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  • Selective bandwidth shaping

    - by the_candyman
    I was searching something for bandwidth shaping. I found trickled and wondershaper which works on the total bandwidth. I would like to know if there exists a selective bandwidth shaping. I mean, I run 2 application which uses internet. I would like to limit the bandwidth of one of these 2 in real time (just like a sound equalizer). For example, I'm downloading something. Meanwhile, someone calls me on skype. So I want to slow the downloading to have more band in my video calling. Is this possible?

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  • Read data from a folder in main domain folder (CPanel\WHM)

    - by Memphis Raines
    I have defined a host in my CPanel\WHM server and put all my websites under one host account. The host Main Domain is domain.com, and all other websites are Add-on Domains: domain.com --folder --domain1 --domain2 --domain3 ... The thing I need is that when calling domain.com in browser, the server read files from another folder. for example when call http://domain.com it shows us http://domain.com/folder BUT I don't mean a redirection, I want server do this in background without showing visitors the real path. I couldn't do this with Domain WildCard Redirection because it got error. How can I do this? With htaccess or ... ?

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  • Do I need the 'w' component in my Vector class?

    - by bobobobo
    Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually need to store a w component in the vector do you? Even in perspective division, you can simply compute and store w outside of the vector, and perspective divide before returning from the method. For example: // post multiply vec2=matrix*vector Vector operator*( const Matrix & a, const Vector& v ) { Vector r ; // do matrix mult r.x = a._11*v.x + a._12*v.y ... real w = a._41*v.x + a._42*v.y ... // perspective divide r /= w ; return r ; } Is there a point in storing w in the Vector class?

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  • IIS 6 nested virtual directory redirection

    - by threedaysatsea
    We're running IIS 6 on a WinServer2k3 box and we're having some trouble with the following problem: E-mails were sent out to users asking them to go to the following URL: alias.contoso.com/directory2/view.aspx?queryparam1=no&queryparam2=blue However, the URLS are actually supposed to be: server.contoso.com/directory2/view.aspx?queryparam1=no&queryparam2=blue It's too late to recall all of the e-mails, and we'd like to redirect traffic to make this as seamless as possible for our users. The real problem here is that the server (server.contoso.com) is hosting the alias (alias.contoso.com) as a redirect thusly, and the existing redirect we need to keep functional: Default Web Site (server.contoso.com) --Directory1 --Directory2 --Directory3 Redirection to Directory3 (alias.contoso.com) --Essentially alias.contoso.com will take the user to server.contoso.com/Directory3 Is there any way to host a separate redirect inside of the existing redirect? We need to keep alias.contoso.com taking the user to server.contoso.com/Directory3 but also make alias.contoso.com/directory2/view.aspx?queryparam1=no&queryparam2=blue point to server.contoso.com/directory2/view.aspx?queryparam1=no&queryparam2=blue Any tips? Is this even possible?

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • 12.04 Software "RAID 0" on desktop replacement, 2 HDD?

    - by gregzeng
    Hardware: HP Pavilion DV7 notebook: 8GB DDR3, 2x 750GB SATA2 HDD, I7 c+ Radeon GPU, eSATA, Bluray, etc. Currently multiboot with Win7-64 + choice of 5 'buntu-64. Prefer Xubuntu-64-alternate, but not able to install software RAID-0 at the last active partition on both HDDs. Tried many types: real boot partition, etc. All my Linux op sys boot successfully from the extended partitions on both drives, but without RAID of any kind. Theory - yes. But has anyone really succeeded with 12.04 software RAID-0?

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  • Google I/O 2010 - Analyzing and monetizing your mobile apps

    Google I/O 2010 - Analyzing and monetizing your mobile apps Google I/O 2010 - Analyzing and monetizing your Android & iPhone apps Google APIs, Android 201 Chrix Finne, Jim Kelm In this session you'll learn how you can drive awareness and earn revenue for your app using AdSense for Mobile Apps. We'll also discuss how using Google Analytics can help with your app development by providing insights into where your app users are coming from and how they're engaging with your app. We'll share tips, tricks, and examples of real-world mobile apps that have found success. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 5 0 ratings Time: 38:52 More in Science & Technology

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • How to convince a non-technical client that their application spec needs to be simplified?

    - by Ryan
    Often times I am faced with the situation where a new client comes to me with an application that has literally 100s of unnecessary features and it is quite clear that things need to be drastically simplified for the project to have any chance of succeeding. How do you convince the client to take a more MVP approach and simplify? edit: So the current top answer is to provide the client with a time/cost estimate for the huge application. I'm not too fond of this answer because it doesn't address the real problem with this situation. And that is - it's a bad practice to spec out a massive application and then try and build it from the get go. I feel much more comfortable initially building a small, simple MVP foundation. And then adding small features to that foundation one by one. So how do I convince the client to approach building software in this way?

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  • Gnome/Nautilus does not remember individual folder's size/position?

    - by RaiGal
    I am using ubuntu 11.04 and I have noticed that Gnome/Nautilus remembers a "global" setting for size/position using the last window open instead of remembering an individual size/position for each folder. Also, this applies for some applications as well. I find this a real productivity killer and I think its one of the most basic features of a window manager. Funny thing is, that windows had this feature for a long time now. I have tried devilspie but I find it would be really time wasting to configure every folder that way. Is there any fix for this issue, if not what window manager would you suggest me? Thank you!

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  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

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  • Avoid penalties for duplicate (multilanguage) shared hosting

    - by Dave
    My concern is about SEO. Now let me explain the scenario. I am making a 3 languages website. The development is alright, but I was targeting local customers with one domain, and international (english version) with another. Eg: Local http://www.minhalojadesapatos.com.br (this is not the real website, just example!) Other http://www.myshoesstore.com.br Both domain point to exactly the same hosting and content, but when user comes through local domain, default language is set to portuguese, otherwise, default is english. Language handling on backend uses PHP Sessions and cookies, so with just a click users can change content language. How to avoid being SEO-penalised in this context? (yeah, I was hungry when focusing market for choosing two domains but the activity really needs that, it is a travel agency).

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  • Coherence on Exalogic: 6x Speeds on Half the Hardware is Possible

    - by jeckels
    Recently, Oracle Coherence released its 12c version, focused on scalability and real-time data delivery. As part of the launch, we showcased Coherence's tight coupling with Exalogic Elastic Cloud. By leveraging the Inifiniband Fabric in Exalogic, Coherence can now operate at up to 6x the speed on as little as half the hardware on an Exalogic box. This breakthrough is helping customers save money on their hardware costs while improving performance of their data grid. Here's a free resource available for you to explore this technology relationship further.For even more information on Coherence, attend our upcoming free virtual developer day on November 5th to see how developers can leverage Coherence in their everyday tasks.

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  • Sudden drop of pageviews/visit and increase of bounce rate in Analytics

    - by Tebb
    Google analytics stats: 04 june 2012 Visits: 4.423 Unique visitors: 3.558 Pageviews: 77.352 Pageviews / visit: 17,49 Visit length: 00:06:26 Bounce rate: 1,09% 05 june 2012 Visits: 4.652 Unique visitors: 3.825 Pageviews: 45.087 Pageviews / visit: 9,69 Visit length: 00:06:45 Bounce rate: 19,60% From one day to another the bounce rate went from 1% to 19%, the pageviews dropped by half so did the pageviews/visit. The only thing I changed (If I remember correctly) on the site, was an advertisment that used a javascript. Could this be the reason? and, if it is, how can I know which one is the real stats?

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  • Why do we move the world instead of the camera

    - by sharethis
    I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: http://open.gl/transformations In real life you're used to moving the camera to alter the view of a certain scene, in OpenGL it's the other way around. The camera in OpenGL cannot move and is defined to be located at (0,0,0) facing the negative Z direction. That means that instead of moving and rotating the camera, the world is moved and rotated around the camera to construct the appropriate view. Why do we do that?

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  • Partial Function Application

    - by AngelEyes
    This is long overdo... Just a short and simple example of Partial Function Application.   For some good explanations, which also include the difference between Currying and Partial Function Application, check out: http://msmvps.com/blogs/jon_skeet/archive/2012/01/30/currying-vs-partial-function-application.aspx and also this answer on stackoverflow: http://stackoverflow.com/a/8826698/532517   And here is the example, taken from real code:           internal void Addfile(string parentDirName, string fileName, long size)         {             AddElement(parentDirName, fileName, (name, parent) => new File(name, size, parent));         }           public void AddDir(string parentDirName, string dirName)         {             AddElement(parentDirName, dirName, (name, parent) => new Directory(dirName, parent));         }           private void AddElement(string parentDirName, string name,                                 Func<string, FileSystemElement, FileSystemElement> elementCreator)         {             ValidateFileNames(parentDirName, name);             var parent = (Directory)_index[parentDirName];             FileSystemElement element = elementCreator(name, parent);             parent._elements.Add(element);             _index.Add(name, element);         }

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  • Partner Webcast – Oracle Coherence Applications on WebLogic 12c Grid - 21st Nov 2013

    - by Roxana Babiciu
    Oracle Coherence is the industry leading in-memory data grid solution that enables organizations to predictably scale mission-critical applications by providing fast access to frequently used data. As data volumes and customer expectations increase, driven by the “internet of things”, social, mobile, cloud and always-connected devices, so does the need to handle more data in real-time, offload over-burdened shared data services and provide availability guarantees.The latest release of Oracle Coherence 12c comes with great improvements in ease of use, integration and RASP (Reliability, Availability, Scalability, and Performance) areas. In addition it features an innovating approach to build and deploy Coherence Application as an integral part of typical JEE Enterprise Application.Read more here

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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  • Package version updates policy

    - by Sandman4
    Not sure if here it's the right place to ask, if not - please point me to the right direction. Let's say there's a package, for the sake of real-world example - bind9. In Precise and in Quantal it's version 9.8.1. The original developer (ISC) currently provide versions 9.8.4 which is a bugfix release in the 9.8 line, and 9.9.2 which is a "new features" branch. It looks like when a security issue is encountered, the specific bugfix is backported into 9.8.1. Now the question: Why maintainers don't just update to the latest bugfix release ? Why to backport only certain patches ? Is it intentionally or just there's no maintaner who would take the effort to update to the latest bugfix release ?

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  • Google Analytics

    - by DavidMadden
    My first post.  Working with Google Analytics (GA).  What an incredible tool this is for those that are wanting to know about their site traffic.  GA allows the user to drill down to the screen size of any mobile sources that came in contact with his site.  The user is even able to know region demographics of visitors and the types of browsers and languages being used.  This is a great tool to help determine your target audience and what direction of growth one may be needing to take.GA has Real-Time currently in beta but it already allows the user to see some information.  I can already detect that I am viewing my site from Louisville, KY and what page of my site is being accessed.  I highly recommend using GA for the sheer plethora of data available.

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  • How would you answer this job-interview question?

    - by ahmed
    One of the five people who interviewed me asked a question that resulted in an hour-long discussion: "Explain how you would develop a frequency-sorted list of the ten thousand most-used words in the English language." My initial response was to assail the assumptions underlying the problem. Language is a fluid thing, I argued. It changes in real time. Vocabulary and usage patterns shift day-to-day. To develop a list of words and their frequencies means taking a snapshot of a moving target. Whatever snapshot you take today isn't going to look like the snapshot you take tomorrow or even five minutes from now. Thanking you advance for your answers and consideration.

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  • It is worth planning before jumping in the code?

    - by Rushino
    I always thought that planning is important for a game. But i don't know at which point. Some are telling me to code instead of planning but i feel like its still important because when you will be in the code you will know what to do next more easily. I am currently working on a game that will have lots of content so i decided to start a design document introducing thoses content and at a side-level i am doing proofs of concept to check if it can be done. Parts of each proofs of concept then could be used later in the real game. EDIT: I am working alone on this project. So my question is : It is worth planning before jumping in the code ? Im still interested to know what others have to say about this. Cause i still get some poeple saying i should code instead of thinking.. so what your opinion on this ?

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  • ETL Software Research Question

    - by WernerCD
    Where I work, we use an in-house ETL solution that's homegrown and has been around for 5-10 years. I'm still new to my data analysis job, but I was wondering about the ETL tools that are out there. This is a new area for me. My situation, and job, is basically digging in a set of databases (DB2, SQL2005, Citrix, Ancient Cobol Database with a SQL Wrapper on top, MySQL, etc). Gather the desired information. combine the different datasets into one set. output into a file of choice (CSV, Tab Separated, Pipe Separated, XLS, etc). FTP to customer. I guess what my real question is, given my job, what are some good ETL suites that I can look at and compare to my in-house tools? This is more to research some other options. Ultimately, I'd either suggest a new solution or get options/ideas to improve our current app.

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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