How are larger games organized?

Posted by Matthew G. on Game Development See other posts from Game Development or by Matthew G.
Published on 2013-10-30T01:49:29Z Indexed on 2013/10/30 4:16 UTC
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I'm using Java, but the language I'm using here is probably irrelevant.

I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this.

Game -Main Control Class --Graphics Class --Player Class --Enemy class

I'd pass the graphics class to both the player and enemy class so they could call graphics functions.

I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around?

Thanks.

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