Search Results

Search found 5109 results on 205 pages for 'playing cards'.

Page 127/205 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • Profit : August, 2012

    - by user462779
    August 2012 issue of Profit is now available online. Way back in 2003, I wrote my first feature for Profit. It was titled “Everything You Always Wanted to Know About Application Servers (But Were Afraid To Ask),” and it discussed “cutting-edge” technologies like portals and XML and the brand-new Java Platform, Enterprise Edition (Java EE; we’re now on Java EE 7). But despite the dated terms I used in my Profit debut, I noticed something in rereading that old story that has stayed constant: mid-tier technology is where innovative enterprise IT projects happen. It may have been XML in 2003, but it’s SOA in 2012. While preparing the August issue of Profit was more than just a stroll down memory lane for me, it has provided a nice bit of perspective about what changes and what doesn’t in this dynamic IT industry. Technologies continuously evolve—some become standard practice, some are revived or reinvented, and some are left by the wayside. But the drive to innovate and the desire to succeed are business principles that never go out of fashion. Also, be sure to check out the Profit JD Edwards Special Issue 2012 (PDF), featuring partner profiles, customer successes, and Oracle executive interviews. The Middleware Advantage Three ways a flexible, integrate software layer can deliver a competitive edge Playing to Win Electronic Arts’ superefficient hub processes millions of online gaming transactions every day. Adjustable Loans With Oracle Exadata, Reliance Commercial Finance keeps pace with India’s commercial loan market. Future Proof To keep pace with mobile, social, and location-based services, smart technologists are using middleware to innovate. Spring Training Knowledge and communication help Jackson Hewitt’s Tim Bechtold get seasonal workers in top shape. Keeping Online Customers Happy Customers worldwide are comfortable with online service—but are companies meeting customers’ needs?

    Read the article

  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

    Read the article

  • What You Said: Where Do You Find Your Next Game?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite places and tricks for finding new video games to play. It turns out the least of your problems was finding new games! From the comments it became apparent How-To Geek readers had absolutely no problem finding new games to add to their gaming stable. Buzz writes: I have quite an elaborate procedure in finding my next game:For free games i simply follow the feeds on a few websites like Freegamer, LinuxGames, HappyPenguin and Penguspy. Every now and them i browse Wikipedia articles on free/FOSS games. For commercial games the procedure depends on what i enjoyed the most in that game:- If i enjoyed the story or the general feel: i usually start with a game i like and look for sequels, prequels, mods or spinoffs. I even go out on a limb and give other platforms (than a PC) a try, even if it usually means emulation. If you really enjoy a game series/saga it’s usually worth the effort.- If i enjoy the producer/gaming company then i seek out more of their games.- If i enjoy the technical achievements that went into making the game or if i am concerned for the system requirements of my gear i try to play games that are built on the same engine(s) as one of the games i ran smooth and enjoyed.- If i feel like playing a particular genre i usually start with a title i enjoyed and look for alternatives or similar games- You can always try searching for Game of The Year winners for a particular time period or other similar accomplishments. They usually yield great results. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

    Read the article

  • XSF-FO intellisense and national languages with Apache FOP

    - by Lukasz Kurylo
    Some time ago I showed how to get an intellisense and how to configure the FO.NET to acquire national characters inside the generated pdf files. Due to the limitations that I mensioned in my previous post, I started playing with the Apache FOP. In this post I want to show, how to acquire the same result as I showed in the two posts related to FO.NET.   Intellisense   To get the intellisense from the XSL-FO templates set the xsi:schemaLocation the same way I showed it in this post. The only diffrence to FO.NET is that, during generating the document by the code I showed last time we will get an exception:   org.apache.fop.fo.ValidationException: Invalid property encountered on "fo:root": xsi:schemaLocation (See position 6:11)   Fortunatelly there is a very easy way to resolve this without removing the entire attribute along with the intellisense. Add to the FopFactory the ignoreNamespace by:   FopFactory fopFactory = FopFactory.newInstance(); fopFactory.ignoreNamespace(http://www.w3.org/2001/XMLSchema-instance);   Notice that, the url specified in this method this is a namespace for the xmlns:xsi namespace, not xsi.schemaLocation.   Fonts / national characters   This point is a little dfferent to acquire, but not more complicated that it was with FO.NET. To set the fonts in Apache FOP 1.0, we need a configuration file. A sample one can be get from the directory where we unpacked the fop binaries, from conf subdirectory. There is a file called fop.xconf. We must copy this file to our solution. In the simplest way, in the <fonts> tag we can add  <auto-detect/>. Thanks to this, FOP will index all fonts available on the installed operating system. There probably should be no problem, if we have a http handler or a WCF Service on the server that serves the generated pdf documents. In this situation we can use all available fonts on this server.   To use this config file, we must set a path to it:   FopFactory fopFactory = FopFactory.newInstance(); fopFactory.setUserConfig(new File("fop.xconf"));

