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  • C++ Program Always Crashes While doing a std::string assign

    - by bbazso
    I have been trying to debug a crash in my application that crashes (i.e. asserts a * glibc detected free(): invalid pointer: 0x000000000070f0c0 **) while I'm trying to do a simple assign to a string. Note that I'm compiling on a linux system with gcc 4.2.4 with an optimization level set to -O2. With -O0 the application no longer crashes. E.g. std::string abc; abc = "testString"; but if I changed the code as follows it no longer crashes std::string abc("testString"); So again I scratched my head! But the interesting pattern was that the crash moved later on in the application, AGAIN at another string. I found it weird that the application was continuously crashing on a string assign. A typical crash backtrace would look as follows: #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #1 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #2 0x00000000004d8cb7 in people_streamingserver_sighandler (signum=6) at src/peoplestreamingserver.cpp:487 #3 <signal handler called> #4 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #5 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #6 0x00007f2c26680ce0 in ?? () from /lib64/libc.so.6 #7 0x00007f2c270ca7a0 in std::string::assign (this=0x7f2c21bc8d20, __str=<value optimized out>) at /home/bbazso/ThirdParty/sources/gcc-4.2.4/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:238 #8 0x00007f2c21bd874a in PEOPLESProtocol::GetStreamName (this=<value optimized out>, pRawPath=0x2342fd8 "rtmp://127.0.0.1/mp4:pop.mp4", lStreamName=@0x7f2c21bc8d20) at /opt/trx-HEAD/gcc/4.2.4/lib/gcc/x86_64-pc-linux-gnu/4.2.4/../../../../include/c++/4.2.4/bits/basic_string.h:491 #9 0x00007f2c21bd9daa in PEOPLESProtocol::SignalProtocolCreated (pProtocol=0x233a4e0, customParameters=@0x7f2c21bc8de0) at peoplestreamer/src/peoplesprotocol.cpp:240 This was really weird behavior and so I started to poke around further in my application to see if there was some sort of memory corruption (either heap or stack) error that could be occurring that could be causing this weird behavior. I even checked for ptr corruptions and came up empty handed. In addition to visual inspection of the code I also tried the following tools: Valgrind using both memcheck and exp-ptrcheck electric fence libsafe I compiled with -fstack-protector-all in gcc I tried MALLOC_CHECK_ set to 2 I ran my code through lint checks as well as cppcheck (to check for mistakes) And I stepped through the code using gdb So I tried a lot of stuff and still came up empty handed. So I was wondering if it could be something like a linker issue or a library issue of some sort that could be causing this problem. Are there any know issues with the std::string that make is susceptible to crashing in -O2 or maybe it has nothing to do with the optimization level? But the only pattern that I can see thus far in my problem is that it always seems to crash on a string and so I was wondering if anyone knew of any issues that my be causing this type of behavior. Thanks a lot!

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  • IE6 Bug - Div within Anchor tag: inline images not links

    - by thorn100
    I'm trying to get everything in the anchor tag to be a clickable link. Unfortunately, in IE6 (which is the only browser I'm concerned with currently), the only thing that isn't a clickable link are the inline images. I know that it's not valid html to put a div inside of an anchor but it's not my markup and I've been asked to avoid changing it. Any suggestions to altering the CSS to enable the images as clickable links? If changing the markup is the only solution... any suggestions there? My initial thought was to set the image as a background of it's parent (.ph-item-featured-img), although I'm unclear if that will solve the problem. Thanks! <div class="tab-panel-init clear ui-tabs-panel ui-widget-content ui-corner-bottom" id="ph-flashlights"> <a href="#" class="last ph-item-featured clear"> <div class="ph-item-featured-img"> <img src="#"> &nbsp; </div> <strong> PRODUCT CODE </strong> <p> PRODUCT CODE Heavy Duty Aluminum Led Flashlight </p> <span>Learn more &gt;</span> </a> <a href="#" class="last ph-item-featured clear"> <div class="ph-item-featured-img"> <img src="#"> &nbsp; </div> <strong> PRODUCT CODE </strong> <p> PRODUCT CODE Heavy Duty Aluminum Led Flashlight </p> <span>Learn more &gt;</span> </a> </div>

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  • How do I pass a variable number of parameters along with a callback function?

