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  • Did something just get borked with glibc/perl/irssi?

    - by Wayne Werner
    I was using irssi about 30 minutes ago now on Ubuntu server 12.04. Everything was perfectly fine and then all of the sudden something happened (my guess is a power failure). The box was restarted. When I logged back in and ran irssi, I got the following: *** glibc detected *** irssi: double free or corruption (out): 0x0000000002085a40 *** ======= Backtrace: ========= /lib/x86_64-linux-gnu/libc.so.6(+0x7e626)[0x7ffc01d87626] irssi(config_node_set_str+0x98)[0x491768] irssi[0x491f12] irssi[0x491e61] irssi(config_parse+0x52)[0x492112] irssi[0x48ab81] irssi(settings_init+0xd1)[0x48bf81] irssi(core_init+0x79)[0x47a849] irssi(main+0xd8)[0x4167e8] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed)[0x7ffc01d2a76d] irssi[0x416b41] ======= Memory map: ======== 00400000-004d0000 r-xp 00000000 08:01 1319015 /usr/bin/irssi 006cf000-006d0000 r--p 000cf000 08:01 1319015 /usr/bin/irssi 006d0000-006dc000 rw-p 000d0000 08:01 1319015 /usr/bin/irssi 006dc000-006dd000 rw-p 00000000 00:00 0 02078000-02099000 rw-p 00000000 00:00 0 [heap] 7ffc0025b000-7ffc00270000 r-xp 00000000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00270000-7ffc0046f000 ---p 00015000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc0046f000-7ffc00470000 r--p 00014000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00470000-7ffc00471000 rw-p 00015000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00471000-7ffc0073a000 r--p 00000000 08:01 1320172 /usr/lib/locale/locale-archive 7ffc0073a000-7ffc00746000 r-xp 00000000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00746000-7ffc00945000 ---p 0000c000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00945000-7ffc00946000 r--p 0000b000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00946000-7ffc00947000 rw-p 0000c000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00947000-7ffc00951000 r-xp 00000000 08:01 655392 /lib/x86_64-linux-gnu/libnss_nis-2.15.so 7ffc00951000-7ffc00b51000 ---p 0000a000 08:01 655392 /lib/x86_64-linux-gnu/libnss_nis-2.15.so Followed by many more lines. Is there anything I can do to fix this?

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  • Asus N46VZ prouduces more heat when on ubuntu compared to windows

    - by Blaze Tama
    First, i just used ubuntu as my main operating system, so please bear with me. My Asus N46VZ temps is pretty high when im on ubuntu (13.10). The temps are 60C even though i just open a browser. This does not happened on windows, where the temps is just around 50C. I did some research and some people said that the problem might be on my graphic card. I have an intel HD 4000 and GT 650m. So i tried to check my system settings and it said im using "Intel® Ivybridge Mobile". So, i tried to check the "additional drivers" tab on software & update settings but i found nothing there. The point is, i still dont know what make my laptop "overheating". The VGA part is just my guess (and is still dont understand what is the correlation between my VGA and the heat, and everything except the temp seems fine). Any help is appreciated. Thanks for your help :D

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  • Starting to Program C++ and Java

    - by user0321
    So as the title states, I'm trying to start programming in C++ and Java. I took C++ and Java courses in high school and I'm trying to get back into it. Of course all I want to get working now is a simple "Hello World" program. Couple of things: I want to use an IDE. I've decided on Eclipse. I'm just confused about how I go about downloading/using it. For Java: I get stuck right on their download page. They show Eclipse Classic, Eclipse IDE for Java developers and Eclipse IDE for Java EE Developers. I only programmed in Notepad and compiled in command prompt. Question 1: Which version of Eclipse should I download? Question 2: Do I need to install the Java JDK or does it come built into Eclipse? For C++: I guess I download the separate Eclipse IDE for C/C++ developers? I'm not too sure. I remember using Microsoft Visual for C++. I remember it being weird though. Anyways Question 3: Which version of Eclipse should I download? Question 4: Does C++ have a Development Kit or does it come built into Eclipse?

