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  • Read Text From Windows Form

    - by omghai2u
    I would like, if for no other reason that an academic exercise, to be able to read text written to a form on a Windows Application. The program appears to be written in non-.NET, but in .NET terms, I think you would describe the program as having a Form with a Label and I would like to read the text from that label. I believe I can see that text being written to the screen with the User32!TextOut (and in other areas User32!DrawString) function. However, it would be nice if I didn't have to hook that function to get the information I'm looking for, but instead if I could just read it from the form directly. So, given a handle to a Window, is it possible to read the text that has been written to that window with functions like TextOut and DrawString using some similar API or other clever means? Or am I going about this the wrong way? Should I just hook the function and look for the text in every call and pray? Thanks!

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  • Looking for easy way to analyze var_dump (PHP) on large objects

    - by sdek
    I know (PHP's) var_dump is supposed to be "human readable" and all, but analyzing large objects is just a pain in the neck. I am struggling to make sense of a few of the large objects that are being passed around in a script that we are running. (I know that using xdebug with and IDE is a good idea, but I have not been able to get xdebug to run on this project for some reason - several days lost, ugh). Any ideas on how I can easily digest the contents of a really big var_dump? Any ideas are welcome... Although I am hoping that there is something similar to Thomas Frank's JSON tool (where you just put some code in and it gives a nice graphical representation).

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  • Setting breakpoint in c# code with ADPlus

    - by Petr Havlicek
    Hello, I am wondering if it is possible to set a breakpoint in C# code using ADPlus. I find several examples of config files but they always works with native code. Like this one: <ADPlus> <Breakpoints> <NewBP> <!-- Set the breakpoint on ExitProcess. --> <Address>kernel32!ExitProcess</Address> <Type>BP</Type> <Actions>FullDump;Stacks;</Actions> <ReturnAction>G</ReturnAction> </NewBP> </Breakpoints> </ADPlus> Something like this would be useful: <Address>MyCSharpClass.SomeMethod</Address>

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  • Is a program compiled with -g gcc flag slower than the same program compiled without -g?

    - by e271p314
    I'm compiling a program with -O3 for performance and -g for debug symbols (in case of crash I can use the core dump). One thing bothers me a lot, does the -g option results in a performance penalty? When I look on the output of the compilation with and without -g, I see that the output without -g is 80% smaller than the output of the compilation with -g. If the extra space goes for the debug symbols, I don't care about it (I guess) since this part is not used during runtime. But if for each instruction in the compilation output without -g I need to do 4 more instructions in the compilation output with -g than I certainly prefer to stop using -g option even at the cost of not being able to process core dumps. How to know the size of the debug symbols section inside the program and in general does compilation with -g creates a program which runs slower than the same code compiled without -g?

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  • How can I tell Visual Studio to not catch a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

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  • How can I tell Visual Studio to NOT BREAK on a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

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  • per process configurable core dump directory

    - by Hanno Stock
    Is there a way to configure the directory where core dump files are placed for a specific process? I have a daemon process written in C++ for which I would like to configure the core dump directory. Optionally the filename pattern should be configurable, too. I know about /proc/sys/kernel/core_name_format, however this would change the pattern and directory structure globally. Apache has the directive CoreDumpDirectory - so it seems to be possible.

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  • What do the 'size' numbers mean in the windbg !heap output?

    - by pj4533
    I see output like this in my DMP file: Heap entries for Segment00 in Heap 00150000 00150640: 00640 . 00040 [01] - busy (40) 00150680: 00040 . 01808 [01] - busy (1800) 00151e88: 01808 . 00210 [01] - busy (208) 00152098: 00210 . 00228 [00] 001522c0: 00228 . 00030 [01] - busy (22) 001522f0: 00030 . 00018 [01] - busy (10) 00152308: 00018 . 00048 [01] - busy (3c) The WinDbg docs say this: Heap entries for Segment00 in Heap 250000 0x01 - HEAP_ENTRY_BUSY 0x02 - HEAP_ENTRY_EXTRA_PRESENT 0x04 - HEAP_ENTRY_FILL_PATTERN 0x08 - HEAP_ENTRY_VIRTUAL_ALLOC 0x10 - HEAP_ENTRY_LAST_ENTRY 0x20 - HEAP_ENTRY_SETTABLE_FLAG1 0x40 - HEAP_ENTRY_SETTABLE_FLAG2 Entry Prev Cur 0x80 - HEAP_ENTRY_SETTABLE_FLAG3 Address Size Size flags (Bytes used) (Tag name) 00250000: 00000 . 00b90 [01] - busy (b90) 00250b90: 00b90 . 00038 [01] - busy (38) 00250bc8: 00038 . 00040 [07] - busy (24), tail fill (NTDLL!LDR Database) The spacing is weird in the docs though. Does that mean 'entry address' and 'prev size' and 'cur size', or are the 'entry' 'prev' and 'cur' not for the line below? What does 'prev size' and 'cur size' mean? Especially with regard to 'bytes used'. What is the difference between 'bytes used' and 'cur size'?

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  • services \ remote service

    - by Moshik
    Hi, sorry for a newbie question.. but "Service" by it's defenision meaning the same as "Remote service" in Android? and if not, what is the diffrence between them? thanks, moshik.

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  • Analyzing CPU usage of an iOS application

    - by Mustafa
    I'm working on an application that constructs springboard like interface (like iPhone's home screen). I have multiple pages, and each page contains many subviews. Each subview is able to detect touch and hold event. Once a touch and hold event is recognized, all the subviews start to wobble. One of the problems that i'm facing is that the CPU usage shoots to 99%, when the subviews are in wobble state, and i change the page. Instruments has a tool by the name of "CPU Sampler". I'm unable to find good set of documentation for this tool. I don't know how to read the output generated by this tool. Can anyone give me a small tutorial or guidelines? Can i check which piece of code is responsible for the CPU activity?

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  • Using same Debug settings for Start External Program across 32 bit and 64 bit debug environments

    - by Michael Prewecki
    We use a mixture of 32-bit and 64-bit development environments. Some of our class libraries are debugged using a 32-bit application so we have debug settings for "Start External Program" and "Working Directory". The problem is that the settings need to be different since the 32-bit application is installed to C:\Program Files\xxx (on the 32-bit dev enviroment) or C:\Program Files (x86)\xxx (on the 64-bit dev environment) Is there a way to use some sort of tag like %PROGRAMFILES% or $(ProgramFiles) so that Visual Studio 2008 will know where to look for the external program? This wouldn't be a major issue except the solution file (where the debug information is saved) is checked into source control...so getting the latest version of the solution from our source repository keeps yoyo'ing the debug settings between the two program files locations.

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  • Debug vs Trace in C#

    - by koumides
    All, As I understand statements like Debug.WriteLine() will not stay in the code in the Release build. On the other hand Trace.WriteLine() will stay in the code in the Release build. What is controling this behaviour? Does the C# compiler ignores everything from the System.Diagnostics.Debug class when the DEBUG is defined? I am just trying to understand the internals of C# and just curious. Thanks, MK

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  • Call a Firebug command from client code.

    - by ProfK
    I would like to apply some sort of IoC, with debugee code, i.e. the current HTML document, and the debugger, Firebug. It would be great to have some sort of document that asks Firebug to open a push channel from the document, versus the more common scenario of the debugger pulling information from the debugee document. Is this possible and or feasible?

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  • How to debug with Visual C++ 6 on Windows 7 x64?

    - by Ignacio
    Surely the answer will be "you can't" or "use XP mode", but I'd like to know if it it possible. The issue I have is that whenever I debug some application and hit a breakpoint, when I stop the debugger the debuggee remains stuck. It can't be killed, I can't attach another debugger (it says it is already being debugged). It won't go away until I close Visual C++. This is hapenning on a Windows 7 64 bits install. VC has SP 6 installed.

