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  • how to read httpWebRequest's request stream in c#, i got error" the stream is not readable" ?

    - by sam
    hi i want to read request stream from a custom httpWebRequest class that inherits from httpWebRequest and i have tried to read the request stream in different stages but sitll not sure how to archieve that in the class,thanks very much for any help. This custom httpWebRequest is used to serilize soap message and i want to know what request has been sent in string format. I also implemented custom HttpRequestCreator,HttpWebResponse but till cant find a place/stage i can read the request stream. If i output everything in a memory stream then copy the content to request stream, anyone knows which stage i can do it in the constructor, BeginGetRequestStream,EndGetRequestStream or GetRequestStream?

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  • Scala implicit dynamic casting

    - by weakwire
    I whould like to create a scala Views helper for Android Using this combination of trait and class class ScalaView(view: View) { def onClick(action: View => Any) = view.setOnClickListener(new OnClickListener { def onClick(view: View) { action(view) } }) } trait ScalaViewTrait { implicit def view2ScalaView(view: View) = new ScalaView(view) } I'm able to write onClick() like so class MainActivity extends Activity with ScalaViewTrait { //.... val textView = new TextView(this) textView.onClick(v => v.asInstanceOf[TextView] setText ("asdas")) } My concern is that i want to avoid casting v to TextView v will always be TextView if is applied to a TextView LinearLayout if applied to LinearLayout and so on. Is there any way that v gets dynamic casted to whatever view is applied? Just started with Scala and i need your help with this. UPDATE With the help of generics the above get's like this class ScalaView[T](view: View) { def onClick(action: T => Any) = view.setOnClickListener(new OnClickListener { def onClick(view: View) { action(view.asInstanceOf[T]) } }) } trait ScalaViewTrait { implicit def view2ScalaView[T](view: View) = new ScalaView[T](view) } i can write onClick like this view2ScalaView[TextView](textView) .onClick(v => v.setText("asdas")) but is obvious that i don't have any help from explicit and i moved the problem instead or removing it

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  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

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  • default value for a static property

    - by Blitzz
    I like c#, but why can I do : public static bool Initialized { private set; get; } or this : public static bool Initialized = false; but not a mix of both in one line ? I just need to set access level to my variable (private set), and I need it set at false on startup. I wouldn't like to make that boring private _Initialized variable, which would be returned by the getter of the public Initialized var. I like my code to be beautiful. (NB: my variable is static, it can't be initialized in the constructor). Thanks

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  • Conting of objects created in stack and heap for many classes

    - by viswanathan
    What is the best way to count the total number of objects created in both stack and heap for different classes. I know that in C++ new and delete operators can be overloaded and hence in the default constructor and destructor the object count can be incremented or decremented as and when the objects get created or destroyed. Further if i am to extend the same thing for object counting of objects of different classes, then i can create a dummy class and write the object count code in that class and then when i create any new class i can derive it from the Dummy class. Is there any other optimal solution to the same problem.

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  • Heroku: Postgres type operator error after migrating DB from MySQL

    - by sevennineteen
    This is a follow-up to a question I'd asked earlier which phrased this as more of a programming problem than a database problem. http://stackoverflow.com/questions/2935985/postgres-error-with-sinatra-haml-datamapper-on-heroku I believe the problem has been isolated to the storage of the ID column in Heroku's Postgres database after running db:push. In short, my app runs properly on my original MySQL database, but throws Postgres errors on Heroku when executing any query on the ID column, which seems to have been stored in Postgres as TEXT even though it is stored as INT in MySQL. My question is why the ID column is being created as INT in Postgres on the data transfer to Heroku, and whether there's any way for me to prevent this. Here's the output from a heroku console session which demonstrates the issue: Ruby console for myapp.heroku.com >> Post.first.title => "Welcome to First!" >> Post.first.title.class => String >> Post.first.id => 1 >> Post.first.id.class => Fixnum >> Post[1] PostgresError: ERROR: operator does not exist: text = integer LINE 1: ...", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER... ^ HINT: No operator matches the given name and argument type(s). You might need to add explicit type casts. Query: SELECT "id", "name", "email", "url", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER BY "id" LIMIT 1 Thanks!

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  • How do i get file path of my file in java enterprise application?

