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  • Reset the controls within asp placeholder

    - by alaa9jo
    I use placeholders very much in many projects,but in one of the projects I was asked to reset the controls within a specific placeholder to their original state after the user has finished from inserting his/her data. As everyone of us know,to keep the controls within a placeholder from disappearing after postbacks you have to recreate them,we add such a code in i.e. page_load,the controls will be recreated and their values will be loaded from viewstate (for some of them like textbox,checkboxs,..etc) automatically,that placeholder contains only textboxs so what I need is to block/ loading/clear that viewstate after inserting the data. First thought: Customizing placeholder I thought about it and tried overriding many methods but no success at all...maybe I'm missing something not sure. Second thought: recreate the controls 2 times: In page_load,I recreate the controls within that placeholder then in button click (the button that saves user's data) I recreate them once more and it worked! I just thought of sharing my experience in that case with everyone in case anyone needed it,any better suggestion(s) is welcomed.

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  • Corrupted 7z file

    - by KI4JGT
    I recently wanted to try out Fedora. So I transfered all my files to it via USB. Then I got frustrated with it, placed all my files in a 7z archive and then copied them back to the drive. Now, every time I try to open the archive, "an error occurred while loading the archive" Thanks for your help [edit] There is no password on the archive. ls -alF file.7z -rw-r--r-- 1 jesse jesse 2422670837 Nov 3 22:58 file.7z 7z t file.7z 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Processing archive: jesse.7z Error: Can not open file as archive $ 7z l file.7z | head -15 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Error: jesse.7z: Can not open file as archive Errors: 1

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  • Average SPA weight [on hold]

    - by Emmanuel Istace
    First, sorry my noobs questions, but I'm mainly Windows Developer and not Web Developer :) I'm developing a single page application with a lot of css & javascript. For now the page is 1.3Mo composed by 5 section. Here are the rounded stats : Document : 10kb Style : 60kb Images : 450 kb (already compressed, include a big gallery thumbnails) Javascript : 700kb - 600kb of "framework" (jquery, jquery-ui, boostrap, modernizer, waypoint, ...) and 100kb of custom js. Fonts : 125kb And the site is not finished yet. (Will include gmap api, and some others...) My questions are : Do you have any statistics about the average weight of an SPA ? As this is the whole website, do you think it's acceptable ? Is lazy load (for images) a solution ? What will be impact for SEO ? Is the "200kb rule" of google still relevant ? Do you know great tools to detect which javascript code is not used during the the exection of a page and then the availability to optimize these 700kb of framework js stuffs ? Can a caching strategy be an answer ? Thank you in advance for you help ! Best regards

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  • How do I point a new domain to start on a page that's not index.html on separate hosting? [closed]

    - by Owen Campbell-Moore
    Possible Duplicate: How do I point a new domain to start on a page that's not index.html on separate hosting? I'm using a service called SquareSpace to host my site, and today I'm registering the domain for it. Basically, how do I make it so when somebody types www.tedxoxford.com it points at http://www.tedxoxford.com/landing (currently http://tedxoxford.squarespace.com/landing) instead of the default index? Is this possible? Squarespace is quite a restricted CMS and means that your logos etc all point to the index so I don't want people ending up on my landing/splash page every time they want the home page, only on the first time they type in the URL. A dirty hack would be to check the refferer and redirect anyone hitting the index to the landing page, but that's a lot of loading overhead I'd rather avoid...

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  • DevDays ‘00 The Netherlands day #2

    - by erwin21
    Day 2 of DevDays 2010 and again 5 interesting sessions at the World Forum in The Hague. The first session of the today in the big world forum theater was from Scott Hanselman, he gives a lap around .NET 4.0. In his way of presenting he talked about all kind of new features of .NET 4.0 like MEF, threading, parallel processing, changes and additions to the CLR and DLR, WPF and all new language features of .NET 4.0. After a small break it was ready for session 2 from Scott Allen about Tips, Tricks and Optimizations of LINQ. He talked about lazy and deferred executions, the difference between IQueryable and IEnumerable and the two flavors of LINQ syntax. The lunch was again very good prepared and delicious, but after that it was time for session 3 Web Vulnerabilities and Exploits from Alex Thissen. This was no normal session but more like a workshop, we decided what kind of subjects we discussed, the subjects where OWASP, XSS and other injections, validation, encoding. He gave some handy tips and tricks how to prevent such attacks. Session 4 was about the new features of C# 4.0 from Alex van Beek. He talked about Optional- en Named Parameters, Generic Co- en Contra Variance, Dynamic keyword and COM Interop features. He showed how to use them but also when not to use them. The last session of today and also the last session of DevDays 2010 was about WCF Best Practices from Gerben van Loon. He talked about 7 best practices that you must know when you are going to use WCF. With some quick demos he showed the problem and the solution for some common issues. It where two interesting days and next year i sure will be attending again.

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Experiments in Wackiness: Allowing percents, angle-brackets, and other naughty things in the ASP.NET

    - by The Official Microsoft IIS Site
    Just because you CAN do something doesn't mean you SHOULD. However, it's always nice to do something crazy so that you can better understand a system. Warning: There is no warranty implied here. I'm loading the gun and showing you where to point it. If you point it at your foot, that's your business. Safety mechanisms exist for a reason and if you're going to to use this tip to just "get an app to work" but you're not sure why it's broken and you're just...(read more)

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  • Plymouth did not install properly

    - by David Starkey
    I was installing the plymouth manager in hopes of making a custom loading screen. While the terminal was working, my computer unexpectedly powered off. I can open up the manager and it appears to do what it is supposed to (minus the fact that I can't make my own theme) and the screen only shows on powering down. Anyway, all of the advice I have seen so far have resulted in errors and nothing getting fixed. I do not have permissions to simply select the folder and delete it for some reason and I have not been able to find out how to grant myself those permissions. I guess my question then is how do I get rid of the plymouth manager so I can reinstall it properly? Already tried: -Installation - http://www.noobslab.com/2011/11/install-plymouth-manager-and-change.html -Removal - How to remove Plymouth Boot Animation manager and keep the default boot screen -Permissions - How do I change my user permissions to edit /etc/apt/sources.list? -Theming Guide - http://brej.org/blog/?p=158

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  • Can resizing images with css be good?

    - by Echo
    After reading Is CSS resizing of images still a bad idea?, I thought of a similar question. (too similar? should this be closed?) Lets say you need to use 10 different product image sizes throughout your website and you have 20k-30k different product images, should you use 10 different files for each image size? or maybe 5 different files and use css to resize the other 5? Would there ever be combination that would be good? Or should you always make separate image files? If you use css to resize them, you will save on storage (in GBs) but you will have slight increase in bandwidth and slower loading images(but if images are cached, and you show both sizes of the image would you use less bandwidth and have faster loads?) (But of course you wouldn't want to use css to resize images for mobile sites.)

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Developing a long pannable, sprite-animated Windows Store app

    - by Groo
    I am creating my first Windows Store app in XAML, and I cannot seem to find a proper example for the requirements I have (I have spent a couple of days fiddling around, so I apologize if I missed something obvious). Basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

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  • Ubuntu 10.10 Netbook Remix on Asus Eee PC 701 4G - boot process hangs up

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Insall Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • Where is Tor Browser opening Transmission from? How can I open the "same" Transmission?

    - by mattshepherd
    When I launch Tor-Browser, it first launches Vidalia, then a special version of Firefox bundled with the Tor Browser package. If I try to download a (legal!) torrent in the Tor Browser version of Firefox, it launches Transmission to do so. IF I launch Transmission from within the Tor Browser, it will remember my current torrents. This persists from one Tor Browser session to the next, including logouts, shutdowns, etc. If, however, I try to launch Transmission from its location (usr/bin/transmission-gtk), it starts Transmission "fresh" without remembering any torrents or other settings. I assume Transmission is somehow loading another version of itself for Firefox -- the one that remembers things -- that isn't somewhere I can find it. Only one transmission-gtk executable appears when I search my file system... the one in usr/bin. What's going on? How can I open Transmission and have it "remember" things without having to start a torrent on Tor-Browser first?

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • How can I get the Creative Zen Touch to work?

    - by Hello71
    I've tried using gnomad2 (too lazy to configure all the dependencies) and Amarok (segfaulted when I tried to do anything with it). $ lsusb Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) # SNIP OUTPUT # $ lsusb --verbose -s 002:004 Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x041e Creative Technology, Ltd idProduct 0x4131 Zen Touch (mtp) bcdDevice 1.00 iManufacturer 1 Creative Technology Ltd iProduct 2 Creative Zen Touch iSerial 3 010125517D039098 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 39 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 16 Configuration 1 bmAttributes 0xc0 Self Powered MaxPower 440mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 3 bInterfaceClass 0 (Defined at Interface level) bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 33 MTP Interface Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 4 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 can't get debug descriptor: Connection timed out Device Status: 0x0000 (Bus Powered)

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  • SEOs: mobile version using AJAX: how to be properly read by crawlers?

    - by Olivier Pons
    Before anything else, I'd like to emphasize that I've already read this and this. Here's what I can do: First choice: create classical web version with all products in that page - http://www.myweb.com. create mobile web version with all products in the page and use jQuery Mobile to format all nicely but this may be long to (load + format), and may provide bad user experience - http://m.myweb.com. Second choice: create classical web version with all products in that page create mobile web version with almost nothing but a Web page showing wait, then download all products in the page using AJAX and use jQuery Mobile to format all nicely. Showing a wait, loading message gives far more time to do whatever I want and may provide better user experience - http://m.myweb.com. Question: if I choose the second solution, Google won't read anything on the mobile version (because all products will be downloaded in the page using AJAX), so it wont be properly read by crawlers. What / how shall I do?

