioManager instantiation. <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> So I have no way to inject the TransactionManager with the constructor, as it is not yet instantiated. Making the EntityManager a @Component create another instance of the EntityManager. Implementing InitiliazingBean and using afterPropertySet() doesn't work as it's not a Spring managed bean. Any idea would be helpful as I'm stuck and out of ideas.

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  • Help dealing with data dependency between two registration forms

    - by franko75
    I have a tricky issue here with a registration of both a user and his/her pet. Both the user and the pet are treated as separate entities and both require separate registration forms. However, the user's pet has to be linked to the user via a foreign key in the database. The process is basically that when a new user joins the site, firstly they register their pet, then they register themselves. The reason for this order is to check their pet's eligibility for the site (there are some criteria to be met) first, instead of getting the user to sign up only to then find out their pet is ineligible. It is this ordering of the form submissions which is causing me a bit of a headache, as follows... The site is being developed with an MVC framework, and the User registration process is managed via a method in a User_form controller, while the pet registration process is managed via a method in the Pet_form controller. The pet registration form happens first, and the pet data can be saved without the owner_id at this stage, with the user id possibly being added (e.g by retrieving pet's id from session) following user registration. However, doing it this way could potentially result in redundant data, where pet records would be created in the database, but if the user doesn't actually register themselves too, then the pets will be ownerless records in the DB. Other option is to serialize the new pet's data at the pet registration stage, don't save it to the DB until the user fills out their registration form. Once the user is created, i can pass serialised data AND the owner_id to a method in the Pet Model which can update the DB. However, I also need to set the newly created $pet to $this-pet which I then access for a sequence of other related forms. Should I just set the session variable in the model method? Then in the Pet controller constructor, do a check for pet stored in session, if yes, assign to $this-pet... If this makes any sense to anybody and you have some advice, i'd be grateful to hear it!

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  • Is excessive DataTable usage bad?

    - by Justin R.
    I was recently asked to assist another team in building an ASP .NET website. They already have a significant amount of code written -- I was specifically asked build a few individual pages for the site. While exploring the code for the rest of the site, the amount of DataTables being constructed jumped out at me. Being a relatively new in the field, I've never worked on an application that utilizes a database as much as this site does, so I'm not sure how common this is. It seems that whenever data is queried from our database, the results are stored in a DataTable. This DataTable is then usually passed around by itself, or it's passed to a constructor. Classes that are initialized with a DataTable always assign the DataTable to a private/protected field, however only a few of these classes implement IDisposable. In fact, in the thousands of lines of code that I've browsed so far, I have yet to see the Dispose method called on a DataTable. If anything, this doesn't seem to be good OOP. Is this something that I should worry about? Or am I just paying more attention to detail than I should? Assuming you're most experienced developers than I am, how would you feel or react if someone who was just assigned to help you with your site approached you about this "problem"?

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  • Organising UI code in .NET forms

    - by sb3700
    Hi I'm someone who has taught myself programming, and haven't had any formal training in .NET programming. A while back, I started C# in order to develop a GUI program to control sensors, and the project has blossomed. I was just wondering how best to organise the code, particularly UI code, in my forms. My forms currently are a mess, or at least seem a mess to me. I have a constructor which initialises all the parameters and creates events. I have a giant State property, which updates the Enabled state of all my form control as users progress through the application (ie: disconnected, connected, setup, scanning) controlled by a States enum. I have 3-10 private variables accessed through properties, some of which have side-effects in changing the values of form elements. I have a lot of "UpdateXXX" functions to handle UI elements that depend on other UI elements - ie: if a sensor is changed, then change the baud rate drop down list. They are separated into regions I have a lot of events calling these Update functions I have a background worker which does all the scanning and analysis. My problem is this seems like a mess, particularly the State property, and is getting unmaintainable. Also, my application logic code and UI code are in the same file and to some degree, intermingled which seems wrong and means I need to do a lot of scrolling to find what I need. How do you structure your .net forms? Thanks

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • Unit Testing the Use of TransactionScope

