Search Results

Search found 4929 results on 198 pages for 'unity 3d'.

Page 129/198 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • Something other than Vertex Welding with Texture Atlas?

    - by Tim Winter
    What options (in C# with XNA) would there be for texture usage in a procedural generated 3D world made of cubes to increase performance? Yes, it's like Minecraft. I've been doing a texture atlas and rendering faces individually (4 vertices per face), but I've also read in a couple places about using texture wrapping with two 1D atlases to merge adjacent faces with the same texture. If two or more adjacent faces share the same image, it'd be quite easy to wrap in this way reducing vertices by a large amount. My problem with this is having too many textures, swapping too often, and many image related things like non-power of 2 images. Is there a middle ground option between the 1D texture atlas trick and rendering 4 vertices per cube face? This is a picture of what I have currently (in wireframe). 4 vertices per face seems extremely inefficient to me.

    Read the article

  • Pathfinding library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first Googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running A* in Java, but for fancier stuff like D* I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

    Read the article

  • How to report a crash bug with nothing on screen

    - by winniemiel05
    I would like to report an installation bug, but I can't launch ubuntu-bug : On my tablet (LDLC Janus, an Intel based tablet without OS installed by default), I have a problem when I install Ubuntu 11.04 or 11.10. Once the installation is finished, when I reboot, there is ABSOLUTELY nothing on screen, but Ubuntu boot correctly anyway : I choosed auto-login mode and I can hear the login sound. Even if I Ctrl+Alt+F1 or F2... there is nothing. But the livecd works fine (even touch screen even if without multi touch). I tried to install 10.10 it works, but as soon as I upgrade the same problem occure. i installed Fedora 15 and then Fedora 16 (because of other problems) and no problems with them. I would like to report this bug on launchpad but I don't know how to do to give devs logs files and other useful files which could help debug. Thanks a lot for your answer, I would really prefer using my tablet with Ubuntu (I miss U1, USC, Unity)

    Read the article

  • Can't bind gnome-do to Super + Space or Ctrl+Alt+Space

    - by johnf
    With today's updates to 12.04 I can no longer bind gnome-do to either ctrl+alt+space or super+space. With 11.10 it wasn't possible to use super+space, on a fresh install of 12.04 super+space was working properly. Today it stopped working, if I try to bind control+alt+space then the controlkey shows up in the keyboard binding as Primary. I am running Unity, which in the past blocked super+space, it seemed to have stopped blocking it on 12.04. It shouldn't affect ctrl+alt+space. Configuring either binding produces the following error in the gnome-do output: libdo-WARNING **: Binding 'space' failed! libdo-WARNING **: Binding 'space' failed! I'm stuck binding to shift+alt+space.

    Read the article

  • kile does not get keyboard input, respond to Alt+F

    - by vishvAs vAsuki
    I use 11.10 with Unity. I use two kde apps a lot - kile and kate. Since the latest upgrade, I have observed two problems: a] I can never use Alt+F to select the file menu (works with other apps), yet when I press Alt, kile's menu comes up in the status bar. b] A few times every day, while using kile (haven't used kate as much recently), the keyboard stops responding (just in the 'editor' portion, rather than in structure-tree navigation). I cannot enter any text, but mouse works fine. I usually restart kile to continue working. One inconsistent way to reproduce it (multiple times today): I cut text from one open document using Ctrl-X switched to another document in the same kile window using Ctrl-Tab, then this happened. c] Sometimes, in kate, I can type in the editor but the keyboard won't work in the 'File open dialog'. How do I fix the above?