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  • Dividing up spritesheet in Javascript

    - by hustlerinc
    I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use that to divide as many times as it fits on the spritesheet and store this value as "spritesheet". Then a for(i=0;i<spritesheet.length;i++) loop running over the coordinates. Then tile = new Image(); and tile.src = spritesheet[i] to store the individual sprites based on their coordinates on the spritesheet. My problem is how could I loop trough the spritesheet and make an array of that? The result should be similar to: var tile = Array( "img/ground.png", "img/crate.png" ); If possible this would be done with one single object that i only access once, and the tile array would be stored for later reference. I couldn't find anything similar searching for "javascript spritesheet". Edit: I made a small prototype of what I'm after: function Sprite(){ this.size = 16; this.spritesheet = new Image(); this.spritesheet.src = 'img/spritesheet.png'; this.countX = this.spritesheet.width / 16; this.countY = this.spritesheet.height / 16; this.spriteCount = this.countX * this.countY; this.divide = function(){ for(i=0;i<this.spriteCount;i++){ // define spritesheet coordinates and store as tile[i] } } } Am I on the right track?

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Is there a language more general than Lisp?

    - by Jon Purdy
    I've been programming for a long time, and writing in Lisp (well, mostly Scheme) for a little less. My experience in these languages (and other functional languages) has informed my ability to write clean code even with less powerful tools. Lisp-family languages have lovely facilities for implementing every abstraction in common use: S-expressions generalise structure. Macros generalise syntax. Continuations generalise flow control. But I'm dissatisfied. Somehow, I want more. Is there a language that's more general? More powerful? As great as Lisp is, I find it hard to believe no one has come up with anything (dare I say) better. I'm well aware that ordinarily a question like this ought to be closed for its argumentative nature. But there seems to be a broad consensus that Lisp represents the theoretical pinnacle of programming language design. I simply refuse to accept that without some kind of proof. Which I guess amounts to questioning whether the lambda calculus is in fact the ideal abstraction of computation.

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • Are the Ubuntu ISO images updated From release .ubuntu.com

    - by tijybba
    Just got idea from this(may not be related though) question however. Are the ISO images from the official site updated with updates in Core Ubuntu system , like Kernel Updates , desktop Environment Updates(unity), i mean Updates of BASE system including X-org, Office suite, Package Manager , Update manager or Gnome Base Modules, those released in update Branches like precise-Updates branch. The reason i am asking this is , if i download the ISO image of Ubuntu 12.04 Say after two or three months from release , i have to do an update of approximately 200~300 MB's size. So why are these ISO images not updated to recent updates, i am aware that all of the components are not updated at the same time , but let's say after One month from actual release ( Both LTS and normal releases), the updated components can be added to form a Updated ISO in regular intervals, which provides new users to use latest versions and features with improved stability and less bandwidth Consumption. I am not mentioning the idea of comparison to Rolling Release , or External PPA's added updates , and neither Netinstal but the ISO of updated Packages .This can be provided as optional download. Since my question is within the boundary of Official updates releases so stability could not be the reason. I guess there are custom packagers out there , but having an official option would be better. It helps in distributing Newest ISO OS which impresses a lot new users , since it makes availability of newer features and a faster system ofcourse. Another reason of asking this is here. Edit: Since almost all new (Desktop) users download the Default ISO's having one or few issue , which may have been corrected in following updates. But most of new laptop users i encountered gave up because of it , so should i suggest ,for laptop not listed on Certified H/W list , to try daily Builds , if needed.

