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  • Design pattern to encapsulate common funtionality among UI controls

    - by Dan
    I'm brainstorming some ideas around a pattern to use for the following scenario. I have some 3rd party controls that I want to add common functionality to. Functionality is added by handling several of the the events and doing certain things when the events fire along with adding some private variables to hold some state info between events. I want to reuse the code and functionality so this is what I'd typically do. Create a class for this functionality and pass in the instance of the control that I want to add the functionality to in the constructor. Then I can add event handlers to the control in the instance of the class. Can anyone think of alternative patterns to use in order to create this kind of reusable functionality.

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  • C++ containers on classes, returning pointers

    - by otneil
    Hello, I'm having some trouble to find the best way to accomplish what I have in mind due to my inexperience. I have a class where I need to a vector of objects. So my first question will be: is there any problem having this: vector< AnyType container* and then on the constructor initialize it with new (and deleting it on the destructor)? Another question is: if this vector is going to store objects, shouldn't it be more like vector< AnyTipe* so they could be dynamically created? In that case how would I return an object from a method and how to avoid memory leaks (trying to use only STL)?

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  • Automatically selecting and creating class objects

    - by Omin
    Lets say that we have a box class: class Box { private int width; private int height; //Box Constructor public Box( int height ) { this.height = height; width = 450; } } and a series of Box objects in our main: Box Box1 = new Box(147); Box Box2 = new Box(178); Box Box3 = new Box(784); Is there a way to use a "for" loop to go through these objects? Also, how would you make the computer create class objects for us? eg. create 10 objects using: for( int i=0; i>10; i++) { //method }

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  • How to add a custom loglevel to Python's logging facility

    - by tuergeist
    Hi, I'd like to have loglevel TRACE (5) for my application as I don't think that debug() is enought. Additionally log(5, msg) isn't what I want. The question is, how can I add a custom log level to a Python logger? Actually I've a mylogger.py with the following content: import logging @property def log(obj): myLogger = logging.getLogger(obj.__class__.__name__) return myLogger In my code I use it in the following way: class ExampleClass(object): from mylogger import log def __init__(self): '''The constructor with the logger''' self.log.debug("Init runs") Now I'd like to call self.log.trace("foo bar") Thanks in advance for your help.

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  • Creating ActionEvent object for CustomButton in Java

    - by Crystal
    For a hw assignment, we were supposed to create a custom button to get familiar with swing and responding to events. We were also to make this button an event source which confuses me. I have an ArrayList to keep track of listeners that would register to listen to my CustomButton. What I am getting confused on is how to notify the listeners. My teacher hinted at having a notify and overriding actionPerformed which I tried doing, but then I wasn't sure how to create an ActionEvent object looking at the constructor documentation. The source, id, string all confuses me. Any help would be appreciated. Thanks! code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } public void addActionListener(ActionListener al) { listenerList.add(al); } public void removeActionListener(ActionListener al) { listenerList.remove(al); } public void actionPerformed(ActionEvent e) { System.out.println("Button Clicked!"); } private void notifyListeners() { ActionEvent event = new ActionEvent(CONFUSED HERE!!!!; for (ActionListener action : listenerList) { action.actionPerfomed(event); } } List<ActionListener> listenerList = new ArrayList<ActionListener>(); } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); this.pack(); } } class CustomButtonSetup extends JComponent { public CustomButtonSetup() { ButtonAction buttonClicked = new ButtonAction(); this.addMouseListener(buttonClicked); } // because frame includes borders and insets, use this method public Dimension getPreferredSize() { return new Dimension(200, 200); } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(firstColor); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(secondColor); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border int s1[] = new int[RECT_SIDES]; int s2[] = new int[RECT_SIDES]; s1[0] = 5; s2[0] = 5; s1[1] = 195; s2[1] = 5; s1[2] = 195; s2[2] = 195; s1[3] = 5; s2[3] = 195; Polygon rectangle = new Polygon(s1, s2, RECT_SIDES); g2.drawPolygon(rectangle); g2.setColor(thirdColor); g2.fillPolygon(rectangle); } private class ButtonAction implements MouseListener { public void mousePressed(MouseEvent e) { System.out.println("Click!"); firstColor = Color.GRAY; secondColor = Color.WHITE; repaint(); } public void mouseReleased(MouseEvent e) { System.out.println("Released!"); firstColor = Color.WHITE; secondColor = Color.GRAY; repaint(); } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {} } public static final int TRIANGLE_SIDES = 3; public static final int RECT_SIDES = 4; private Color firstColor = Color.WHITE; private Color secondColor = Color.DARK_GRAY; private Color thirdColor = Color.LIGHT_GRAY; }

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  • Avoid Flickering in Windows Forms?

