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  • New Pluralsight app for Android will bring variable speed

    Usually, it is very interesting to compare the 'same' software applications and apps between various platforms, and the Pluralsight offline players are an outstanding example to have a closer look at. The original Silverlight desktop offline player, the iOS app of Pluralsight and the new HTML5 online player all have variable playback speed. Just the Android app doesn't. But not for long. A couple of days Pluralsight finally announced that their development department found a reliable solution to provide flexible speeds. For the brave ones among us, please have a look at the public beta they are offering on their blog article.  Please be aware of, that using any Pluralsight offline player requires to have a Plus subscription. Otherwise, you cannot use the application after all.

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  • Is there now any way to convert mp3 files to m4a or aac 192kbit?

    - by piedro
    Since about two years now I am trying to find a way to convert high quality mp3 files to m4a or aac files with a fixed bitrate 192k. Please don't suggest using another format - i thought this through as far as it goes. The problem here is: ffmpeg obvioulsy can't convert to a higher bitrate than 152k. Even when it says it does so the resulting files still have 152k instead of 192k. ffmpeg also has/had a bug not writing the bitrate into the audio file tags which means when testing you have to calculate the bitrate manually by dividing the filesize by the length of the audio in seconds (resulting in 152k - see above) choosing faac as converter gets me the same results other programs don't work reliably (see this thread Howto convert audio files to *.m4a? I know that this is not an original new problem but I am wondering if there is still no way to convert with ubuntu/kubuntu 12.04 after a lot time passed and I can't find some of the bug issues mentioned in the other thread anymore. So: Is there a solution after all?

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  • How do I allow a standard user to update the kernel modules for VMware?

    - by GUI Junkie
    I've set up VMWare Player for my wife. Every once in a while (notably after a kernel update), the VMWare Player needs to be compiled into the kernel. My spouse does not have su- activated (if anybody screws up the OS, it's going to be me). I'd like to give her permission to do this, but only for that program. Is this possible? Can it be done safely (for the OS)? How can it be done? Edit: I tried to add the following to visudo guijunkette ALL=(ALL) NOPASSWD: /usr/bin/vmware-modconfig When running with her user, after typing her password, the following error occurred: So, in the end, no cigar. Edit: I've given up on VMWare Player and moved to VirtualBox. Made a clean install.

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  • Problem with sound in Kubuntu 12.10

    - by Mihkel
    I'm really enjoying Kubuntu 12.10 experience, but the problem starts with sound. It wasn't here before, but today sound sounds garbled and echoed and wrong. It happens in Audacity and VLC. It doesn't happen when I test the sound devices nor when I use Amarok to play the music files (but come on, who uses Amarok to listen to a random music file, it's much more natural to use VLC for that ;-) ) Kubuntu/Phonon recognizes 2 sound devices: 1) RV770 HDMI Audio [Radeon HD 4850/4870] Digital Stereo [HDMI] 2) Built-in Audio Analog Stereo I know it has to use the second option, and it probably does, but that's not the case. What I did find out was that I had to rescan for audio devices in Audacity (and probably select "sysdefault") for it to sound normal. Why does it happen? I've tried following some other questions, but well.

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  • One-way platforms in UDK

    - by Jordaan Mylonas
    I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The first major hurdle I've come across without being able to find as answer, are one-way platforms. That is to say, platforms through which a player can jump up, but not fall through (unless they choose to). These are commonly seen in games like Mario, Kirby and Smash Bros. Does anyone know how such a system would work within UDK? I can think of solutions that might work for single-player, but not multi.