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  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

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  • Almost time to hit the road again

    - by Chris Williams
    I’ve had a few months of not much traveling, but now that the weather is improving… conference season is starting up again. That means it’s time for me to start hitting the road. In June, I have Tech Ed 2010 in New Orleans, LA. I lived in New Orleans for several years, both as military and civilian and I have a few friends still down there. I haven’t been there since before Hurricane Katrina, so I have mixed feelings about returning… but I am still looking forward to it. Also in June, I have Codestock in Knoxville, TN. Codestock is one of my favorite events, primarily because of the excellent people that speak there and also attend sessions. It’s a great mix of people and technologies. Sometime in July or August, I’m headed to Austin, TX for a couple days. I don’t know the exact date yet, but if you have an event down there in that timeframe, let me know and maybe we can sort something out. In September, I’m heading to Seattle for my first PAX (Penny Arcade Expo.)  I’m going strictly as an attendee and it looks like a LOT of fun. Really excited to check it out. Also in September, I’m headed to Omaha for the Heartland Developers Conference. This is a FANTASTIC event, and certainly one of my local favorites. (I guess local is relative, it’s about a 6 hour drive.) In addition to speaking on WP7, I’ll be doing a series of hands on labs on XNA they day before the conference starts, so that should be a lot of fun as well.   In addition to all this stuff, I have my own XNA User Group to take care of. In August, Andy “The Z-Man” Dunn is coming to speak and check out the various food on a stick offerings at the Minnesota State Fair!

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  • How Google Web Starter Kit serves adaptive image for mobile?

    - by 5argon
    My website weirdly (in a good way) serves smaller images when viewed on mobile. I wanted to know what cause this? As far as I know this is not the default behaviour, so I think it must be Google Web Starter Kit's doing.Here is the debug information when debugging on device. All images became 231 B size no matter how large it actually is. (On desktop debugging the size varies.) I tried using Google Web Starter Kit (https://github.com/google/web-starter-kit) recently. The tools in it are made of Ruby, Node.js, SASS and Gulp to help you 'build' website. Pre-build you can enjoy automatic reload because the Gulp script will watch all files for you. When build it will run various tools to minify HTML,CSS and compress images. According to this page https://developers.google.com/web/fundamentals/tools/build/build_site the gulp-imagemin was used. So I guess the imagemin is doing the mobile optimization for me? What kind of compression can serve automatically resized image on mobile? And why is the size 231 B? Is this related to my screen size?

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Kids and programming: ScratchKara

    - by Mike Pagel
    Ever now and then I kept wondering how to share with my kids the excitement of creating something with your computer. Of course, today this is a bit more difficult, as they have seen 3D animation games and well-edited websites. I guess that's why they weren't all that hyped when I found my first computer model at our local recycling facilities (an 8-bit Laser VZ-200 with rubber keys). When I finally got it up and running with an old analog TV set they finally asked whether we could play soccer on it. Needless to say that my showing them how it remembers some BASIC commands and lists and executes them did not make any impression. So the question is for real: How do you get today's kids excited about programming? And just recently I looked again for environments that allow even young kids (mine are 7 and 9 years old now) to do something and have fun. Obviously any real, text-oriented programming language wouldn't work well. To cut it short: Something really nice was built by University of Oldenburg: ScratchKara. It is the perfect mixture of Kara, a simulation of a little ladybug and Scratch, an authoring environment from MIT. ScratchKara allows kids to initially simply explore how the bug moves and turns by pressing the action buttons, then move towards sequencing commands through drag & drop, and eventually end up building algorithms with procedures and functions. Even through it is built for kids and beginners, the environment comes with debugging and refactoring, which I found more than amazing. My kids love it and I have to admit I keep thinking about how to solve a bit more advanced problems with this language, which does not allow you to store any state information (other than your call stack). Yes, I am hooked, too... Once the language is understood you can then move to one of the original Kara versions, where you can define the bug's behavior through finite statemachines, Turing tables, Java and other textual languages. And from there, anything is possible.

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  • Why is Javascript used in MongoDB and CouchDB instead of other languages such as Java, C++?

