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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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  • Is my objective possible using WCF (and is it the right way to do things?)

    - by David
    I'm writing some software that modifies a Windows Server's configuration (things like MS-DNS, IIS, parts of the filesystem). My design has a server process that builds an in-memory object graph of the server configuration state and a client which requests this object graph. The server would then serialize the graph, send it to the client (presumably using WCF), the server then makes changes to this graph and sends it back to the server. The server receives the graph and proceeds to make modifications to the server. However I've learned that object-graph serialisation in WCF isn't as simple as I first thought. My objects have a hierarchy and many have parametrised-constructors and immutable properties/fields. There are also numerous collections, arrays, and dictionaries. My understanding of WCF serialisation is that it requires use of either the XmlSerializer or DataContractSerializer, but DCS places restrictions on the design of my object-graph (immutable data seems right-out, it also requires parameter-less constructors). I understand XmlSerializer lets me use my own classes provided they implement ISerializable and have the de-serializer constructor. That is fine by me. I spoke to a friend of mine about this, and he advocates going for a Data Transport Object-only route, where I'd have to maintain a separate DataContract object-graph for the transport of data and re-implement my server objects on the client. Another friend of mine said that because my service only has two operations ("GetServerConfiguration" and "PutServerConfiguration") it might be worthwhile just skipping WCF entirely and implementing my own server that uses Sockets. So my questions are: Has anyone faced a similar problem before and if so, are there better approaches? Is it wise to send an entire object graph to the client for processing? Should I instead break it down so that the client requests a part of the object graph as it needs it and sends only bits that have changed (thus reducing concurrency-related risks?)? If sending the object-graph down is the right way, is WCF the right tool? And if WCF is right, what's the best way to get WCF to serialise my object graph?

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  • Using recursion to to trim a binary tree based on a given min and max value

    - by Justin
    As the title says, I have to trim a binary tree based on a given min and max value. Each node stores a value, and a left/right node. I may define private helper methods to solve this problem, but otherwise I may not call any other methods of the class nor create any data structures such as arrays, lists, etc. An example would look like this: overallRoot _____[50]____________________ / \ __________[38] _______________[90] / \ / _[14] [42] [54]_____ / \ \ [8] [20] [72] \ / \ [26] [61] [83] trim(52, 65); should return: overallRoot [54] \ [61] My attempted solution has three methods: public void trim(int min, int max) { rootFinder(overallRoot, min, max); } First recursive method finds the new root perfectly. private void rootFinder(IntTreeNode node, int min, int max) { if (node == null) return; if (overallRoot.data < min) { node = overallRoot = node.right; rootFinder(node, min, max); } else if (overallRoot.data > max) { node = overallRoot = node.left; rootFinder(node, min, max); } else cutter(overallRoot, min, max); } This second method should eliminate any further nodes not within the min/max, but it doesn't work as I would hope. private void cutter(IntTreeNode node, int min, int max) { if (node == null) return; if (node.data <= min) { node.left = null; } if (node.data >= max) { node.right = null; } if (node.data < min) { node = node.right; } if (node.data > max) { node = node.left; } cutter(node.left, min, max); cutter(node.right, min, max); } This returns: overallRoot [54]_____ \ [72] / [61] Any help is appreciated. Feel free to ask for further explanation as needed.

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  • Using Array Controllers to restrict the view in one popup depending on the selection in another. Not

    - by mjohnh
    I am working on an app that is not core data based - the data feed is a series of web services. Two arrays are created from the data feed. The first holds season data, each array object being an NSDictionary. Two of the NSDictionary entries hold the data to be displayed in the popup ('seasonName') and an id ('seasonID') that acts as a pointer (in an external table) by matches defined for that season. The second array is also a collection of NSDictionaries. Two of the entries hold the data to be displayed in the popup ('matchDescription') and the id ('matchSeasonId') that points to the seasonId defined in the NSDictionaries in first array. I have two NSPopUps. I want the first to display the season names and the second to display the matches defined for that season, depending on the selection in the first. I'm new at bindings, so excuse me if I've missed something obvious. I've tried using ArrayControllers as follows: SeasonsArrayController: content bound to appDelegate seasonsPopUpArrayData. seasonsPopup: content bound to SeasonsArrayController.arrangedObjects; content value bound to SeasonsArrayController.arrangedObjects.seasonName I see the season names fine. I can obviously follow a similar route to see the matches, but I then see them all, instead of restricting the list to the matches for the season highlighted. All the tutorials I can find seem to revolve around core data and utilise the relationships defined therein. I don't have that luxury here. Any help very gratefully received.

