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  • how ot change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • SQL Outer Join on a bunch of Inner Joined results

    - by Matthew Frederick
    I received some great help on joining a table to itself and am trying to take it to the next level. The SQL below is from the help but with my addition of the select line beginning with COUNT, the inner join to the Recipient table, and the Group By. SELECT Event.EventID AS EventID, Event.EventDate AS EventDateUTC, Participant2.ParticipantID AS AwayID, Participant1.ParticipantID AS HostID, COUNT(Recipient.ChallengeID) AS AllChallenges FROM Event INNER JOIN Matchup Matchup1 ON (Event.EventID = Matchup1.EventID) INNER JOIN Matchup Matchup2 ON (Event.EventID = Matchup2.EventID) INNER JOIN Participant Participant1 ON (Matchup1.Host = 1 AND Matchup1.ParticipantID = Participant1.ParticipantID) INNER JOIN Participant Participant2 ON (Matchup2.Host != 1 AND Matchup2.ParticipantID = Participant2.ParticipantID) INNER JOIN Recipient ON (Event.EventID = Recipient.EventID) WHERE Event.CategoryID = 1 AND Event.Resolved = 0 AND Event.Type = 1 GROUP BY Recipient.ChallengeID ORDER BY EventDateUTC ASC My goal is to get a count of how many rows in the Recipient table match the EventID in Event. This code works fine except that I also want to get results where there are 0 matching rows in Recipient. I want 15 rows (= the number of events) but I get 2 rows, one with a count of 1 and one with a count of 2 (which is appropriate for an inner join as there are 3 rows in the sample Recipient table, one for one EventID and two for another EventID). I thought that either a LEFT join or an OUTER join was what I was looking for, but I know that I'm not quite getting how the tables are actually joined. A LEFT join there gives me one more row with 0, which happens to be EventID 1 (first thing in the table), but that's all. Errors advise me that I can't just change that INNER join to an OUTER. I tried some parenthesizing and some subselects and such but can't seem to make it work.

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  • How do I keep a count of undefined strings within a loop using PHP?

    - by mike
    I'm using a loop within a loop to try to generate keyword combinations and also find the ones that have been used the most. My outside loop just queries a list of keywords (lets use "chicago" as our first keyword, 3 records were found). The inside loop finds all the records in the "posts" table where keyword = "chicago". Within this loop, I need to generate strings based on info I found in the database. Which, would look something like "chicago bulls", "chicago bears", "chicago cubs" etc... I know how to do everything up until this point, but how do I temporary hold these generated strings and count how many times they have been found within the 3 records?

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  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

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  • embedding LEFT OUTER JOIN within INNER JOIN

    - by user3424954
    I am having some problems with one of the question's answered in the book "SQL FOR MERE MORTALS". Here is the problem statement Here is the Database Structure Here is the answer which I am unable to comprehend Here is an answer which looks perfect to me Now the problem with the first answer I am having is: We first use LEFT OUTER JOIN for recipe class and recipes. So it selects all recipe class rows but only matching recipes. Perfecty fine as the question is demanding. Lets call this result set R. Now in the next step when we use INNER JOIN to join RecipieIngridients, it should filter out the rows from R in which Recipie ID doesn't match with the Recipe Id in Recipie Ingredients and hence filtering out the related Recipe class and recipe description also(Since it filters out the entire row of R). So this contradicts with the problem which demands all recipieID and RecipieDescription to be displayed from Recipe_Classes Table in this very step only. How can it be correct. Or Am i Missing some concept.

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  • How to print index in a 'for-loop' being executed in remote host through SSH?

    - by YShin
    I want to ssh into a remote host, and then execute a for loop that goes through sequence of numbers to control number of different nodes. ssh user@host /bin/bash << EOF for i in {1..10} do echo $i done EOF If I do this, the output is just 10 blank lines, instead of printing out numbers from 1 through 10. If I execute same code on my local machine, I get the desired output which is ten lines each line printing from 1 through 10. How would one achieve the intended functionality, that is accessing the index in a for loop that is being executed in SSH?

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  • How to avoid loop limitation in a openvz container?

    - by mat.viguier
    On a openVZ containing Deb7 I need to lock the maximum size of a folder, which is used to upload on a php based web server. The directory is synced, so I have to lock the maxsize. MAXSIZE should be upgradable by adding some physical disk later ... I want to use a file as a block device for a file system. So I have done : dd if=/dev/zero of=/disk2/filesystem.dat bs=1M count=100 Then, I made the filesystem on it mkfs.ext4 filesystem.dat Then I tried to mount it : mkdir /opt/filesystem ; mount /disk2/filesystem.dat /opt/filesystem My OpenVZ (it is on a VPS) has no loop module in the kernerl. So I got Could not find any loop device as usual under OpenVz So i think I have to use FUSE, but I really do not know HOW .... Any idea on locking the size of directory under OpenVZ ?