    - by user1733909
    Double buffering not working with combo-box. is there any another methods to avoid flickering in windows forms? i have one windows form with number of panels in it. I'm showing only one panel at a time based on my menu selection. i have one icon panel,one header panel and the combo box. based on the selected item of that combo-box the gridview1 and 2 are filling. when I'm rapidly selecting the combo-box item using my keyboard down arrow the icon panel and the header panel are always repainting. i need to keep that both without any change. this two panels producing some flashing effect(ie,they are blinking or flashing) while I'm changing the combo box selected index. is there any way to avoid this flashing.? i tried double-buffered enabled in form constructor and form load event. Please Help..............

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  • how does serializable work in java?

    - by Karl Trumstedt
    If I have an instance of a class that I store in a session I need to make it serializable. This class has a static variable, will this be serialized in every instance stored? The static variable is a reference to a cache containing a lot of data in the background. Will all of this data be serialized? If so, it seems preferable to make this variable transient and re-fetch the cache instance each time the instance is restored. Maybe not store the cache instance at all in the class. Will the constructor execute when a class is restored from a serialized state? if not is there any other method I can use to re-instate a transient variable?

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  • How to take a collection of bytes and pull typed values out of it?

    - by Pat
    Say I have a collection of bytes var bytes = new byte[] {0, 1, 2, 3, 4, 5, 6, 7}; and I want to pull out a defined value from the bytes as a managed type, e.g. a ushort. What is a simple way to define what types reside at what location in the collection and pull out those values? One (ugly) way is to use System.BitConverter and a Queue or byte[] with an index and simply iterate through, e.g.: int index = 0; ushort first = System.BitConverter.ToUint16(bytes, index); index += 2; // size of a ushort int second = System.BitConverter.ToInt32(bytes, index); index += 4; ... This method gets very, very tedious when you deal with a lot of these structures! I know that there is the System.Runtime.InteropServices.StructLayoutAttribute which allows me to define the locations of types inside a struct or class, but there doesn't seem to be a way to import the collection of bytes into that struct. If I could somehow overlay the struct on the collection of bytes and pull out the values, that would be ideal. E.g. Foo foo = (Foo)bytes; // doesn't work because I'd need to implement the implicit operator ushort first = foo.first; int second = foo.second; ... [StructLayout(LayoutKind.Explicit, Size=FOO_SIZE)] public struct Foo { [FieldOffset(0)] public ushort first; [FieldOffset(2)] public int second; } Any thoughts on how to achieve this?

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  • Unmanaged C++ instantiation question

    - by Jim Jones
    Want to verify that my understanding of how this works. Have an unmanaged C++ Class with one public instance variable: char* character_encoding; and whose only constructor is defined as: TF_StringList(const char* encoding = "cp_1252"); when I use this class in either managed or unmanaged C++, the first thing I do is declare a pointer to an object of this class: const TF_StringList * categories; Then later I instantiate it: categories = new TF_StringList(); this gives me a pointer to an object of type TF_StringList whose variable character_encoding is set to "cp_1252"; So, is all that logic valid? Jim

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  • Generic that takes only numeric types (int double etc)?

    - by brandon
    In a program I'm working on, I need to write a function to take any numeric type (int, short, long etc) and shove it in to a byte array at a specific offset. There exists a Bitconverter.GetBytes() method that takes the numeric type and returns it as a byte array, and this method only takes numeric types. So far I have: private void AddToByteArray<T>(byte[] destination, int offset, T toAdd) where T : struct { Buffer.BlockCopy(BitConverter.GetBytes(toAdd), 0, destination, offset, sizeof(toAdd)); } So basically my goal is that, for example, a call to AddToByteArray(array, 3, (short)10) would take 10 and store it in the 4th slot of array. The explicit cast exists because I know exactly how many bytes I want it to take up. There are cases where I would want a number that is small enough to be a short to really take up 4 bytes. On the flip side, there are times when I want an int to be crunched down to just a single byte. I'm doing this to create a custom network packet, if that makes any ideas pop in to your heads. If the where clause of a generic supported something like "where T : int || long || etc" I would be ok. (And no need to explain why they don't support that, the reason is fairly obvious) Any help would be greatly appreciated! Edit: I realize that I could just do a bunch of overloads, one for each type I want to support... but I'm asking this question because I want to avoid precisely that :)

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  • How to implement message passing in GNUradio?