    - by startup007
    I asked this question on SO but was suggested to try here. So here it goes: My understanding of Javascript so far has been that it is a client-side language that capture events and makes a web-page dynamic. But on reading the comparison between MongoDB and CouchDB I noticed that both are using Javascript. This makes me wonder the reason behind the choice of JavaScript over other conventional languages. I guess I am trying to understand the role of JavaScript and its advantages over other languages. Update: I am not asking about the languages / drivers supported by the two databases. The comparison says: Both CouchDB and MongoDB make use of Javascript. CouchDB uses Javascript extensively including in the building of views. MongoDB also supports running arbitrary javascript functions server-side and uses javascript for map/reduce operations. My lack of understanding pertains to why is Javascript being used at all for the backend work. Why is it preferred for building views in CouchDB, or for using map/reduce operations? Why C/C++ or Java were not used? What are the advantages in using Javascript for such back-end work?

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  • Processing component pools problem - Entity Subsystem

    - by mani3xis
    Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD structures (array of bytes to be precise) allocated in homogeneous pools. Each pool has a ComponentDescriptor - it just contains component name, field types and field names. Entity is just a pointer to array of components (where address acts like an entity ID). EntityPrototype contains entity name and array of component names. Finally Subsystem (System or Processor) which works on component pools. Actual problem The problem is that some components dependents on others (Model, Sprite, PhysicalBody, Animation depends on Transform component) which makes a lot of problems when it comes to processing them. For example, lets define some entities using [S]prite, [P]hysicalBody and [H]ealth: Tank: Transform, Sprite, PhysicalBody BgTree: Transform, Sprite House: Transform, Sprite, Health and create 4 Tanks, 5 BgTrees and 2 Houses and my pools will look like: TTTTTTTTTTT // Transform pool SSSSSSSSSSS // Sprite pool PPPP // PhysicalBody pool HH // Health component There is no way to process them using indices. I spend 3 days working on it and I still don't have any ideas. In previous designs TransformComponent was bound to the entity - but it wasn't a good idea. Can you give me some advices how to process them? Or maybe I should change the overall design? Maybe I should create pools of entites (pools of component pools) - but I guess it will be a nightmare for CPU caches. Thanks

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  • Advancing my Embedded knowledge.....with a CS degree.

    - by Mercfh
    So I graduated last December with a B.S. in Computer Science, in a pretty good well known engineering college. However towards the end I realized that I actually like Assembly/Lower level C programming more than I actually enjoy higher level abstracted OO stuff. (Like I Programmed my own Device Drivers for USB stuff in Linux, stuff like that) But.....I mean we really didn't concentrate much on that in college, perhaps an EE/CE degree would've been better, but I knew the classes......and things weren't THAT much different. I've messed around with Atmel AVR's/Arduino stuff (Mostly robotics) and Linux Kernals/Device Drivers. but I really want to enhance my skills and maybe one day get a job doing embedded stuff. (I have a job now, it's An entry level software dev/tester job, it's a good job but not exactly what my passion lies in) (Im pretty good with C and certain ASM's for specific microcontrollers) Is this even possible with a CS degree? or am I screwed? (since technically my degree usually doesn't involve much embedded stuff) If Im NOT screwed then what should I be studying/learning? How would I even go about it........ I guess I could eventually say "Experienced with XXXX Microcontrollers/ASM/etc...." but still, it wouldn't be the same as having a CE/EE degree. Also....going back to college isn't an option. just fyi. edit: Any book recommendations for "getting used to this stuff" I have ARM System-on-Chip Architecture (2nd edition) it's good.....for ARM stuff lol

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  • XNA, how to draw two cubes standing in line parallelly?

    - by user3535716
    I just got a problem with drawing two 3D cubes standing in line. In my code, I made a cube class, and in the game1 class, I built two cubes, A on the right side, B on the left side. I also setup an FPS camera in the 3D world. The problem is if I draw cube B first(Blue), and move the camera to the left side to cube B, A(Red) is still standing in front of B, which is apparently wrong. I guess some pics can make much sense. Then, I move the camera to the other side, the situation is like: This is wrong.... From this view, the red cube, A should be behind the blue one, B.... Could somebody give me help please? This is the draw in the Cube class Matrix center = Matrix.CreateTranslation( new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(0.5f); Matrix translate = Matrix.CreateTranslation(location); effect.World = center * scale * translate; effect.View = camera.View; effect.Projection = camera.Projection; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeBuffer); RasterizerState rs = new RasterizerState(); rs.CullMode = CullMode.None; rs.FillMode = FillMode.Solid; device.RasterizerState = rs; device.DrawPrimitives( PrimitiveType.TriangleList, 0, cubeBuffer.VertexCount / 3); } This is the Draw method in game1 A.Draw(camera, effect); B.Draw(camera, effect); **

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  • Coda-like experience for Ubuntu

    - by Dillon Gilmore
    I'm a web developer who's going to transition from using Mac OS X to Ubuntu. I've been using Coda for some time, only because it makes web development easy. I know a full fledged app isn't available for Linux, but would like to know about apps that specialize in the same tasks that Coda offers. I plan on switching to Vim for code editing, I'm extremely proficient and will install the Janus plugin and be good to go for editing code. One thing that makes editing on Coda so amazing is its extremely good at SFTP, you can drag and drop files and/or folders from your local drive to the server. Also, you can edit code directly on the server. The problem here, is that using Vim I don't know of a way to edit code on a remote server, while using my own Vim settings and plugins. To solve this, I would like to know of a good SFTP client OR a good SFTP CLI. A CLI that could synchronize your files after a file has been modified would be perfect, but not necessary. Now, one of the biggest and best features of Coda is its ability to view your databases. You get to create a database, create tables, add stuff, delete stuff and view the contents of the table (all this without writing a single SQL statement). I will admit that databases are my weak point, but is a very important part of my job. If there is a tool that specializes in databases would be perfect. I wouldn't prefer to use the command line for database stuff, but if there is a CLI for databases that I'm missing could potentially be useful. So I guess I'm asking for two things. A tool that makes databases easier to visualize and a tool that assists in pushing my local code to a server.

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • How to forward a [sub]domain to another address? (not just HTTP!)

    - by M. Joanis
    Hello everyone! I have bought domain1.me from GoDaddy... (yeah, I know... but ME domain registrars seemed quite hard to find...) I'm mainly hosted at 1and1. I have registered subdomain sub1.domain1.me and redirected it to my 1and1 account. That should eventually work fine. Then I have registered sub2.domain1.me and tried to redirect it to a box at home. It works #1 when for HTTP. I can access SSH server without any problem when I use the IP directly, but not when using sub2.domain1.me:22. The way I see this, they (GoDaddy) are redirecting only on port 80 (why would they?). I have looked at 1and1 forwarding too and they ask for an URI starting with http so I guess that's the same behavior. What are you guys doing to be able to host stuff from home (HTTP, SSH, SVN, Git, etc. etc.) using a domain name to prevent everyone to have to remember your IP??? Heeeelp! Thanks!

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  • What's the proper way to merge two projects in source control software

    - by Mallow
    I'm using Fossil-SCM to maintain my projects. Since I don't work in a team I usually have just a very linear branch of development: 1.0 - 1.1 - 1.2 I'm wondering what the procedure is when you have one project who's task is about to be given to a related project. And thereby rendering the first project obsolete. Although I tend to rewrite most of my code if I don't remember having already written it, I still would like to keep the code archived. And I'ld rather not have a fossil repo that just is dead. Can I merge it? Is that the proper way of handling this? For example the code was extracting data from an excel file in order to format an HTML page. Now, I've convinced my employer to move their excel spreadsheet into a database to decrease redundancy, increase efficiency and yaddy yadda. Since I can now make logical queries that don't have to jump hoops to preform using the database I won't need the extra vbs files that originally manipulated the excel file. Technically I would be porting part of the existing code into the current new project. Since it already has it's own trunk, would it be advisable to combine the trunk of a different project to this one, and how would I do that exactly?? SO I guess my tree would look like this, and I haven't seen examples of software branching that resemble this inverted tree before so I'm wondering what the norm for a situation like this?