    - by Nitesh Panchal
    Hello, I created java enterprise application and it consists of ejb module and web application. I have plain old xml file in source packages folder in package "common" in my ejb module. I want to pass this file path in File() constructor for one class in ejb module. How do i do it? If i pass any of the below it doesn't work :- new File("abc.xml"); //this take file from glassfish/domains/domain1 :( new File("./abc.xml"); I don't want to pass hardcode path like /home/administrator/appname/module/etc.. I want the path relative from my ejb module. Please help me. I've tried all things. Actually when i created a class in same folder and then try classname.getResource("abc.xml").getPath() it works fine. But what if i don't have any class in that folder. Waiting for your replies

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • JavaScript constructors inside a namespace

    - by Joe
    I have read that creating a namespace for JavaScript projects helps to reduce conflicts with other libraries. I have some code with a lot of different types of objects for which I have defined constructor functions. Is it good practice to put these inside the namespace as well? For example: var shapes = { Rectangle: function(w, h) { this.width = w; this.height = h; } }; which can be called via: var square = new shapes.Rectangle(10,10);

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  • Circular reference problem Singleton

    - by Ismail
    I'm trying to creating a Singleton class like below where MyRepository lies in separate DAL project. It's causing me a circular reference problem because GetMySingleTon() method returns MySingleTon class and needs its access. Same way I need MyRepository access in constructor of MySingleTon class. public class MySingleTon { static MySingleTon() { if (Instance == null) { MyRepository rep = new MyRepository(); Instance = rep.GetMySingleTon(); } } public static MySingleTon Instance { get; private set; } public string prop1 { get; set; } public string prop2 { get; set; } }

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  • How to display Preferences in a View

    - by Sybiam
    I'm building some sort of wizard to create user accounts in Sync and Manage account. I use a ViewFlipper my activity has to be an AccountAuthenticatorActivity. That said it also means I can't inherit PreferenceActivity. So I looked up in the code of PreferenceActivity and I believe it should be possible to have a PreferenceView that inherit from ListView. The Activity part of PreferenceActivity isn't really needed as far as I know. Though the PreferenceManager is what really blocks me. private PreferenceManager onCreatePreferenceManager() { PreferenceManager preferenceManager = new PreferenceManager(this, FIRST_REQUEST_CODE); preferenceManager.setOnPreferenceTreeClickListener(this); return preferenceManager; } This function imply that we can instatiate PreferenceManager using the operator new. Apparently, the sdk hide the constructor of the PreferenceManager. I'm kind of confused. Is there a way to inflate my preferences and display them without PreferenceActivity?

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  • Is it possible to programmatically control c# health monitoring without using the web.config file?

    - by Adam
    I have developed my own custom provider for the health monitoring; however, I use parameters in the constructor and this is not allowed when using the health monitoring from the web.config file. Does anyone know if I can turn on/off the monitoring and have it watch properly through code (possibly in my global.asax file on application startup). Or, is it possible for me to create my own watcher that will do the same thing as the health monitor. Or, finally - can I just pass variables from the web.config setup (i'm not familiar with the public token part of the provider type declaration). Thanks in advance

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  • How to overload shutdown function?

    - by Michal M
    I am using Kohana (v3) framework but I believe it's not tied to a particular framework. What I have is basically an app with a front-end, where I want to use Kohana's native Kohana::shutdown_handler(), but I also have a part of the - RESTful API - where I don't want colourful and html-encoded exception reporting. I want a plain text reporting. The way I thought it might work is to register another shutdown function in API's controller abstract class constructor, but then I realised register_shutdown_function() works differently to set_exception_handler() and instead of replacing it adds another function to the shutdown procedure. What's worse PHP doesn't allow "unregistering" shutdown functions and that's where my problem lies. What to do, if you want to use another shutdown function instead of one already registered?

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  • WPF Binding not updating when binded object is updated

    - by Chris Klepeis
    I'm trying to bind to a custom control like so: <my:GanttChartTaskListView Name="ganttChartTaskListView1" ItemsSource="{Binding Source={x:Static local:TaskCollection.taskList}}" /> In my WPF Window constructor I add add an item to my taskList, when it loads I can see that item in my custom control, however, when I subsequently add items it does not update. I tried setting Mode=TwoWay, however, then it says the "Path" is required and I'm not familiar with binding like that (this is new to me). Here is my TaskCollection class: namespace ProjectManager { public static class TaskCollection { private static List<TaskItem> _taskList = new List<TaskItem>(); public static List<TaskItem> taskList { get {return _taskList; } set { _taskList = value; } } } } Any ideas? Is there a better / easier way to do this?

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • Creating a Dib by only specifying the size with GDI+ and DotNet...

    - by Kris Erickson
    I have just recently discovered the difference between different constructors in GDI+. Going: var bmp = new Bitmap(width, height, pixelFormat); creates a DDB (Device Dependent Bitmap) whereas: var bmp = new Bitmap(someFile); creates a DIB (Device Independent Bitmap). This is really not usually important, except when handling very large images (where a DDB will run out of memory, and run out of memory at different sizes depending on the machine and its video memory). I need to create a DIB rather than DDB, but specify the height, width and pixelformat. Does anyone know how to do this in DotNet. Also is there a guide to what type of Bitmap (DIB or DDB) is being created by which Bitmap constructor?

