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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • Anyone knows of a good addressbook implementation?

    - by Tsahi Levent-Levi
    I am looking to add an address book to one of my programs. For that purpose, I want to have something that is flexible and customizable to the point of allowing me to hook up additional metadata to contacts in it from third parties. I don't mind paying for a solution as long as I get something that is usable for me. My requirements: Optimized to run on embedded devices Preferably in source code form Ability to add my own fields to contacts over those the address book provides out of the box Ability to plugin "stuff" to it to enhance it without changing its base code too much Has a C or C++ interface

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  • Security in Iphone?

    - by adusum
    Is There any concept of HTTPS in Iphone.how iphone apps are safe? if we are developing any apps related to some security?how can we provide security to iphone apps. I know that NSURL,NSURLConnection classes contains in Build HTTP but is there any concept of HTTPS? Thanks,

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  • Get string value of class propery names in Objective-C

    - by Flash84x
    I have the following class definition. Contact.h #import <CoreData/CoreData.h> @interface Contact : NSManagedObject { } @property (nonatomic, retain) NSString * City; @property (nonatomic, retain) NSDate * LastUpdated; @property (nonatomic, retain) NSString * Country; @property (nonatomic, retain) NSString * Email; @property (nonatomic, retain) NSNumber * Id; @property (nonatomic, retain) NSString * ContactNotes; @property (nonatomic, retain) NSString * State; @property (nonatomic, retain) NSString * StreetAddress2; @property (nonatomic, retain) NSDate * DateCreated; @property (nonatomic, retain) NSString * FirstName; @property (nonatomic, retain) NSString * Phone1; @property (nonatomic, retain) NSString * PostalCode; @property (nonatomic, retain) NSString * Website; @property (nonatomic, retain) NSString * StreetAddress1; @property (nonatomic, retain) NSString * LastName; @end Is it possible to obtain an array of NSString objects with all of the properties by name? Array would look like this... [@"City", @"LastUpdated", @"Country", .... ]

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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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  • Error, could not create MachMessagePort for database doctor (com.apple.addressbook.migrationdaemon)

    - by user262998
    I'm working in address book for iphone. it generate address into UILabel. when I'm running the application everything goes well, but after showing about %30 of the addresses and sadenly stopped without any reason! Only in terminal shows: Error, could not create MachMessagePort for database doctor (com.apple.addressbook.migrationdaemon) starting in process migration Please help me!

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  • iPhone: error: request for member 'table' in something not a structure or union

    - by Jack Griffiths
    Hi there, When it comes to compiling my application, I get the error mentioned in the title. How would I go about remedying this error? Basically, I want to get from one table to the other. Hierarchy, navigation. NextViewController.m #import "RootViewController.h" #import "NextViewController.h" @implementation NextViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } - (void)dealloc { [super dealloc]; } - (IBAction) changeTable:(NSString *)str{ tblCSS.table = str; } The last line contains the error. If you need any more code, just ask. I'll amend this post with it. Cheers, Jack

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  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

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  • iphone Memory gets freed in debug mode but not in release mode

    - by gdr
    I have been testing my iPhone debug build on both my device and simulator with activity monitor, leaks, and object allocations. The code is pretty well optimized so I have decided to test the release build. I went into the project Menu and set the target build to be release, I then added the necessary header paths that my app is using to the headers search paths and ran the release build on the device with the above mentioned instruments. What I have noticed now is that memory that was freed when I used the debug build does not get freed when using release version. There is one place in my App that I remove a scroll view with some images which frees up a significant amount of memory when I use the debug build, but no memory is freed up in that place when I use the release version. Does someone have any ideas where I need to start looking at? did I setup my release build wrong?

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  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

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  • Camera pics not appearing in Gallery app

    - by Travis
    When I take pictures using android.hardware.camera and I save them to the following location /sdcard/dcim/camera/ they don't appear when I launch the gallery. Is there a process for getting them to show up in the gallery that I missed? I can see my images using a file explorer and know they have been saved.