    Read the article

  • links for 2011-01-03

    - by Bob Rhubart
    Using Solaris zfs + iscsi targets with Oracle VM (Wim Coekaerts Blog) "I was playing with my Oracle VM setup and needed some shared storage that was block based. I did not have a storage array available but I did have a Solaris box, that I use for Oracle VDI, available." - Wim Coekaerts (tags: oracle otn solaris oraclevm virtualization) DanT's GridBlog: Oracle Grid Engine: Changes for a Bright Future at Oracle "Today, we are entering a new chapter in Oracle Grid Engine’s life. Oracle has been working with key members of the open source community to pass on the torch for maintaining the open source code base to the Open Grid Scheduler project hosted on SourceForge." - Dan Templeton (tags: oracle gridengine) Oracle Fusion Middleware Security: How do I secure my services? "I've been up early for a couple of days talking to a customer about how they should secure their services,' says Chris Johnson. "I'm going to tell you what I told them." (tags: oracle fusionmiddleware security) OldSpice your Innovation - Dangers of Status Quo E2.0 | Enterprise 2.0 Blogs "If organizations only leverage E2.0 technologies in a 'me too' fashion, they are essentially using a bucket to bail water from a leaking ship." - John Brunswick (tags: oracle enteprise2.0) The Aquarium: GlassFish in 2011 - What to expect A look into the Glassfish crystal ball... (tags: oracle glassfish) Andrejus Baranovskis's Blog: Fusion Middleware 11g Security - Retrieve Security Groups from ADF 11g Oracle ACE Director Andrejus Baranovskis shows you what to do when you need to access security information directly from an ADF 11g application. (tags: oracle otn fusionmiddleware security adf) @eelzinga: Book review : Oracle SOA Suite 11g R1 Developer's Guide "What I really liked in this book...was the compare/description of the Oracle Service Bus. The authors did a great job on describing functionality of components existing in the SOA Suite and how to model them in your own process." - Oracle ACE Eric ElZinga (tags: oracle oracleace soa bookreview soasuite)

    Read the article

  • Rant - Why is Windows Azure not available in Africa?

    - by Allan Rwakatungu
    Yesterday at the .NET user group meeting in Kampala Uganda  I gave a talk on cloud computing with Windows Azure  (details will be in my next blog post). The guys where excited. Without owning they own inftrastucture and at low cost they can build scalable , highly available applications. Not quite. Azure accounts are only available to people in particular countries - none from Africa. I attended PDC in 2008 when Microsoft unleashed Windows Azure. One of the case studies to show the benefits ofr cloud computing was a project in Africa for an education service in Ethiopia. The point they where making was that the cloud was perfect for scenarios where computing infrastructure is not sophiscated, like Ethiopia. Perfect , i thought. So i got my beta account from PDC and started playing around in the cloud. Then Azure goes live , my beta account does not work any more and I cant pay because am from Uganda. Microsoft , this sucks. I dont know the reasons for Microsoft doing this, but am sure we can work out something. We in Africa need the cloud more than anybody else in the world. Setting up data centers that are higly scalable and available for our startups is not an option we have. But we also cant pay for cloud computing with Microsoft. Microsoft, we know we are a tiny insigficant market for a company your size, but your excluding us only continues to widen the digital divide. Microsoft , how about you have a reseller model for cloud computing. Instead of trying to deal direclty with each client you have local partners who help you sell and bill your cloud services. I think that would lead to Windows Azure being available in Africa. I can help you resell in Uganda.

