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  • 6 Advanced OpenOffice.org Extensions

    <b>Linux Planet:</b> "The open source OpenOffice productivity suite is a cross-platform powerhouse, and you can can add additional functionality by installing extensions. Eric Geier offers six OpenOffice extensions for analyzing readability, special text effects, advanced math functions, and more."

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  • The Ultimate Start to Finish Guide to Your XBMC Media Center

    <b>Lifehacker:</b> "XBMC is a fantastic and free cross-platform media center application we're nuts for. If you've wanted to start using it or just wanted to customize the XBMC installation you're already running, this guide will walk you through everything, from installation to total customization."

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  • Looking for an alternative to GameSalad

    - by Mr_Nizzle
    I have learned the most I could from GameSaldad in a week but now I'm facing one big problem I didn't see at the beginning: You cannot make API/WebServices call from GameSalad. So I am looking for alternatives on 2D game development, iOS or cross-platform, like GameSalad where you can actually make API calls, or web services call to keep track of the game and so on. Or should I go down to Cocos2D, CHIPMUNK?

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  • Silverlight 4 Release Now Available!

    The Silverlight 4 final release, including Visual Studio 2010 tooling, is now available! Visit the Silverlight Get Started page to learn more about this release and to install the bits using the Web Platform Installer.

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  • MeeGo, the new netbook Linux, arrives

    <b>Cyber Cynic:</b> "Take one part Intel's Moblin, mix with Nokia's Maemo, bake for three months in the Linux Foundation oven, and you get MeeGo. Linux Foundation executive director, Jim Zemlin has called this new embedded Linux, the open-source uber-platform for the next generation of computing devices:"

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • Creating Joomla Site

    If you like a nice websites for your company business that will rank first in a search engine, JOOMLA platform is the best decision to use. JOOMLA websites can perform faster unlike with other websites developers. It is the work of expertise of JOOMLA to have a combination of knowledgeable of components, plug-ins and modules to be more competitive websites in the web. It develops website structure, content, navigation, links, prospects and search engines.

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  • First look at Ubuntu 10.04

    <b>Distrowatch:</b> "Quite a few of changes have been poured into 10.04, code named "Lucid Lynx", and I was curious to see what the Ubuntu team had put together. Before trying the new release, I had a chance to pick the brain of Gerry Carr, Head of Platform Marketing at Canonical."

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  • Social Media Optimization and SEO Will Help You Dominate the Search Engines

    There are two techniques that are widely used to increase awareness of a company's website and dominate the Search engines. SMO (Social Media Optimization) refers to finding ways and means to attract visitors to a particular website. A website is a platform that is used to advertise services and products. It gives you information about what the company deals in, how to contact them, information about the products or services that they sell and different kinds of discounted offers.

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  • Your Presence Matters at the PASS Summit

    - by AllenMWhite
    This year will be my tenth year attending the annual PASS Summit. It's in Seattle again this year, which to me is important because of the proximity to the Microsoft offices and the people on the SQL Server dev team, as well as the CX (formerly CAT) teams that help so many people get the most out of SQL Server. The conference is the biggest event in the world specifically focused on SQL Server. As a result, it's an opportunity to meet many people who are directly focused on the SQL Server platform,...(read more)

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  • JEditorPane Code Completion (Part 2)

    - by Geertjan
    Figured it out! No need to create a fake Java file, unlike what I said in part 1, no need to depend on all the Java Editor modules, if you use DialogBinding.bindComponentToDocument, instead of DialogBinding.bindComponentToFile: public final class CountryEditorTopComponent extends TopComponent {     public CountryEditorTopComponent() {         initComponents();         setName(Bundle.CTL_CountryEditorTopComponent());         setToolTipText(Bundle.HINT_CountryEditorTopComponent());         EditorKit kit = CloneableEditorSupport.getEditorKit("text/plain");         jEditorPane1.setEditorKit(kit);         DialogBinding.bindComponentToDocument(jEditorPane1.getDocument(), 0, 0, jEditorPane1);         jEditorPane1.setText("Egypt");     } The above requires a dependency on Editor Library 2, which is where DialogBinding is found. Aside from that, you need all the dependencies required by the Code Completion API, as described in the Code Completion tutorial on the NetBeans Platform Learning Trail. Once you've done that, go to the Project Properties dialog of the application and then in the "ide" cluster, include "Plain Editor" and "Plain Editor Library". I.e., two additional JARs only. These two are needed because you've set the MIME type to "text/plain", which is needed because DialogBinding expects the JEditorPane to have a MIME type. And now everything works. Press Ctrl-Space in your JEditorPane and, because your CompletionProvider is registered in "text/x-dialog-binding" (via the annotation on CompletionProvider), your completion items are displayed. (The only MIME type for binding a document to a component, by default, is "text/x-dialog-binding", which means the next step is for someone to figure out how to support multiple different of such MIME types, since each JEditorPane in your application is likely to require its own specific code completion support.) I think this is a really workable solution for real scenarios where JEditorPanes in NetBeans Platform applications require code completion.

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  • Split Body and Sprite

    - by Siddharth
    I want to split the body and sprite into multiple pieces as like following link suggest: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1 I try to convert the cocos2d program into AndEngine and almost done but they use PRKit named external library that type of implementation I didn't find in AndEngine. So my basic requirement you know so please suggest me some suitable answer. My current working platform is AndEngine with Box2D.

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  • Top Exastack Partner Headlines - 7 Nov

    - by Roxana Babiciu
    R-Style Softlab recommends RS-solutions with Exadata and SuperCluster to improve business performance for their customers. Read more. WingArc, a subsidiary of 1st Holdings, Inc., finds Oracle Exadata’s substantial computing power enabling to their enterprise output management solution (SVF/RD). It helps solve the problem of providing an integrated output platform for high volume businesses. Read more.

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