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  • Dubugging a program not run within the debugger and without a crash

    - by Mick
    I left a program running last night, it worked fine for about 5 hours and then one of its built-in self-diagnostic tests detected a problem and brought up a dialog box telling me the issue. The program was built with debug information (/Zi). Is it possible to somehow get the debugger started so I can examine the value of some variables within the program? Or is it too late?

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  • iPhone - making the crash information more specific

    - by Digital Robot
    I have an app that is crashing at some point. Even with NSZombieEnabled turned on, the only thing I see is this message on the console: : * -[CFRunLoopTimer release]: message sent to deallocated instance 0x4cb34e0 but as the app is crashed, there's no way to know what object is this and the thread overview is not helping that much. #0 0x34a80466 in objc_msgSend #1 0x357e53c8 in CFRelease #2 0x357f3976 in __CFTypeCollectionRelease #3 0x3580c0b6 in __CFSetReleaseValue #4 0x357e6a5c in __CFBasicHashDrain #5 0x357e6900 in __CFSetDeallocate #6 0x357e54b6 in _CFRelease #7 0x357e53dc in CFRelease #8 0x3580c098 in -[__NSCFSet release] #9 0x3570f3be in -[_NSFaultingMutableSet dealloc] #10 0x3570f260 in -[_NSFaultingMutableSet release] #11 0x35702480 in -[NSManagedObject(_NSInternalMethods) _clearRawPropertiesWithHint:] #12 0x357022a8 in -[NSFaultHandler turnObject:intoFaultWithContext:] #13 0x35703dc0 in -[NSManagedObject dealloc] #14 0x356eab34 in -[_PFManagedObjectReferenceQueue _processReferenceQueue:] #15 0x357127d6 in _performRunLoopAction #16 0x3580ac58 in __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ #17 0x3580aacc in __CFRunLoopDoObservers #18 0x358020ca in __CFRunLoopRun #19 0x35801c86 in CFRunLoopRunSpecific #20 0x35801b8e in CFRunLoopRunInMode #21 0x320c84aa in GSEventRunModal #22 0x320c8556 in GSEventRun #23 0x341dc328 in -[UIApplication _run] #24 0x341d9e92 in UIApplicationMain #25 0x00002e02 in main at main.m:14 it appears to be something related to core data, but knowing that doesn't help that much, because the app is all core data based and it crashes when I am not doing anything related to core data. is there a way to make the debugger more specific? thanks

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  • Evaluating expressions using Visual Studio 2005 SDK rather than automation's Debugger::GetExpression

    - by brone
    I'm looking into writing an addin (or package, if necessary) for Visual Studio 2005 that needs watch window type functionality -- evaluation of expressions and examination of the types. The automation facilities provide Debugger::GetExpression, which is useful enough, but the information provided is a bit crude. From looking through the docs, it sounds like an IDebugExpressionContext2 would be more useful. With one of these it looks as if I can get more information from an expression -- detailed information about the type and any members and so on and so forth, without having everything come through as strings. I can't find any way of actually getting a IDebugExpressionContext2, though! IDebugProgramProvider2 sort of looks relevant, in that I could start with IDebugProgramProvider2::GetProviderProcessData and then slowly drill down until reaching something that can supply my expression context -- but I'll need to supply a port to this, and it's not clear how to retrieve the port corresponding to the current debug session. (Even if I tried every port, it's not obvious how to tell which port is the right one...) I'm becoming suspicious that this simply isn't a supported use case, but with any luck I've simply missed something crashingly obvious. Can anybody help?

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • similar to __asm int 3 in Max OS X/ Xcode?

    - by Mark
    Hi, When using visual studio to develop c++ applications, I used to write _asm int 3; and then build the application. When the application is executed, if the code path that has "_asm int 3" is encountered Visual Studio Debugger used to get lauched and I could debug the problems. Is there any similar approach when developing using Xcode on Mac OS X? Thanks a lot. Mark

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