    Read the article

  • Why does video playback lag/freeze when I go into full-screen mode?

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

    Read the article

  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

    Read the article

  • Finding bugs is difficult, right?

    - by Laila
    Something I hear developers tell us all the time is that they take pride in being a developer.and that bugs are a dent in that pride. Someone once told me "I know I have found bugs years later, and it's the worst feeling in the world." So how can you avoid that sinking feeling when you find out a bug has been in production months before someone lets you know about it? Besides, let's face it: hearing about a bug often means a world of pain, because it can take hours to track down where the problem is and more hours (if not days) to fix it. And during that time, you're not working on something new, and that, my friends, is really frustrating! So to cheer you up, we've created a Bug Hunt game, where you battle against the clock to spot bugs. We've really enjoyed putting this together and hope you enjoy playing it too. Once you're done with the bug hunt, we explain how easy it can be to find and fix bugs in real life, using a neat mechanism that we call Automated Error Reporting. Play the game now.

    Read the article

  • Live programming help

    - by frazras
    This idea has been floating around my head for a few years. I started some work on it but I just want to know if it is feasible, sensible, or if there is something else like it out there. Dont want to know I was wasting time on a solved issue. Whenever I have a programming issue, this is my sequence: Google it!: That usually brings up a lot of things: blogs, forums, stackoverflow, stackexchange, and even the official docs of the language/framework/cms. Ask on IRC: I format my question and try to get people on IRC to help me. Make a post: I create a post on forums/stackoverflow/stackexchange or shout on twitter with hashtags. Now a lot of the time I am in the middle of a project with a deadline. So I want answers NOW!!! Sometimes just 5-15 minutes worth of attention. Usually by the time I am failing at getting answers at #2, I am imagining how many people are ONLINE NOW with the skill and my exact answer but playing video games, watching youtube or idling online. However, if they were motivated, they would invest the 15 mintes helping me, that would make a world of a difference. I am even in positions where I would PAY for that 15 minutes of instant help. If your rate is as much as $100/hour (relatively good programmer) that is $25 that might save me 3 hours. This help would be live, text chat/skype/phone/screenshare. Should I continue developing this idea or is there a better alternative out there? Or is this even an unfeasible idea?

    Read the article

  • Complexity of defense AI

    - by Fredrik Johansson
    I have a non-released game, and currently it's only possible to play with another human being. As the game rules are made up by me, I think it would be great if new players could learn basic game play by playing against an AI opponent. I mean it's not like Tennis, where the majority knows at least the fundamental rules. On the other hand, I'm a bit concerned that this AI implementation can be quite complex. I hope you can help me with an complexity estimation. I've tried to summarize the gameplay below. Is this defense AI very hard to do? Basic Defense Game Play Player Defender can move within his land, i.e. inside a random, non-convex, polygon. This land will also contain obstacles modeled as polygons, that Defender has to move around. Player Attacker has also a land, modeled as another such polygon. Assume that Defender shall defend against Attacker. Attacker will then throw a thingy towards Defender's land. To be rewarded, Attacker wants to hit Defender's land, and Defender will want to strike away the thingy from his land before it stops to prevent Attacker from scoring. To feint Defender, Attacker might run around within his land before the throw, and based on these attacker movements Defender shall then continuously move to the best defense position within his land.