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  • Attempting to Convert Byte[] into Image... but is there platform issues involved

    - by user305535
    Greetings, Current, I'm attempting to develop an application that takes a Byte Array that is streamed to us from a Linux C language program across a TCPClient (stream) and reassemble it back into an image/jpg. The "sending" application was developed by a off-site developer who claims that the image reassembles back into an image without any problems or errors in his test environment (all Linux)... However, we are not so fortunate. I (believe) we successfully get all of the data sent, storing it as a string (lets us append the stream until it is complete) and then we convert it back into a Byte[]. This appears to be working fine... But, when we take the byte[] we get from the streaming (and our string assembly) and try to convert it into an image using the System.Drawing.Image.FromStream() we get errors.... Anyone have any idea what we're doing wrong? Or, does anyone know if this is a cross-platform issue? We're developing our app for Windows XP and C# .net, but the off-site developer did his work in c and Linux... perhaps there's some difference as to how each Operating System Coverts Images into Byte Arrays? Anyway, here's the code for converting our received ByteArray (from the TCPClient Stream) into an image. This code works when we send an image from a test machine we built that RUNS on XP, but not from the Linux box... System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); byte[] imageBytes = encoding.GetBytes(data); MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length); // Convert byte[] to Image ms.Write(imageBytes, 0, imageBytes.Length); System.Drawing.Image image = System.Drawing.Image.FromStream(ms, false); <-- DIES here, throws a {System.ArgumentException: Parameter is not valid.} error Any advice, suggestions, theories, or HELP would be GREATLY appreciated! Please let me know??? Best wishes all! Thanks in advance! Greg

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  • Displaying windows-1252 text in a literal control

    - by GordonB
    I currently have an aspx page that has a placeholder on it. In the code-behind page i'm adding a literal control to the placeholder controls collection. The literal control just contains text/html read from a sql server database field. The only text character encoding i've used so far is UTF-8. I have the requirement for a specific page to use windows-1252 encoding. I've strapped this to the page, and browsers now recognise the proper encoding. <% Response.Charset= "windows-1252" %> My issue is that i have various german characters ( ö / ü / etc ) that aren't displaying correctly. As presumably they are still be written to the page in UTF-8 not in windows-1252. I'm looking at; Dim textEncoder = System.Text.Encoding.GetEncoding(1252) Which seems to be more geared up to dealing with byte arrays than text. Do i have to change my text to a byte array then encode as windows-1252 then get the text back out again, or is there a simpler way of achieving what i'm after?

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  • Dangling pointers and double free

    - by user151410
    After some painful experiences, I understand the problem of dangling pointers and double free. I am seeking proper solutions. aStruct has a number of fields including other arrays. aStruct *A=NULL, *B = NULL; A = (aStruct*) calloc(1, sizeof(sStruct)); B = A; free_aStruct(A); ... //bunch of other code in various places. ... free_aStruct(B); Is there any way to write free_aStruct(X) so that free_aStruct(B) exists gracefully?? void free_aStruct(aStruct *X){ if (X ! = NULL){ if (X->a != NULL){free(X->a); x->a = NULL;} free(X); X = NULL; } } Doing above only sets A = NULL when free_aStruct(A); is called. B is now dangling. How can this situation be avoided / remedied? Is reference counting the only viable solution? or, are there other "defensive" free approaches, to prevent free_aStruct(B); from exploding? Thanks, Russ

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  • How can you trigger the viewWillAppear of a UITableView AFTER its UINavigationController?

    - by Troy Sartain
    I have a situation where I use a tab bar set up but with nav bar controllers on a couple tabs. Those tabs have table views on them. Everything works great, I can pick a tab and get a different table in a nav bar structure. The other tabs are non-nav controllers. Fine. I want to use the same table view controller and even the same detail screen since they are essentially the same format. I have two-dimensional arrays and a couple of vars tracking which tab and which table row so when I get to the detail it's all good. Now to the problem. It all seems to work just fine until I return to a tab that has already been visited. At that point, I do indeed get a viewWillAppear for both the view controller of that specific tab and the table view controller. However, I get the table view one first! It doesn't know which tab was tapped on; the other one does but that's too late to dynamically change the table! Any suggestions? Am I being too greedy about code duplication? I mean I could just make separate controllers for for each table view and then separate detail view controllers but I thought I had a good solution.

