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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • Which Computer Organization & Architecture book is good for me?

    - by claws
    I'm always interested in learning the inner working of things. I started with C programming and then learnt Operating systems (from stallings) and then linkers & loaders and then assembly language after reading these now I want to go into little more depth. Computer Architecture. I feel that makes everything clear. As per SO archives these are the two good books: Computer Architecture: A Quantitative Approach, 4th Edition Computer Organization and Design, Fourth Edition, ~ David A. Patterson, John L. Hennessy But I've browsed through the contents of these books and found that they don't exactly meet my needs. I want to learn more about caches, Memory Management Unit , mapping b/w virtual memory & physical memory I'm no way interested in other ISAs like MIPS etc.. I'm IA32 and X86-64 fan and I want to stick to it. I'm not a hardware developer I don't want to details like circuit diagrams or How is L1, L2 & L3 caches are implemented? I want to know the parallel processing technologies like HyperThreading at the architecture level but again I don't want to design them. I liked the table of Contents of - Computer Architecture: A Quantitative Approach, 4th Edition but Quantitave Approach? Seriously?? I want to know the details of current technologies and I dont want to spend reading 200 pages of outdated old technologies ( I experienced this while learning ASM}

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  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

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  • P6 Architecture - Register renaming aside, does the limited user registers result in more ops spent

    - by mrjoltcola
    I'm studying JIT design with regard to dynamic languages VM implementation. I haven't done much Assembly since the 8086/8088 days, just a little here or there, so be nice if I'm out of sorts. As I understand it, the x86 (IA-32) architecture still has the same basic limited register set today that it always did, but the internal register count has grown tremendously, but these internal registers are not generally available and are used with register renaming to achieve parallel pipelining of code that otherwise could not be parallelizable. I understand this optimization pretty well, but my feeling is, while these optimizations help in overall throughput and for parallel algorithms, the limited register set we are still stuck with results in more register spilling overhead such that if x86 had double, or quadruple the registers available to us, there may be significantly less push/pop opcodes in a typical instruction stream? Or are there other processor optmizations that also optimize this away that I am unaware of? Basically if I've a unit of code that has 4 registers to work with for integer work, but my unit has a dozen variables, I've got potentially a push/pop for every 2 or so instructions. Any references to studies, or better yet, personal experiences?

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  • SAL and SAR by 0 errors

    - by Roy McAvoy
    I have discovered a bug in some assembly code I have been working with but can't figure how to fix it. When shifting left by 0 the result ends up being 0 instead of jut the number. The same applies when shifting to the right. Any and all help is much appreciated. function sal(n,k:integer):integer; begin asm cld mov cx, k @1: sal n, 1 loop @1 end; sal:= n; end; function sar(n,k:integer):integer; begin asm cld mov cx, k @1: sar n, 1 loop @1 end; sar:=n; end; I have tried to changed them in the following way and it still does not work properly. function sal(n,k:integer):integer; begin asm cld mov cx, k jcxz @done @1: sal n, 1 loop @1 @done: end; sal:= n; end; function sar(n,k:integer):integer; begin asm cld mov cx, k jcxz @done @1: sar n, 1 loop @1 @done: end; sar:=n; end;

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  • Read from file hexadecimal number and change their representation style

    - by user576844
    I want to write a program changing the notation of all hexadecimal numbers found in an assembly source file from traditional (h) to C-style (0x). I have started the coding part but am not sure how can I detect the hexadecimal numbers and eventually change the style and save it back in the file... I have started writing the program.. ## Mips program - .data fin: .ascii "" # filename for input msg0: .asciiz "aaaa" msg1: .asciiz "Please enter the input file name:" buffer: .asciiz "" .text #----------------------- li $v0, 4 la $a0, msg1 syscall li $v0, 8 la $a0, fin li $a1, 21 syscall jal fileRead #read from file move $s1, $v0 #$t0 = total number of bytes li $t0, 0 # Loop counter loop: bge $t0, $s1, end #if end of file reached OR if there is an error in the file lb $t5, buffer($t0) #load next byte from file jal checkhexa #check for hexadecimal numbers addi $t0, $t0, 1 #increment loop counter j loop end: jal output jal fileClose li $v0, 10 syscall fileRead: # Open file for reading li $v0, 13 # system call for open file la $a0, fin # input file name li $a1, 0 # flag for reading li $a2, 0 # mode is ignored syscall # open a file move $s0, $v0 # save the file descriptor # reading from file just opened li $v0, 14 # system call for reading from file move $a0, $s0 # file descriptor la $a1, buffer # address of buffer from which to read li $a2, 100000 # hardcoded buffer length syscall # read from file jr $ra Any help would be appreciated.

