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  • How to log C++ exception if running outside debugger, otherwise rethrow

    - by Stefan Monov
    I wanna do something like this: int main() { try { runApp(); } catch(std::exception const& ex) { if(runningInDebugger()) throw; // let the IDE show me what went wrong else displayMsgBox("Something went wrong! " + ex.what()); } } Needs to work at least in VS2008 but the more debuggers it supports, the better. I want it to check for a debugger at runtime. I don't want to do "#ifdef NDEBUG", because I prefer not to do release builds at all (can't be bothered). So what should I use as a "runningInDebugger()" check?

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  • How can I tell Visual Studio to NOT BREAK on a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

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  • How can I tell Visual Studio to not catch a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

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  • How to debug with Visual C++ 6 on Windows 7 x64?

    - by Ignacio
    Surely the answer will be "you can't" or "use XP mode", but I'd like to know if it it possible. The issue I have is that whenever I debug some application and hit a breakpoint, when I stop the debugger the debuggee remains stuck. It can't be killed, I can't attach another debugger (it says it is already being debugged). It won't go away until I close Visual C++. This is hapenning on a Windows 7 64 bits install. VC has SP 6 installed.

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  • What do the 'size' numbers mean in the windbg !heap output?

    - by pj4533
    I see output like this in my DMP file: Heap entries for Segment00 in Heap 00150000 00150640: 00640 . 00040 [01] - busy (40) 00150680: 00040 . 01808 [01] - busy (1800) 00151e88: 01808 . 00210 [01] - busy (208) 00152098: 00210 . 00228 [00] 001522c0: 00228 . 00030 [01] - busy (22) 001522f0: 00030 . 00018 [01] - busy (10) 00152308: 00018 . 00048 [01] - busy (3c) The WinDbg docs say this: Heap entries for Segment00 in Heap 250000 0x01 - HEAP_ENTRY_BUSY 0x02 - HEAP_ENTRY_EXTRA_PRESENT 0x04 - HEAP_ENTRY_FILL_PATTERN 0x08 - HEAP_ENTRY_VIRTUAL_ALLOC 0x10 - HEAP_ENTRY_LAST_ENTRY 0x20 - HEAP_ENTRY_SETTABLE_FLAG1 0x40 - HEAP_ENTRY_SETTABLE_FLAG2 Entry Prev Cur 0x80 - HEAP_ENTRY_SETTABLE_FLAG3 Address Size Size flags (Bytes used) (Tag name) 00250000: 00000 . 00b90 [01] - busy (b90) 00250b90: 00b90 . 00038 [01] - busy (38) 00250bc8: 00038 . 00040 [07] - busy (24), tail fill (NTDLL!LDR Database) The spacing is weird in the docs though. Does that mean 'entry address' and 'prev size' and 'cur size', or are the 'entry' 'prev' and 'cur' not for the line below? What does 'prev size' and 'cur size' mean? Especially with regard to 'bytes used'. What is the difference between 'bytes used' and 'cur size'?

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  • per process configurable core dump directory

    - by Hanno Stock
    Is there a way to configure the directory where core dump files are placed for a specific process? I have a daemon process written in C++ for which I would like to configure the core dump directory. Optionally the filename pattern should be configurable, too. I know about /proc/sys/kernel/core_name_format, however this would change the pattern and directory structure globally. Apache has the directive CoreDumpDirectory - so it seems to be possible.

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  • how to load a module within python debugger

    - by MK
    This looks like something simple but I could not find the answer so far - I have just learnt python and need to start learning pdb. In my module I have the usual if __name__ == __main_ trick to execute some code when the module is run as a program. So far I have been running it via python -m mymod arg1 arg2 syntax Now I want to do exactly the same thing from inside pdb. Normally in C, I would just do gdb mybinary followed by run arg1 arg2 But I cannot figure out how to achieve the same thing in pdb. I am sure there has to be a simple way to achieve this but it is taking me too long to search for it.. Thanks for your help!

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  • Using same Debug settings for Start External Program across 32 bit and 64 bit debug environments

    - by Michael Prewecki
    We use a mixture of 32-bit and 64-bit development environments. Some of our class libraries are debugged using a 32-bit application so we have debug settings for "Start External Program" and "Working Directory". The problem is that the settings need to be different since the 32-bit application is installed to C:\Program Files\xxx (on the 32-bit dev enviroment) or C:\Program Files (x86)\xxx (on the 64-bit dev environment) Is there a way to use some sort of tag like %PROGRAMFILES% or $(ProgramFiles) so that Visual Studio 2008 will know where to look for the external program? This wouldn't be a major issue except the solution file (where the debug information is saved) is checked into source control...so getting the latest version of the solution from our source repository keeps yoyo'ing the debug settings between the two program files locations.

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  • Call a Firebug command from client code.

    - by ProfK
    I would like to apply some sort of IoC, with debugee code, i.e. the current HTML document, and the debugger, Firebug. It would be great to have some sort of document that asks Firebug to open a push channel from the document, versus the more common scenario of the debugger pulling information from the debugee document. Is this possible and or feasible?

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  • Dubugging a program not run within the debugger and without a crash

    - by Mick
    I left a program running last night, it worked fine for about 5 hours and then one of its built-in self-diagnostic tests detected a problem and brought up a dialog box telling me the issue. The program was built with debug information (/Zi). Is it possible to somehow get the debugger started so I can examine the value of some variables within the program? Or is it too late?

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  • similar to __asm int 3 in Max OS X/ Xcode?

    - by Mark
    Hi, When using visual studio to develop c++ applications, I used to write _asm int 3; and then build the application. When the application is executed, if the code path that has "_asm int 3" is encountered Visual Studio Debugger used to get lauched and I could debug the problems. Is there any similar approach when developing using Xcode on Mac OS X? Thanks a lot. Mark

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  • Analyzing CPU usage of an iOS application

    - by Mustafa
    I'm working on an application that constructs springboard like interface (like iPhone's home screen). I have multiple pages, and each page contains many subviews. Each subview is able to detect touch and hold event. Once a touch and hold event is recognized, all the subviews start to wobble. One of the problems that i'm facing is that the CPU usage shoots to 99%, when the subviews are in wobble state, and i change the page. Instruments has a tool by the name of "CPU Sampler". I'm unable to find good set of documentation for this tool. I don't know how to read the output generated by this tool. Can anyone give me a small tutorial or guidelines? Can i check which piece of code is responsible for the CPU activity?

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  • Is a program compiled with -g gcc flag slower than the same program compiled without -g?

    - by e271p314
    I'm compiling a program with -O3 for performance and -g for debug symbols (in case of crash I can use the core dump). One thing bothers me a lot, does the -g option results in a performance penalty? When I look on the output of the compilation with and without -g, I see that the output without -g is 80% smaller than the output of the compilation with -g. If the extra space goes for the debug symbols, I don't care about it (I guess) since this part is not used during runtime. But if for each instruction in the compilation output without -g I need to do 4 more instructions in the compilation output with -g than I certainly prefer to stop using -g option even at the cost of not being able to process core dumps. How to know the size of the debug symbols section inside the program and in general does compilation with -g creates a program which runs slower than the same code compiled without -g?

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  • services \ remote service

    - by Moshik
    Hi, sorry for a newbie question.. but "Service" by it's defenision meaning the same as "Remote service" in Android? and if not, what is the diffrence between them? thanks, moshik.

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  • Evaluating expressions using Visual Studio 2005 SDK rather than automation's Debugger::GetExpression

    - by brone
    I'm looking into writing an addin (or package, if necessary) for Visual Studio 2005 that needs watch window type functionality -- evaluation of expressions and examination of the types. The automation facilities provide Debugger::GetExpression, which is useful enough, but the information provided is a bit crude. From looking through the docs, it sounds like an IDebugExpressionContext2 would be more useful. With one of these it looks as if I can get more information from an expression -- detailed information about the type and any members and so on and so forth, without having everything come through as strings. I can't find any way of actually getting a IDebugExpressionContext2, though! IDebugProgramProvider2 sort of looks relevant, in that I could start with IDebugProgramProvider2::GetProviderProcessData and then slowly drill down until reaching something that can supply my expression context -- but I'll need to supply a port to this, and it's not clear how to retrieve the port corresponding to the current debug session. (Even if I tried every port, it's not obvious how to tell which port is the right one...) I'm becoming suspicious that this simply isn't a supported use case, but with any luck I've simply missed something crashingly obvious. Can anybody help?

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  • Safari specific scroll bar issue in legacy code

    - by user1237169
    I am trying to debug an issue that is occurring specifically in Safari. On a few pages of a web application, the content is larger than the frame and a scroll bar appears on the right but when the scroll bar moves up or down the content does not scroll with it. So you can "scroll" the scroll bar but the content itself was inaccessible even though the scroll bar was mobile. The issue only occurs in the "Multi-Process Windows" debug mode option but not in the "Single-Process Windows" option. The scroll bar works perfectly fine in Firefox, IE, and Chrome, just not in Safari. Because there's a lot of legacy code, I'm not quite sure exactly what the actual content is and which specific html elements are relevant. From what I can tell there's an Iframe element, html element, body element, div element, iframe element html element, body element and finally some divs. edit Does it matter if some of the elements within the <iframe> have the attribute scrolling="no"? I see this on a few of the elements within iframe but my coworker reassures me they don't matter.

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • Can't find the error in my javascript code

    - by Olivier
    This js program should display the first 100 prime numbers, but instead it crashes each and every time and I can't find the error! Could someone point me towards the best way to debug js code?! Thank you! // initialisation of the array p holding the first 100 prime numbers var p = []; // set the first prime number to 2 p.push(2); // find the first 100 prime numbers and place them in the array p var i = 3; while (p.length < 100) { var prime = true; loop: for (var item in p){ if (i%item === 0){ prime = false; break loop; } } if (prime) p.push(i); i = i + 2; } // display the first 100 prime numbers found var i=1; for (var item in p){ document.writeln(i,item); i++; }

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