Search Results

Search found 406 results on 17 pages for 'lua'.

Page 13/17 | < Previous Page | 9 10 11 12 13 14 15 16 17  | Next Page >

  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

    Read the article

  • How to balance programming projects between feasibility and usefulness

    - by tyjkenn
    I've become fairly competent as a programmer, but I would not say I am a master. I work independently, most as a hobby, although I have done some freelance PHP work. I tend to find myself dabbling in a lot of things: Java Android SDK, Arduino, game scripting, Lua, etc. I've reached the point where I want to start a real software project, but cannot think of a small enough project that allows me enough practice, while still being able to publish a decent piece of software in a reasonable amount of time, and build up a portfolio. More specifically, I was looking at Ubuntu development, in Python, using the Quickly toolset, which includes the PyGTK libraries. So the question is, what is the best way to come up with a small project that is still useful, as a starting point to a software development career?

    Read the article

  • How to build list of items available in World of Warcraft?

    - by Cyclops
    There are a number of non-Blizzard sites that show a complete list of available items in World of Warcraft (such as wowhead, etc). I would like to know the best (easiest) way to compile a similar list. I believe some sites are based on user-entered input, which I would like to avoid. Looking at the lua API, it seems that there are functions to get a list of items, but it's not clear if I can just download everything (I remember a reference to throttling somewhere, can't find it now). Does anyone have code samples that would do this, or links to source? Also, Eve Online has made a database of items available (and I do mean SQL database file for download, not the Armory) - is there anything similar for Wow? I'm just looking for the names and stats, not the graphic icons.

    Read the article

  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

    Read the article

  • C# .NET 4.0 interactive course?

    - by Kanyhalos
    I would like to learn C# programming. I already studied it for several weeks and wrote some minor programs with VS2010, and I'm not completely newbie at programming because I worked on STALKER - Shadow of Chernobyl as scripter, but it was LUA. I want to become a real programmer. I think C# is a decent way to start with. I already learned about the most commonly used resource sites and got some nice eBooks as well, but unfortunately I don't have time to sit down in front my computer all the time, so my progress is pretty slow. I would like to ask that if someone can recommend me some decent interactive online courses to make my learning progress faster. I know about the "joe grip" course but I don't know if it's worth $39 also it's only for .NET 1.x and 2.0 while I'd like to learn 4.0 so I have no idea what should I do.

    Read the article

  • List of freely available programming books

    - by Karan Bhangui
    I'm trying to amass a list of programming books with opensource licenses, like Creative Commons, GPL, etc. The books can be about a particular programming language or about computers in general. Hoping you guys could help: Languages BASH Advanced Bash-Scripting Guide (An in-depth exploration of the art of shell scripting) C The C book C++ Thinking in C++ C++ Annotations How to Think Like a Computer Scientist C# .NET Book Zero: What the C or C++ Programmer Needs to Know About C# and the .NET Framework Illustrated C# 2008 (Dead Link) Data Structures and Algorithms with Object-Oriented Design Patterns in C# Threading in C# Common Lisp Practical Common Lisp On Lisp Java Thinking in Java How to Think Like a Computer Scientist Java Thin-Client Programming JavaScript Eloquent JavaScript Haskell Real world Haskell Learn You a Haskell for Great Good! Objective-C The Objective-C Programming Language Perl Extreme Perl (license not specified - home page is saying "freely available") The Mason Book (Open Publication License) Practical mod_perl (CreativeCommons Attribution Share-Alike License) Higher-Order Perl Learning Perl the Hard Way PHP Practical PHP Programming Zend Framework: Survive the Deep End PowerShell Mastering PowerShell Prolog Building Expert Systems in Prolog Adventure in Prolog Prolog Programming A First Course Logic, Programming and Prolog (2ed) Introduction to Prolog for Mathematicians Learn Prolog Now! Natural Language Processing Techniques in Prolog Python Dive Into Python Dive Into Python 3 How to Think Like a Computer Scientist A Byte of Python Python for Fun Invent Your Own Computer Games With Python Ruby Why's (Poignant) Guide to Ruby Programming Ruby - The Pragmatic Programmer's Guide Mr. Neighborly's Humble Little Ruby Book SQL Practical PostgreSQL x86 assembly Paul Carter's tutorial Lua Programming In Lua (for v5 but still largely relevant) Algorithms and Data Structures Algorithms Data Structures and Algorithms with Object-Oriented Design Patterns in Java Planning Algorithms Frameworks/Projects The Django Book The Pylons Book Introduction to Design Patterns in C++ with Qt 4 (Open Publication License) Version control The SVN Book Mercurial: The Definitive Guide Pro Git UNIX / Linux The Art of Unix Programming Linux Device Drivers, Third Edition Others Structure and Interpretation of Computer Programs The Little Book of Semaphores Mathematical Logic - an Introduction An Introduction to the Theory of Computation Developers Developers Developers Developers Linkers and loaders Beej's Guide to Network Programming Maven: The Definitive Guide I will expand on this list as I get comments or when I think of more :D Related: Programming texts and reference material for my Kindle What are some good free programming books? Can anyone recommend a free software engineering book? Edit: Oh I didn't notice the community wiki feature. Feel free to edit your suggestions right in!