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  • How can I know what this does?

    - by Dabor Troppe
    I got this piece of Assembly code extracted from some piece of software, but unfortunately I don't know anything of assembler and the bits I touched of Assembler was back in the Commodore Amiga with the 68000. Can anybody guide me on how I could understand this code without me needing to learn assembler from scratch, or just tell me what it does? Is there any kind of "Simulator" out there that I can run this on to see what it does? -[ObjSample Param1:andParam2:]: 00000c79 pushl %ebp 00000c7a movl %esp,%ebp 00000c7c subl $0x48,%esp 00000c7f movl %ebx,0xf4(%ebp) 00000c82 movl %esi,0xf8(%ebp) 00000c85 movl %edi,0xfc(%ebp) 00000c88 calll 0x00000c8d 00000c8d popl %ebx 00000c8e cmpb $-[ObjSample delegate],_bDoOnce.26952-0xc8d(%ebx) 00000c95 jel 0x00000d47 00000c9b movb $-[ObjSample delegate],_bDoOnce.26952-0xc8d(%ebx) 00000ca2 movl 0x7dc0-0xc8d(%ebx),%eax 00000ca8 movl %eax,0x04(%esp) 00000cac movl 0x7df4-0xc8d(%ebx),%eax 00000cb2 movl %eax,(%esp) 00000cb5 calll _objc_msgSend 00000cba movl 0x7dbc-0xc8d(%ebx),%edx 00000cc0 movl %edx,0x04(%esp) 00000cc4 movl %eax,(%esp) 00000cc7 calll _objc_msgSend 00000ccc movl %eax,0xe4(%ebp) 00000ccf movl 0x7db8-0xc8d(%ebx),%eax 00000cd5 movl %eax,0x04(%esp) 00000cd9 movl 0xe4(%ebp),%eax 00000cdc movl %eax,(%esp) 00000cdf calll _objc_msgSend 00000ce4 leal (%eax,%eax),%edi 00000ce7 movl %edi,(%esp) 00000cea calll _malloc 00000cef movl %eax,%esi 00000cf1 movl %edi,0x08(%esp) 00000cf5 movl $-[ObjSample delegate],0x04(%esp) 00000cfd movl %eax,(%esp) 00000d00 calll _memset 00000d05 movl $0x00000004,0x10(%esp) 00000d0d movl %edi,0x0c(%esp) 00000d11 movl %esi,0x08(%esp) 00000d15 movl 0x7db4-0xc8d(%ebx),%eax 00000d1b movl %eax,0x04(%esp) 00000d1f movl 0xe4(%ebp),%eax 00000d22 movl %eax,(%esp) 00000d25 calll _objc_msgSend 00000d2a xorl %edx,%edx 00000d2c movl %edi,%eax 00000d2e shrl $0x03,%eax 00000d31 jmp 0x00000d34 00000d33 incl %edx 00000d34 cmpl %edx,%eax 00000d36 ja 0x00000d33 00000d38 movl %esi,(%esp) 00000d3b calll _free 00000d40 movb $0x01,_isAuthenticated-0xc8d(%ebx) 00000d47 movzbl _isAuthenticated-0xc8d(%ebx),%eax 00000d4e movl 0xf4(%ebp),%ebx 00000d51 movl 0xf8(%ebp),%esi 00000d54 movl 0xfc(%ebp),%edi 00000d57 leave 00000d58 ret

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  • using in-line asm to write a for loop with 2 comparisons