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  • Aggregate root & Repository dilemma

    - by mateoc
    I am in a big dilemma here. I have a League, Team and Player entities. I have created a repo for the league only as a Team cannot exists without a League. At first I had bounded the players only with the team but then I realised I would have a problem with free agents so I also bounded the players to the league. Then I was wondering if a player could exists without a League or a Team and I am totally confused to that question. So would you make a player repository or include them in the league repo? Thanks

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • How to Install Linux on my PC

    - by Holic
    Hi i need some help to install the drivers from my pc, on Ubuntu 10.10 i just installed it, and i a newbie on Ubuntu, but i understand a bit of Windows...but i want to try ubuntu and then Maybe change to UBUNTU!!! My hardware: QuadCore Intel Core i7-870, 3266 MHz (24 x 136) Asus P7P55D-E (2 PCI, 3 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN, IEEE-1394) NVIDIA GeForce GTX 480 (1536 MB) nVIDIA HDMI @ nVIDIA GF100 - High Definition Audio Controller VIA VT1828S @ Intel Ibex Peak PCH - High Definition Audio Controller [B-3] DIMM1: G Skill F3-12800CL9-2GBRL 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz) DIMM3: G Skill F3-12800CL9-2GBRL 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz) my pc is not connected to the internet with a wire(RJ45) but with a wireless LAn Asus WL-167G-V3(wich i also whant to install if possible) Anything would've help me :) Cheers & Thank you!

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  • Can't see YouTube videos in either Firefox or Chromium

    - by williepabon
    Dont' know why or if it is related, after upgrading Ubuntu 10.04 kernel ( I guess from 2.6.32-38 to -42) I can's see youtube videos. I checked the flash plug-ins installed and I have: (1) flashplugin-installer, (2) flashplugin-nonfree and (3) flashplugin-nonfree-extrasound. I haven't reinstalled the browsers yet. Here's the code of the plugins installed: williepabon@raquel-desktop:~$ sudo lsb_release -a; uname -a; dpkg -l | egrep 'flash|gnash|swf|spark' [sudo] password for williepabon: No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.4 LTS Release: 10.04 Codename: lucid Linux raquel-desktop 2.6.32-42-generic #95-Ubuntu SMP Wed Jul 25 15:57:54 UTC 2012 i686 GNU/Linux ii flashplugin-installer 11.2.202.238ubuntu0.10.04.1 Adobe Flash Player plugin installer ii flashplugin-nonfree 11.2.202.238ubuntu0.10.04.1 Adobe Flash Player plugin installer (transit ii flashplugin-nonfree-extrasound 0.0.svn2431-3 Adobe Flash Player platform support library Any ideas to solve this issue? Thanks.

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  • Nice function for "rolling score up"?

    - by bobobobo
    I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player // (the creeping/"rolling" number) float disparity = score - displayedScore ; int d = disparity * .1f ; // add 1/10 of the difference, if( !d ) d = signum( disparity ) ; // last 10 go by 1's score += d ; Where inline int signum( float val ){ if( val > 0 ) return 1 ; else if( val < 0 ) return -1 ; else return 0 ; } So, it kind of works where it makes big changes rapidly, then it creeps in the last few one at a time. But I'm looking for better (or possibly well known?) score-creeping functions. Any one?

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • 12.04 sound keeps auto-muting when idle

    - by fali
    I just installed 12.04 on an HP8510W. Everything works fine except for one weird behavior which I have noticed. When ever there is no audio playing, the audio mute indicator on the laptop is on. As soon as I start playing a you tube video the mute indicator turns off and I get sound. Here is my pulse audio output which says that the sink is suspended because it is idle: Welcome to PulseAudio! Use "help" for usage information. list-sinks 1 sink(s) available. index: 0 name: <alsa_output.pci-0000_00_1b.0.analog-stereo> driver: <module-alsa-card.c> flags: HARDWARE HW_MUTE_CTRL HW_VOLUME_CTRL DECIBEL_VOLUME LATENCY DYNAMIC_LATENCY state: SUSPENDED suspend cause: IDLE I tried running alsamixer, but I don't see the auto-mute option.

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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • How to make read-only file system writable?