    - by xuandl
    I need to implement message passing, my idea is to make some sort of message source (I inherit from public gr_sync_block) that works as a controller for another block (it has to send a message each 6 minutes). I read that is necessary to inherit from gnuradio::block -and by the way, installing grextras is mandatory-. In the .h file I added the #include and inherited from block"class JDFM_API jdfm_control : public gr_sync_block, public gnuradio::block". I know that I have redefine some things like the gnuradio::block constructor but I dont know what msg_signature is, I also don't get the relation between block's parameters and work parameter, the last thing that I am not sure is if I still can use gnuradio-companion if I create a block like this. I haven't been able to find a simple example of messages implementation. If anyone can guide me or show me an example, it would be awesome. Thanks in advance.

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  • Using proxy models

    - by smallB
    I've created Proxy model by subclassing QAbstractProxyModel and connected it as a model to my view. I also set up source model for this proxy model. Unfortunately something is wrong because I'm not getting anything displayed on my listView (it works perfectly when I have my model supplied as a model to view but when I supply this proxy model it just doesn't work). Here are some snippets from my code: #ifndef FILES_PROXY_MODEL_H #define FILES_PROXY_MODEL_H #include <QAbstractProxyModel> #include "File_List_Model.h" class File_Proxy_Model: public QAbstractProxyModel { public: explicit File_Proxy_Model(File_List_Model* source_model) { setSourceModel(source_model); } virtual QModelIndex mapFromSource(const QModelIndex & sourceIndex) const { return index(sourceIndex.row(),sourceIndex.column()); } virtual QModelIndex mapToSource(const QModelIndex & proxyIndex) const { return index(proxyIndex.row(),proxyIndex.column()); } virtual int columnCount(const QModelIndex & parent = QModelIndex()) const { return sourceModel()->columnCount(); } virtual int rowCount(const QModelIndex & parent = QModelIndex()) const { return sourceModel()->rowCount(); } virtual QModelIndex index(int row, int column, const QModelIndex & parent = QModelIndex()) const { return createIndex(row,column); } virtual QModelIndex parent(const QModelIndex & index) const { return QModelIndex(); } }; #endif // FILES_PROXY_MODEL_H //and this is a dialog class: Line_Counter::Line_Counter(QWidget *parent) : QDialog(parent), model_(new File_List_Model(this)), proxy_model_(new File_Proxy_Model(model_)), sel_model_(new QItemSelectionModel(proxy_model_,this)) { setupUi(this); setup_mvc_(); } void Line_Counter::setup_mvc_() { listView->setModel(proxy_model_); listView->setSelectionModel(sel_model_); }

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  • test cases for testing a strtok-alike function [C++]

    - by Neeraj
    Consider the following class definition: class StrToTokens { StrToTokens(const char* str, const char* delimiters = "\t\r\n"); //constructor string getNextToken(); void reset(); bool empty(); } Can someone list some good testcases to test the above class. A few I could think of are: empty string, empty delimiters, repeated delimiters, consecutive delimiters, string with only delimiters. However, the interviewer expected some more(better ones). Can you help out. Thanks.

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  • Using the JPA Criteria API, can you do a fetch join that results in only one join?

    - by Shaun
    Using JPA 2.0. It seems that by default (no explicit fetch), @OneToOne(fetch = FetchType.EAGER) fields are fetched in 1 + N queries, where N is the number of results containing an Entity that defines the relationship to a distinct related entity. Using the Criteria API, I might try to avoid that as follows: CriteriaBuilder builder = entityManager.getCriteriaBuilder(); CriteriaQuery<MyEntity> query = builder.createQuery(MyEntity.class); Root<MyEntity> root = query.from(MyEntity.class); Join<MyEntity, RelatedEntity> join = root.join("relatedEntity"); root.fetch("relatedEntity"); query.select(root).where(builder.equals(join.get("id"), 3)); The above should ideally be equivalent to the following: SELECT m FROM MyEntity m JOIN FETCH myEntity.relatedEntity r WHERE r.id = 3 However, the criteria query results in the root table needlessly being joined to the related entity table twice; once for the fetch, and once for the where predicate. The resulting SQL looks something like this: SELECT myentity.id, myentity.attribute, relatedentity2.id, relatedentity2.attribute FROM my_entity myentity INNER JOIN related_entity relatedentity1 ON myentity.related_id = relatedentity1.id INNER JOIN related_entity relatedentity2 ON myentity.related_id = relatedentity2.id WHERE relatedentity1.id = 3 Alas, if I only do the fetch, then I don't have an expression to use in the where clause. Am I missing something, or is this a limitation of the Criteria API? If it's the latter, is this being remedied in JPA 2.1 or are there any vendor-specific enhancements? Otherwise, it seems better to just give up compile-time type checking (I realize my example doesn't use the metamodel) and use dynamic JPQL TypedQueries.