    - by aCuria
    I want to convert the for loop in the following code into assembly but i am not sure how to start. An explanation of how to do it and why it works would be appreciated. I am using VS2010, C++, writing for the x86. The code is as follows: for (n = 0; norm2 < 4.0 && n < N; ++n) { __asm{ ///a*a - b*b + x fld a // a fmul st(0), st(0) // aa fld b // b aa fmul st(0), st(0) // bb aa fsub // (aa-bb) // st(0) - st(1) fld x // x (aa-bb) fadd // (aa-bb+x) /// 2.0*a*b + y; fld d // d (aa-bb+x) fld a // d a (aa-bb+x) fmul // ad (aa-bb+x) fld b // b ad (aa-bb+x) fmul // abd (aa-bb+x) fld y // y adb (aa-bb+x) fadd // b:(adb+y) a:(aa-bb+x) fld st(0) //b b:(adb+y) a:(aa-bb+x) fmul st(0), st(0) // bb b:(adb+y) a:(aa-bb+x) fld st(2) // a bb b:(adb+y) a:(aa-bb+x) fmul st(0), st(0) // aa bb b:(adb+y) a:(aa-bb+x) fadd // aa+bb b:(adb+y) a:(aa-bb+x) fstp norm2 // store aa+bb to norm2, st(0) is popped. fstp b fstp a } }

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  • 1k of Program Space, 64 bytes of RAM. Is 1 wire communication possible?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

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  • bin-deploying DLLs banned in leiu of GAC on shared IIS 6 servers

    - by craigmoliver
    I need to solicit feedback about a recent security policy change at an organization I work with. They have recently banned the bin-deployment of DLLs to shared IIS 6 application servers. These servers host many isolated web application pools. The new rules require all DLLs to be installed in GAC. The is a problem for me because I bin-deploy several dlls including the ASP.NET MVC Framework, HTML Agility Pack, ELMAH, and my own shared class libraries. I do this because: Eliminates web application server dependencies to the Global Assembly Cache. Allows me (the developer) to have control of what goes on inside my application. Enables the application to deployed as a "package". Removes application deployment burden from the server administrators. Now, here are my questions. From a security perspective what are the advantages to using the GAC vs. bin-deployment? Is it possible to host multiple versions of the same DLL in the GAC? Has anyone run into similar restrictions?

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  • maven assemblies. Putting each dependency with transitive dependencies in own directory?

    - by jr
    I have a maven project which consists of a few modules. This is to be deployed on a client machine and will involve installing Tomcat and will make use of NSIS for installer. There is a separate application which monitors tomcat and can restart it, perform updates, etc. So, I have the modules setup as follows: project +-- client (all code, handlers, for the war) +-- client-common - (shared code, shared between monitor and client) +-- client-web - (the war, basically just uses war has applicationcontext, web.xml,etc) +-- monitor - (the monitor application jar. Uses wrapper to run) So, I need to create an installer. I was planning on creating another module which would be the installer. This is where I would have tomcat directory and I'd like maven to "assemble" everything and then run NSIS so I can create the final installer. However, I need to have the monitor jar file in a directory and then have all monitors dependencies in a lib/ directory. The final directory structure should be: project-installer-directory/monitor/monitor-version.jar project-installer-directory/monitor/lib/monitor-dep-1.jar project-installer-directory/monitor/lib/monitor-dep-2.jar project-installer-directory/monitor/lib/monitor-dep-3.jar project-installer-directory/webapps/client-web.war Where in the client-web\WEB-INF\lib directory we will have all client-web's dependencies after it is exploded. That works, I have the .war file. What I am having problems with is getting the monitor module dependencies independent of the dependencies of the client-web module. I tried to just create the installer module and make the monitor and client-web dependencies, but when I use dependencies-copy it gives me everything. Not what I want. I'm leaning towards creating a new module called monitor-assembly or something to give me a zip file which contains the directory format I need, but that is yet another module. Can someone please help me with the correct way to accomplish this? thanks!

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  • Handling Types Defined in Plug-ins That Are No Longer Available

    - by Chris
    I am developing a .NET framework application that allows users to maintain and save "projects". A project can consist of components whose types are defined in the assemblies of the framework itself and/or in third-party assemblies that will be made available to the framework via a yet-to-be-built plug-in architecture. When a project is saved, it is simply binary-serialised to file. Projects are portable, so multiple users can load the same project into their own instances of the framework (just as different users may open the same MSWord document in their own local copies of MSWord). What's more, the plug-ins available to one user's framework might not be available to that of another. I need some way of ensuring that when a user attempts to open (i.e. deserialise) a project that includes a type whose defining assembly cannot be found (either because of a framework version incompatibility or the absence of a plug-in), the project still opens but the offending type is somehow substituted or omitted. Trouble is, the research I've done to date does not even hint at a suitable approach. Any ideas would be much appreciated, thanks.

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  • How to insert zeros between bits in a bitmap?

    - by anatolyg
    I have some performance-heavy code that performs bit manipulations. It can be reduced to the following well-defined problem: Given a 13-bit bitmap, construct a 26-bit bitmap that contains the original bits spaced at even positions. To illustrate: 0000000000000000000abcdefghijklm (input, 32 bits) 0000000a0b0c0d0e0f0g0h0i0j0k0l0m (output, 32 bits) I currently have it implemented in the following way in C: if (input & (1 << 12)) output |= 1 << 24; if (input & (1 << 11)) output |= 1 << 22; if (input & (1 << 10)) output |= 1 << 20; ... My compiler (MS Visual Studio) turned this into the following: test eax,1000h jne 0064F5EC or edx,1000000h ... (repeated 13 times with minor differences in constants) I wonder whether i can make it any faster. I would like to have my code written in C, but switching to assembly language is possible. Can i use some MMX/SSE instructions to process all bits at once? Maybe i can use multiplication? (multiply by 0x11111111 or some other magical constant) Would it be better to use condition-set instruction (SETcc) instead of conditional-jump instruction? If yes, how can i make the compiler produce such code for me? Any other idea how to make it faster? Any idea how to do the inverse bitmap transformation (i have to implement it too, bit it's less critical)?

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  • Maven - 'all' or 'parent' project for aggregation?

    - by disown
    For educational purposes I have set up a project layout like so (flat in order to suite eclipse better): -product | |-parent |-core |-opt |-all Parent contains an aggregate project with core, opt and all. Core implements the mandatory part of the application. Opt is an optional part. All is supposed to combine core with opt, and has these two modules listed as dependencies. I am now trying to make the following artifacts: product-core.jar product-core-src.jar product-core-with-dependencies.jar product-opt.jar product-opt-src.jar product-opt-with-dependencies.jar product-all.jar product-all-src.jar product-all-with-dependencies.jar Most of them are fairly straightforward to produce. I do have some problem with the aggregating artifacts though. I have managed to make the product-all-src.jar with a custom assembly descriptor in the 'all' module which downloads the sources for all non-transitive deps, and this works fine. This technique also allows me to make the product-all-with-dependencies.jar. I however recently found out that you can use the source:aggregate goal in the source plugin to aggregate sources of the entire aggregate project. This is also true for the javadoc plugin, which also aggregates through the usage of the parent project. So I am torn between my 'all' module approach and ditching the 'all' module and just use the 'parent' module for all aggregation. It feels unclean to have some aggregate artifacts produced in 'parent', and others produced in 'all'. Is there a way of making an 'product-all' jar in the parent project, or to aggregate javadoc in the 'all' project? Or should I just keep both? Thanks

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  • Programming Environment for a Motorola 68000 in Linux

    - by Nick Presta
    Greetings all, I am taking a Structure and Application of Microcomputers course this semester and we're programming with the Motorola 68000 series CPU/board. The course syllabus suggests running something like Easy68K or Teesside Motorola 68000 Assembler/Emulator at home to test our programs. I told my prof I run x64 Linux and asked what sort of environment I would need to complete my coursework. He said that the easiest environment to use is a Windows XP 32bit VM with one of the two suggested applications installed, however, he doesn't really care what I use as long as I can test what I write at home. So I'm asking if there exists some sort of emulator or environment for Linux so I can test my code, and what sort of caveats I will run into by writing and testing my code in Linux. Also, I plan to do my editing in Vim, which probably isn't a problem, but I would like any insight into editors for 68000 assembly, if you have any. Thanks! EDIT: Just to clarify - I don't want to install Linux on the board at all - I want to program on my home machine, test the code locally, and then bring it onto the board for grading/running.

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  • Question about CALL statement

    - by Bruce
    I have the following code in VC++ Func5(){ StackWalk(); } Func4{ Func5();} I am a Beginner in x86 Assembly Language. I am trying to find out the starting address of Func5(). I get the Func5()'s return address from its stack frame. Now before this return address there should be a CALL statement. So I extract out the bytes before the return address. Sometimes it's a near call like E8 ff ff ff d8. So for this statement I subtract the offset 0x28 from the function's return address to get Func5()'s base address (where it resides in memory). The problem is I don't know how to calculate this for a indirect NEAR call. I have been trying to find out how to do it for some time now. So I have extracted out the first 5 bytes before the return address and they are ff 75 08 ff d2 I think this stands for CALL ECX (ff d2) but I am not sure. I will be very grateful if someone can tell me what kind of CALL statement this is and how I can calculate the function's base address from this kind of call.

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  • How is machine code understood by the machine

    - by Kraken
    I have a very naive question here, and I would like you to correct me on whatever wrong concepts I put out here. The question is as follows: I have ubuntu installed on my machine, now I write a helloWorld.c program in C language. Now, on the operating system I have a compiler installed, when I execute my helloWorld.c program, the OS schedules the compiler and that basically compiles my code into machine code, which eventually, I execute. Now my kernel code is written in C, then how does my machine interprets that code? Say my kernel code is helloWorld.c, now would not I require any compiler, to compile this code. Also, if I hardcode a compiler in maybe ROM or something, then what language is it written in? Assembly language? Let me know if I have made myself clear with the problem. Thanks. EDIT: By kernel code I mean, the code for operating system. Operating System code. I guess it is written in C right?

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  • is 'protected' ever reasonable outside of virtual methods and destructors?

    - by notallama
    so, suppose you have some fields and methods marked protected (non-virtual). presumably, you did this because you didn't mark them public because you don't want some nincompoop to accidentally call them in the wrong order or pass in invalid parameters, or you don't want people to rely on behaviour that you're going to change later. so, why is it okay for that nincompoop to use those fields and methods from a subclass? as far as i can tell, they can still screw up in the same ways, and the same compatibility issues still exist if you change the implementation. the cases for protected i can think of are: non-virtual destructors, so you can't break things by deleting the base class. virtual methods, so you can override 'private' methods called by the base class. constructors in c++. in java/c# marking the class as abstract will do basically the same. any other use cases?

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  • Toolbar items in sub-nib

    - by roe
    This question has probably been asked before, but my google-fu must be inferior to everybody else's, cause I can't figure this out. I'm playing around with the iPhone SDK, and I'm building a concept app I've been thinking about. If we have a look at the skeleton generated with a navigation based app, the MainWindow.xib contains a navigation controller, and within that a root-view controller (and a navigation bar and toolbar if you play around with it a little). The root-view controller has the RootViewController-nib associated with it, which loads the table-view. So far so good. To add content to the tool bar and to the navigation bar, I'm supposed to add those to in the hierarchy below the Root View Controller (which works, no problem). However, what I can't figure out is, this is all still within the MainWindow.xib (or, at runtime, nib). How would I define a xib in order for it to pick up tool bar items from that? I want to do (the equivalent of, just reusing the name here) RootViewController *controller = [[RootViewController alloc] initWithNibName:nil bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; [controller release]; and have the navigation controller pick-up on the tool bar items defined in that nib. The logical place to put it would be in the hierarchy under File's Owner (which is of type RootViewController), but it doesn't appear to be possible. Currently, I'm assigning these (navigationItem and toolbarItems) manually in the viewDidLoad method, or define them in the MainWindow.xib directly to be loaded when the app initializes. Any ideas? Edit I guess I'll try to explain with a picture. This is the Interface Builder of the main window, pretty much as it comes out of the wizard to create a navigation based project. I've added a toolbar item for clarity though. You can see the navigation controller, with a toolbar and a navigation bar, and the root view controller. Basically, the Root View Controller has a bar button item and a navigation item as you can see. The thing is, it's also got a nib associated with it, which, when loaded will instantiate a view, and assign it to the view outlet of the controller (which in that nib is File's Owner, of type RootViewController, as should be). How can I get the toolbar item, and the navigation item, into the other nib, the RootViewController.nib so I can remove them here. The RootViewController.nib adds everything else to the Root View Controller, why not these items? The background for this is that I want to simply instantiate RootViewController, initialize it with its own nib (i.e. initWithNibName:nil shown above), and push it onto the navigation controller, without having to add the navigation/toolbar items in coding (as I do it now).

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  • NSObjectController confusion binding to a class property. Help!

    - by scottw
    Hi, I'm teaching myself cocoa and enjoying the experience most of the time. I have been struggling all day with a simple problem that google has let me down on. I have read the Cocoa Bindings Program Topics and think I grok it but still can't solve my issue. I have a very simple class called MTSong that has various properties. I have used @synthesize to create getter/setters and can use KVC to change properties. i.e in my app controller the following works: mySong = [[MTSong alloc]init]; [mySong setValue:@"2" forKey:@"version"]; In case I am doing something noddy in my class code MTSong.h is: #import <Foundation/Foundation.h> @interface MTSong : NSObject { NSNumber *version; NSString *name; } @property(readwrite, assign) NSNumber *version; @property(readwrite, assign) NSString *name; @end and MTSong.m is: #import "MTSong.h" @implementation MTSong - (id)init { [super init]; return self; } - (void)dealloc { [super dealloc]; } @synthesize version; @synthesize name; @end In Interface Builder I have a label (NSTextField) that I want to update whenever I use KVC to change the version of the song. I do the following: Drag NSObjectController object into the doc window and in the Inspector-Attributes I set: Mode: Class Class Name: MTSong Add a key called version and another called name Go to Inspector-Bindings-Controller Content Bind To: File's Owner (Not sure this is right...) Model Key Path: version Select the cell of the label and go to Inspector Bind to: Object Controller Controller Key: mySong Model Key Path: version I have attempted changing the Model Key Path in step 2 to "mySong" which makes more sense but the compiler complains. Any suggestions would be greatly appreciated. Scott Update Post Comments I wasn't exposing mySong property so have changed my AppController.h to be: #import <Cocoa/Cocoa.h> @class MTSong; @interface AppController : NSObject { IBOutlet NSButton *start; IBOutlet NSTextField *tf; MTSong *mySong; } -(IBAction)convertFile:(id)sender; @end I suspect File's owner was wrong as I am not using a document based application and I need to bind to the AppController, so step 2 is now: Go to Inspector-Bindings-Controller Content Bind To: App Controller Model Key Path: mySong I needed to change 3. to Select the cell of the label and go to Inspector Bind to: Object Controller Controller Key: selection Model Key Path: version All compiles and is playing nice!

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  • addSubview and autosizing

    - by neoneye
    How does one add views to a window, so that the views are resized to fit within the window frame? The problem I'm making a sheet window containing 2 views, where only one of them is visible at a time, so it's important that the views have the same size as the window. My problem is that either view0 fits correctly and view1 doesn't or the other way around. I can't figure out how to give them the same size as the window. Possible solution I could just make sure that both views have precisely the same size within Interface Builder, then it would work. However I'm looking for a way to do this programmatically. Screenshot of view0 Below you can see the autoresizing problem in the top and the right side, where the view is somehow clipped. Screenshot of view1 This view is resized correctly. Here is my code Can the views be resized before adding them to the window. Or is it better to do as I do now where the views are added one by one while changing the window frame. How do you do it? NSView* view0 = /* a view made with IB */; NSView* view1 = /* another view made with IB */; NSWindow* window = [self window]; NSRect window_frame = [window frame]; NSView* cv = [[[NSView alloc] initWithFrame:window_frame] autorelease]; [window setContentView:cv]; [cv setAutoresizesSubviews:YES]; // add subview so it fits within the contentview frame { NSView* v = view0; [v setHidden:YES]; [v setAutoresizesSubviews:NO]; [cv addSubview:v]; [v setFrameOrigin:NSZeroPoint]; [window setFrame:[v frame] display:NO]; [v setAutoresizesSubviews:YES]; } // add subview so it fits within the contentview frame { NSView* v = view1; [v setHidden:YES]; [v setAutoresizesSubviews:NO]; [cv addSubview:v]; [v setFrameOrigin:NSZeroPoint]; [window setFrame:[v frame] display:NO]; [v setAutoresizesSubviews:YES]; } // restore original window frame [window setFrame:window_frame display:YES]; [view0 setHidden:NO]; [view1 setHidden:YES];

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  • How do I debug a difficult-to-reproduce crash with no useful call stack?

    - by David M
    I am encountering an odd crash in our software and I'm having a lot of trouble debugging it, and so I am seeking SO's advice on how to tackle it. The crash is an access violation reading a NULL pointer: First chance exception at $00CF0041. Exception class $C0000005 with message 'access violation at 0x00cf0041: read of address 0x00000000'. It only happens 'sometimes' - I haven't managed to figure out any rhyme or reason, yet, for when - and only in the main thread. When it occurs, the call stack contains one incorrect entry: For the main thread, which this is, it should show a large stack full of other items. At this point, all other threads are inactive (mostly sitting in WaitForSingleObject or a similar function.) I have only seen this crash occur in the main thread. It always has the same call stack of one entry, in the same method at the same address. This method may or may not be related - we do use the VCL in our application. My bet, though, is that something (possibly quite a while ago) is corrupting the stack, and the address where it's crashing is effectively random. Note it has been the same address across several builds, though - it's probably not truly random. Here is what I've tried: Trying to reproduce it reliably at a certain point. I have found nothing that reproduces it every time, and a couple of things that occasionally do, or do not, for no apparent reason. These are not 'narrow' enough actions to narrow it down to a particular section of code. It may be timing related, but at the point the IDE breaks in, other threads are usually doing nothing. I can't rule out a threading problem, but think it's unlikely. Building with extra debugging statements (extra debug info, extra asserts, etc.) After doing so, the crash never occurs. Building with Codeguard enabled. After doing so, the crash never occurs and Codeguard shows no errors. My questions: 1. How do I find what code caused the crash? How do I do the equivalent of walking back up the stack? 2. What general advice do you have for how to trace the cause of this crash? I am using Embarcadero RAD Studio 2010 (the project mostly contains C++ Builder code and small amounts of Delphi.)

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • NLog Exception Details Renderer

    - by jtimperley
    Originally posted on: http://geekswithblogs.net/jtimperley/archive/2013/07/28/nlog-exception-details-renderer.aspxI recently switch from Microsoft's Enterprise Library Logging block to NLog.  In my opinion, NLog offers a simpler and much cleaner configuration section with better use of placeholders, complemented by custom variables. Despite this, I found one deficiency in my migration; I had lost the ability to simply render all details of an exception into our logs and notification emails. This is easily remedied by implementing a custom layout renderer. Start by extending 'NLog.LayoutRenderers.LayoutRenderer' and overriding the 'Append' method. using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails";   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { // Todo: Append details to StringBuilder } }   Now that we have a base layout renderer, we simply need to add the formatting logic to add exception details as well as inner exception details. This is done using reflection with some simple filtering for the properties that are already being rendered. I have added an additional 'Register' method, allowing the definition to be registered in code, rather than in configuration files. This complements by 'LogWrapper' class which standardizes writing log entries throughout my applications. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public sealed class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails"; private const string _Spacer = "======================================"; private List<string> _FilteredProperties;   private List<string> FilteredProperties { get { if (_FilteredProperties == null) { _FilteredProperties = new List<string> { "StackTrace", "HResult", "InnerException", "Data" }; }   return _FilteredProperties; } }   public bool LogNulls { get; set; }   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { Append(builder, logEvent.Exception, false); }   private void Append(StringBuilder builder, Exception exception, bool isInnerException) { if (exception == null) { return; }   builder.AppendLine();   var type = exception.GetType(); if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception Details:") .AppendLine(_Spacer) .Append("Exception Type: ") .AppendLine(type.ToString());   var bindingFlags = BindingFlags.Instance | BindingFlags.Public; var properties = type.GetProperties(bindingFlags); foreach (var property in properties) { var propertyName = property.Name; var isFiltered = FilteredProperties.Any(filter => String.Equals(propertyName, filter, StringComparison.InvariantCultureIgnoreCase)); if (isFiltered) { continue; }   var propertyValue = property.GetValue(exception, bindingFlags, null, null, null); if (propertyValue == null && !LogNulls) { continue; }   var valueText = propertyValue != null ? propertyValue.ToString() : "NULL"; builder.Append(propertyName) .Append(": ") .AppendLine(valueText); }   AppendStackTrace(builder, exception.StackTrace, isInnerException); Append(builder, exception.InnerException, true); }   private void AppendStackTrace(StringBuilder builder, string stackTrace, bool isInnerException) { if (String.IsNullOrEmpty(stackTrace)) { return; }   builder.AppendLine();   if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception StackTrace:") .AppendLine(_Spacer) .AppendLine(stackTrace); }   public static void Register() { Type definitionType; var layoutRenderers = ConfigurationItemFactory.Default.LayoutRenderers; if (layoutRenderers.TryGetDefinition(Name, out definitionType)) { return; }   layoutRenderers.RegisterDefinition(Name, typeof(ExceptionDetailsRenderer)); LogManager.ReconfigExistingLoggers(); } } For brevity I have removed the Trace, Debug, Warn, and Fatal methods. They are modelled after the Info methods. As mentioned above, note how the log wrapper automatically registers our custom layout renderer reducing the amount of application configuration required. using System; using NLog;   public static class LogWrapper { static LogWrapper() { ExceptionDetailsRenderer.Register(); }   #region Log Methods   public static void Info(object toLog) { Log(toLog, LogLevel.Info); }   public static void Info(string messageFormat, params object[] parameters) { Log(messageFormat, parameters, LogLevel.Info); }   public static void Error(object toLog) { Log(toLog, LogLevel.Error); }   public static void Error(string message, Exception exception) { Log(message, exception, LogLevel.Error); }   private static void Log(string messageFormat, object[] parameters, LogLevel logLevel) { string message = parameters.Length == 0 ? messageFormat : string.Format(messageFormat, parameters); Log(message, (Exception)null, logLevel); }   private static void Log(object toLog, LogLevel logLevel, LogType logType = LogType.General) { if (toLog == null) { throw new ArgumentNullException("toLog"); }   if (toLog is Exception) { var exception = toLog as Exception; Log(exception.Message, exception, logLevel, logType); } else { var message = toLog.ToString(); Log(message, null, logLevel, logType); } }   private static void Log(string message, Exception exception, LogLevel logLevel, LogType logType = LogType.General) { if (exception == null && String.IsNullOrEmpty(message)) { return; }   var logger = GetLogger(logType); // Note: Using the default constructor doesn't set the current date/time var logInfo = new LogEventInfo(logLevel, logger.Name, message); logInfo.Exception = exception; logger.Log(logInfo); }   private static Logger GetLogger(LogType logType) { var loggerName = logType.ToString(); return LogManager.GetLogger(loggerName); }   #endregion   #region LogType private enum LogType { General } #endregion } The following configuration is similar to what is provided for each of my applications. The 'application' variable is all that differentiates the various applications in all of my environments, the rest has been standardized. Depending on your needs to tweak this configuration while developing and debugging, this section could easily be pushed back into code similar to the registering of our custom layout renderer.   <?xml version="1.0"?>   <configuration> <configSections> <section name="nlog" type="NLog.Config.ConfigSectionHandler, NLog"/> </configSections> <nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <variable name="application" value="Example"/> <targets> <target type="EventLog" name="EventLog" source="${application}" log="${application}" layout="${message}${onexception: ${newline}${exceptiondetails}}"/> <target type="Mail" name="Email" smtpServer="smtp.example.local" from="[email protected]" to="[email protected]" subject="(${machinename}) ${application}: ${level}" body="Machine: ${machinename}${newline}Timestamp: ${longdate}${newline}Level: ${level}${newline}Message: ${message}${onexception: ${newline}${exceptiondetails}}"/> </targets> <rules> <logger name="*" minlevel="Debug" writeTo="EventLog" /> <logger name="*" minlevel="Error" writeTo="Email" /> </rules> </nlog> </configuration>   Now go forward, create your custom exceptions without concern for including their custom properties in your exception logs and notifications.

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  • Hyper-V virtual machine unable to get IP address from DHCP server running on same physical box

    - by Bronumski
    We have a Windows server 2008 R2 with two network cards running AD, DHCP, DNS and Hyper-V The first nic is setup with a static IP address and DHCP, WDS, and DNS are bound to it. The second nic is configured in Hyper-V to be only used by Hyper-V and has been automatically configured so that only the virtual switch is enabled on the adapter. DHCP and DNS work fine for all physical machines on the network. It also works for Virtual Machines running on another physical box. Virtual machines that are bound to the virtual switch network adapter are unable to get a IP address. If the virtual machine is given a static IP address with correct subnet, gateway and dns everything works. Has anyone else got this working?

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