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  • INNER JOIN vs LEFT JOIN performance in SQL Server

    - by Ekkapop
    I've created SQL command that use INNER JOIN for 9 tables, anyway this command take a very long time (more than five minutes). So my folk suggest me to change INNER JOIN to LEFT JOIN because the performance of LEFT JOIN is better, at first time its despite what I know. After I changed, the speed of query is significantly improve. I want to know why LEFT JOIN is faster than INNER JOIN? My SQL command look like below: SELECT * FROM A INNER JOIN B ON ... INNER JOIN C ON ... INNER JOIN D and so no

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  • OptimisticLockException in inner transaction ruins outer transaction

    - by Pace
    I have the following code (OLE = OptimisticLockException)... public void outer() { try { middle() } catch (OLE) { updateEntities(); outer(); } } @Transactional public void middle() { try { inner() } catch (OLE) { updateEntities(); middle(); } @Transactional public void inner() { //Do DB operation } inner() is called by other non-transactional methods which is why both middle() and inner() are transactional. As you can see, I deal with OLEs by updating the entities and retrying the operation. The problem I'm having is that when I designed things this way I was assuming that the only time one could get an OLE was when a transaction closed. This is apparently not the case as the call to inner() is throwing an OLE even when the stack is outer()->middle()->inner(). Now, middle() is properly handling the OLE and the retry succeeds but when it comes time to close the transaction it has been marked rollbackOnly by Spring. When the middle() method call finally returns the closing aspect throws an exception because it can't commit a transaction marked rollbackOnly. I'm uncertain what to do here. I can't clear the rollbackOnly state. I don't want to force create a transaction on every call to inner because that kills my performance. Am I missing something or can anyone see a way I can structure this differently? EDIT: To clarify what I'm asking, let me explain my main question. Is it possible to catch and handle OLE if you are inside of an @Transactional method? FYI: The transaction manager is a JpaTransactionManager and the JPA provider is Hibernate.

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  • In SQL, can we always write an inner join statement as a main query and subquery if we only want to

    - by Jian Lin
    In SQL, can we always write an inner join statement as a main query and subquery or vice versa if we only want to find the intersection? For example, select * from gifts g where g.giftID in (select giftID from sentGifts); can do a join and show the gifts sent in the sentGifts table, but it won't be able to show the sentTime because that is inside the subquery. But if all we care is to find the intersection, without caring what is being displayed, then we can always convert one to the other?

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • How can I loop through posts as well as child pages to display them all by date in Wordpress 2.9

    - by Craig Dennis
    Some background info -- In wordpress I have my portfolio as a parent page with each item of work a child page. I also have a blog. I want to display the most recent 6 items on the homepage whether they are from my portfolio or my blog. I have a loop that displays the posts and on another page I have a loop that displays the child pages of a specific parent page. I only need to display the_title and the_post_thumbnail. Is it possible to loop through both the posts and the child pages and display them in order of date (recent first). So the final display would be a mixture of posts and child pages. Could it be done by having a separate loop for pages and one for posts, then somehow adding the results to an array and then pull them out in date order (recent first). Any help would be greatful. Thanks

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  • How do I make this nested for loop, testing sums of cubes, more efficient?

    - by Brian J. Fink
    I'm trying to iterate through all the combinations of pairs of positive long integers in Java and testing the sum of their cubes to discover if it's a Fibonacci number. I'm currently doing this by using the value of the outer loop variable as the inner loop's upper limit, with the effect being that the outer loop runs a little slower each time. Initially it appeared to run very quickly--I was up to 10 digits within minutes. But now after 2 full days of continuous execution, I'm only somewhere in the middle range of 15 digits. At this rate it may end up taking a whole year just to finish running this program. The code for the program is below: import java.lang.*; import java.math.*; public class FindFib { public static void main(String args[]) { long uLimit=9223372036854775807L; //long maximum value BigDecimal PHI=new BigDecimal(1D+Math.sqrt(5D)/2D); //Golden Ratio for(long a=1;a<=uLimit;a++) //Outer Loop, 1 to maximum for(long b=1;b<=a;b++) //Inner Loop, 1 to current outer { //Cube the numbers and add BigDecimal c=BigDecimal.valueOf(a).pow(3).add(BigDecimal.valueOf(b).pow(3)); System.out.print(c+" "); //Output result //Upper and lower limits of interval for Mobius test: [c*PHI-1/c,c*PHI+1/c] BigDecimal d=c.multiply(PHI).subtract(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)), e=c.multiply(PHI).add(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)); //Mobius test: if integer in interval (floor values unequal) Fibonacci number! if (d.toBigInteger().compareTo(e.toBigInteger())!=0) System.out.println(); //Line feed else System.out.print("\r"); //Carriage return instead } //Display final message System.out.println("\rDone. "); } } Now the use of BigDecimal and BigInteger was delibrate; I need them to get the necessary precision. Is there anything other than my variable types that I could change to gain better efficiency?

