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  • Enable clipboard functions in swf generated by pdf2swf.

    - by user515
    I am using pdf2swf (http://www.swftools.org/) to convert PDF's to .swf. I have written a flex application that loads the swf generated by pdf2swf. I want to enable select , copy and paste functions on the loaded swf. Is there a way to do this. Please note I am able to extract the text from the loaded swf using textSnapshot, which means the pdf2swf does not convert the text to shapes.

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  • shorten something in AS 2.0 using eval or set?

    - by chris
    eval("_parent.volumetone" + target1)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target2)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target3)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target4)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target5)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target6)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target7)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target8)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target9)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target10)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target11)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target12)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target13)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target14)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target15)._yscale = Math.round(number)/1.5+50; i have these lines of repetitive code. the variables target1 to target15 are a random number between 1 and 110. so one may point to _parent.volumetone49 and adjust its _yscale for example. the code above works the way i want, but i want it shorter. here's something i tried with no success: for (i = 0; i < 15; i++) { set("_parent.volumetone" + ("target"+i) + "._xscale", Math.round(funhousenumber)/1.5+50); } basically having a loop that starts at 1 and goes to 15, then replaces target1 with target+i, i being 1, which would give target1 and thus the number contained in it. maybe i have to use eval()? i'm still not sure what i'm doing but i'm learning as i go. thanks.

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  • Uploading or writing to files contained within s3

    - by Chase
    We have a widget that needs to be hosted on s3 due to a bunch of hoopla that isn't relevant to the issue. I'd explain if it was worth the time. Problem is it calls an external XML file for part of its content. The XML file is accessible if it is local on s3 but I cannot get my php file to write to it on s3. The widget could also be useful if I could access the xml file elsewhere but s3 does not seem to permit this. Suggestions? Here's the error I'm getting when trying to write to S3. [function.fopen]: failed to open stream: HTTP wrapper does not support writeable connections.

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  • Undocumented AS3 API

    - by grayger
    Recently, I happen to know MovieClip.addFrameScript() which is very useful, otherwise timeline script should be coded in fla. Do you know any other undocumented Actionscript3 API?

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  • Flex: -frames.frame

    - by Michael Brewer-Davis
    Has anyone used this successfully or found further documentation than just the below (from the Adobe site): frames.frame label class_name [...] Specifies a SWF file frame label with a sequence of class names that are linked onto the frame. This option lets you add asset factories that stream in after the application that then publish their interfaces with the ModuleManager class. The advantage to doing this is that the application starts faster than it would have if the assets had been included in the code, but does not require moving the assets to an external SWF file. This is an advanced option.

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  • External XML using AS3.0

    - by vishnubhatla
    Hi, How can i load external xml file in Action Script 3.0, I have seen a tutorial http://webdeginer.blogspot.com/2010/06/external-xml-loading.html, is it right or I have to see any more tutorials. Thanks, K Swamy Vishnubhatla, webdeginer.blogspot.com.

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  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

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  • flex using tweenmax library

    - by Nishant
    Hello, I am currently using flex transition effects on state change. Is there a way I can use tweenmax library for that? Update: In the code below, I have transitions from state one to state two. I would like to replace that code tweenermax library. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <s:states> <s:State name="one" /> <s:State name="two" /> </s:states> <s:transitions> <s:Transition fromState="one" toState="two"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> <s:Transition fromState="two" toState="one"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> </s:transitions> <component:one id="one" /> <component:one id="two" /> </s:Application>

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • Keeping the number of objects and event-listeners on stage as low as possible

    - by DevEight
    Hello. I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them. These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation. To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes. What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push. Are there any better alternatives to this? And if so, please elaborate on how to do it.

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • as3 dynamic button name capturing problem

    - by user16458
    i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation. stage.addEventListener(MouseEvent.CLICK, player); function player(evt:MouseEvent){ var nameofballoon = evt.target.name; nameofballoon =nameofballoon.substring(nameofballoon.length-1,nameofballoon.length); var movie = "balloon"+nameofballoon; trace(movie); movie.gotoAndPlay("burst"); } i'm getting this error even though the name of the clip capture by the event is correct TypeError: Error #1006: value is not a function. at Balloons2_fla::MainTimeline/player() any thoughts ? what wrong with this code?

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  • IMAGE REQUIRED for Project

    - by soniya
    Do anybody have an animated image tat contains all emotion(happy,sad,love) a single gif file that exhibits different smileys representing all emotions like happy,angry pls help me out SONIYA

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  • Disable mousewheel scroll on swf files?

    - by Chris
    I am using the scroll in a swf file.. is there anyway to disable the scroll mousewheel on all browsers.. I get it working for IE and FF but Webkit is not working: $(document).ready(function() { $("#ebook").hover( function () { document.onmousewheel = function(){ return false }; console.log('On'); }, function () { console.log('Out'); document.onmousewheel = function() { return true; } } ); });

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  • Flex graph printing

    - by vanzylv
    Hi Guys I'm looking for a way to print / save flex graphs, preferably without changing the flex code.Is this possible to to from the client with some kind of JavaScript library.If I need to change the flex,is ALIVEPDF the way to go (converting content to pdf first) or are there simpler solutions to this. Thanks

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  • How can you buffer two online videos alternately while playing one of them?

    - by Rajats1234
    On my website, I want my user to be able to launch video 2 at any point in the middle of video 1 without waiting or refreshing the window. How can I buffer the two videos such that I buffer video 1 enough to let it start playing, and then buffer just enough of video 2 that if the user launches it at any point, he does not have to wait to view its first few seconds, and then I can come back and buffer the rest of video 1? If this is not possible, I could also look at buffering video 1 and 2 in parallel while playing only video 1. Thanks!

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • keep image inside a frame

    - by Mick
    Hi can anyone help me with a problem please. I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success. If anyone has any idea's I would be very grateful Thanks

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  • MovieClip changes Stage alignment

    - by Nicholas Cowle
    I am loading a MovieClip using MovieClipLoader. When the MovieClip starts playing, it changes the alignment of my stage to LT, which incorrectly repositions all the other objects on my stage. Is there anyway for me to: Prevent the MovieClip from changing the alignment of my stage? Adding an event handler to an appropriate event, so that I can reset the stage alignment when it gets changed? I have already tried resetting the stage alignment on the onLoadInit event of MovieClipLoader and the onEnterFrame event of MovieClip, but both seem to reset the alignment too soon.

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