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  • WinForms ToolTip will not re-appear after first use.

    - by Roberto Sebestyen
    I have a Forms C# application where I would like to use a toolTip on one of the text boxes. I Initialize the tool-tip in the constructor of the Form class, and it works the first time. So when I hover over the text box with my mouse it works, but once the toolTip times out and it goes away, it does not re-appear when I move my mouse away and back onto the control. I would expect it to come back and I'm wondering what I'm doing wrong. Here is how I initialize the tooltip: myTip = new ToolTip(); myTip.ToolTipIcon = ToolTipIcon.Info; myTip.IsBalloon = true; myTip.ShowAlways = true; myTip.SetToolTip(txtMyTextBox,"My Tooltip Text");

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • What should I read to improve my C++ style

    - by Victor Ronin
    I was developing for quite long time already on C/C++ (mostly C, which makes style poorer). So, I know how to use it. However, quite often I stuck with style decisions like: - should I return error code here, throw exceptions, return error through a parameter - should I have all this stuff in constructor or should I create separate init function for that. and so on. Any solutions WILL work. However, each of them has cons and pros, which I know and most importantly which I don't know. It would be very nice to read something regarding overall C++ development style, coding practices and so forth. What do you recommend?

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  • C++ containers on classes, returning pointers

    - by otneil
    Hello, I'm having some trouble to find the best way to accomplish what I have in mind due to my inexperience. I have a class where I need to a vector of objects. So my first question will be: is there any problem having this: vector< AnyType container* and then on the constructor initialize it with new (and deleting it on the destructor)? Another question is: if this vector is going to store objects, shouldn't it be more like vector< AnyTipe* so they could be dynamically created? In that case how would I return an object from a method and how to avoid memory leaks (trying to use only STL)?

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  • Google apps API problem with read-only feed?

    - by brandonprry
    Hi all, I am beginning to use the google data api (specifically for the finance app). I can read my portfolio's just fine, so I am authenticating correctly (or so I think). However, when i try and create a portfolio, I get a 'feed is read-only' error. The constructor for the service: public class FinanceService : Service, IService { public FinanceService(string applicationName) : base ("finance", applicationName) { this.RequestFactory = new GDataGAuthRequestFactory("finance", applicationName) { ProtocolMajor = 3 }; } } and saving it is private const string _schema = "http://schemas.google.com/finance/2007"; private const string _feed = "http://finance.google.com/finance/feeds/default/portfolios"; AtomFeed atomFeed = new AtomFeed(new Uri(_feed), this.FinanceService); return this.FinanceService.Insert(atomFeed, this as AtomEntry) as PortfolioEntry; Any idea why the atomFeed would come back ReadOnly? The credentials are legit, and I can get my current portfolios without a problem.

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  • Big-O for GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is an arbitrary constants Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • What could possibly cause this error when declaring an object inside a class?

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • How do I pass an array to a method?

    - by ambidextorous
    Hey, I have not been able to find a proper answer on any forums about this. But how exactly do I pass an array to a class constructor? public class TestArray { String name; String[] array; public TestArray(String name, String[] anArray){ this.name = name; int len = anArray.length; this.array = new String[len]; for (int i = 0; i < len; i++) { this.array[i] = new String(anArray[i]); } } public static void main(String[] args){ String[] anArray = new String[2]; anArray[0] = new String("Test"); anArray[1] = new String("Test2"); TestArray work = new TestArray("Jordan", anArray); // How to pass the array? } }

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  • Auto pointer for unsigned char array?

    - by Gianluca
    I'd need a class like std::auto_ptr for an array of unsigned char*, allocated with new[]. But auto_ptr only calls delete and not delete[], so i can't use it. I also need to have a function which creates and returns the array. I came out with my own implementation within a class ArrayDeleter, which i use like in this example: #include <Utils/ArrayDeleter.hxx> typedef Utils::ArrayDeleter<unsigned char> Bytes; void f() { // Create array with new unsigned char* xBytes = new unsigned char[10]; // pass array to constructor of ArrayDeleter and // wrap it into auto_ptr return std::auto_ptr<Bytes>(new Bytes(xBytes)); } ... // usage of return value { auto_ptr<Bytes> xBytes(f()); }// unsigned char* is destroyed with delete[] in destructor of ArrayDeleter Is there a more elegant way to solve this? (Even using another "popular" library)

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