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  • Inspiration and influence of the else clause of loop statements in Python?

    - by Aristide
    Python offers an optional else clause in loop statements, which is executed if and only if the loop is not terminated by a break. For an interesting discussion about this neglected commodity, see this question. Here, I just wanted to know: if the very concept of this loop-else construct originates from another language (either theoretical or actually implemented), conversely, if it was taken up in any newer language. May be I should ask the former to Guido, but he surely is a too busy guy for such a futile inquiry. ;-)

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  • How to join data frames in R (inner, outer, left, right)?

    - by Dan Goldstein
    Given two data frames df1 = data.frame(CustomerId=c(1:6),Product=c(rep("Toaster",3),rep("Radio",3))) df2 = data.frame(CustomerId=c(2,4,6),State=c(rep("Alabama",2),rep("Ohio",1))) > df1 CustomerId Product 1 Toaster 2 Toaster 3 Toaster 4 Radio 5 Radio 6 Radio > df2 CustomerId State 2 Alabama 4 Alabama 6 Ohio How can I do database style, i.e., sql style, joins? That is, how do I get: An inner join of df1 and df1 An outer join of df1 and df2 A left outer join of df1 and df2 A right outer join of df1 and df2 P.S. IKT-JARQ (I Know This - Just Adding R Questions) Extra credit: How can I do a sql style select statement?

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  • If Inner Join can be thought of as Cross Join but filtering out the records satisfying the condition

    - by Jian Lin
    If an Inner Join can be thought of as a cross join and then getting the records that satisfy the condition, then a LEFT OUTER JOIN can be thought of as that, plus ONE record on the left table that doesn't satisfy the condition. In other words, it is not a cross join that "goes easy" on the left records (even when the condition is not satisfied), because then the left record can appear many times (as many as how many records there are in the right table). So the LEFT OUTER JOIN is the Cross JOIN with the records satisfying the condition, plus ONE record from the LEFT TABLE that doesn't satisfy the condition.

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • Thinking of an Inner Join as a Cross Join and then satisfying some condition(s)?

    - by Jian Lin
    It seems like the safest way to think of an Inner Join is to think of it as a Cross Join and then satisfying some condition(s)? Because the equi-join can be obvious, but the non-equi-join can be a bit confusing. But if we always use the Cross Join, and then filter out the ones satisfying the condition, then we get the resulting table. In other words, we can always analyze it by using the first record on the left table, and then go through every single records on the right, and then repeat that for 2nd record on the left, and for the 3rd, 4th, ... etc. So in our mind, we can analyze it using this way, and it is like O(n^2), although what happens in the DBMS maybe that it is a lot faster (when an index is present). Is there another good way to think of it besides this method?

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  • It seems like the safest way to think of an Inner Join is to think of it as a Cross Join and then sa

    - by Jian Lin
    It seems like the safest way to think of an Inner Join is to think of it as a Cross Join and then satisfying some condition(s)? Because the equi-join can be obvious, but the non-equi-join can be a bit confusing. But if we always use the Cross Join, and then filter out the ones satisfying the condition, then we get the resulting table. In other words, we can always analyze it by using the first record on the left table, and then go through every single records on the right, and then repeat that for 2nd record on the left, and for the 3rd, 4th, ... etc. So in our mind, we can analyze it using this way, and it is like O(n^2), although what happens in the DBMS maybe that it is a lot faster (when an index is present). Is there another good way to think of it besides this method?

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • What if I made an explicit reference to 'this' for use inside an inner class?

    - by badp
    So far, I've used this approach to access this from the scope of an inner class: class FooManagementWindow extends JFrame { JButton rejectFoo; //... void getFooAcceptingPanel(){ //... final FooManagementWindow referenceToThis = this; rejectFoo = new JButton("Reject"); rejectFoo.addEventListener(new EventListener() { @Override public void actionPerformed(ActionEvent arg) { referenceToThis.setEnabled(false); //this requires a network call //... referenceToThis.setEnabled(true); //the user may resume his work } }); //... } } However, I just learned that instead of declaring referenceToThis, a direct reference is kept for me as: FooManagementWindow.this I have no reason to think my less standard approach may lead to errors or weird corner cases. Or are there?

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • c++ defining a static member of a template class with type inner class pointer

    - by Jack
    I have a template class like here (in a header) with a inner class and a static member of type pointer to inner class template <class t> class outer { class inner { int a; }; static inner *m; }; template <class t> outer <t>::inner *outer <t>::m; when i want to define that static member i says "error: expected constructor, destructor, or type conversion before '*' token" on the last line (mingw32-g++ 3.4.5)

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