    Read the article

  • CodePlex Daily Summary for Saturday, March 24, 2012

    CodePlex Daily Summary for Saturday, March 24, 2012Popular Releasesmenu4web: menu4web 0.0.3: menu4web 0.0.3Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 14: 1. improved accuracy of logic fault checking in analysisMapWindow 6 Desktop GIS: MapWindow 6.1.1: MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial templateDotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Indiefreaks Game Framework: 0.9.2.0: Feature: Added SunBurn engine v2.0.18.7 support (doesn't support versions below). Feature: Added GammaCorrection Post processor to allow developers or even players to tweak the Gamma of the game depending on their screen (courtesy of bamyazi) Feature: Added Windows, Xbox 360 & WP7 enabled StorageManager (based on Nick Gravelyn's EasyStorage) to read/write files for player or game data. Feature: Added VirtualGamePad feature for WP7 allowing developers to define Touch areas on screen and mapped...Code for Rapid C# Windows Development eBook + LINQPad and Data Tools: LLBLGen LINQPad Data Context Driver Version 2.1: Sixth release of a LLBLGen Pro Typed Data Context Driver for LINQPad. For LLBLGen Pro versions 3.1 and 3.5(coming). New features:When you switch the query language to SQL, LINQPad updates the Schema Explorer to show SQL column names rather than CLR property names Connection dialog unloads assemblies when it has closed down so they are no longer locked - this allows them to be rebuilt while LINQPad is still open Connection dialog includes a button to quickly add assemblies needed for the...People's Note: People's Note 0.40: Version 0.40 adds an option to compact the database from the profile screen. Compacting a database can make it smaller and faster by removing empty spaces left over by editing, moving, and deleting notes. To install: copy the appropriate CAB file onto your WM device and run it.Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Image 3D Viewer: Image 3D Viewer: WPF .Net 3.5 .Net 4 .Net 4.5Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...Speed up Printer migration using PrintBrm and it's configuration files: BRMC.EXE: Run the tool from the extracted directory of the printbrm backup. You can use the following command to extract a backup file to a directory - PRINTBRM.EXE -R -D C:\TEMP\EXPAND -F C:\TEMP\PRINTERBACKUP.PRINTEREXPORTNew ProjectsAsp.NET Url Router: 1.Url rewritting. 2.Provider regex matcher 3.Support custom url validate handler.BC-Web: ch projectCape: Dynamically generates Capistrano recipes for Rake tasks.cstgamebgs: Project for wp7GCalculator: GCalculator for performing basic arithmetic operations. Windows Sidebar Gadget invacc: Invacc- for inventory and Account Onlineirgsh-node: Worker nodes of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/irgsh-repo: Repository manager node of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/irgsh-web: Web interface and task manager of BlankOn Package Factory - http://irgsh.blankonlinux.or.id/Kinect Explorer For SharePoint 2010: Kinect Explorer for SharePoint is a tool which provide Natural User Interface to browse through SharePoint sites. Use body gestures to browse, read, move, copy documents. Use Speech services to read-out the files.MCU: mcu devMVC3ShellCode: MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode MVC3ShellCode NetWatch: NetWatch - network watchdog Small application primary designed for network connectivity monitoring. You can configure set of network tests (ping, http, ...) and time plan for this tests. Application is running in windows notification area and notife you each problem. NMortgage: The goal of this project will be to give a prospective home buyer or an existing home owner the insight they need to explore effects of different repayment strategies or different mortgage structures. Nucleo.NET MVP: The Nucleo MVP framework provides a Model-View-Presenter approach that isn't obtrusive, can be utilized in multiple environments, and is versatile. Providing a lot of features you see in other frameworks, the Nucleo MVP framework provides many extensibility points, pretty much allowing you to rewrite most of the framework. It features dynamic injection support, presenter and view initializers (like what you see in ASP.NET MVC), model property injection, attribute- and convention-based vie...P2PShare: This project is to build a new and moden System for p2p file shearing supporting downloads from HTTP, HTTPS, FTP support for P2Pshare client list servers so files can point to a server or a host only file so no servers are used and only p2p is usedPipeLayer: proyecto de sistemas inteligentespython-irgsh: Python library for BlankOn Package Factory - http://irgsh.blankonlinux.or.id/RamGec XNA Controls - Window Elements Library for XNA Solutions: Lightweight, ultra-high performance and flexible library for displaying and managing Window Controls for XNA system. Features its own Window Designer for creating custom windows and controls.RPG Character Generators and Tools: Various tools for pen and paper style role playing games.Screen scraper: A program that can be used to download public domain MP3 and other media such as pdf documents.SharePoint Bdc request library: The given set of classes simplifies an access to the external data, which can be reached through BDC. The library allows to make simple requests for values from external data source, using a BDC Entity Instance Identifier(s) or a value of a certain BDC Entity field. Developed to interact with Business Data Connectivity of SharePoint 2010.testtom03232012git01: testtom03232012git01testtom03232012git02: testtom03232012git02the north star uc: University projectTyphon: Typhon is a role playing simulation management application, much like Nova, but written in MVC/C#.VRE LabTrove-SharePoint connector: The VRE LabTrove-SharePoint Connector provides a means of integrating the ability to view, post to, and edit posts stored in a LabTrove electronic laboratory notebook from within the familiar environment of Microsoft SharePoint. Once installed and configured, these Web Parts give SharePoint users a straightforward way to interact with any LabTrove installation that they wish to use. They also facilitate users to attach data that is stored in a SharePoint Document Library to the LabTrove posts...

    Read the article

  • Should I expect my team to have more than a basic proficiency with our source control system?

    - by Joshua Smith
    My company switched from Subversion to Git about three months ago. We had weeks of advance notice prior to the switch. Since I'd never used Git before (or any other DVCS), I read Pro Git and spent a little time spinning up my own repositories and playing around, so that when we switched I'd be able to keep working with minimal pain. Now I'm the 'Git guy' by default. With a couple of exceptions, most of my team still has no idea how Git works. For example, they still think of branches as complete copies of the source code, and even go so far as to clone the repo into multiple folders (one per branch). They generally look at Git as a scary black box. Given the fundamental nature of source control in our daily work (not to mention the ridiculous amount of power Git affords us), I'm of the opinion that any dev who doesn't achieve a certain level of proficiency with it is a liability. Should I expect my team to have at least some understanding of how Git works internally, and how to use it beyond the most basic pull/merge/push operations? Or am I just making something out of nothing?

    Read the article

  • Lots of static/crackling noises after ALSA HDA DKMS installation

    - by MartinB
    I am using a Samsung Chronos 7 laptop with the following sound setup: $ head -n 1 /proc/asound/card0/codec* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC269VC ==> /proc/asound/card0/codec#3 <== Codec: Intel CougarPoint HDMI With the stock ALSA that comes with Ubuntu 12.04, I do not get any sound out of the headphones when I plug them into the headphone jack. After plugging the headphones in, I have to manually use Alsamixer to increase the volume, so that the headphones become usable. I have been told that this issue is due to my sound chip not being supported in the ALSA version that ships with Precise. A similar question at AskUbuntu and the Ubuntu Community Documentation point me to the ALSA DKMS installation. After installing the dkms module of yesterday's ALSA snapshot and rebooting, the headphone issue is indeed solved. I can now plug my headphones into the jack and instantly have sound on them. However, now I have tons of static noises and crackling when playing sound in VLC player or Skype (Firefox HTML5 playback seems to be fine, unless a Skype sound interferes with it). Is there a fix for this? I tried adding the Alsa PPA and installing the latest ALSA package proper, but that didn't have any effect, only the Alsa DKMS package seems to solve the headphone issue.

    Read the article

  • Code &amp; Slides &ndash; SDE &ndash; What&rsquo;s new in Silverlight 4

    - by Timmy Kokke
    Last Tuesday the Software Developers Network – SDN organized another SDE. I’ve had the opportunity to present a session about Silverlight 4. I talked about lots of new features in Silverlight 4 and Expression Blend 4, focused on the Out-Of-Browser features.     The slides of my presentation can be downloaded here.   In my presentation I demonstrated a couple of features from my new pet project “SilverAmp”. This project is based on the legendary WinAmp, but made entirely in Silverlight. I use it to try out many new Silverlight 4 features. It’s not finished yet, but useful already. It runs outside the browser with elevated trust. It reads your local MyMusic folder and uses the TagLib library to read the ID3 tags of the mp3s it finds. SilverAmp is using MEF for extensibility. It uses a custom Window Chrome, designed in Expression Design. And it shows a notification window when a new song starts to play.   In the future it is going to get song information from Last.FM, will be able to show YouTube videos inside itself and it will tweet about what you are playing. The project will be fully documented to function as a reference implementation for the new Silverlight 4 features.   You can download the source on  http://SilverAmp.codeplex.com   Below are two screenshot of SilverAmp.                     If you have any questions, comments,  issues or feature requests let me know.

    Read the article

  • Setting Krypton Light to Screen Pixels

    - by Adam Jerrett
    So a few days back, I started playing around with Krypton XNA for 2D lighting in my game. I noticed in general, that spawning a light at (0,0) with Krypton causes the light to appear in, pretty much, the centre of the game screen. Is there any way to change this so a Krypton light's "starting point" at [0,0] would spawn at the top left of the screen, and thus follow the standard screen co-ordinates for position? I ask because currently I'm busy working on my game where my spawn point is [512,512]. With hard code, the closest I've got to the light being "central" to this point is the vector position [12,-20], which makes no sense and is impossible to craft, mathematically, if I want the light to move with the camera (the position [480,512] maps roughly to [10,-20]). So, is there any way to "normalise" the krypton lights to use standard screen co-ordinates? If you guys can, play around with the demo from the site and please see if you can find anything out about it. Documentation on the engine is rather scarce, so it's difficult to find anything relevant to my "pixel-perfect" need. It might just also be something in the code with regards to the matrices that I'm not fully understanding. Any help would be useful. Thanks.

    Read the article

  • How do you get past the Analysis to Paralysis when working on a new project?

    - by Cape Cod Gunny
    I've been struggling with how to get my project going. I've got an old software package that is in need of desparate rewrite. I haven't compiled the source code since 2004. It still sells, it's stable but does require the “Run this program in compatibility mode for:” on a lot of the newer windows systems. It's also one of those hard coded 640 X 480 screen resolution programs. Yuck! I can't seem to get started with this rewrite. I'm constantly fiddling around with different things. I'll play around with different fluid layouts for a while. Then I start looking around at how the main menu should work/look. I quickly find out that there's this thing called "Cool Bars" and I'll spend hours playing with that. Then I start thinking about stuff like "Oh I need to make sure that the screen sizes are preserved so when the application gets relaunched it remebers how the screens were positioned." Which leads to what happens if they have two monitors? Which leads to what happens if they have a quad screen? Yikes it's got to stop. I have always been a slow starter. I think about stuff long and hard up front. This has always plagued me. Once I get my mind made up then bam... I'm off and running. I'm looking for advice from some other one-person software companies that can help someone like me get off to a quicker start?

    Read the article

  • Elliptical orbit modeling

    - by Nathon
    I'm playing with orbits in a simple 2-d game where a ship flies around in space and is attracted to massive things. The ship's velocity is stored in a vector and acceleration is applied to it every frame as appropriate given Newton's law of universal gravitation. The point masses don't move (there's only 1 right now) so I would expect an elliptical orbit. Instead, I see this: I've tried with nearly circular orbits, and I've tried making the masses vastly different (a factor of a million) but I always get this rotated orbit. Here's some (D) code, for context: void accelerate(Vector delta) { velocity = velocity + delta; // Velocity is a member of the ship class. } // This function is called every frame with the fixed mass. It's a // method of the ship's. void fall(Well well) { // f=(m1 * m2)/(r**2) // a=f/m // Ship mass is 1, so a = f. float mass = 1; Vector delta = well.position - loc; float rSquared = delta.magSquared; float force = well.mass/rSquared; accelerate(delta * force * mass); }

    Read the article

  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

    Read the article

  • How to improve Minecraft-esque voxel world performance?

    - by SomeXnaChump
    After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume Minecraft is fairly slow because: A) It's written in Java, and as most of the spatial partitioning and memory management activities happen in there, it would naturally be slower than a native C++ version. B) It doesn't partition its world very well. I could be wrong on both assumptions; however it got me thinking about the best way to manage large voxel worlds. As it is a true 3D world, where a block can exist in any part of the world, it is basically a big 3D array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc.) Now, I am assuming to make this sort of world perform well you would need to: A) Use a tree of some variety (oct/kd/bsp) to split all the cubes out; it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. B) Use some algorithm to work out which blocks can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. C) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees. I guess there is no right answer to this, but I would be interested to see peoples' opinions on the subject. How would you improve performance in a large voxel-based world?