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  • Struts2 Converting Enum Array fills array with single null value

    - by Kyle Partridge
    For a simple action class with these member variables: ... private TestConverterEnum test; private TestConverterEnum[] tests; private List<TestConverterEnum> tList; ... And a simple enum: public enum TestConverterEnum { A, B, C; } Using the default struts2 enum conversion, when I send the request like so: TestConterter.action?test=&tests=&tList=&b=asdf For test I get a null value, which is expected. For the Array and List, however, I get and Array (or list) with one null element. Is this what is expected? Is there a way to prevent this. We recently upgraded our struts2 version, and we had our own converters, which also don't work in this case, so I was hoping to use the default conversion method. We already have code that is validating these arrays for null and length, and I don't want to have to add another condition to these branches. Is there a way to prevent this bevavior?

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  • Design of std::ifstream class

    - by Nawaz
    Those of us who have seen the beauty of STL try to use it as much as possible, and also encourage others to use it wherever we see them using raw pointers and arrays. Scott Meyers have written a whole book on STL, with title Effective STL. Yet what happened to the developers of ifstream that they preferred char* over std::string. I wonder why the first parameter of ifstream::open() is of type const char*, instead of const std::string &. Please have a look at it's signature: void open(const char * filename, ios_base::openmode mode = ios_base::in ); Why this? Why not this: void open(const string & filename, ios_base::openmode mode = ios_base::in ); Is this a serious mistake with the design? Or this design is deliberate? What could be the reason? I don't see any reason why they have preferred char* over std::string. Note we could still pass char* to the latter function that takes std::string. That's not a problem! By the way, I'm aware that ifstream is a typedef, so no comment on my title.:P. It looks short that is why I used it. The actual class template is : template<class _Elem,class _Traits> class basic_ifstream;

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Array of templated structs

    - by Jakub Mertlik
    I have structs templated by int derived from a Base struct. struct Base { int i; double d; }; template< int N > struct Derv : base { static const int mN = N; }; I need to make an array of Derv< N where N can vary for each struct in that array. I know C/C++ does not allow arrays of objects of different types, but is there a way around this? I was thinking of separating the type information somehow (hints like pointers to Base struct or usage of union spring to my mind, but with all of these I don't know how to store the type information of each array element for usage DURING COMPILE TIME). As you can see, the memory pattern of each Derv< N is the same. I need to access the type of each array element for template specialization later in my code. The general aim of this all is to have a compile-time dispatch mechanism without the need to do a runtime "type switch" somewhere in the code. Thank you.

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  • Same code, not the same place, different results

    - by Tom
    Hi! I'm trying to something pretty simple but I don't understand why the second bit of code is giving me a bad access error... First: - (UITableViewCell *)tableView:tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Tom: Converting the row int to a string and adding 1 to it so that the rows fit with the array indexes.) NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); cell.textLabel.text = [array objectAtIndex:1]; return cell; } That code gives me exactly what I want: 2010-03-18 15:18:12.884 PremierSoins[28005:40b] 1 2010-03-18 15:18:12.885 PremierSoins[28005:40b] ( 7, Blessures ) 2010-03-18 15:18:12.892 PremierSoins[28005:40b] 2 2010-03-18 15:18:12.893 PremierSoins[28005:40b] ( 18, "Test 2" ) But then, the second: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); } Is only able to get me the key, but the description of the array makes it crash... tableDataSource is a NSMutableDictionary containing multiple arrays... Like this: { 1 = ( 7, Blessures ); 2 = ( 18, "Test 2" ); } Do you have any clue? I've been looking at this since yesterday... Thanks! Tom

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  • How to run setInterval() on multiple canvases simultaneously?