    - by Bungle
    I'm using a function to lazy-load the Sizzle selector engine (used by jQuery): var sizzle_loaded; // load the Sizzle script function load_sizzle(module_name) { var script; // load Sizzle script and set up 'onload' and 'onreadystatechange' event // handlers to ensure that external script is loaded before dependent // code is executed script = document.createElement('script'); script.src = 'sizzle.min.js'; script.onload = function() { sizzle_loaded = true; gather_content(module_name); }; script.onreadystatechange = function() { if ((script.readyState === 'loaded' || script.readyState === 'complete') && !sizzle_loaded) { sizzle_loaded = true; gather_content(module_name); } }; // append script to the document document.getElementsByTagName('head')[0].appendChild(script); } I set the onload and onreadystatechange event handlers, as well as the sizzle_loaded flag to call another function (gather_content()) as soon as Sizzle has loaded. All of this is needed to do this in a cross-browser way. Until now, my project only had to lazy-load Sizzle at one point in the script, so I was able to just hard-code the gather_content() function call into the load_sizzle() function. However, I now need to lazy-load Sizzle at two different points in the script, and call a different function either time once it's loaded. My first instinct was to modify the function to accept a callback function: var sizzle_loaded; // load the Sizzle script function load_sizzle(module_name, callback) { var script; // load Sizzle script and set up 'onload' and 'onreadystatechange' event // handlers to ensure that external script is loaded before dependent // code is executed script = document.createElement('script'); script.src = 'sizzle.min.js'; script.onload = function() { sizzle_loaded = true; callback(module_name); }; script.onreadystatechange = function() { if ((script.readyState === 'loaded' || script.readyState === 'complete') && !sizzle_loaded) { sizzle_loaded = true; callback(module_name); } }; // append script to the document document.getElementsByTagName('head')[0].appendChild(script); } Then, I could just call it like this: load_sizzle(module_name, gather_content); However, the other callback function that I need to use takes more parameters than gather_content() does. How can I modify my function so that I can specify a variable number of parameters, to be passed with the callback function? Or, am I going about this the wrong way? Ultimately, I just want to load Sizzle, then call any function that I need to (with any arguments that it needs) once it's done loading. Thanks for any help!

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Any way to cache WAV files in IE?

    - by Dan Howard
    I'm seeing an issue with our web application. We have a few wave files which we can play (like ding.wav) and we have attempted to pre-load wave files but using Fiddler we're seeing that the WAV files are never cached like (js and css and image files). We always see an HTTP 200 instead of an HTTP 304. Any ideas on how to tell IE that it should cache wav files? We're inserting a div: <EMBED SRC='ding.wav' AUTOSTART='FALSE' HIDDEN='TRUE'>

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  • Get Filename in DOS for loop

    - by Murtaza RC
    I have the following For loop in a batch file: for /R c:\test\src %%i IN (*.*) DO ( MOVE %%i C:\test\destination ECHO %%i exit ) The result of the ECHO outputs the entire file path Ex: C:\Foldername\Filename I need to ECHO out only the Filename.Is there a specific command which would give me the filename ? Thanks !

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  • jQuery Actual image diamension

    - by Mithun
    I have a 1024x768 image <span class="frame"> <img alt="Image" title="Image" src="http://localhost/zapav/site/assets/questions/D41120CA-7164-11DF-A79E-F4CE462E9D80_Green_Sea_Turtle.jpg"> </span> and the below CSS sets the image width to .frame img{ width:425px; } And the jQuery code $('.uploaded_image img').attr("width"); returns 425 How can i retrieve the actual width of the image 1024 in JavaScipt?