    - by Tim
    I am not sure since when the filesystem on my digital audio player has been changed to be read-only. I cannot copy files into it or remove files on it. Are there some possible reasons for the player's file system to change the permission of its file system? I tried chmod: $ sudo chmod a+rw SGTL\ MSCN/ chomd: changing permissions of `SGTL MSCN/': Read-only file system where "SGTL MSCN" is the mounted point of the digital audio player. I was wondering how to make it writable? Thanks and regards!

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • Lag compensation with networked 2D games

    - by Milo
    I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should only be about every 100ms. I can see how this works for a player since they can just concurrently simulate physics and do lag compensation through interpolation. What I do not understand is how this works for updates from other players. If clients only get notified of player positions every 100ms, I do not see how that works because a lot can happen in 100ms. The player could have changed direction twice or so in that time. I was wondering if anyone would have some insight on this issue. Basically how does this work for shooting and stuff like that? Thanks

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • Sound issue in Lubuntu

    - by jvsa90
    I'm recently having a problem in my Lubuntu deskptop: sound through the speakers doesn't seem to work. The funny thing is: it works when I plug in my earphones. I've tried to unmute everything with pavucontrol and alsamixer, but everything seems to be OK. $ sudo aplay -l **** Liste der Hardware-Geräte (PLAYBACK) **** Karte 0: Intel [HDA Intel], Gerät 0: HDA Generic [HDA Generic] Sub-Geräte: 0/1 Sub-Gerät #0: subdevice #0 $ lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) Subsystem: Acer Incorporated [ALI] Device 034a Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 58200000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel Can anyone guess what's happening? It has worked until recently and it definitely works in my Windows partition.

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  • 12.04 - sound is laggy when running games through Wine

    - by orzechowskid
    Lenovo U400 Wine 1.5.5 Ubuntu 12.04 with all updates applied I'm experiencing severe (~500ms) audio lag in all games run in Wine. Portal 2, Half-Life, World of Goo, and Fallout are all exhibiting this problem. When I run winecfg though and click the "Test Sound" button at the bottom of the Audio tab, the sound effect appears to play immediately. So I'm not sure what's going on. I don't think it's a problem with PulseAudio by itself since totem videos and Youtube clips both play in perfect sync. Anyone have any ideas on where to start fixing this? thanks! (edit: I thought this was limited to Steam games but I installed a non-Steam game and I now see that's not the case. I get audio lag in other apps too.)

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  • Client Side Prediction

    - by user13842
    I have a question regarding Client Side prediction. Ive tried to search topics about my specific problem but couldn't find anything which really answered my problem. Most tutorials and explanations assume that the Client sends messages like "Move my player up by 1 Position", but what if i send messages like "Set my player's velocity to x"? Since it's hard to explain with text, i made a graphic explaining my problem. The main problem is, that the player sets his own velocity, due to Client Side Prediction, earlier than the Server. So if 2 different velocities overlap, the Server would get out of sync. How can i tackle that problem? Thanks a lot. Graphic: http://img27.imageshack.us/img27/6083/clientpred.png (Ignore the 5.5cm)

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  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • CodePlex Daily Summary for Friday, June 15, 2012