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  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • How to draw a drop shadow AND gradient with quartz2d?

    - by Luke
    Hello! I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either. Anyone doing this already or know how to do this? Thank you.

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  • UIWebView selection

    - by Infinity
    Hello guys! I subclassed the UIWindow to get the clicks from UIWebView. I used a tutorial for this. Here is the link: Tutorial It is working, but after I've got and other tutorial from the writer where he shows how to highlight the text in UIWebView. Here's the second link. But I can't use this second one. I tried to run this code in the - (void)userDidTapWebView:(id)tapPoint; delegate method. This delegate method is called when I tap in the UIWebView. Maybe somebody can help me to correct the script? I would like to get the tapped anchor's link. I tried many different java script, but until now I couldn't get the tapped anchor's link. One of the tries is when I tried to add a function to document.onClick. But I tap an anchor then it needs a second tap to get the anchor and I can't get the link neither with this method.

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  • Facebook redirect after login not working when url is dynamic

    - by dythffvrb
    This is my code: $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions', 'redirect_uri' => 'http://mysite.com/', )); It works but if I remove redirect_uri it doesn't work anymore. $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions' )); According to Facebook domcumentation redirect_uri is optional. https://developers.facebook.com/docs/reference/php/facebook-getLoginUrl/ Im trying to redirect the users to the same url they were on before logging in. Update: This problem occurs when the url is mysite.com/post23 but when url is mysite.com/staticpage or mysite.com there are no problems Any workarounds? EDIT: It looks like a bug, it doesn't work with certain url in the same site I wil try and report it to Facebook.

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  • iPhone: Accessing Composite Name in AddressBook Causes EXC_BAD_ACCESS

    - by Fyrian
    Hi everyone. I'm new to iPhone development and have a question I hope someone can help me with. I have a programmer working on an iPhone app for me and when I run the app in the simulator, it works great. But when I try to run it on my actual iPhone, I get a EXC_BAD_ACCESS error and the app locks up. Looking at the debugger, it's referencing the following code in my MainController as the problem: -(void)loadAddressBook{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; addressBookLoaded=1; [AddressbookRecord readAllContactTable:[self getDBPath]]; ABAddressBookRef addressBook = ABAddressBookCreate(); for(NSUInteger i=1;i<=ABAddressBookGetPersonCount(addressBook);i++) { ABRecordRef myPerson =ABAddressBookGetPersonWithRecordID (addressBook,(ABRecordID)(i)); NSString *name = (NSString*)ABRecordCopyCompositeName(myPerson); //save in database AddressbookRecord *addObj = [[AddressbookRecord alloc] initWithPrimaryKey:0]; addObj.ClientName=name; [addObj addNewContactEntry]; } addressBookLoaded=2; [pool release]; } More specifically, it points to this specific line as the problem: NSString *name =(NSString*)ABRecordCopyCompositeName(myPerson); My programmer can't seem to figure out what the problem is since he can't replicate it on his end. Does anyone have any ideas what would cause this problem??? Thanks!

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  • Check if NSURL is Local File

    - by golfromeo
    This is a pretty simple question- how can I check if a NSURL is linking to a local file? I know, RTFM, but I checked the documentation and I don't seem to see any methods related to this. The only methods I did find were -isFileReferenceURL and -isFileURL, but I think these only check if the URL directly links to a file. note: I'm making an iPhone app, so by "local file" I mean a .html file stored in the project's resources. Thanks for any help in advance.

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  • Tunning up Activity with dialog theme

    - by Gaks
    I need to launch a Dialog from home screen widget, so I created an Activity with android:theme="@android:style/Theme.Dialog" The problem is, that I would like make it look like standard dialog window ( buttons on the gray background, font and text size, paddings etc), like here: This is how my "dialog" Activity looks like: Is there some standard way (theme?) to make it look like standard system dialogs? Or do I have to imitate it in my own layout?

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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