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  • I attempted to install cuda drivers, and now almost everything is broken

    - by Nathan
    I tried to install CUDA tookit 5.0 on ubuntu 12.04 and the installation proceeded OK. After rebooting however, all I get is a terminal login. I've attempted to start the display manager with sudo start lightdm and it says all OK, but just hangs the prompt when it finishes loading without ever starting any display manager. sudo start gdm just flickers and goes back to the prompt. There is no network connection on the machine either. It usually connects to a wireless network with remembered credentials. What can I do to recover the machine?

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  • question about 12.10 32 bit syslinux 4.06 EDD 2012-10-23 usb direct boot

    - by logan
    alright so guys i am trying to do a direct boot for Ubuntu 12.10 (as stated in the topic) i have been trying to do a direct boot for about ten minutes now. so i have to do a direct boot because my original OS has a corrupted kernel (i am trying to fix a friends laptop) Toshiba satellite C655D-S5518 anyway getting back to the main point when i put the usb in everything starts up fine it loads the usb then it goes to this screen saying "SYSLINUX 4.06 EDD 2012-10-23 Copyright (C) 1994-2012 H. Peter Anvin et al." also getting a blinking line (as if i could put something in however when i try to type it does not show up so im guessing its telling me it is loading) However i am not getting a corrupted file or any kind of file error so im guessing my main question is, is this normal? and if so how long does it take for this to be done and what are the steps proceeding this? sorry guys if this is a dumb question i am new to the Ubuntu party haha thanks Logan.

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  • Does Google include the time to load images, for a single page, as part of the page speed?

    - by Pure.Krome
    we all know that Google's affects your page rank with the load time of a page. How? That's part of the secret sauce. But we know that page speed is a serious factor. So - what is considered the speed of a page? Is it just the first (and main) html file which the GET receives? Or does it also include loading of images as part of that speed. so for example... GET /index.htm <- takes 0.45 seconds to retrieve (including DNS lookup before). robot parses page.. see's there's a single main image.... GET /img/main.png <- takes 5 seconds to download. is the page speed for that resource, 0.45 seconds OR 5.45 seconds? I understand Javascript is not fired .. but are any of these external resources all downloaded and part of the page speed?

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  • Should I group all of my .js files into one large bundle?

    - by Scottie
    One of the difficulties I'm running into with my current project is that the previous developer spaghetti'd the javascript code in lots of different files. We have modal dialogs that are reused in different places and I find that the same .js file is often loaded twice. My thinking is that I'd like to just load all of the .js files in _Layout.cshtml, and that way I know it's loaded once and only once. Also, the client should only have to download this file once as well. It should be cached and therefore shouldn't really be a performance hit, except for the first page load. I should probably note that I am using ASP.Net bundling as well and loading most of the jQuery/bootstrap/etc from CDN's. Is there anything else that I'm not thinking of that would cause problems here? Should I bundle everything into a single file?

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  • How do I point a new domain to start on a page that's not index.html on separate hosting?

    - by Owen Campbell-Moore
    I'm using a service (CMS/Host) called SquareSpace to host my site, and today I'm registering the domain for it. Basically, how do I make it so when somebody types www.tedxoxford.com it points at http://www.tedxoxford.com/landing (currently http://tedxoxford.squarespace.com/landing) instead of the default index? Is this possible? Squarespace is quite a restricted CMS and means that your logos etc all point to the index so I don't want people ending up on my landing/splash page every time they want the home page, only on the first time they type in the URL. A dirty hack would be to check the refferer and redirect anyone hitting the index to the landing page, but that's a lot of loading overhead I'd rather avoid...

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  • MySQL for Excel 1.1.0 GA has been released

    - by Javier Treviño
    The MySQL Windows Experience Team is proud to announce the release of MySQL for Excel version 1.1.0 GA, one of our newest products contained in the MySQL Installer suite. You can download it from our official Downloads page at http://dev.mysql.com/downloads/installer/. The 1.1.0 release of MySQL for Excel introduces the following features: Edit MySQL Data. Edit MySQL Data This may be the coolest feature so far; users will be able to edit the data in a MySQL table using MS Excel in a very friendly and intuitive way.  Edit Data supports inserting new rows, deleting existing rows and updating existing data as easy as playing with data in an Excel’s spreadsheet and pushing changes back to the server.  Also this version contains the following bug fixes: Enabled the following checkboxes in the Append Data's Advanced Options dialog and added code in the Append Data dialog to use the checkboxes as follows: Automatically store the column mapping for the given table     If checked the current mapping will be stored automatically after clicking the Append button if the append operation is successful and there is no mapping for the current connection.schema.table already; the new mapping is stored with a proposed name of Mapping. Reload stored column mapping for the selected table automatically     If checked the first Stored Mapping found where all column names in the source grid match all column names in the target grid is automatically selected and applied when the Append Data dialog is loaded. Fixed code in Append Data that applies a stored column mapping to skip target columns where the associated mapping is empty (saved as a -1). Enclosed the Add-In's startup code in a try-catch block in order to log any possible error thrown during startup; and added information messages to the log at the beginning of the Add-In's startup code and at the end of the shutdown code.  Also changed the wrapper method that calls the MySQLUtility to write messages to the log to make logging easier, thus changed the log call throughout all the code that contains a try-catch block. Added code to the main wix configuration file to check if a newer version is already installed and if so abort the installation Fixed code to refresh the Import Procedure Form's preview grid's data source to repaint its contents every time the Call button is pressed. Added code to re-pull connections after connections are migrated from Excel to Workbench. Fixed code so when the Append Data's Automatic Mapping is performed any subsequent change on a mapping resets the mapping to a Manual Mapping. Added code to the InfoDialog class to set the button text to "Show Details" or "Hide Details" depending on the status of the Details text container. Fixed a GUID in the main wix configuration file so now previous versions are uninstalled during a new installation. Added an option to the Export Data's Advanced Options dialog to remove columns with no data, by default the Export Dialog will only flag those columns as Excluded. Added code to display a warning and paint a column red if the column name in the Export Data dialog is not set, display a warning if the table name is not set, and stack warnings but not display them if a column is Excluded, warnings are displayed normally for columns if they are not Excluded anymore.  Added code to prevent the Append and Export of Data if more than 1 selection is made (selecting more than 1 area holding the Ctrl key while selecting Excel cells). Fixed problem that prevented MySQL for Excel from loading when Display settings in Windows 7 is set to Adjust to Best Performance (Oracle bug 14521405 - UNHANDLED EXCEPTION IS THROWN WHEN LOADING MYSQL FOR EXCEL). Fixed code that renames the auto-generated Primary Key column when the Table name changes since it was not detecting if a column with the same name already existed in the table. The column duplication was not actually happening, it looked that way because the automatically generated PK column was not detecting a column had that same name. Fixed code in Export Data dialog to always set an empty string instead of null to the MySQLDataColumn properties that stores MySQL data types (MySQLDataType, RowsFrom1stDataType and RowsFrom2ndDataType). Added code to display a warning and color red a column which Data Type has not been set by the user or has been manually cleared. Added code to output to the application log exception messages consistently in all places where exceptions are catched. A series of blog posts explaining the new Edit MySQL Data feature and the other existing features are coming in this blog. You can access the MySQL for Excel documentation at http://dev.mysql.com/doc/refman/5.5/en/mysql-for-excel.html You can also post questions on our MySQL for Excel forum found at http://forums.mysql.com/. You can also post questions on our MySQL for Excel forum found at http://forums.mysql.com/. Enjoy and thanks for the support!

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  • Scribe Workbench Update Source

    - by Dave Noderer
    I’ve been working with a program Scribe, similar in function to SSIS although I’m still an SSIS fanboy!! The main feature my customer has Scribe for is to load data into Microsoft CRM 4.0. A lot of what I’ve been doing is loading campaigns into CRM which are staged in SQL Server but I need to mark each one as imported so it will not get imported again. The screen shot below shows how to setup the Source update. One important thing is that the source SQL table has to have a primary key defined (this was a staging table and I did not do that at first)

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Writing a SQL Azure Book - Notes

    - by Herve Roggero
    Over the last few months I have had the opportunity to ramp up significantly on SQL Azure.  In fact I will be the co-author of Pro SQL Azure, published by Apress. This is going to be a book on how to best leverage SQL Azure, both from a technology and design standpoint. Talking about design, one of the things I realized is that understanding the key limitations and boundary parameters of Azure in general, and more specifically SQL Azure, will play an important role in making sounds design decisions that both meet reasonable performance requirements and minimize the costs associated with running a cloud computing solution.   The book touches on many design considerations including link encryption, pricing model, design patterns, and also some important performance techniques that need to be leveraged when developing in Azure, including Caching, Lazy Properties and more.   Finally I started working with Shards and how to implement them in Azure to ensure database scalability beyond the current size limitations. Implementing shards is not simple, and the book will address how to create a shard technology within your code to provide a scale-out mechanism for your SQL Azure databases.   As you can see, there are many factors to consider when designing a SQL Azure database. While we can think of SQL Azure as a cloud version of SQL Server, it is best to look at it as a new platform to make sure you don’t make any assumptions on how to best leverage it.

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