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  • image submit button passing value

    - by air
    I have one image submit button like this <input id="enter" name="enter" type="image" value="Login" src="images/btn_login.jpg"/> once i click on this image i got following values enter.x=39&enter.y=11 but i want to get enter=Login on submit how to get enter value as login on submit? Thanks

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  • jQuery height() width()

    - by JamesBrownIsDead
    I have an image on the page: <img id="foobar" src="emptySpace.gif" /> The image has an absolute position of left: 0 and top: 0 in a .css file. When I try this in JavaScript onmouseover, the height and width don't change. What am I missing? var image = jQuery("#foobar"); image.height(500).width(500); What gives?

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  • How to do binding inside htmltext CDATA

    - by Hichem
    I couldn't find a way to bind a variable inside the htmlText property of a Text component i want to be able to do something like this : <mx:Text id="bodyText" styleName="bodyText"> <mx:htmlText > <![CDATA[<img src='assets.OrangeRect' align='left' hspace='0' vspace='4'/> Bonjour {UserData.name} ]]> </mx:htmlText> </mx:Text> i want to bind UserData.name

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  • validation using jquery

    - by fusion
    i'm trying to validate an html page using jquery, but nothing happens. it's a simple page, yet the textboxes aren't validated. this is the code: <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="~/jquery.js/"></script> <script type="text/javascript" src="~/jquery-validate/jquery.validate.js/"></script> <script type="text/javascript"> $(document).ready(function(){ var validator = $("#submitForm").validate({ debug: true, rules: { author: "required", quote: "required" }, messages: { author: "Name of Author required" quote: "Please enter Quote" }, errorPlacement: function(error, element) { error.appendTo( element.parent().top() ); } ); }); </script> <body> <div class="container"> <div class="center_div"> <h2>Submit Your Quote</h2> <fieldset> <form id="submitForm" action="qinsert.php" method="post"> <div class="error" style="display:none"></div> <div class="field"> <label>Author: </label> <input name="author" type="text" class="required" minLength=3> <span class="error"></span> </div><br /> <div class="field"> <label>Quote: </label> <textarea name="quote" cols=22 class="required" minLength=5></textarea> <span class="error"></span> <br /> </div> <input id="button1" type="submit" value="Submit" class="submit" /><br /> <input id="button2" type="reset" value="Reset" /> </form> </fieldset> </div> </div> what is wrong with the code? thank you!

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  • jQuery UI Dialog and gif + text display

    - by bogumbiker
    Hello, What is proper way to display a gif image into the dialog with text with nice formatting etc.. So far here is my code: Copy code var $dialog = jQuery('<div></div>').html('<p>Sending your message...</p><img src="../images/AjaxWait.gif"/>') however by doing this the gif is not aligned nicely to the text, etc What is the best way to format content of the dialog? thanks bogumbiker

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  • How to hide Amazon webstore default toolbar with Prototype?

    - by melaos
    Hi Guys, after playing around this morning, i've found that there's this default chunk of html code in the amazon webstore which will add a toolbar on top of the page. the html looks like below: <td id="wba_logo_bg"> <table class="logo" border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr><td align="left"></td> <td class="wba_account" style="padding: 5px;" align="right" valign="top"> <table border="0" cellpadding="0" cellspacing="0"> <form action="#" id="searchForm" method="get" name="searchForm"></form> <tbody><tr><td class="wba_account_link"> <a xmlns:xhtml="http://www.w3.org/1999/xhtml" class="myAccountNav" href="#" onclick="return false;">home</a></td> <td class="myAccountDots"></td> <td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">view cart</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">my account</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">order status</a></td> <td><img src="pageEditor_files/1_pixel.gif" hspace="7"></td> <td><input name="keyword" tabindex="1" type="text"></td> <td><img alt="Search" class="wba_search_btn" onclick="return false;" onkeyup="if (13==event.keyCode) searchForm.submit();" src="pageEditor_files/btn_search.gif" style="cursor: pointer;" tabindex="2" title="Search" hspace="3"> </td></tr></tbody> </table> </td></tr></tbody> </table> </td> and thus far i was able to use prototype to find those with the class name of wba_account_link and hide them via the codes below: function hideAmazonToolbar() { $("wba_logo_bg").hide(); }//end function but what i really want to do is preferably to hide the whole tbody instead, but with my limited prototype skills, i don't really know how to do this. can anybody point me to the right resources on how to get this done? thanks! EDIT Went higher up and apparently there's a td with an id, and solve it using prototype hide function! man, i love javascript framework :) thanks :)

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  • Grabbing current URL and setting it to Textbox in the HTML frame using Google Chrome extension.