    CodePlex Daily Summary for Friday, June 15, 2012Popular ReleasesStackBuilder: StackBuilder 1.0.8.0: + Corrected a few bugs in batch processor + Corrected a bug in layer thumbnail generatorAutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes *New feature added that allows user to select remind later interval.SharePoint KnowledgeBase (ISC 2012): ISC.KBase.Advanced: A full-trust version of the Base application. This version uses a Managed Metadata column for categories and contains other enhancements.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...HigLabo: HigLabo_20120613: Bug fix HigLabo.Mail Decode header encoded by CP1252WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????Yahoo! UI Library: YUI Compressor for .Net: Version 2.0.0.0 - Ferret: - Merging both 3.5 and 2.0 codebases to a single .NET 2.0 assembly. - MSBuild Task. - NAnt Task.ExcelFileEditor: .CS File: nothingBizTalk Scheduled Task Adapter: Release 4.0: Works with BizTalk Server 2010. Compiled in .NET Framework 4.0. In this new version are available small improvements compared to the current version (3.0). We can highlight the following improvements or changes: 24 hours support in “start time” property. Previous versions had an issue with setting the start time, as it shown 12 hours watch but no AM/PM. Daily scheduler review. Solved a small bug on Daily Properties: unable to switch between “Every day” and “on these days” Installation e...Weapsy - ASP.NET MVC CMS: 1.0.0 RC: - Upgrade to Entity Framework 4.3.1 - Added AutoMapper custom version (by nopCommerce Team) - Added missed model properties and localization resources of Plugin Definitions - Minor changes - Fixed some bugsWebSocket4Net: WebSocket4Net 0.7: Changes included in this release: updated ClientEngine added proper exception handling code added state support for callback added property AllowUnstrustedCertificate for JsonWebSocket added properties for sending ping automatically improved JsBridge fixed a uri compatibility issueXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0 Beta: Catalog and Publication reviews and ratings Store language packs in data base Improve reporting system Improve Import/Export system A lot of WebAdmin app UI improvements Initial implementation of the WebForum app DB indexes Improve and simplify architecture Less abstractions Modernize architecture Improve, simplify and unify API Simplify and improve testing A lot of new unit tests Codebase refactoring and ReSharpering Utilize Castle Windsor Utilize NHibernate ORM ...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.55: Properly handle IE extension to CSS3 grammar that allows for multiple parameters to functional pseudo-class selectors. add new switch -braces:(new|same) that affects where opening braces are placed in multi-line output. The default, "new" puts them on their own new line; "same" outputs them at the end of the previous line. add new optional values to the -inline switch: -inline:(force|noforce), which can be combined with the existing boolean value via comma-separators; value "force" (which...Microsoft Media Platform: Player Framework: MMP Player Framework 2.7 (Silverlight and WP7): Additional DownloadsSMFv2.7 Full Installer (MSI) - This will install everything you need in order to develop your own SMF player application, including the IIS Smooth Streaming Client. It only includes the assemblies. If you want the source code please follow the link above. Smooth Streaming Sample Player - This is a pre-built player that includes support for IIS Smooth Streaming. You can configure the player to playback your content by simplying editing a configuration file - no need to co...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...Media Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingSP Sticky Notes: SPSticky Solution Package: Install steps:Install the sandbox solution to the site collection Activate the solution Add a SPSticky web part (from a 'Custom' group) to a page that resides on the same web as the StickyList list Initial version, supported functionality: Moving a sticky around (position is saved in list) Resizing of the sticky (size is not saved) Changing the text of the sticky (saved in list) Saving occurs when you click away from the sticky being edited Stickys are filtered based on the curre...New ProjectsAdvanced Utility Libs: This project provides many basic and advanced utility libs for developer.ATopSearchEngine: ATopSearchEngine, a class projectAudio Player 3D: A WPF 3D Audio Player.beginABC: day la project test :)BookmarkSave For VB6: An addin, written in VB.net, for VB6 that preserves Bookmarks and Breakpoints between runs of the IDE.Centos 5 & 6 Managements Packs For System Center Operations Manager 2012: Centos 5 & 6 Managements Packs For System Center Operations Manager 2012ChildProcesses - Child Process Management for .NET: ChildProcesses.NET is a child process management library for the .NET framework. It allows to create child processes, and provides bidirectional extendable interprocess communication based on WCF and NamedPipes out of the box Child and parent processes monitor each other and notify about termination or other events. Child processes are an alternative to AppDomains when parent must continue if the child crashes. It is also poossible to mix 32Bit and 64 Bit processes. Cookie Free Analytics: Cookie Free Analytics (CFA) is a free server side Google Analytics tracking solution for Windows based websites running IIS & ASP.NET. 100% javascript & cookie free - with CFA you can track your visitors & file downloads in Google Analytics without cookies or JavaScript. Ideal for mobile websites or those affected by the EU Cookie law.F# (FSharp) based Windows Phone 7.5 software to answer: Where am I?: Location Finder F# (FSharp) based Windows Phone 7.5 software to answer the simple question: - Where am I? 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Placerat duis, risus adipiscing lacus, sagittis magna vut etiam, sed. Et ridiculus! Et sit, enim scelerisque velit tristique vel? Adipiscing vel adipiscing eu. Enim proin egestas lorem, aenean lectus enim vel nisi, augue duis pla...Silverlight 5 Chat: Full-duplex Publish/Subscribe -pattern on TCP/IP: F-Sharp (F#) WCF "PollingDuplex" WebService with SL5 FSharp clientSimple CQRS implemented with F#: Simple CQRS on F# (F-Sharp) 3.0 SOD: sustainable office designerSolvis Control II Viewer: SolvisSC2Viewer kann die Logdaten der Solvis Heizung Steuerung SolvisControl 2 auslesen und grafisch darstellen. testdd061412012tfs01: bvtestddgit061420123: eswrtestddgit061420124: fgtestddhg061420121: sdtestgit061420121: xctesthg06142012hg3: dfsTurismo Digital: Turismo DigitlUmbraco 5 File Picker: ????Umbraco 5 ???????。????????????????????。WeatherFrame: Windows Phone weather app.