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  • Method params match signature, but still getting error

    - by Jason
    I am in the midst of converting a VB library to C#. One of my methods has the following signature in VB: Private Shared Sub FillOrder(ByVal row As DataRowView, ByRef o As Order) In C# I converted it to: private static void FillOrder(DataRowView row, ref Order o) From my constructor inside my Order class, I am calling the FillOrder() method like so: DataView dv = //[get the data] if (dv.Count > 0) { FillOrder(dv[0], this); } In VB, this works: Dim dv As DataView = '[get data]' If dv.Count > 0 Then FillOrder(dv.Item(0), Me) End If However, in VS10 in the C# file I am getting a red squiggle under this call with the following error: The best overloaded method match for [the method] has some invalid arguments This was working code in VB. What am I doing wrong?

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • C# Inherited member variables behaving undexpectedly

    - by Nilbert
    If I have a class like this: class A { public string fe = "A"; } And a class that inherits from it like so: class B : A { public string fe = "B"; } Visual C++ will tell me that B.fe hides A.fe so I should use the new keyword. So I change class B to look like: class B : A { public new string fe = "B"; } And then I have a function that takes an A (but, by virtue of inheritance, will also take a B) like this: class D { public static void blah(A anAObject) { Console.Writeline(A.fe); } } Even when I pass it an instance of a B object, which it will take without question, it will print "A"! Why is this, and how can I make it work how I want without setting the variable in the constructor?

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  • Objective C instance variables - Newbie

    - by Dwayne King
    OK - so I'm sure my confusion here is just a result of being stuck in a "Java mindset" and not understanding how Obj C differs in this case. In Java, I can declare a variable in a class, like this, and each instance of that class will have it's own: MyClass { String myVar; MyClass() { // constructor } } In Obj C I tried to do the same thing by declaring a variable only in the .m file like this: #import "MyClass.h" @implementation MyClass NSString *testVar; @end My expectation here was that this variable has a scope limited to this class. So I created a second class (identical): #import "MySecondClass.h" @implementation MySecondClass NSString *testVar; @end What I'm seeing (and has me baffled) is that changing the variable in one class, affects the value seen in the other class. In fact, if I set a breakpoint, and then "Jump to Definition" of the variable, it takes me to th I've created an extremely small XCode project that demonstrates the problem here Nothing more humbling than moving to a new language :) Thanks in advance.

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  • MVC, how view should be accessed from controller?

    - by Kirzilla
    Hello, I'm just learning MVC so you could find my question rather strange... My Controller have access to different shared objects through Container object passed to Controller's constructor. To access shared objects I should do $this-container-db to access Database adapter or $this-container-memcache to access Memcached adapter. I want to know should I put View object into Container with shared objects or no? From one side it is really comfortable to take view from this container, but this way I couldn't create multiple Views instances (for example, every time I'm calling Controller's method from View I should have one more View instance). What is the solution? How should I pass View object into Controller and/or how should I create new View instances from Controller? Thank you!

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  • Is it a bug???????????????/

    - by Knowing me knowing you
    I'm using VS2010 Ultimate. Having code: //file IntSet.h #include "stdafx.h" #pragma once /*Class representing set of integers*/ template<class T> class IntSet { private: T** myData_; std::size_t mySize_; std::size_t myIndex_; public: #pragma region ctor/dtor explicit IntSet(); virtual ~IntSet(); #pragma endregion #pragma region publicInterface IntSet makeUnion(const IntSet&)const; IntSet makeIntersection(const IntSet&)const; IntSet makeSymmetricDifference(const IntSet&)const; void insert(const T&); #pragma endregion }; //file IntSet_impl.h #include "StdAfx.h" #include "IntSet.h" #pragma region ctor/dtor template<class T> IntSet<T>::IntSet():myData_(nullptr), mySize_(0), myIndex_(0) { } template<class T> IntSet<T>::~IntSet() { } #pragma endregion #pragma region publicInterface template<class T> void IntSet<T>::insert(const T& obj) {/*IF I SET A BREAKPOINT HERE AND AFTER THAT I CHANGE SOMETHING IN THE BODY I'M GETTING MSG SAYING THAT THE BREAKPOINT WILL NOT CURRENTLY BE HIT, AFTER I REBUILD THE BREAKPOINT IS VALID AGAIN*/ /*Check if we are initialized*/ if (mySize_ == 0) { mySize_ = 1; myData_ = new T*[mySize_]; } /*Check if we have place to insert obj in.*/ if (myIndex_ < mySize_) { myData_[myIndex_++] = new T(obj); return; } /*We didn't have enough place...*/ T** tmp = new T*[mySize_];//for copying old to temporary basket std::copy(&myData_[0],&myData_[mySize_],&tmp[0]); delete myData_; auto oldSize = mySize_; mySize_ *= 2; myData_ = new T*[mySize_]; std::copy(&tmp[0],&tmp[oldSize],&myData_[0]); myData_[myIndex_] = new T(obj); ++myIndex_; } #pragma endregion Thanks.