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  • How do I connect to Ubuntu One after changing the password?

    - by rumtscho
    I changed my password for Ubuntu One using the Web interface, and added a new computer. Since then, the old computer does not synchronize with Ubuntu One. It doesn't show any error messages or such, but files uploaded from the web interface or changed on the newly added computer don't appear/change on the old computer. I guess that it can't connect because it is still using the old password. The problem is that I can't find an interface to change the password the client is using to connect to the service. The "manage account" option opens the Web interface. I looked into the keyring, and found the key for Ubuntu One, but there I only see an encrypted version of the password, so I can't change it there. So what is the correct way to tell my client that my account password has changed? Edit this is what I see when I open Preferences -- Ubuntu One. Is there something wrong with it? It also stubbornly insists that it has successfully synchronized. But the files I have added from other computers are not in my Ubuntu One folder.

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  • Ubuntu 12.04 64 bit "unable to find medium with live filesystem" AFTER normal install

    - by user88710
    So, I got a new computer (64 bit quad core yada yada). pulled my Ubuntu SSD drive from old machine, installed it into new machine. (my intention here is to have Ubuntu installed on the 120G SSD, Win7 on the main drive) downloaded 64 bit Ubuntu, burned it to a disk. rebooted with Live CD, installed Ubuntu to the SSD drive, had no problems rebooted again, got the grub menu, selected Ubuntu after a minute i got this - "unable to find medium with live filesystem" booting into windows, explorer doesnt even see the SSD. Device manager sees it though. I assume this is because its formatted with ext4. so, The liveCD saw the SSD just fine, installed fine, but when i try to boot ubuntu, i get the error above, heeellllpppp! UPDATE: small update. Windows did a software update that apparently wiped out my grub, so I guess grub was installed on the main drive. I reinstalled Ubuntu (again) on the SSD drive but, still no joy with booting from it. same error message as above.

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  • hdmi audio works only with aplay -D alsa test wavs; open source radeon drivers; kernel 3.5 vgaswitcheroo

    - by user108754
    I've trolled the internets to make hdmi work on my system Ubuntu 12.04 software center kernel 3.5 uname: Linux ubuntu 3.5.0-18-generic #29~precise1-Ubuntu SMP...x86_64 x86_64 x86_64 GNU/Linux open source radeon drivers vgaswitcheroo (hybrid intel/radeon gpu): I boot with intel, not radeon, running. (and recall that with kernel 3.5, vgaswitcheroo now gives info on a third item, "DIS-Audio"; it indicates pwr on my system) ( /etc/rc.local: chown user:user /sys/kernel/debug/ # change "username" with your user name echo OFF /sys/kernel/debug/vgaswitcheroo/switch ) grub indeed now has "radeon.audio=1" for testing audio, I did aplay -l which gave me the card and device, which made me try aplay -D plughw:1,3 /usr/share/sounds/alsa/Front_Center.wav and lo! I get crystal clear sound on my hdtv. If I play an mp3 file as the argument to that command, I get noise as, I guess, aplay interprets the mp3 code as a wav. If I play a .wav that is not in the /usr/share/sounds/alsa/ directory, I get nothing. Internet flash video in browser plays no sound over hdmi. Both system sounds control and pavucontrol have hdmi cedar selected. Alas, I can not get sound for any gui test (left, right). Why would only aplay, and only when directed with "-D plughw", yield sound over hdmi? I've also tried only using one sound program at a time, if it was a limitation of alsa, so I tried aplay with web browser and even the sound control gui closed. I tried each of the last two, running alone. No improvement. alsamixer only shows hda intel and I think it's only the intel audio, not the hdmi.

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