    Read the article

  • Is there a syntax highlighting editor component for Mac OS X

    - by Bytenik
    I am looking for a syntax highlighting component that I can include in a Mac OS X XCode project to allow editing of Ruby, C++, Lua, etc. I need a component that is open source or has the source included. My Google searches didn't turn up much in the way of Mac OS X frameworks or components at all, let alone the type I am looking for. Thanks for any pointers!

    Read the article

  • Pros/cons of embedded scripting environments?

    - by pomeroy
    There are several scripting environments available for .NET applications (e.g.this post). My question is, what are the pros/cons of using each of them? PowerShell IronPython Lua JavaScript I'm really looking for answers from folks that have tried to do this. Thanks.

    Read the article

  • PHPUnit won't run tests by directory

    - by Frank Schwieterman
    I'm new to PHP, trying to get multiple tests to run at once. I was hoping to just run all tests in a directory, which seemed to work awhile (instead of using a phpunit.xml). I am able to run a test individually like so: phpunit FirstUnitTest sites\all\modules\experiment\unit-tests\FirstUnitTest.lua But when I try to run the same test by directory, its not found. I try using: phpunit sites\all\modules\experiment\unit-tests Does anyone know why this may not work?

    Read the article

  • GNU Smalltalk text interface hard to use

    - by None
    I built GNU Smalltalk from source on my Mac because I couldn't get it working using fink and I found VMs like Squeak hard to understand. When I run the gst command it works fine, but unlike command line interfaces such the Python and Lua ones, it is hard to use because when I use the left or right arrow keys, I want the cursor to move left or right, but instead it inserts text like "^[[D". I understand why it does this but is there any way to fix it so it is more usable?

    Read the article

  • 'umfpack.h' not found, but it's in /opt/local/include/

    - by user2924321
    I'm trying to compile a program called hiQlab on OSX 10.8 g++ -g -O2 -I`echo /Users/.../Documents/hiQlab/hiqlab-2006-07-20/tools/`/lua/include -I`echo /Users/.../Documents/hiQlab/hiqlab-2006-07-20/tools/`/tolua++/include -c cscmatrix.cc cscmatrix.cc:13:12: fatal error: 'umfpack.h' file not found #include "umfpack.h" but I just installed SuiteSparse through macports which includes umfpack and umfpack.h is in fact present in default directory /opt/local/include/ do I need to add the path or something? Thanks!