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  • Rotate a Video 90 degrees with VLC or Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever captured video with your cell phone or camcorder only to discover when you play it back on your computer that the video is rotated 90 degrees? Or maybe you shot it that way on purpose because you preferred portrait style to a landscape view? Before you go straining your neck or flipping your monitor on it’s side to watch your video, we’ll show you a few easier methods. If you simply want to rotate the video while you watch it, we’ll show you how to accomplish that with VLC Media Player. If you want to convert the video so it is rotated permanently, we’ll show you how to do that with Windows Live Movie Maker and output your video as a WMV file. Rotate and Watch a Video in VLC Download, install, and run VLC Media Player. (See download link below)   Open your video file by going to Media  > Open File… and browsing for your file. Or, by just dragging and dropping your video onto the VLC player.   Choose Tools from the Menu bar and select Effects and Filters. On the Video Effects tab, tick the Transform checkbox and choose your degrees of rotation. The video is rotated counter-clockwise, so to rotate clockwise 90 degrees you’ll want to choose Rotate by 270 degrees.   Now you can enjoy your video the way it was intended to be viewed. Rotate and Convert the Video with Windows Live Movie Maker Starting with Windows 7, Windows Movie Maker no longer comes pre-installed with the OS. It’s now part of the Windows Live suite that is available as a separate, free download for Windows 7 and Vista. (Windows XP is not supported) You can find the link to our detailed instruction on how to install Windows Live at the end of the article. To add your video files to Windows Movie Maker, click on Add videos and photos on the Home tab, or drag and drop the video into the blank area on the right side of the application. Next, you’ll need to rotate the video. Staying on the Home tab, click on the Rotate right 90° or Rotate left 90°.   You’ll see your video is now oriented properly on the left.   To save and convert your video to WMV format, click the Movie Maker tab just to the left of the Home tab. Hover your cursor over Save movie, and then select your output settings. You also have the option to burn directly to DVD. Browse for a location to save it and rename the output file if you’d like. Click Save. You’ll be notified when the file is complete. Now you’ll have your video properly oriented in WMV file format.   These are two rather easy ways to accomplish rotating your video. Unfortunately, Windows Live Movie Maker doesn’t give you a lot of  options for output. If you want to output to a file, your only choice is WMV format or DVD. However, previous versions will also allow you to export to AVI. How-To Geek’s Install Windows Live Essentials In Windows 7 Article. Download Windows Live Download VLC Media Player Similar Articles Productive Geek Tips How to Make/Edit a movie with Windows Movie Maker in Windows VistaCreate and Author DVDs in Windows 7Family Fun: Share Photos with Photo Gallery and Windows Live SpacesInstall Windows Live Essentials In Windows 7Add Network Support to Windows Live MovieMaker TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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