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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • Detecting if music is playing?

    - by Flafla2
    Hi! My app involves music(iPodMusic), and there is a UISwitch toggling play/pause. My goal is to be able to detect if music is playing, so that therefore the play/pause switch can say 'play' when music is playing and 'pause' if it isn't.

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  • How to make UISlider output nice rounded numbers exponentially?

    - by RickiG
    Hi I am implementing a UISlider a user can manipulate to set a distance. I have never used the CocoaTouch UISlider, but have used other frameworks sliders, usually there is a variable for setting the "step" and other "helper" properties. The documentation for the UISlider deals only with a max and min value, and the output is always a 6 decimal float with a linear relation to the position of the "slider nob". I guess I will have to implement the desired functionality step by step. To the user, the min/max values range from 10 m to 999 Km, I am trying to implement this in an exponential way, that will feel natural to the user. I.e. the user experiences a feeling of control over the values, big or small. Also that the "output" has reasonable values. Values like 10m 200m 2.5km 150 km etc. instead of 1.2342356 m or 108.93837756 km. I would like for the step size to increase by 10m for the first 200m, then maybe by 50m up to 500m, then when passing the 1000 m value, it starts to deal with Kilometers, so then it is step size = 1 km up until 50 km, then maybe 25 km steps etc. Any way I go about this I end up doing a lot of rounding and a lot of calculations wrapped in a forrest of if statements and NSString/Number conversions, each time the user moves the slider just a little. I was hoping someone could lend me a bit of inspiration/math help or make me aware of a more lean approach to solving this problem. My last idea is to populate and array with a 100 string values, then have the slider int value correspond to a string, this is not very flexible, but doable. Thank you in advance for any help given:)

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  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

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  • Iphone - How to load Chinese text

    - by Dave
    Hi, I have a file with Chinese text that I want to use in my xcode project (I'm planning to load it through a database as it is lot of text), the problem is I dont know how to add the font to my project so that its viewable when used on an iPhone? Thanks :)

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  • Why would JmDNS service discovery work on a Motorola Droid running Android 2.1-update1 and not on an

    - by Churlbong
    I have successfully gotten JmDNS working on Android 2.1 testing on a Motorola Droid by using MulticastLock, but recently got an HTC Incredible as second test device, and JmDNS discovery doesn't work at all. I should mention that broadcasting a service still works and everything appears to run normally, but serviceAdded() never gets called. Does anyone have thoughts on why this might be? I was thinking it might be a permission issue, but I don't get any exceptions...

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  • Iphone contact photo

    - by Kiran
    I tried to search an answer for this but couldn't find one. My iPhone application needs to access the Photo associated with the contact in the phonebook. However, it also needs to make sure that every time application is launched, it verifies that the photo is the same. So, in essence, I am trying to access the photo used by contacts database for a person's phone number or email address. - Is there a way for me to do this? Any help is appreciated.

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  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

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  • Object C casting

    - by ct2k7
    Hi, I'm trying to cast this statement: [self handError:noConnectionError]; basically, this statement is in a class, which is not the app delegate, but is the .m file of a view, specifically a view after uitableview, which contains its own uiviewtable. The warning that statement gives me is that the error produced may not be apparent to the UIView (view control container).

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  • MKReverseGeocoder only showing one placemark

    - by Taylor Satula
    Hi, Something is wrong with my code. It is only showing the final placemark when I try to show the Street and City on one line. I don't know what I am doing wrong (a beginner problem most likely). I hope someone can help my out. - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark { [self doLog:[placemark.thoroughfare, placemark.locality description]]; if ([geocoder retainCount]) [geocoder release]; }

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • Error, could not create MachMessagePort for database doctor (com.apple.addressbook.migrationdaemon)

    - by user262998
    I'm working in address book for iphone. it generate address into UILabel. when I'm running the application everything goes well, but after showing about %30 of the addresses and sadenly stopped without any reason! Only in terminal shows: Error, could not create MachMessagePort for database doctor (com.apple.addressbook.migrationdaemon) starting in process migration Please help me!

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  • document directory problem?

    - by senthilmuthu
    When i write Data(53MB ) to Document directory ,the data is not written when i check directly through application support path.i coded like this, - (BOOL)writeApplicationData:(NSData *)data toFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; if (!documentsDirectory) { NSLog(@"Documents directory not found!"); return NO; } NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; return ([data writeToFile:appFile atomically:YES]); } it works fine, but when i read the data using follwing code, the data is null, anyhelp pls? - (NSData *)applicationDataFromFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; NSData *myData = [[[NSData alloc] initWithContentsOfFile:appFile] autorelease]; return myData; }

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  • UISlider how to set the initial value