    Read the article

  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

    Read the article

  • Setting effects variables in XNA

    - by Badescu Alexandru
    Hello ! I am currently reading a book named "3D Graphics with XNA Game Studio 4.0" by Sean James and have some questions to ask : If i create a effect parameter named lets say SpecularPower and have in my effect a variable named SpecularPower , if i do something like effect.Parameters["SpecularPower"].SetValue(3) That wil change the SpecularPower variable in my effect ? And a second question, not regarding the book : If i have a spaceship and i've created a "boost" functionality that speeds up my spaceship, what effects should i implement to create the impresion oh high speed ? I was thinking of making everything except my spaceship blurry but i think there would be something missing . Any ideas ? Regards, Alex Badescu

    Read the article

  • Bumblebee - Poor performance with games

    - by user106880
    I have an Alienware M14x (GeForce 650m with Optimus) and got Bumblebee working correctly (trying to get ready for steam for linux :)). Also I'm running Ubuntu 12.10 with Unity. I get great framerates with glxgears and sauerbraten (a game on the repositories), but when I run games like Bastion and Splice, I get pretty terrible framerate, in fact worse than my integrated intel gpu. I have nvidia-current installed under ubuntu-x-swat/x-updates so it's driver version 310.xx. Also I forgot to add that I haven't been able to test other drivers because they seem to break glx (x can't load the glx module). I've been troubleshooting this for days now, and I'm very nearly out of ideas. Any hints on why only some games are running so poorly with bumblebee?

    Read the article

  • Tour the Cosmos with 100,000 Stars

    - by Jason Fitzpatrick
    The newest Google Chrome Experiment, 100,000 Stars, combines web technologies to serve up a 3D star map you can manually zoom about or sit back and enjoy a star tour. From the automated tour that explores the Milky Way with an ever increasing scale to manually moving about the cloud of stars using the zoom and pan feature, the interactive map makes it easy to explore the 100,000 closest stars to our Sun in style. Hit up the link to take it for a spin. 100,000 Stars [Google Chrome Experiments] Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

    Read the article

  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

    Read the article

  • alsHigh CPU load - Ubuntu 14.04

    - by watt
    I noticed that sometimes when browsing (with other processes in the background), I get very high CPU load for the browser process (over 100%) and the computer becomes really slow. I tried switching from Firefox (with just a few extensions) to Chromium, but same thing happens without me visiting graphics-intense sites, flash sites or anything like that. I also noticed python or node (when running "make") produce the same high CPU load from time to time so this is not necessarily browser-related. When I only have a browser open, it doesn't seem to happen and everything is fine in Windows 7. I switched from unity to gnome3 with no effect. Specs: lenovo w510 (4gb RAM, i7 q820 @ 1.73) + up to date Ubuntu 14.04 64bit. Printscreen: http://imgur.com/8MZJNKC Do you guys have any idea why this might happen? Please let me know if there's other info you need. Thanks!

    Read the article

  • Build a custom Ubuntu based distribution

    - by user51447
    I am working on making a custom Ubuntu 11.10 based distro.(64 bit) I am adding non open source packages, replacing packages, changed user interface from Unity to GNOME, and more changes. My system is ready, and I want to create a redistributable image for my distro. When you go to system settings - system info, you see a logo with the Ubuntu name and logo, but I want to change it to the name and logo of my distro. Also, in the boot menu, I want to change the boot entry names, and the GRUB background. And I want to change the name Ubuntu from every possible location. Also, I will be sharing it with people, so I want to make my own software repositories, like linux mint has, or any other distro has, I will purchase server space for that. Also, the I want to customize the wubi installer like linux mint did and if some uses the customized tool to install my distro from Windows, they should see the name of my distro in add or remove programs page. Any help will be appreciated!

    Read the article

  • Game Engine with a real time renderer

    - by Maik Klein
    I am studying computer graphics since 3 semester and we just started with opengl. I really enjoy it and want to create my own little engine for learning purpose. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like unity or cryengine because I want to start more lowlevel. Which of those engines is suited for realtime rendering? Something that cryengine offers - no baked lightmaps. Or at least gives me the option to add a realtime renderer?

    Read the article

  • The History Of Operating Systems [Infographic]

    - by ETC
    Earlier this week we shared a history of operating system names with you. This infographic complements that with a timeline of quotes and facts from the annals of computer history. Hit up the link below to check out the full infographic. The History Of Operating Systems [MakeUseOf] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

    Read the article

  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc. What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas. finally I was wondering if it was possible to... use the source code of an existing 3D engine such as Bullet and transform it to be 2D based? use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

    Read the article

  • 11.04 radeon screen tearing oddity

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

    Read the article

  • Obtaining In game Warcraft III data to program standalone AI

    - by Slav
    I am implementing common purpose behavioral algorithm and would like to test it under my lovely Warcraft III game and watch how it will fight against real players. The problem is how to obtain information about in game state (units, structures, environment, etc. ). Algorithm needs access to hard drive and possibly distributed computing, that's why JASS (WC3 Editor language) usage doesn't solve the issue. Direct 3D hooking is an approach, but it wasn't done for WC3 yet and significant drawback is inability to watch online at how AI performs since it uses the viewport to issue commands. How in game data can be obtained to a different process in a fastest and easiest way? Thank you.

    Read the article

  • Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video]

    - by Asian Angel
    After landing in the Pig King’s castle the Red Bird and one of the Pigs have a startling revelation as they talk. Who knew that they had so much in common?! Angry Birds Friendship [via Geeks are Sexy] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

    Read the article

  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

    Read the article

  • Slowdowns while using Firefox

    - by aneal
    I have Windows 7 and Natty installed on my computer. There is no problem on Windows 7's side, but whenever I log into Natty, it slows down while using Firefox 4. I tried it in normal mode using Unity and classic mode. However, the result is the same: it slows down e.g. when I scroll, it takes time to get effect, and also when I click other tabs, it takes time to active them. Moreover I cannot type properly, due to the lag. I don't know what the problem is?

    Read the article

  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

    Read the article

  • Windows 8, très orienté jeux ? Les rumeurs se succèdent sur le futur OS de Microsoft

    Windows 8 très orienté jeux Les rumeurs se succèdent sur le futur OS de Microsoft Mise à jour du 27/12/10, par Hinault Romaric Les rumeurs continuent concernant Windows 8, le futur OS de Microsoft en cours de développement. Après une rumeur sur l'intégration du bureau 3D et de l'orientation du système d'exploitation vers le « Desktop as service » (lire ci-avant), une nouvelle rumeur vient d'apparaitre et fait état d'une orientation très jeux. Windows 8 mettrait donc l'accent sur le support des nouveaux jeux PC et serait même un élément clé de sa promotion auprès du grand public. Une rumeur qui pour...

    Read the article

  • How to disable tap to click in Lubuntu 13.10

    - by radiomasten
    Tap to click is usually the first thing I disable when I have installed a new OS, but this time I couldn't get rid of it. In earlier versions of Lubuntu, I was able to disable it by writing "@synclient MaxTapTime=0" to /etc/xdg/lxsession/Lubuntu/autostart and save. But in Lubuntu 13.10 this method doesn't work any more. I can't find any solution on the internet either. (If there was a checkbox in "mouse and keyboard" preferences in LXDE to turn tap to click on/off permanently, like in Unity, that would make both lovers and haters of this divisive feature happy. I don't understand how this feature could be thought of as something everybody wants.)

    Read the article

  • Codeblocks gui problems [closed]

    - by foobar
    I'm having problems with Code::Blocks 10.05 my os specs: Ubuntu 11.04 - fresh install gtk theme: Ambiance Unity The actual problem (don't mind the code nor the errors) the most visible one - stripes As I scroll down the code, the horizontal stripes start to show up. I think it's some problem with the screen updating, because when I force it to update (for example by selecting the text or invocating the contextual menu by pressing the right mouse button), the stripes disappear. the second one - font colour bug I believe this is the Ambiance's bug because it doesn't happen in other themes. You can see it in the left panel where it says "Workspace" and in the panel at the bottom in the Build messages tab: the selected line makes the text barely readable. Is there any fix to these bugs? Thanks.

    Read the article

  • Runescape Private Server - How does it work?

    - by Friend of Kim
    I've seen a lot of Runescape private servers lately. How do they work? Most of them are based on the old Runescape, but a few look exactly like the real Runescape. How do they make the servers? Has the source code of the game been leaked on several occasions, and is that used to make Runescape servers? Or have some people just replicated Runescape, and tried to make the same game themselves (and "stolen" the 3D objects and texture from Jagex to make it look the same, and written the code to be able to replicate most functions of Runescape)?

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >