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  • What techniques would you use for a next generation java web application?

    - by jakob
    I'm working at a site similar to Foursquare and Yelp, with approximately 100000 unique requests each week that generates content, growing steadily. We are currently using: Seam as Java web framework. MySQL as DB Hibernate as ORM Hibernate Search as Index EhCache for Caching. Since our site is slowly growing out of the current setup and has a lot of legacy code, it is time for us to start thinking about a major refactoring/changing setup. Web framework We are not ready to change the language but we are leaning towards Spring Web Framework, since: Seam is no more. Almost all of us have worked with Spring and liked it. DB and ORM We have done a little research and we are thinking about MongoDB. Index Do we need to have a separate Index if we use MongoDB? Cache ? So my question is basically: If you take Spring Web Framework and MongoDB into consideration, how would a good setup be for a web application that is growing and handles a lot of logged in users generating input and performing searches?

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  • Teaching "web design/development" to high-school home-school group. Good sources?

    - by anonymous coward
    I may soon begin teaching a "web design and development" class for a home-school co-op group. Any suggestions for "course" material? My first thought was to work through the Opera Web Standards Curriculum, but am interested in hearing about possible alternatives or suggestions that better cover the "very basics" of getting started with designing and developing web pages. Not necessarily looking for topics, so much as existing resources. Thanks so much for your input!

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  • loading 60 images locally fast is it possible...? [closed]

    - by Tariq- iPHONE Programmer
    when my app starts it loads 60 images at a time in UIImageView and it also loads a background music. in simulator it works fine but in IPAD it crashes.. -(void)viewDidLoad { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //img.animationImages = [[NSArray arrayWithObjects: MyImages = [NSArray arrayWithObjects: //[UIImage imageNamed: @"BookOpeningB001.jpg"],...... B099,nil]; //[NSTimer scheduledTimerWithTimeInterval: 8.0 target:self selector:@selector(onTimer) userInfo:nil repeats:NO]; img.animationImages = MyImages; img.animationDuration = 8.0; // seconds img.animationRepeatCount = 1; // 0 = loops forever [img startAnimating]; [self.view addSubview:img]; [img release]; [pool release]; //[img performSelector:@selector(displayImage:) ]; //[self performSelector:@selector(displayImage:) withObject:nil afterDelay:10.0]; [self performSelector: @selector(displayImage) withObject: nil afterDelay: 8.0]; } -(void)displayImage { SelectOption *NextView = [[SelectOption alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:NextView animated:NO]; [NextView release]; } Am i doing anything wrong ? Is there any other alternative to load the local images faster in UIImageView !

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  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point. To search in only the answers from this question, use the inquestion:this option.

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  • What advantages does developing applications for smartphones have over developing the same application as a web application?

    - by Alfredo O
    Let's take the Facebook application as an example. Why did they develop an application when the users could just access to their page and do the same? For me that represents more maintenance and more cost because for each feature added to the web application that feature will have to be added to the smartphone application as well. So why would I want to develop more than once (for each patform iOS, Android, etc) when I could just have one web application? What benefits do I get? The only one that comes to my mind is GPS feature. EDIT: My question is more oriented towards business applications that are going to be used only by some members of the company, it's not about selling the application (private use). So contrary to what some answers say about that by developing as a smartphone application it will benefit from more sells because of the "smartphone stores" for me this point is not important because the application is for private use. By developing the application as a web application it means that it can be accessed through smartphone browser and also in a PC (any capable browser), but developing as a native application would limit this to only some kind of smartphone so we would be limiting the use. On the other hand developing it as a web application means that in order to access the application an Internet connection must be available. So keeping this in mind how would you convince your boss to write the application for a given smartphone platform (iOS/Android) vs developing it as a web application?

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  • Need advice for approach for a web-based app that loads excel worksheet but exposes only the charts

    - by John
    I'm looking for suggestions on the Visual Studio approach to take for a web application that is in the conceptual stage. My environment has a lot of tools: Windows Server 2008 R2 Standard 64bit Visual Studio 2010 Professional Edition Sharepoint 2010 Server Enterprise Edition SQL Server 2008 R2 Office 2010 Professional I know I will need this app to retrieve data from a database (or a web service - not sure exactly at this point). The data needs to be placed in an Excel workbook dynamically. The app will need to have a nice user interface (standard web controls - perhaps with some Javascript effects). The Excel ribbon and worksheet grid will need to be hidden. Some web control(s) will cause the Excel chart(s) to be rendered. I am thinking this sounds like Visual Studio Tools for Office (VSTO) so as to leverage .Net and hide Excel. Can you offer suggestions regarding: One ASP.Net Web App Project One Class Library Project for Excel or perhaps which one of the several different Excel 2010 project types (addin, template, document) Would Excel Services for Sharepoint be useful (or required) ? I am feeling a little overwhelmed with so many choices at this early stage of conceptualizing the app. Can you suggest some ideas for this sort of thing? Also, I am a bit more experienced with C# but I've read VB.Net is better for work with the Excel object model. What are general advises with regard to tool choice and overall approach tradeoffs?

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  • is GTK Installation (PHP for desktop) affect the web application?

    - by Harshal Mahajan
    I just going to install the GTK for creating a desktop application. But I want to know if we install the GTK then is it affect our web application server or php.ini or other features of web based application? I know there is no requirement of server for desktop but the GTK create the other php.ini . so is it affect my other applications? I downloaded the GTK Tool kit from here. So I am just little bit confusing that it should not affect my all running web applications. I think the php for desktop is a very interesting issue for all of us, so I just want to know the affection of desktop on web?

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  • How do I apply a computer science degree to web development?

    - by T. Webster
    I'm a web programmer, but I haven't found many opportunities to take advantage of a formal education in computer science. Maybe I'm not looking in the right places, but it seems to me like most of the web jobs I come across are CRUD, web forms, and data grids. For these jobs a formal CS background doesn't seem necessary, and you could do fine with O'Reilly cookbooks in jQuery, CSS 3, PHP, SQL, or ASP.NET MVC. What kinds of web developer jobs exist that really let you apply your computer science background? Do I need to branch out into other areas of programming to take full advantage of my degree?

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  • How to set up offline manifest for a web app to run in Safari in iOS?

    - by ahmd1
    I'm currently trying to set up an offline.manifest file for my web app to be used offline on an iOS device. For testing purposes I have a very simple HTML page that I'm trying to add to a home screen. I'm testing it on a live iPhone 4, but after the page is added to the home screen and I put the iPhone in the airplane mode and try to start my web app I get this error: "Turn Off Airplane Mode or Use Wi-Fi to Access Data" and then if I click OK I get: "Cannot Open Web App Name" "Web App Name could not be opened because it is not connected to the Internet" The following is added to the HTML file: <!DOCTYPE html> <html lang="en" manifest="scrts/offline.manifest"> and the offline.manifest is composed as such: CACHE MANIFEST ../pics/bkgnd_iphn_settings.png ../pics/mbl_btn_fb.png ../pics/mbl_btn_twt.png ../pics/icon_57_57_bg.png ../pics/icon_72_72_bg.png ../pics/icon_114_114_bg.png ../pics/icon_144_144_bg.png ../pics/splash_320_460_bg.png ../pics/splash_768_1004_bg.png ../pics/splash_1004_768_bg.png I got all instructions on composing it from here I also adjusted the .htaccess file to add this line: AddType text/cache-manifest .manifest Any idea what am I not doing right?

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  • What technical details should a programmer of a web application consider before making the site public?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application consider before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • What language available on commodity web hosts would suit a C# developer? [closed]

    - by billpg
    Recognising its ubiquity on commodity web hosting services, I tried developing in PHP a few years ago. I really didn't like it, later deciding that life was too short for PHP. (In brief, having to put $ on variable names; mis-spelt variable names become new variables; converting non-numeric strings to integers without complaint; the need for an "and this time I mean it" comparison operator.) In my ideal world, commodity web hosts would all support C#/ASP.NET, my preferred web-development language and framework, but this is not my ideal world. Even Mono has barely made a dent on Linux based hosts. However, last time I moaned about PHP's ubiquity, someone followed up that this was no longer the case, and that many other languages are now commonly usable on web hosts too. What programming language; a. Would suit a developer who prefers C#. b. Is available to run on many web hosts.

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  • How to build a web service to detect content change(s) at an external website?

    - by Global nomad
    I'm researching ways to build a web service to periodically traverse a predetermined list of web pages (of another external website) to detect if a page's content has changed from editing of the page, and deletion of the page. The end goal is to have this web service post push-notification events to mobile devices. FYI, I've searched and read "Questions with similar titles" here. Thank you for sharing your answers.

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  • Are there any conceptual drawbacks to building a web app with C++ and MySQL?

    - by jnthnclrk
    I've inherited a pretty interesting project where there is a good opportunity to take an existing piece of software and turn it into a SaaS web app. As the project is inherited, the code base/ framework is already defined as C++ and MySQL. The app itself is compiled and run as an EXE on Windows Server. The UI is web based and the app works as a kind of server. From what I do know of modern web apps, this is perhaps an unusual choice. These days, most people seem to opt for a PHP framework or Ruby on Rails. Certainly that is the impression I get from reading blogs on the subject. So, I'm very interested to know if a C++ EXE backed by MySQL is a solid foundation for a web app, or whether we should be looking to build in another way?

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  • Should my web app have its own domain name?

    - by Daniero
    I'm going to get a domain name for my personal web page. It will contain my blog, photos and other personal stuff, plus different web apps and tools that I'm working on. I have put quite a lot of work in one of the web apps, and I think it has great potential. It covers a niche in a way that no other page has done before and I can see great possibilities to expand it. Via links to webstores and ads I think it could even make some money, and if I play it right this could be the place to go when you're into the specific niche that it covers (sorry for being so vague). My question is, would it be better for a (potentially great) web app like this to have its own domain name (nameofmyapp.com) instead of being a subpage of my personal page (mypersonaldomain.com/nameofmyapp)? Is the web app more likely to be found by others, via Google etc, with its own domain name? Could a "subpage" give more attention (visitors) to my personal page? pros and cons?

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  • Selecting text in mobile Safari on iPhone

    - by Goldy
    I'm trying to make it easy for an iphone user to copy some text to the clipboard in mobile safari. As in the usual "touch-hold-copy". There is a specific bit of text I want to a user to copy. I have full choice of the html markup in which to wrap the text. How can I make it easy, rather than abitrary? For instance: Is there a way to "select all" the text upon touch-down using javascript? Then a user could just continue to touch-hold and then choose copy? Is there a way to bring up the "select all" option? Like you can when typing in a text box? After which they can choose copy? If there's no javascript solution, how can I arrange the html to help Safari select the right bit of text easily? As opposed to just a word, or a wrapping div? I've tried onFocus="this.select()" for various elements, none seem to work. Also tried onClick. Those who have tried to port a site that uses ZeroClipboard to the iPhone might have some ideas. Cheers

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  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

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  • iPhone/iPod receive messages from C# tcpip server using CocoaAsyncSocket

    - by SorinA.
    Hello, i'm trying to send/receive data over wifi to an iphone/ipodtouch app from a C# tcpip server. for this i used cocoaAsyncSocket from the google project. If i push a button and i send a request from ipod to server it returns the requested data(song title for example)..i want to know every second what song is playng...so from C# server i send at intervals of 1 second messages to my app. In my app in an timer with the interval of 1 second i call the asyncSocket read readDataWithTimeout method. My problem is that after 8-9 seconds that method is not called anymore. The connection to the server is still active and the C# server still sends data.. what i want to do is the following thing: - winamp plays a song - C# server asks winamp what songs is he playing and sends the song title to my app. - iphone app receives the data and displays it i don't know why the readDataWithTimeout method is not called anymore after a short period of time..Maybe because the short time between messages sent by the C# server? Thank you, Sorin

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  • IPhone accelerometer works even in flat surface.

    - by Amaresh
    I have an imageView in the view. It moves even if the iphone is still for some time. Why is it so ? Also the image does not respond quickly to the movement of the iphone. Here is my code written for this: I have also set the updateInterval and delegate for the accelerometer. #define kVelocityMultiplier 1000; -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if(currentPoint.x < 0) { currentPoint.x=0; ballXVelocity=0; } if(currentPoint.x > 480-sliderWidth) { currentPoint.x=480-sliderWidth; ballXVelocity=0; } static NSDate *lastDrawTime; if(currentPoint.x<=480-sliderWidth&&currentPoint.x>=0) { if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw=-([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + -acceleration.y*secondsSinceLastDraw; CGFloat xAcceleration=secondsSinceLastDraw * ballXVelocity * kVelocityMultiplier; currentPoint = CGPointMake(currentPoint.x + xAcceleration, 266); } slider.frame=CGRectMake(currentPoint.x, currentPoint.y, sliderWidth, 10); } [lastDrawTime release]; lastDrawTime=[[NSDate alloc]init]; } Can anyone help me out please ?

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  • iPhone Keychain Questions

    - by AO
    Some questions: * Is there some way to view the data present in the iPhone keychain? * The items an application adds, cannot be accessed by any other application, can it? * What is the purpose of the identifier and access group in the initialization? My guess is that the identifier is simply used to find items but I'm a little bit unsure of the access group. If the access group is assigned nil, all applications can access the items? If the access group is assigned X, could the items be accessed by another application with the same string X as access group or what is the purpose of the access group in this case? * Is the data in the keychain removed when the application is removed? If not, how do I achieve that? And finally: I can't get the KeychainItemWrapper (Apple example) to work. I've added the KeychainItemWrapper files to my project and when running it on the phone, an exception is thrown by SecItemAdd, saying that one or more parameters were not valid (result code -50). The code triggering the SecItemAdd follows: KeychainItemWrapper* wrapper = [[KeychainItemWrapper alloc] initWithIdentifier:@"something" accessGroup:@"com.company.whatever"]; [wrapper setObject:@"this is my password" forKey:@"password"]; NSLog(@"Password: %@", [wrapper objectForKey:@"password"]); The code can be found at http://developer.apple.com/iphone/library/samplecode/GenericKeychain/index.html

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  • Google appengine authentication on iPhone web app on the home screen

    - by Rakesh Pai
    I'm using Google appengine for developing an web application that is meant to be used on both the browser and iphone. I have purchased a domain name for this application, so that I have a pretty URL. I've used the User API for authentication. This works just fine on desktop browsers and iPhone Safari. The user could add the application to the home screen (by tapping the "+" at the bottom toolbar). However when that's done, it seems like the cookies set by Google are not in affect within this "application", and the user is effectively logged out. To make matters worse, when the user clicks on the login link (as generated by GAE), the app closes and opens safari to complete the login. Since the session is apparently not shared between the two, the login process is futile, and the "home-screen" version of the app continues to be logged out. It seems that the cookies are not shared between a "home-screen" app and Safari. It also seems that the "home-screen" app will only work within it's own domain, and any redirect to any other domain will open Safari. Any idea how I can go about fixing this?

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  • Geolocation Firefox accurate than iPhone Safari?

    - by johnz
    I just tested Geolocation on Firefox 3.6 and iPhone Safari (os 3.1.3), the result is interesting, firefox is more accurate than safari. any one got idea how to make iPhone Safari result more accurate. this is the code for testing: navigator.geolocation.getCurrentPosition(handler, {enableHighAccuracy: true}); function handler(location) { var message = document.getElementById("message"); message.innerHTML = "<img src='http://maps.google.com/staticmap?sensor=true&center=" + location.coords.latitude + "," + location.coords.longitude + "&size=300x300&maptype=street&zoom=16&key=ABQIAAAAZrVtlT2df2pkfI_RZB_6WBRWTAkRKJS7h1XjKaOTqACHuw1n0BT5cATkkKFnZNGHmrwUw9IilQK0Eg' />"; message.innerHTML+="<p>Longitude: " + location.coords.longitude + "</p>"; message.innerHTML+="<p>Latitude: " + location.coords.latitude + "</p>"; message.innerHTML += "<p>Accuracy: " + location.coords.accuracy + "</p>"; // call the function with my current lat/lon getPlaceFromFlickr(location.coords.latitude, location.coords.longitude, 'output'); } . . test from here

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  • monitoring iphone 3g/wifi bandswitch

    - by user262325
    Hello everyone I hope add the function to monitor iphone used 3g/wifi band switch. I know I can do these in my app, but I wonder if there is way to monitor all band switch usage of iPhone? I noticed that there is an app http://itunes.apple.com/ca/app/download-meter-for-wi-fi-gprs/id327227530?mt=8 It claims: Works with any carrier (iPods are supported too!). Requires no login/password to your carrier's site. Does not require Internet connection to get traffic usage statistics (works even in Airplane mode) because it gets information on traffic from the device, not a carrier; this means it won't cost you anything to view current traffic consumed, even while roaming in a location where traffic is very expensive. Allows the user to adjust consumed traffic for today or the current month to match traffic amounts reported by your carrier. Stats on the screen are updated every second. Measures traffic in real time with up to byte precision. Separates traffic into incoming and outgoing, Wi-Fi traffic and mobile Internet traffic. It looks like it gets the band switch info from carrier site, but they also said it gets info from device. I am really confused. Welcome any comment. Thanks interdev

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  • Having problems with uploading photos to TwitPic using OAuth in Objective C on the iPhone

    - by M. Bedi
    I have been working on an iPhone app that has a feature of uploading photos to TwitPic. I have it working with basic authentication. I am trying to get it working with OAuth. I am getting authentication errors. I have studied very carefully the TwitPic documentation. I am authorising the app by displaying a UI Web View and the it returns a PIN value. I enter the PIN value in the app and request the token. I am able to upload status updates to Twitter but not photos. My code is based on some example code from here: Example iPhone app using OAuth Here is my code: NSString *url = @"http://api.twitpic.com/2/upload.json"; NSString *oauth_header = [oAuth oAuthHeaderForMethod:@"POST" andUrl:url andParams:nil]; NSLog(@"OAuth header : %@\n\n", oauth_header); ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[NSURL URLWithString:url]]; [request addRequestHeader:@"User-Agent" value:@"ASIHTTPRequest"]; request.requestMethod = @"POST"; [request addRequestHeader:@"X-Auth-Service-Provider" value:@"https://api.twitter.com/1/account/verify_credentials.json"]; [request addRequestHeader:@"X-Verify-Credentials-Authorization" value:oauth_header]; NSData *imageRepresentation = UIImageJPEGRepresentation(imageToUpload, 0.8); [request setData:imageRepresentation forKey:@"media"]; [request setPostValue:@"Some Message" forKey:@"message"]; [request setPostValue:TWITPIC_API_KEY forKey:@"key"]; [request setDelegate:self]; [request setDidFinishSelector:@selector(requestDone:)]; [request setDidFailSelector:@selector(requestFailed:)]; [request start]; Here is the OAuth Header: OAuth realm="http://api.twitter.com/", oauth_timestamp="1275492425", oauth_nonce="b686f20a18ba6763ac52b689b2ac0c421a9e4013", oauth_signature_method="HMAC-SHA1", oauth_consumer_key="zNbW3Xi3MuS7i9cpz6fw", oauth_version="1.0", oauth_token="147275699-jmrjpwk3B6mO2FX2BCc9Ci9CRBbBKYW1bOni2MYs", oauth_signature="d17HImz6VgygZgbcp845CD2qNnI%3D"

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  • iPhone openGLES performance tuning

    - by genesys
    Hey there! I'm trying now for quite a while to optimize the framerate of my game without really making progress. I'm running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device. I invoke arround 150 drawcalls, rendering about 1900 Triangles in total (all objects are textured using two texturelayers and multitexturing. most textures come from the same textureAtlasTexture stored in pvrtc 2bpp compressed texture). This renders on my phone at arround 30 fps, which appears to me to be way too low for only 1900 triangles. I tried many things to optimize the performance, including batching together the objects, transforming the vertices on the CPU and rendering them in a single drawcall. this yelds 8 drawcalls (as oposed to 150 drawcalls), but performance is about the same (fps drop to arround 26fps) I'm using 32byte vertices stored in an interleaved array (12bytes position, 12bytes normals, 8bytes uv). I'm rendering triangleLists and the vertices are ordered in TriStrip order. I did some profiling but I don't really know how to interprete it. instruments-sampling using Instruments and Sampling yelds this result: http://neo.cycovery.com/instruments_sampling.gif telling me that a lot of time is spent in "mach_msg_trap". I googled for it and it seems this function is called in order to wait for some other things. But wait for what?? instruments-openGL instruments with the openGL module yelds this result: http://neo.cycovery.com/intstruments_openglES_debug.gif but here i have really no idea what those numbers are telling me shark profiling: profiling with shark didn't tell me much either: http://neo.cycovery.com/shark_profile_release.gif the largest number is 10%, spent by DrawTriangles - and the whole rest is spent in very small percentage functions Can anyone tell me what else I could do in order to figure out the bottleneck and could help me to interprete those profiling information? Thanks a lot!

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