    Read the article

  • CodePlex Daily Summary for Monday, February 22, 2010

    CodePlex Daily Summary for Monday, February 22, 2010New ProjectsAVDB: System to keep track of orders and the inventory of televisions, DVDs, VCRs etcBooky: Booky is an online Bookmark Management Tool. Gear Up for Lord of the Rings Online (lotro): Windows utility for checking what your LOTRO character currently has equipped and figuring out gear you should get to improve your stats.GotSharp Extensions: GotSharp Extensions is a set of helpful classes and extension methods that can make your coding experience easier and cleaner. Halfwit: A minimalist WPF Twitter client.HOA Starter Kit: A community subdivision website starter kit. First draft.Lua For Irony: Project to define the Lua language using the Irony (http://irony.codeplex.com/) development kit. This work is based heavily on the work done for V...MimeCloud: Scalable .NET Digital Asset & Media Management: MimeCloud is a scalable digital asset library & media management toolset. Founded by Alex Norcliffe and Peter Miller Written by people who have b...Parallel Mandelbrot Set solver: Solving the Mandelbrot set using the Parallel class in .NET 4.0. Showing the resulting image in a WPF application. The solution file requires VS 2010.Pomogad - Pomodoro Windows Gadget: Você usa Pomodoro Technique? Não sabe o que é? Veja aqui http://www.pomodorotechnique.com Agora que você já sabe, que tal usar essa técnica? E p...PostCrap - flyweight .NET AOP post compiler: PostCrap is a flyweight attribute based aspect injection .NET post compiler It is written in C# and uses Mono.Cecil to modify assemblies and injec...Software + Service Reference Demo Kit: MS China Developer and Platform Evangelism team created an End-2-End demo for Software + Service. Yet Another SharePoint Tool: YEAST provides you with a simple to integrate approach to generating SharePoint solution packages as part of a Visual Studio project. Zen Coding Visual Studio Plugin: Zen Coding for Visual Studio is plugin for HTML and CSS hi-speed codingNew Releases.Net MSBuild Google Closure Compiler Task: .Net MSBuild Google Closure Compiler Task 1.1: - Corrected issue with regular expression source file and renamingdotNails: dotNails_0.5.9: NOTE - the latest source code has been moved to google code to take advantage of Mercurial source control - http://code.google.com/p/dotnails/sourc...EasyWFUnit: EasyWFUnit-2.2: Release 2.2 of EasyWFUnit, an extension library to support unit testing of Windows Workflow, includes a revised WinForm GUI Test Builder that utili...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2 (for .NET 4.0RC): Includes Fluent.dll (with .pdb and .xml) and test application compiled with .NET 4.0 RC.FolderSize: FolderSize.Win32.1.0.3.0: FolderSize.Win32.1.0.3.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Fusion Charts Free for SharePoint: 1.3: Fix release for issue #11833 : Feature Must Be Activated on Root of Web Application.GotSharp Extensions: 1.0: First release, containing only a few extension methods for the System.String and System.IO.Stream classes, and a Range utility class.Jeremy's Experimental Repository: FluentValidation with IoC Sample: Sample code for the blog post Using FluentValidation with an IoC containerMiniTwitter: 1.08: MiniTwitter 1.08 更新内容 修正 自動更新が CodePlex の変更で動いていなかった問題を修正 自動更新に失敗すると落ちるバグを修正 通知領域アイコン右クリックで表示されるメニューが消えないバグを修正 変更 ハッシュタグの抽出条件を変更 API のエンドポイ...MSTS Editors & Tools: Simis Editor v0.3: Simis Editor v0.3 Enabled Edit > Undo and Edit > Redo. Undoing/redoing back to last saved state is identified as saved (no prompt on exit, etc.)....Parallel Mandelbrot Set solver: Alpha 1: First releaseParallelTasks: ParallelTasks 2.0 beta1: ParallelTasks 2.0 is a total re-write of the original version. Featuring improved performance and stability and a more consistent API.Personal Expense Tracker: Personal Expense Tracker v0.1 beta: This is the first beta release. Please provide me with your feedback.PostCrap - flyweight .NET AOP post compiler: PostCrap 1.0 AOP source and binaries: PostCrap 1.0 source and binaries (the unit test project contains sample interceptor attributes for exception handling & logging)Protoforma | Tactica Adversa: Skilful 0.1.3.276: AlphaRawr: Rawr 2.3.10: - More improvements to the default filters - Further improvement on avoiding useless gem swaps from the Optimizer. - Normal/Heroic ICC items shou...Reusable Library: v1.0.2: A collection of reusable abstractions for enterprise application developer.Sem.Sync: 2010-02-21 - Synchronization Manager - Beta: This release is not tested very well, so you should use this version only to evaluate new features. - Changed way of handling source-ids in order ...Survey - web survey & form engine: Survey 1.1.0: Release Survey v. 1.1.0.0 Major changes: - layout & graphics completely overhauled - several technical changes & repairs (e.g. matrix question iss...Yet Another SharePoint Tool: Version 1: Version 1Zeta Resource Editor: Release 2010-02-21: New source code release.Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsASP.NETDotNetNuke® Community EditionMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpyjQuery Library for SharePoint Web ServicesSharePoint ContribInfoServicepatterns & practices – Enterprise LibraryPHPExcel