    - by slim
    I'm pretty new at this iphone dev stuff and i'm working on some existing code at a company. The uislider i'm trying to set the initial value on is actually in a UITableViewCell and is a custom control. I was thinking in the cell init cell = (QuantitiesCell *)[self loadCellWithNibName:@"QuantitiesCell" forTableView:ltableView withStyle:UITableViewCellStyleDefault]; i could just call something like ((QuantitiesCell *)cell).value = 5; The actual QuantitiesCell class has the member value and the following functions -(void)initCell;{ if (listOfValues == nil) { [self initListOfValues]; } quantitiesSLider.maximumValue = [listOfValues count]-1; quantitiesSLider.minimumValue = 0; quantitiesSLider.value = self.value; } -(void)initListOfValues;{ listOfValues = [[NSMutableArray alloc] initWithCapacity:10]; int j =0; for (float i = minValue; i <= maxValue+increment; i=i+increment) { [listOfValues addObject:[NSNumber numberWithFloat: i]]; if (i == value) { quantitiesSLider.value = j; } j++; } } like i said, i'm pretty new at this so if i need to post more of the code to show whats going to get help, let me know, This slider always is defaulting to 1, the slider ranges usually from 1-10, and i want to set it to a specific value of the item i'm trying to edit.

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  • Own data format for the iPhone

    - by Stefan
    Hi, I would like to create my own data format for an iPhone app. The files should be similar structured as e.g. Apple's iWork files (.pages). That means, I have a folder with some files in it: The file 'Juicy.fruit' contains: Fruits ---> Apple.xml ---> Banana.xml ---> Pear.xml ---> PreviewPicture.png This folder "Fruits" should be packed in a handy file 'Juicy.fruit'. Compression isn't necessary. How could I achieve this? I've discovered some open source ZIP-libraries. However, I would like to to build my own data format with the iPhones built-in libs (if possible). Best regards, Stefan

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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • Efficiency questions

    - by rayman
    Hi, I have to manage XML documents and Strings in my app. In terms of efficiency and memory usage, will a collection like ArrayList be much more expensive than String[]? Also, I could store the content as a regular String or XML. Is working with XML also more expensive? (When I say expensive, I am referring to the use of system resources.) If there are differences, are they significant? Thanks, Ray.

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  • Presentmodalviewcontroller method problem with retain count

    - by Infinity
    Hello guys! I am trying to present a modal view controller. I have read the documentation, but something is strange. Here's my code: NSLog(@"rc: %d", [modalViewController retainCount]); UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; NSLog(@"rc: %d", [modalViewController retainCount]); And on the console, appears: rc: 2 rc: 24 And I think 24 is very strange... What do you thin? Why is this happening?

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  • current location too slow for view

    - by Christian
    Hi, I make an App with a Map in the App and a button to change to the google.Map-App. The code for my position is: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float avgAccuracy = (newLocation.verticalAccuracy + newLocation.horizontalAccuracy)/2.0; if (avgAccuracy < 500) { [locationManager stopUpdatingLocation]; locationManager.delegate = nil; } storedLocation = [newLocation coordinate]; The code for the view is: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image = [UIImage imageNamed: @"LogoNavBar.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithCustomView: imageview]; self.navigationItem.rightBarButtonItem = button; [imageview release]; [button release]; locationManager=[[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; mapView.showsUserLocation = YES; NSLog(@"storedLocation-latitude für MKregion: %f", storedLocation.latitude); MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE]; MKCoordinateRegion hotel; hotel.center.latitude = 45.58058; hotel.center.longitude = -0.546835; HotelPositionMarker* marker = [[HotelPositionMarker alloc] initWithCoordinate:hotel.center]; [mapView addAnnotation:marker]; [marker release]; } My problem: when the "viewDidLoad" start, the "storedLocation" is still 0.0000 it takes a bit longer to get the own position than to start the view. The Log for the "storedLocation" in the "viewDidLoad"-section is 0 while the Log of the "storedLocation" in the "-(IBAction)" when the map is visible contains the right values. How can I manage it to have my coordinates before the view load? I need them to center the view concerning the own position and the position given by me. MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE];

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  • iphone problem adding splashscreen

    - by zebra
    hi all, i've a little problem, i've add a default.png in my app and it work. I've modify my file, delete file and reference and upload my new file. On my iphone the image does not appear, only some second of blackscreen and after my app start. In the simulator the splashscreen appear. I've try to delete my app on iphone, make a clean all and rebuild & install but nothing... I've try to make clean all, close xcode, delete default.png to my project directory (sometimes exist, sometimes no), open xcode, add my file and build & install on my iphone but nothing... Any ideas?

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  • Cocos2D installation?

    - by Tate Allen
    Hello, I am trying to install cocos2D but when I put it into terminal, I get the error: Error: This script must be run as root in order to copy templates to /Library/Application Support/Developer/Shared/Xcode What am I doing wrong here? Thanks in advance, Tate

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  • Backspace in UITextView substringToIndex , app is crashing .

    - by user271753
    Hey Guys check this code ( My Custom Keyboard) : -(IBAction) updateTextBackSpace:(id)sender { if([txtview.text length]>0) { NSString *deletedLastCharString = [txtview.text substringToIndex:([txtview.text length]-1)]; [txtview setText:deletedLastCharString]; } else { NSLog("End"); } I am able to erase the letters ( backspace ) but after the first letter is erased and if I press backspace one more time then the application crashes .. AND the main thing is that I can't figure out how to change this code so that , I can erase any text in any give line at the cursor, the backspace starts to erase from end of the line . Please Help

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