    Read the article

  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

    Read the article

  • Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

    - by futlib
    I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me at those tasks. But when it comes to graphics, I prefer to work with the OpenGL API directly, even though all of our games are 2D. In the project I'm currently working on, I've made sure to only use the API subset supported by both OpenGL 1.3 and OpenGL 1.0, so making the thing run on Android should be easy, I thought. Turns out there is no official Android or iOS port of SDL yet. However, there's one in SDL 1.3, which is still in development. SDL 1.3 doesn't seem very appealing to me for three reasons: It's been in development for at least 4 years, and I have no idea when it will be done, not to mention stable. It's not ported to as many platforms as SDL 1.2. From what I've seen, it uses OpenGL for drawing, so I suppose the community will move away from directly using OpenGL. So I'm wondering if I should use a different library for our current project - it doesn't matter much if I need to port my existing code from SDL 1.2 to SDL 1.3 or to some other library. We're planning to release on Windows, Mac OS X, Linux, iOS and Android, so good support for these platforms is essential. Is there anything stable that does what I want?

    Read the article

  • Automatic Generalization

    - by Nick Harrison
    I have been interested in functional programming since college. I played around a little with LISP back then, but I have not had an opportunity since then. Now that F# ships standard with VS 2010, I figured now is my chance. So, I was reading up on it a little over the weekend when I came across a very interesting topic. F# includes a concept called "Automatic Generalization". As I understand it, the compiler will look at your method and analyze how you are using parameters. It will automatically switch to a generic parameter if it is possible based on your usage. Wow! I am looking forward to playing with this. I have long been an advocate of using the most generic types possible especially when developing library classes. Use the highest level base class that you can get away with. Use an interface instead of a specific implementation. I don't advocate passing object around, but you get the idea. Tools like resharper, fxCop, and most static code analysis tools provide guidance to help you identify when a more generalized type is possible, but this is the first time I have heard about the compiler taking matters into its own hands. I like the sound of this. We'll see if it is a good idea or not. What are your thoughts? Am I missing the mark on what Automatic Generalization does in F#? How would this work in C#? Do you see any problems with this?

    Read the article

  • Extra Life 2012

    - by Chris Gardner
    Greetings, It's that time of year again. The time when I beg you for money for charity. See, unlike those bell ringers outside Wal-Mart, I don't do it when you have ten bazillion holiday obligations... Once again, I will be enduring a 24-hour marathon of gaming to raise money for Children Hospital in Birmingham. All the money goes straight to them, and you get to tell Uncie Samual that you're good for that money. I'd REALLY like to break $1000 this year, as I have come REALLY close for the past 2 year to doing so. Don't live near me? Live closer to a children's hospital in the Children's Miracle Network? It's OK. Go find a participant that is working for your hospital and hook them up. Just left me know, I will will join in with the karmic love you will already receive. This year, the event will take place on October 20th, beginning at 8 A.M. Once again, I will try to provide some web streams, etc, if you want to point and laugh (especially if I have to result to playing Dance Central at 4 AM to stay awake for the last part.) Look at it this way, I'm going to badger you about this for the next month. You might as well donate some money so you can righteously tell me to shut the Smurf up. You can place your bid at the link below. Feel free to spread the word to anyone and everyone. I thank you. The children thank you. Several breeds of feral platypus thank you. Maybe, just maybe, doing so will will help you feel the love felt by re-fried beans when lovingly hugged in a warm tortilla. Enjoy your burrito. http://www.extra-life.org/participant/cgardner

    Read the article

  • Game: Age of Empires sound good but video "out of range"

    - by Ezekiel
    I'm new to the Ubuntu realm. Currently i'm using Linux Mint 12 with Wine 1.4 and PLAYONLINUX as game loading/playing programs. Video card is MSI GeForce FX5200 (NVIDIA) and is 3d enabled. I can play "Call of Duty 5 demo just fine. My real love is the Age of Empires series games. I loaded the WINE version of AOE 1 demo. No sound and no picture. Black screen with "Out of Range" window in red. I loaded my CD version of AOE 1 through PLAYONLINUX. I get the sound just fine but again the black screen with "Out of Range" window in red. I have used all the monitor settings in both the "settings" and in winecfg. None of the eight monitor options worked in any combination. I have checked all the questions and blogs on this error and tried all I found and no one seems to come up with a real fix. I guess I need to know exactly what the "Out of Range" means. Any help? Anywhere? Thanks

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >