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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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  • Html, hyperlink , perl, reload

    - by Catarrunas
    Hello, i have a small site in html, that calls certain functions in perl. The site has 2 pages. Page A and B. My problem is when i go from paga B to A or vice-versa, the content of the page isn't reloaded. So if i change something in page B and then go to page A, i still have the content before my changes. How can i allways force the reload and especially the execution on the perl functions that read from files? Thanks.

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  • Opinions regarding C++ programming practice

    - by Sagar
    I have a program that I am writing, not too big. Apart from the main function, it has about 15 other functions that called for various tasks at various times. The code works just fine all in one file, and as it is right now. However, I was wondering if anyone had any advice on whether it is smarter/more efficient/better programming to put those functions in a separate file different from where main is, or whether it even matters at all. If yes, why? If no, why not? I am not new at C++, but definitely not an expert either, so if you think this question is stupid, feel free to tell me so. Thanks for your time!

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  • is this a simple monad example?

    - by zcaudate
    This is my attempt to grok monadic functions after watching http://channel9.msdn.com/Shows/Going+Deep/Brian-Beckman-Dont-fear-the-Monads. h uses bind to compose together two arbitrary functions f and g. What is the unit operator in this case? ;; f :: int - [str] ;; g :: str = [keyword] ;; bind :: [str] - (str - [keyword]) - [keyword] ;; h :: int - [keyword] (defn f [v] (map str (range v))) (defn g [s] (map keyword (repeat 4 s))) (defn bind [l f] (flatten (map f l))) (f 8) ;; = (0 1 2 3 4 5 6 7) (g "s") ;; = (:s :s :s :s) (defn h [v] (bind (f v) g)) (h 9) ;; = (:0 :0 :0 :0 :1 :1 :1 :1 :2 :2 :2 :2 :3 :3 :3 :3 :4 :4 :4 :4 :5 :5 :5 :5)

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  • How do I control script execution time in PHP

    - by mathew
    for example I do have 5 PHP functions on a page which execute when loading. each functions has its own processing time and some of them take more time sometimes to complete the task. hence the total loading time of the said page is slow. my question is how do I control execution time for each script and set time limit for the same. I am aware that there is an in built function in PHP called set_time_limit(); but it gives fatal error if time is beyond the maximum limit...

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  • C++ inheritance and member function pointers

    - by smh
    In C++, can member function pointers be used to point to derived (or even base) class members? EDIT: Perhaps an example will help. Suppose we have a hierarchy of three classes X, Y, Z in order of inheritance. Y therefore has a base class X and a derived class Z. Now we can define a member function pointer p for class Y. This is written as: void (Y::*p)(); (For simplicity, I'll assume we're only interested in functions with the signature void f() ) This pointer p can now be used to point to member functions of class Y. This question (two questions, really) is then: Can p be used to point to a function in the derived class Z? Can p be used to point to a function in the base class X?

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  • How do I test how customers use my Cocoa application?

    - by John Gallagher
    I'm interested in finding out how customers use features in my Cocoa application. I want to build up statistics on which features people use and how they use them, so that I can measure the value of features I'm implementing. This feedback of course will be off by default and anonymous. Does anyone know of any frameworks that have been developed that can achieve this without me having to write stuff from scratch?

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  • code folding in Visual Studio for F#

    - by Yin Zhu
    I find that I tend to write long source files in F#. Some open source projects in F# also have long source files, e.g. FPersec and F# for excel. So it would be very helpful if code folding (even very limited support) is available in VS for F#. E.g. in a module, we can fold out functions that are stable, only leave functions that are subject to change unfold. Is this feature easy to be supported, e.g. by a third party vendor?

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  • Why is sqrt() not a method on Float?

    - by KaptajnKold
    In Ruby everything is an object. That's why I don't understand why we have the Math module. It seems to me that most (all?) of the functions in the Math module should have been methods on the numeric types like Integer, Float and so on. E.g. instead of Math.sqrt(5) it would make more sense to have 5.sqrt The same goes for sin, cos, tan, log10 and so on. Does anyone know why all these functions ended up in the Math module?

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  • Accessing subclass members from a superclass pointer C++

    - by Dr. Monkey
    I have an array of custom class Student objects. CourseStudent and ResearchStudent both inherit from Student, and all the instances of Student are one or the other of these. I have a function to go through the array, determine the subtype of each Student, then call subtype-specific member functions on them. The problem is, because these functions are not overloaded, they are not found in Student, so the compiler kicks up a fuss. If I have a pointer to Student, is there a way to get a pointer to the subtype of that Student? Would I need to make some sort of fake cast here to get around the compile-time error?

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  • Importing a DllMain winapi .dll into Visual Studio project C++

    - by Bad Man
    I have the .def file, .lib file, the .dll, the source files. It's using WINAPI DllMain, all its functions follow that. It's like this: BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } extern "C" { int WINAPI DoSomething() { return -1; } int WINAPI DOSOMETHIGNELSE!() { return 202020; } }; IN the project settings linker I added the .lib file. There is no header file for the actual functions in the extern "C" part. I include windows.h try to call DoSomething() but doesnt know what it is.

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  • GWT - Reusing Callback Class

    - by moorsu
    My custom callback class implements AsyncCallback (like MyAsyncCallback implements AsyncCallback) and planning use single instance of MyAsyncCallback for multiple rpc method executions. Is this approach safe?. Or should have to create new instance of MyAsyncCallback for every interaction from browser to server?. I am kind of tired of seeing so many anonymous AsyncCallback code blocks. Thanks for your input

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  • Parsing a comma-separated list

    - by alex
    I have a comma-separated list of values, for example: strins s = "param1=true;param2=4;param3=2.0f;param4=sometext;"; I need a functions: public bool ExtractBool(string parameterName, string @params); public int ExtractInt(string parameterName, string @params); public float ExtractFloat(string parameterName, string @params); public string ExtractString(string parameterName, string @params); Is there a special functions in .net that can help me with csl ? PS: parameter names are equal within a list.

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  • Creating an enum/class from a Database Table

    - by Mark
    I have a database table that essentially contains different types of things. I'll use animals as an example. I have a table called AnimalTypes: AnimalTypes { ID:int, Name:string } I then populate it with: 1:Dog, 2:Cat, 3:Fish I would like to then have some sort of C# object created that functions similar to this enum be entirely read from the database: enum AnimalTypes { Dog = 1, Cat = 2, Fish = 3 } Is there a way to create an enum/class from a database table as described? I basically want to be able to reference things in the AnimalTypes table using intellisense and AnimalTypes.Dog as an example; I don't actually need an enum, just something that kind of functions like one. Is this possible? Edit: I'm not really that thrilled about generating a DLL as I've seen in other related problems. I feel like this should be possible with reflection.

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  • Parsing NTFS Partition in C

    - by DooriBar
    Hello all, I'm just a beginner and I have a need to parse a NTFS partition for the purpose of extracting Security Descriptors. (I been trying to use the native functions of the Windows API, but my conclusion is that something is seriously wrong with the functions' behavior, or their documentation.) I was wondering if anybody here experienced with such requirement, and could give me few hints, references, guidance... where to begin? (I've found www.ntfs.com, seems to have NTFS structure information, but I'm afraid I'll need something more to get started...) My intention is to use it under Windows XP. Thanks in advanced, Doori Bar

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  • How to create a new IDA project based on an existing one with different offsets?

    - by tbergelt
    I have an existing IDA Pro project for a C166 processor embedded application. This project already has many functions, variables, etc defined. There are different versions of the embedded application I am looking at. The different versions of the application are 99% the same, but with slight variations in code and data that cause functions and variables to be at different memory offsets. I want to create a new IDA project for a different version of the application. I would like to somehow import all of my function and variable definitions from my existing IDA project. I would like IDA to recognize the signatures of the existing function definitions and define them at there new location in the new project. How can I do this? Are there certain plugins for IDA I can chain together?

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  • "Directly accessing" return values without referencing

    - by undocumented feature
    Look at this ruby example: puts ["Dog","Cat","Gates"].1 This will output Cat as ruby allows me to directly access the "anonymous" array created. If I try this in PHP, however: echo array("Dog","Cat,"Gates")[1] This won't work. What is this called, not only concerning arrays but all functions? Where else is it possible? Feel free to change the question title when you know how this "feature" is called.

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  • interactive lua prompt in opengl application

    - by anon
    Okay, so when I run lua, I get something like: lua Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > Now, I want a prompt like this, 1) in a GUI application I've written. My GUI application can provide functions like: get_input_from_screen(); and write_this_crap_out_to_screen(); and more functions I can write as necessary I also know how to embed a lua interpreter in my C++ code (short tutorial on the web) What I don't know .. is how to connect the input/output of a lua interpreter with my GUI stuff. Any help/links apreciated. Thanks!

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  • Identifying a function call in a python script line in runtime

    - by Dani
    I have a python script that I run with 'exec'. The script's string has calls to functions. When a function is called, I would like it to know the line number and offset in line for that call in the script (in the string I fed exec with). Here is an example. If my script is: foo1(); foo2(); foo1() foo3() And if I have code that prints (line,offset) in every function, I should get (0,0), (0,8), (0,16), (1,0) In most cases this can be easily done by getting the stack frame, because it contains the line number and the function name. The only problem is when there are two functions with the same name in a certain line. Unfortunately this is a common case for me. Any ideas?

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  • RegEx (or other) parsing of script

    - by jpmyob
    RegEx is powerful - it is tru but I have a little - query for you I want to parse out the FUNCTIONS from some old code in JS...however - I am RegEx handicapped (mentally deficient in grasping the subtleties).. the issue that makes me NOT EVEN TRY - is two fold - 1) myVar = function(x){ yadda yadda } AND function myVar(x) { yadda yadda } are found throuout - COLD I write a parser for each? sure - but that seems inefficient... 2) MANY things may reside INSIDE the {} including OTHER sets of {} or other Functions(){} block of text... HELP - does anyone have, or know of some code parsing snippets or examples that will parse out the info I want to collect? Thanks

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  • Django, javascript and code ruse problem

    - by dragoon
    Hi, I have some sort of a design problem with my Django AJAX application. I have a template where I initialize js variable from django context variable like so: var test = "{{ test }}"; This variable is than used in a number of js functions that are needed for interface to work properly. So now I'm trying to reuse some content from this page in another page that loads it dynamically on some user interaction using jQuery.load(..), and I don't see any way how I can initialize that variable, so js functions don't work now. Is there any solution for this or may be I'm doing it wrong? Thanks.

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  • Best way to map/join two autogenerated enums

    - by tomlip
    What is the best C++ (not C++11) way of joining two enums from autogenerated class similar to one presented below: namespace A { namespace B { ... class CarInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } class BikeInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } } } What is needed is unified enum State for both classes that is seen to outside world alongside with safe type conversion. The best and probably most straightforward way I came up with is to create external enum: enum State { Running, Stopped, Broken } together with conversion functions State stateEnumConv(A::B::CarInfo::State aState); State stateEnumConv(A::B::BikeInfo::State aState); A::B::CarInfo::State stateEnumConv(State aState); A::B::BikeInfo::State stateEnumConv(State aState); Direction into right approach is needed. Gosh coming from C I hate those long namespaces everywhere an I wish it could be only A::B level like in presented example. Four conversion functions seem redundant note that CarInfo::State and BikeInfo::State has same enum "members".

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