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • How often do you implement the big three?

    - by Neil Butterworth
    I was just musing about the number of questions here that either are about the "big three" (copy constructor, assignment operator and destructor) or about problems caused by them not being implemented correctly, when it occurred to me that I could not remember the last time I had implemented them myself. A swift grep on my two most active projects indicate that I implement all three in only one class out of about 150. That's not to say I don't implement/declare one or more of them - obviously base classes need a virtual destructor, and a large number of my classes forbid copying using the private copy ctor & assignment op idiom. But fully implemented, there is this single lonely class, which does some reference counting. So I was wondering am I unusual in this? How often do you implement all three of these functions? Is there any pattern to the classes where you do implement them?

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  • How do you use boost iterators

    - by Neil G
    It worked, and then I added the typedefs so that I could have a const_sparse_iterator as well. Now, when I compile this and try to use sparse_iterator, it says: /Users/neilrg/nn/src/./core/sparse_vector.h:331: error: invalid use of incomplete type 'struct sparse_vector<A>::sparse_iterator' Here's the code. More code here. tempalte<typename T> class sparse_vector { // There is more code at my previous question, but this might be enough...? private: template<typename base_type> class sparse_iterator_private : public boost::iterator_adaptor< sparse_iterator_private<base_type> // Derived , base_type // Base , value_type // Value , boost::random_access_traversal_tag // CategoryOrTraversal > { private: struct enabler {}; // a private type avoids misuse public: sparse_iterator_private() : sparse_iterator_private<base_type>::iterator_adaptor_(0) {} explicit sparse_iterator_private(typename array_type::iterator&& p) : sparse_iterator_private<base_type>::iterator_adaptor_(p) {} private: friend class boost::iterator_core_access; reference dereference() const { return this->base()->value; } }; public: typedef sparse_iterator_private<typename array_type::iterator> sparse_iterator; typedef sparse_iterator_private<typename array_type::const_iterator> const_sparse_iterator; };

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  • generate php classes in bash

    - by Derek
    i have this script: #!/bin/bash if [[ -z "$1" ]] ; then echo "Class is required" exit 1; fi if [[ -z "$2" ]] ; then package="Default" else package=$2; fi echo "<?php /** * $1.class.php * * Vcard class file. * @name Project * @author Author * @link http://www.domain.com * @copyright Copyright © 2011 * @package $package * @version 1.0 */ /** * The main $1 class * @package $package */ class $1 { /** * Constructor setup. */ public function __construct() { } /** * Destructor setup. */ public function __destruct() { } } " > $1.class.php php -l $1.class.php echo "Done"; if i do: ./generate.sh my_class it creates everything with my_class. how can i modify this to: MyClass? i need to use MyClass for the filename, and the class name etc... later in the code i use the argument (in this case my_class) for some other purposes. thanks

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  • odd url, and difficulty in following the php page flow

    - by sdfor
    I'm trying to understand code that I bought so I can modify it. In the index.php there are picture links: <a href="test10,10"><img title="" border=1 src="makethumb.php?pic=product_images/test101.jpg&amp;w=121&amp;sq=N" / ></a> I don't understand the href since it is not pointing to a page. test10 is an id of a picture. I assumed it was going back to the index.php and the code would extract the test10,10 from the url, but it's not. I know that because I put in trace code as the first line. The question is, where is the link going to? I know it that it somewhere in the process it executes a page called profile.php, but nowhere in the source code (doing a global search) is there an explicit call to profile.php. As a related question, is there a way to profile the code to see what pages it's calling without using xdebug, which for the life of me I can't get working after many hours of trying every suggestion I found here and else where. (I'm using xampp) thanks

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