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  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

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  • OUAB Europe Globalization Topics

    - by ultan o'broin
    Pleased to announce that the Oracle Usability Advisory Board has added a globalization workgroup for 2011. This will be headed up my myself. The aims of this workgroup are: To understand how our customers use translated versions of applications To identify key international support, translation and localization-related usability issues in deployed applications To make recommendations to Oracle usability and development teams about meeting global customer usability requirements in current and future versions of our applications. Issues include: How international users use applications when working, ethnography opportunities, key cultural impacts on usability; multilingual feature usage, localization of forms and reports, language quality, extensibility, translation of user assistance, user-generated and rich-media content like UPK, and international mobile application opportunities. More details will be available on the usableapps.oracle.com website shortly.

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  • How to recognize whether a web site is opened in a mobile or a PC

    - by Yogi Yang 007
    We have a site developed in PHP. It is working just fine. We have used JQuery for every kind of situation like slide shows, menus, etc. This site contains a lot of images which are large in size. because of this when viewed in a mobile phone user has to scroll a lot. How can we recognize whether the client (browser) trying to access our site is a mobile phone or a standard PC. Is there any standard way to build site for such situations? TIA

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  • Using Message Queue on Windows Mobile 2003

    - by Fitzroy Wright
    Does anyone know where I can find the cab file that will allow me to use Microsoft Message Queues on a Windows Mobile 2003 device? I am writing application that needs to use Microsoft Message Queue on a Windows Mobile 2003 device. Apparently message queue was never installed on the device. I have scoured the web and can find no cab files for Msmq for windows mobile 2003. everything reffers to windows mobile 5 and when I try that the setup fails.

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  • Most popular mobile platform to develop on?

    - by Mohit Deshpande
    This question may not directly relate to programming. I have noticed that the technology of today has gone mobile. I want to go mobile with it. What is the most popular mobile OS?(excluding iPhone OS. Sorry, I don't have a Mac to develop on) Some choices could be BlackBerry OS, Windows Phone, Symbian OS, Android OS, etc. I want to make and sell applications for a mobile OS.

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  • coverting existing flash with cakephp website into mobile version

    - by pmms
    How to convert the existing flash site into mobile version existing site in form of the cakephp frame work. We thought that html ,css,php,javascript may work all mobiles.We dont know exactly. Please tell us how many possible way to develop existing site into mobile version and also need to detect the from which browser the request is coming whether mobile browser or pc browser. The existing site link is :This site convert into mobile version

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  • jquery and mobile browser compatiblity?

    - by fractalbit
    I want to build a relatively simple version of my site for mobile phones but i will definately need javascript and jquery for many functions. Googling didn't help to find an answer. How is compatibility of jquery with popular browsers in mobile phones? I am talking for smartphones. For example the deafult browsers for these platforms Windows mobile 6+ Android 1.5+ iphone 3g and let's add opera mobile. Has anyone tried it?

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  • single page for mobile/iphone and desktop

    - by henna
    i have developed a mobile version of a page and it uses some mobile specific java and css i have come across many solutions to point mobile/iphone users to that specific page and desktop users to original webpage. but what i want is that i get both things in one page and when user is on mobile that certain part of javascript and css run while on same page without user being redirected to other pages. is this possible

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  • coverting existin flash with cakephp website into mobile version

    - by jpramod4u
    How to convert the existing flash site into mobile version existing site in form of the cakephp frame work. We thought that html ,css,php,javascript may work all mobiles.We dont know exactly. Please tell us how many possible way to develop existing site into mobile version and also need to detect the from which browser the request is coming whether mobile browser or pc browser. The existing site link is :This site convert into mobile version

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  • Problems with word completion on Windows Mobile

    - by Rowland Shaw
    For "some reason" the word completion function on my windows mobile phone (HTC Diamond, rebadged as a T-Mobile MDA Compact IV (UK) running WM6.1 with HTC Touch Flo 3D) hasn't worked since one of my firends was taking a look at the phone (I remember him bitching about it being too obtrusive for him, as an iPhone fanboy). I've checked all the obvious settings ( Start Input Word Completion ) and everything looks set there; I tried a hard reset, to no avail and even tried upgrading the ROM t the latest from my network provider. I even tried walking into the store where I bought the phone, and the staff couldn't fix the issue. I still have my old handset, which also runs WM6.1 (a T-Mobile MDA Compact III (UK), albeit without Touch Flo 3D), and the word completion works on there, so I'm a little confused as to why I can't get it to work again on my new handset. Can anybody identify why this might not be working, or help me fix it? Edit: Even "Touch Input Settings" has both "Word Completion in T9 mode" and "Word Completion in ABC mode" checked. The full qwerty keyboard option is in T9 mode, and word completion works for this input method; It still does not work for my preferred, "Letter Recogniser" method.

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  • Mobile apps suck time with the help of Java ME tech

    - by hinkmond
    Here's a new Flurry Mobile report on how Mobile Apps are sucking up more of our precious minutes in a day, even more than the Mobile Web. See: Mobile Apps suck more than Web Here's a quote: Flurry tracked 85,000 apps on [blah-blah-blah], BlackBerry, [yadda-yadda-yadda] and J2ME mobile devices, and their report includes a breakdown on how users spend their time. Greeeaaaaat... People are spending more time on mobile games and doing more Facebook and Twitter from their cell phones. Just what the world needed. Well, you know what they say: "Time == Money". So, the more time you spend, the more money someone, somewhere is getting... Hinkmond

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  • Announcing Oracle Mobile Timecards for Oracle E-Business Suite, Release 12.1 and Release 12.2

    - by CaroleB
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Oracle E-Business Suite Development is pleased to announce the availability of Oracle Mobile Timecards for Oracle E-Business Suite iPhone application.  With this new mobile app, users can record time on the go, and quickly submit timecards to ensure that downstream processes like Payroll, Projects Costing and Vendor Settlements are executed on time. Key features include: Enter time day-wise for easy time booking Enter time in Quick Time or Regular Time modes Support Payroll and Projects based time entry Aggregate day-wise entries into timecard periods Submit and view timecards while on the go Oracle Mobile Timecards for Oracle E-Business Suite is currently available on OS, and Android availability is planned. It is available to Oracle E-Business Suite customers as part of an existing Oracle Time and Labor product license; no new "mobile" license is required. Download Availability You can download Oracle E-Business Suite Smartphone Applications directly from the Apple Store and run them on Oracle Business Suite 12.1.3 or 12.2.3 – the same client-side code runs with either release: iTunes link: https://itunes.apple.com/us/app/oracle-timecards-for-oracle/id883064245?mt=8  For each app, an administrator performs a simple, one-time ennoblement using server-side patches. For deployment instructions, see Oracle E-Business Suite Mobile Apps, Release 12.1 and 12.2 Documentation (Note 1641772.1). Demo Availability   Support for demo-ING in GS environments will be available shortly. A demo preview of Oracle Mobile Timecards for Oracle E-Business Suite is available here. Configured Layouts on Mobile Timecards Note.1671889.1 Mobile Timecard Layout Configuration Whitepaper for OTL Mobile Time Entry /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Times New Roman","serif";}

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  • Kronos Workforce Mobile Apps (w/Java ME tech) lets bosses and staff work better

    - by hinkmond
    The Kronos Workforce Mobile apps let bosses spy on their workers, and let workers do what workers do best (uh, you know, work?), all using Java ME technology. See: Enable your Mobile Workforce w/Kronos Here's a quote: Kronos® Workforce Mobile™ Manager – allows managers to use their devices to monitor workforce operations, resolve exceptions, and respond quickly to employee requests. Kronos Workforce Mobile Employee – enables employees to track their work in real time, quickly and easily review information such as their schedules and timecards, and request time off. Kronos mobile applications are delivered as native applications for [blah-blah-blah]. A JavaME option is also available, which runs on a wide range of feature phones. Good stuff for the enterprise. Java ME technology helps run the mobile enterprise. I like that. Kinda catchy... Hinkmond

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  • Introducing Windows Azure Mobile Services

    - by Clint Edmonson
    Today I’m excited to share that the Windows Azure Mobile Services public preview is now available. This preview provides a turnkey backend cloud solution designed to accelerate connected client app development. These services streamline the development process by enabling you to leverage the cloud for common mobile application scenarios such as structured storage, user authentication and push notifications. If you’re building a Windows 8 app and want a fast and easy path to creating backend cloud services, this preview provides the capabilities you need. You to take advantage of the cloud to build and deploy modern apps for Windows 8 devices in anticipation of general availability on October 26th. Subsequent preview releases will extend support to iOS, Android, and Windows Phone. Features The preview makes it fast and easy to create cloud services for Windows 8 applications within minutes. Here are the key benefits:  Rapid development: configure a straightforward and secure backend in less than five minutes. Create modern mobile apps: common Windows Azure plus Windows 8 scenarios that Windows Azure Mobile Services preview will support include:  Automated Service API generation providing CRUD functionality and dynamic schematization on top of Structured Storage Structured Storage with powerful query support so a Windows 8 app can seamlessly connect to a Windows Azure SQL database Integrated Authentication so developers can configure user authentication via Windows Live Push Notifications to bring your Windows 8 apps to life with up to date and relevant information Access structured data: connect to a Windows Azure SQL database for simple data management and dynamically created tables. Easy to set and manage permissions. Pricing One of the key things that we’ve consistently heard from developers about using Windows Azure with mobile applications is the need for a low cost and simple offer. The simplest way to describe the pricing for Windows Azure Mobile Services at preview is that it is the same as Windows Azure Websites during preview. What’s FREE? Run up to 10 Mobile Services for free in a multitenant environment Free with valid Windows Azure Free Trial 1GB SQL Database Unlimited ingress 165MB/day egress  What do I pay for? Scaling up to dedicated VMs Once Windows Azure Free Trial expires - SQL Database and egress     Getting Started To start using Mobile Services, you will need to sign up for a Windows Azure free trial, if you have not done so already.  If you already have a Windows Azure account, you will need to request to enroll in this preview feature. Once you’ve enrolled, this getting started tutorial will walk you through building your first Windows 8 application using the preview’s services. The developer center contains more resources to teach you how to: Validate and authorize access to data using easy scripts that execute securely, on the server Easily authenticate your users via Windows Live Send toast notifications and update live tiles in just a few lines of code Our pricing calculator has also been updated for calculate costs for these new mobile services. Questions? Ask in the Windows Azure Forums. Feedback? Send it to [email protected].

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • What areas of computer science are particularly relevant to mobile development?

    - by MalcomTucker
    This isn't a platform specific question - rather I'm interested in the general platform independent areas of computer science that are particularly relevant to mobile applications development. For example, things like compression techniques, distributed synchronisation algorithims etc.. what theoretical concepts have you found relevant, useful or enabling when building mobile apps?

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  • I seem to be missing a few important concepts with PhoneGap

    - by garethdn
    I'm planning on developing an app on multiple platforms and I'm thinking that PhoneGap might be perfect for me. I had been reading that it's one codebase for all platforms but looking at the PhoneGap guide it seems there are separate instructions for each platform. So if i want to develop for iOS, Android, BB and WP7 I need to write 4 different sets of code? I'm sure i'm missing something fundamental here. Aside from that, how do people usually approach a PhoneGap build? You obviously / probably want the finished app to look like a native app - is it more common than not to use jQuery Mobile together with PhoneGap? Is there a preferred IDE? I see, in the guide, for iOS they seem to suggest Xcode. I'm fine using Xcode but it seems a bit overkill for HTML & CSS. Do I need to develop in Xcode and if not how do i approach it? Use a different IDE / Text Editor and then copy paste into Xcode for building and testing? I know this question is long-winded and fundamental but it something which i don't think is properly addressed in the guides. Thanks.

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • Windows CE vs Windows Mobile

    - by Vaccano
    I often see these terms: Windows CE Windows Mobile Pocket PC Windows Mobile Smart Phone I know the difference between the second 2, but I am confused on the first. I thought it was the name of the Mobile OS prior to Windows Mobile 5. But I am seeing it more often in current products. (Here is a current MS Form for developing on it. Here is a current product for creating them.) What is it and how does it relate to the Windows Mobile lines?

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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