    - by Randolpho
    The preamble: I have designed a strongly interfaced and fully mockable data layer class that expects the business layer to create a TransactionScope when multiple calls should be included in a single transaction. The problem: I would like to unit test that my business layer makes use of a TransactionScope object when I expect it to. Unfortunately, the standard pattern for using TransactionScope is a follows: using(var scope = new TransactionScope()) { // transactional methods datalayer.InsertFoo(); datalayer.InsertBar(); scope.Complete(); } While this is a really great pattern in terms of usability for the programmer, testing that it's done seems... unpossible to me. I cannot detect that a transient object has been instantiated, let alone mock it to determine that a method was called on it. Yet my goal for coverage implies that I must. The Question: How can I go about building unit tests that ensure TransactionScope is used appropriately according to the standard pattern? Final Thoughts: I've considered a solution that would certainly provide the coverage I need, but have rejected it as overly complex and not conforming to the standard TransactionScope pattern. It involves adding a CreateTransactionScope method on my data layer object that returns an instance of TransactionScope. But because TransactionScope contains constructor logic and non-virtual methods and is therefore difficult if not impossible to mock, CreateTransactionScope would return an instance of DataLayerTransactionScope which would be a mockable facade into TransactionScope. While this might do the job it's complex and I would prefer to use the standard pattern. Is there a better way?

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • Am I fundamentally misunderstanding how Silverlight runs? (debugging issues)

    - by SP
    I've got a vs2010 solution containing an ASP.Net 4 website, and a Silverlight 4 project. The website is linked to the Silverlight project ('Map') and the ClientBin folder contains a Map.xap file. The Map project is very simple. It contains the default App.xaml and App.xaml.cs files. The MainPage.xaml file looks like this <UserControl x:Class="Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="380" d:DesignWidth="800"> <Canvas x:Name="MainCanvas" Width="800" Height="380"> <Canvas.Background> <ImageBrush ImageSource="map.png" Stretch="None"/> </Canvas.Background> </Canvas> The code behind for that looks like this: public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); throw new Exception(); } } Inside one of the website pages I have the default object pointing to my Silverlight xap When I run the website, I see my background image on the Canvas in the Silverlight window, so I know it's working in that sense. However, I cannot break on any breakpoints set in the MainPage.xaml.cs file (in IE). I have checked the correct settings for Silverlight debugging. And see that Exception I'm throwing in the MainPage constructor? I'm not seeing that either. In fact, nothing I put in there seems to be run at all, but I know the xaml is rendering because I can see my canvas background. What am I not getting here?

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • nhibernate sessionfactory instance more than once on web service

    - by Manuel
    Hello, i have a web service that use nhibernate. I have a singleton pattern on the repositorry library but on each call the service, it creates a new instance of the session factory wich is very expensive. What can i do? region Atributos /// <summary> /// Session /// </summary> private ISession miSession; /// <summary> /// Session Factory /// </summary> private ISessionFactory miSessionFactory; private Configuration miConfiguration = new Configuration(); private static readonly ILog log = LogManager.GetLogger(typeof(NHibernatePersistencia).Name); private static IRepositorio Repositorio; #endregion #region Constructor private NHibernatePersistencia() { //miConfiguration.Configure("hibernate.cfg.xml"); try { miConfiguration.Configure(); this.miSessionFactory = miConfiguration.BuildSessionFactory(); this.miSession = this.SessionFactory.OpenSession(); log.Debug("Se carga NHibernate"); } catch (Exception ex) { log.Error("No se pudo cargar Nhibernate " + ex.Message); throw ex; } } public static IRepositorio Instancia { get { if (Repositorio == null) { Repositorio = new NHibernatePersistencia(); } return Repositorio; } } #endregion #region Propiedades /// <summary> /// Sesion de NHibernate /// </summary> public ISession Session { get { return miSession.SessionFactory.GetCurrentSession(); } } /// <summary> /// Sesion de NHibernate /// </summary> public ISessionFactory SessionFactory { get { return this.miSessionFactory; } } #endregion In wich way can i create a single instance for all services?

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  • Random number generation in MVC applications

    - by SlimShaggy
    What is the correct way of generating random numbers in an ASP.NET MVC application if I need exactly one number per request? According to MSDN, in order to get randomness of sufficient quality, it is necessary to generate multiple numbers using a single System.Random object, created once. Since a new instance of a controller class is created for each request in MVC, I cannot use a private field initialized in the controller's constructor for the Random object. So in what part of the MVC app should I create and store the Random object? Currently I store it in a static field of the controller class and lazily initialize it in the action method that uses it: public class HomeController : Controller { ... private static Random random; ... public ActionResult Download() { ... if (random == null) random = new Random(); ... } } Since the "random" field can be accessed by multiple instances of the controller class, is it possible for its value to become corrupted if two instances attempt to initialize it simultaneously? And one more question: I know that the lifetime of statics is the lifetime of the application, but in case of an MVC app what is it? Is it from IIS startup till IIS shutdown?

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