    - by Alex
    I have a page which has several <canvas> elements. I am passing the canvas ID and an array of data to a function which then grabs the canvas info and passes the data onto a draw() function which in turn processes the given data and draws the results onto the canvas. So far, so good. Example data arrays; $(function() { setup($("#canvas-1"), [[110,110,100], [180,180,50], [220,280,80]]); setup($("#canvas-2"), [[110,110,100], [180,180,50], [220,280,80]]); }); setup function; function setup(canvas, data) { ctx = canvas[0].getContext('2d'); var i = data.length; var dimensions = { w : canvas.innerWidth(), h : canvas.innerHeight() }; draw(dimensions, data, i); } This works perfectly. draw() runs and each canvas is populated. However - I need to animate the canvas. As soon as I replace line 8 of the above example; draw(dimensions, data, i); with setInterval( function() { draw(dimensions, data, i); }, 33 ); It stops working and only draws the last canvas (with the others remaining blank). I'm new to both javascript and canvas so sorry if this is an obvious one, still feeling my way around. Guidance in the right direction much appreciated! Thanks.

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  • vectorizing loops in Matlab - performance issues

    - by Gacek
    This question is related to these two: http://stackoverflow.com/questions/2867901/introduction-to-vectorizing-in-matlab-any-good-tutorials http://stackoverflow.com/questions/2561617/filter-that-uses-elements-from-two-arrays-at-the-same-time Basing on the tutorials I read, I was trying to vectorize some procedure that takes really a lot of time. I've rewritten this: function B = bfltGray(A,w,sigma_r) dim = size(A); B = zeros(dim); for i = 1:dim(1) for j = 1:dim(2) % Extract local region. iMin = max(i-w,1); iMax = min(i+w,dim(1)); jMin = max(j-w,1); jMax = min(j+w,dim(2)); I = A(iMin:iMax,jMin:jMax); % Compute Gaussian intensity weights. F = exp(-0.5*(abs(I-A(i,j))/sigma_r).^2); B(i,j) = sum(F(:).*I(:))/sum(F(:)); end end into this: function B = rngVect(A, w, sigma) W = 2*w+1; I = padarray(A, [w,w],'symmetric'); I = im2col(I, [W,W]); H = exp(-0.5*(abs(I-repmat(A(:)', size(I,1),1))/sigma).^2); B = reshape(sum(H.*I,1)./sum(H,1), size(A, 1), []); But this version seems to be as slow as the first one, but in addition it uses a lot of memory and sometimes causes memory problems. I suppose I've made something wrong. Probably some logic mistake regarding vectorizing. Well, in fact I'm not surprised - this method creates really big matrices and probably the computations are proportionally longer. I have also tried to write it using nlfilter (similar to the second solution given by Jonas) but it seems to be hard since I use Matlab 6.5 (R13) (there are no sophisticated function handles available). So once again, I'm asking not for ready solution, but for some ideas that would help me to solve this in reasonable time. Maybe you will point me what I did wrong.

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  • Alignment in assembly

    - by jena
    Hi, I'm spending some time on assembly programming (Gas, in particular) and recently I learned about the align directive. I think I've understood the very basics, but I would like to gain a deeper understanding of its nature and when to use alignment. For instance, I wondered about the assembly code of a simple C++ switch statement. I know that under certain circumstances switch statements are based on jump tables, as in the following few lines of code: .section .rodata .align 4 .align 4 .L8: .long .L2 .long .L3 .long .L4 .long .L5 ... .align 4 aligns the following data on the next 4-byte boundary which ensures that fetching these memory locations is efficient, right? I think this is done because there might be things happening before the switch statement which caused misalignment. But why are there actually two calls to .align? Are there any rules of thumb when to call .align or should it simply be done whenever a new block of data is stored in memory and something prior to this could have caused misalignment? In case of arrays, it seems that alignment is done on 32-byte boundaries as soon as the array occupies at least 32 byte. Is it more efficient to do it this way or is there another reason for the 32-byte boundary? I'd appreciate any explanation or hint on literature.

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  • Lucene setboost doesn't work

    - by Keven
    Hi all, OUr team just upgrade lucene from 2.3 to 3.0 and we are confused about the setboost and getboost of document. What we want is just set a boost for each document when add them into index, then when search it the documents in the response should have different order according to the boost I set. But it seems the order is not changed at all, even the boost of each document in the search response is still 1.0. Could some one give me some hit? Following is our code: String[] a = new String[] { "schindler", "spielberg", "shawshank", "solace", "sorcerer", "stone", "soap", "salesman", "save" }; List strings = Arrays.asList(a); AutoCompleteIndex index = new Index(); IndexWriter writer = new IndexWriter(index.getDirectory(), AnalyzerFactory.createAnalyzer("en_US"), true, MaxFieldLength.LIMITED); float i = 1f; for (String string : strings) { Document doc = new Document(); Field f = new Field(AutoCompleteIndexFactory.QUERYTEXTFIELD, string, Field.Store.YES, Field.Index.NOT_ANALYZED); doc.setBoost(i); doc.add(f); writer.addDocument(doc); i += 2f; } writer.close(); IndexReader reader2 = IndexReader.open(index.getDirectory()); for (int j = 0; j < reader2.maxDoc(); j++) { if (reader2.isDeleted(j)) { continue; } Document doc = reader2.document(j); Field f = doc.getField(AutoCompleteIndexFactory.QUERYTEXTFIELD); System.out.println(f.stringValue() + ":" + f.getBoost() + ", docBoost:" + doc.getBoost()); doc.setBoost(j); }

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  • Using OpenGL vertex buffers in C++.

    - by Ren
    I've loaded a Wavefront .obj file and drawn it in immediate mode, and it works fine. I'm now trying to draw the same model with a vertex buffer, but I have a question. My model data is organized in the following structures: struct Vert { double x; double y; double z; }; struct Norm { double x; double y; double z; }; struct Texcoord { double u; double v; double w; }; struct Face { unsigned int v[3]; unsigned int n[3]; unsigned int t[3]; }; struct Model { unsigned int vertNumber; unsigned int normNumber; unsigned int texcoordNumber; unsigned int faceNumber; Vert * vertArray; Norm * normArray; Texcoord * texcoordArray; Face * faceArray; }; As it is now, I don't think there is any redundant data, since multiple face structures can point to the same vertex, normal, or texture coordinate. When I make vbo's for the vertex positions, normals, and texture coordinates, and assign data to them with glBufferData, do I have to have make arrays with redundant data so that they will all have the same number of elements in the same order? I'd like to know if there is a simpler way to fill the buffers with the way I already have the model's data organized.

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  • Sort latitude and longitude coordinates into clockwise quadrangle

    - by Dave Jarvis
    Problem Users can provide up to four latitude and longitude coordinates, in any order. They do so with Google Maps. Using Google's Polygon API (v3), the coordinates they select should highlight the selected area between the four coordinates. Solutions and Searches http://stackoverflow.com/questions/242404/sort-four-points-in-clockwise-order Graham's scan seems too complicated for four coordinates Sort the coordinates into two arrays (one by latitude, the other longitude) ... then? Question How do you sort the coordinates in (counter-)clockwise order, using JavaScript? Code Here is what I have so far: // Ensures the markers are sorted: NW, NE, SE, SW function sortMarkers() { var ns = markers.slice( 0 ); var ew = markers.slice( 0 ); ew.sort( function( a, b ) { if( a.lat() < b.lat() ) { return -1; } else if( a.lat() > b.lat() ) { return 1; } return 0; }); ns.sort( function( a, b ) { if( a.lng() < b.lng() ) { return -1; } else if( a.lng() > b.lng() ) { return 1; } return 0; }); } What is a better approach? Thank you.

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  • Create a dictionary property list programmatically

    - by jovany
    I want to programatically create a dictionary which feeds data to my UITableView but I'm having a hard time with it. I want to create a dictionary that resembles this property list (image) give or take a couple of items. I've looked at "Property List Programming Guide: Creating Property Lists Programmatically" and I came up with a small sample of my own: //keys NSArray *Childs = [NSArray arrayWithObjects:@"testerbet", nil]; NSArray *Children = [NSArray arrayWithObjects:@"Children", nil]; NSArray *Keys = [NSArray arrayWithObjects:@"Rows", nil]; NSArray *Title = [NSArray arrayWithObjects:@"Title", nil]; //strings NSString *Titles = @"mmm training"; //dictionary NSDictionary *item1 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item2 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item3 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSArray *Rows = [NSArray arrayWithObjects: item1, item2, item3, nil]; NSDictionary *Root = [NSDictionary dictionaryWithObject:Rows forKey:Keys]; // NSDictionary *tempDict = [[NSDictionary alloc] //initWithContentsOfFile:DataPath]; NSDictionary *tempDict = [[NSDictionary alloc] initWithDictionary: Root]; I'm trying to use this data of hierachy for my table views. I'm actually using this article as an example. So I was wondering how can I can create my property list (dictionary) programmatically so that I can fill it with my own arrays. I'm still new with iPhone development so bear with me. ;)

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  • How do I do MongoDB console-style queries in PHP?

    - by Zoe Boles
    I'm trying to get a MongoDB query from the javascript console into my PHP app. What I'm trying to avoid is having to translate the query into the PHP "native driver"'s format... I don't want to hand build arrays and hand-chain functions any more than I want to manually build an array of MySQL's internal query structure just to get data. I already have a string producing the exact content I want in the Mongo console: db.intake.find({"processed": {"$exists": "false"}}).sort({"insert_date": "1"}).limit(10); The question is, is there a way for me to hand this string, as is, to MongoDB and have it return a cursor with the dataset I request? Right now I'm at the "write your own parser because it's not valid json to kinda turn a subset of valid Mongo queries into the format the PHP native driver wants" state, which isn't very fun. I don't want an ORM or a massive wrapper library; I just want to give a function my query string as it exists in the console and get an Iterator back that I can work with. I know there are a couple of PHP-based Mongo manager applications that apparently take console-style queries and handle them, but initial browsing through their code, I'm not sure how they handle the translation. I absolutely love working with mongo in the console, but I'm rapidly starting to loathe the thought of converting every query into the format the native writer wants...

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  • Memorystream and Large Object Heap

    - by Flo
    I have to transfer large files between computers on via unreliable connections using WCF. Because I want to be able to resume the file and I don't want to be limited in my filesize by WCF, I am chunking the files into 1MB pieces. These "chunk" are transported as stream. Which works quite nice, so far. My steps are: open filestream read chunk from file into byet[] and create memorystream transfer chunk back to 2. until the whole file is sent My problem is in step 2. I assume that when I create a memory stream from a byte array, it will end up on the LOH and ultimately cause an outofmemory exception. I could not actually create this error, maybe I am wrong in my assumption. Now, I don't want to send the byte[] in the message, as WCF will tell me the array size is too big. I can change the max allowed array size and/or the size of my chunk, but I hope there is another solution. My actual question(s): Will my current solution create objects on the LOH and will that cause me problem? Is there a better way to solve this? Btw.: On the receiving side I simple read smaller chunks from the arriving stream and write them directly into the file, so no large byte arrays involved.

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  • php paging class

    - by Stick it to THE MAN
    Can anyone recommend a good PHP paging class? I have searched google, but have not seen anything that matches my requirements. Rather than "rolling my own" (and almost surely reinventing the wheel), I decided to check in here first. First some background: I am developing a website using Symfony 1.3.2 with Propel ORM on Ubuntu 9.10. I am currently using the Propel pager, which is OK, but I recently started using memcache to speed things up a little. At this point, the Propel pager is of little use, as it (AFAIK), only works with Propel objects. What I need is a class th:t meets the following requirents Has clean interface, with separation of concerns, so that the logic to retrieve records from the datasource (e.g. database) is encapsulated in a class (or at least a separate file). Can work with arrays of objects Provides pagination links, and only fetches the data required for the current page. Also, the pagination should 'split' the available page links if there are too many. For example, if there are potentially 1000 possible page links, the pages displayed should be something like FIRST 2,3 ....999 LAST Can return the number of all the records in the table being queried, so that the following links are available FIRST, LAST (this requirement is actually already covered in the previous requirement - but I just wanted to re-emphasise it). Can anyone recommend such a library, if they have used it succesfully in the past? Alternatively, someobe may have 'hacked' (e.g. derived from) the current Propel pager, to get it to do the things I listed about - please let me know.

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • Hashtable with int array as key in java

    - by Niels Hansen
    Hey! I'm trying to make a hashtable in java where the keys are int[], but it dosen't work. I have made a little test program to show my problem: public class test{ public static void main(String[] args){ int[] test0 = {1,1}; int[] test1 = {1,1}; Hashtable<int[], String> ht = new Hashtable<int[], String>(); String s0 = "foo"; ht.put(test0, s0); System.out.println("the result from ht.get(test1)"); System.out.println(ht.get(test1)); System.out.println("the result from ht.get(test0)"); System.out.println(ht.get(test0)); } } My intention is that both ht.get calles should return the same result, since the two arrays are equal, but they dont. Here is the result from running the code: the result from ht.get(test1) null the result from ht.get(test0) foo Am I missing something here or is it just impossible to use int[] as keys in a hastable?

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