    Read the article

  • What is the best/easiest way to use scripts to analyze network traffic?

    - by yungin
    I'm looking to analyze packets via scripts. I'd like to use something high level. I'm in a mac/linux environment. I'm currently looking at different python+libpcap libraries. Perhaps lua+wireshark too. Maybe tcpdump+bash (but not sure that has a lot of info i can use). I also heard good things about scapy. Not sure. I'm wondering if you have any recommendations? There's quite a few of them out there. What have you found that works best? I'd definitely want something scriptable not something that I need to compile (like c/c++, etc)

    Read the article

  • Looking for Linux text editor

    - by Daniel
    I'm looking for VIM replacement. My key points are: Extensible in sane language (such as Python, Ruby, or even Lua, after vimscript everything will do). Also GUI part should be extensible too, so no SublimeText2. GUI. Preferrably GTK+. Lightweight. I don't understand IDEs like Eclipse/NetBeans consuming up to 1G of RAM. File browser panel. Splits, tabs and windows. There should be ability to split views tabs infinite number of times (or while they fit to screen). VCS support (optional: especially Git) Snippets & autocompletion (not mandatory, but I would very love to have those) Any ideas?

    Read the article

  • Memeory Leak in Windows Page file when calling a shell command

    - by Arno
    I have an issue on our Windows 2003 x64 Build Server when invoking shell commands from a script. Each call causes a "memory leak" in the page file so it grows quite rapidly until it reaches the maximum and the machine stops working. I can reproduce the problem very nicely by running a perl script like for ($count=1; $count<5000; $count++) { system "echo huhu"; } It is independent of he scripting language as the same happens with lua: for i=1,5000 do os.execute("echo huhu") end I found somebody describing the same issue with php at http://www.issociate.de/board/post/454835/Memory_leak_occurs_when_exec%28%29_function_is_used_on_Windows_platform.html His solution: Firewall/Virus Scanner does not apply, neither are running on the machine. We can also reproduce the issue on other Developer Machines running XP 64, but not on XP 32 Bit. The guilty guy for the allocation is C:\WINDOWS\System32\svchost.exe -k netsvcs which runs all the basic Windows services. Does anybody know the issue and how to resolve it ?

    Read the article

  • Windows 7: Use VirtualStore technology as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

    Read the article

  • Storage of various linux config files

    - by stantona
    I'm using git to track/store all my various config files required for linux. They're organized as if they live in my home directory, eg: .Xresources .config/ Awesome rc.lua .xmodmap .zshrc vim/ <- submodule emacs/ <- submodule etc I use git submodules for other things like vim/emacs configuration (since I also want to keep those separate repos). I'm thinking of creating a shell script to create the various links to these files. The goal is to make it easier to setup another linux painlessly. Is this a reasonable idea? Is there a preferred approach? I'm mostly interested in hearing how others people store their configs.

    Read the article

  • Nginx 'if' statement in http context?

    - by andy
    I want to set a variable in the http context of nginx so it applies to all my servers. However, 'if' is only supported in server & location. How can I set a variable in the http context so it will affect all servers? Might the lua module be able to help with this (although I'd rather have a pure nginx solution). If so, please provide an example. I just want to set the following variable so it applies to all servers: # only allow gzip encoding. For all other cases, use identity (uncompressed) if ($http_accept_encoding ~* "gzip") { set $sanitised_accept_encoding "gzip"; } if ($http_accept_encoding != "gzip") { set $sanitised_accept_encoding ""; }

    Read the article

  • Windows 7: Use VirtualStore as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

    Read the article

  • Using (embedding?) wireshark in a C application for sniffing

    - by happy_emi
    I'm writing a C/C++ application which needs (among other things) to sniff packets and save the output in a file. This file will be read and processed by wireshark after a few days, using a LUA script to do some other stuff. My question is for the sniffing part which must be provided by my application. I can see two ways to do this: 1) Fork the wireshark process in background (of course using the command line version) 2) Using wireshark as library: no forking but include stuff like "wireshark.h" and link against libwireshark.so, thus using function calls to do the sniffing. So far I haven't found any documentation about #2 and it seems that #1 is the "right way" to embed sniffing capabilities in my code. Do you think I'm doing he right thing? Does wireshark allow embedding as a library?

    Read the article

  • Comparison between Cocos2d and Corona

    - by dontangg
    I'm having a really hard time deciding which way to go on this. I'm about to start developing a game and I haven't been able to find many good comparisons between these approaches. I don't have many requirements for the game yet, but here is what I do know. needs to work on iPhone I don't have much money ($400 for Unity for iPhone is probably too much. I can probably afford $99 for Corona.) Graphics will be 2D Physics support is not needed Ability to use particles would be nice Game Center support would be nice (Corona is planning to support it soon) It would be nice to be able to support Android as well if it isn't much effort. I have done my own research, so I know basic things about them. I know Corona uses Lua and Cocos2D uses Objective C. I know that Corona allows deployment to iPhone and Android, but how easy is it? Cocos2D is free, but so many people talk about how easy it is to use Corona, but I don't like being restricted to features Corona supports or the price tag. I feel so torn here.

    Read the article

  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

    Read the article

  • Mission critical embedded language

    - by Moe
    Maybe the question sounds a bit strange, so i'll explain a the background a little bit. Currently i'm working on a project at y university, which will be a complete on-board software for an satellite. The system is programmed in c++ on top of a real-time operating system. However, some subsystems like the attitude control system and the fault detection and a space simulation are currently only implemented in Matlab/Simulink, to prototype the algorithms efficiently. After their verification, they will be translated into c++. The complete on-board software grew very complex, and only a handful people know the whole system. Furthermore, many of the students haven't program in c++ yet and the manual memory management of c++ makes it even more difficult to write mission critical software. Of course the main system has to be implemented in c++, but i asked myself if it's maybe possible to use an embedded language to implement the subsystem which are currently written in Matlab. This embedded language should feature: static/strong typing and compiler checks to minimize runtime errors small memory usage, and relative fast runtime attitude control algorithms are mainly numerical computations, so a good numeric support would be nice maybe some sort of functional programming feature, matlab/simulink encourage you to use it too I googled a bit, but only found Lua. It looks nice, but i would not use it in mission critical software. Have you ever encountered a situation like this, or do you know any language, which could satisfies the conditions? EDIT: To clarify some things: embedded means it should be able to embed the language into the existing c++ environment. So no compiled languages like Ada or Haskell ;)

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17  | Next Page >