    - by devdreamers
    Hi all, Question says it all, dividing it into two parts: 1- Grabbing url when chrome extension is clicked, of current tab(on focus) - CHROME SPECIFIC. 2- Setting the same in a Textbox value, in one of frames of web page.Which means, the textbox resides in a.html where on webpage it's <frame src="a.html"> -CHROME/JAVASCRIPT/HTML specific. Please help, with either/both parts. Thanks so much.Appreciate it.

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  • stop cassiniDev after stop testing

    - by senzacionale
    i run cassiniDev from cmd C:\CruiseControl.NET-1.5.0.6237\cassinidev.3.5.0.5.src-repack\CassiniDev\bin\Debug\CassiniDev.exe /a:D:_CCNET\proj /pm:Specific /p:3811 and then start debugging and testing. How can i stop cassiniDev from CMD after i finished testing. I try with cassiniDev_console but console not working so i am using cassiniDev from console.

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  • How to record / capture audio with RecordControl on Java ME, SE K770i

    - by tomaszs
    I want to record sound on my Java ME App on K770i. So I used this: http://java.sun.com/javame/reference/apis/jsr135/javax/microedition/media/control/RecordControl.html example of RecordControl in my code. It goes like this: import java.util.Vector; import javax.microedition.lcdui.Choice; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.List; import javax.microedition.media.Manager; import javax.microedition.media.MediaException; import javax.microedition.midlet.MIDlet; import java.io.*; import javax.microedition.lcdui.*; import javax.microedition.media.*; import javax.microedition.media.control.*; import javax.microedition.midlet.*; import javax.microedition.rms.*; (...) try { // Create a Player that captures live audio. Player p = Manager.createPlayer("capture://audio"); p.realize(); // Get the RecordControl, set the record stream, // start the Player and record for 5 seconds. RecordControl rc = (RecordControl)p.getControl("RecordControl"); ByteArrayOutputStream output = new ByteArrayOutputStream(); rc.setRecordStream(output); rc.startRecord(); p.start(); Thread.currentThread().sleep(5000); rc.commit(); p.close(); } catch (IOException ioe) { } catch (MediaException me) { } catch (InterruptedException ie) { } But unfortunately when I try to build it, it tells me: *** Creating directories *** *** Compiling source files *** ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ 2 errors So my question is: why there is no RecordControl class if in documentations it is written this class should be there. Or is there other method to record / capture audio from microfone in Java ME of Sony Ericsson? How do you record sound?

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  • Retrieve backlink infos from linked image generated by php

    - by aSeptik
    Hi All mates! This time ask you this question: Assuming we have this img ( generated by php ) linked in clients sites <img src="http://mysite.com/genimg.php?id=2" alt=""/> Is Possible to get back from the client location some infos!? ( es. client url ) PS: don't need something that open the entire client page and search for link! don't need something that work just if the link image is clicked!

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  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

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  • How to display data uri scheme into a C# WebBrowser Controler

    - by Emanuel
    How can I show an image base64 encoded using WebBrowser control in C#? I used the following code: <img src="data:image/gif;base64,/9j/4AAQSkZJRgABAgAAZABkAA7AAR R894ADkFkb2JlAGTAAAAAAfbAIQABAMDAwMDBAMDBAYEAwQGBwUEBAUHCAYGBw ... uhWkvoJfQO2z/rf4VpL6CX0Dts/63+FaS+gl9A7bP+tthWkvoJfQODCde4qfcg RiNWK3UyUeX9CXpHU43diOK915X5fG/reux5hUAUBftZ" /> but no image is displayed. One solution would be to save images locally and using absolute path, but this is not desirable. Any idea? Thanks.

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