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Search found 800 results on 32 pages for 'tap'.

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  • How can I personalize my MacBook Pro Touchpad?

    - by Barkerto
    I'm running Ubuntu 12.04 LTS on a MacBook Pro 5.5. I'm just wondering if there is something that takes all the kinks out of the touch-pad. It works good, but it feels sluggish, double tap works about 75% of the time and sometimes while I it somehow selects something on a different page (although I'm not sure if that has to deal with the touch-pad and not weird laptop bugs for a new LTS) If there are any programs, apps, commands aside from the built in system preferences mouse and track-pad touch-pad menu that allow someone to "optimize" touch-pad potential.

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  • APress Deal of the Day - 19/Nov/2011 - Beginning GIMP

    - by TATWORTH
    Today's$10 Deal of the Day from APress at http://www.apress.com/9781430210702 is "Beginning GIMP". "In this fully-updated second edition, author and long-time member of the GIMP community Akkana Peck introduces the GIMP and shows you everything about it that you'll want to know—including how to prepare images for display on web pages, touch up digital photos, tap into powerful filters, effects, and plug-ins, and automate tasks using scripts." For those of you unfamilar with GIMP it is the GNU Image Manipulation Program and it is available for free from http://www.gimp.org/downloads/   Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • How to pass information across domains to ask for newsletter only once?

    - by Michal Stefanow
    Lets assume following scenario, I have two sites: example1.com example2.com When user visits 1 there is a prompt "please signup to a newsletter". Same thing happens when user visits 2. However when navigating from 1 to 2 I don't want signup form to be shown. My first thought were 3rd-party cookies, but it seems that they are blocked / not working: http://stackoverflow.com/questions/4701922/how-does-facebook-set-cross-domain-cookies-for-iframes-on-canvas-pages?rq=1 http://stackoverflow.com/questions/172223/how-do-i-set-cookies-from-outside-domains-inside-iframes-in-safari?rq=1 Another thought is to append #noshow for each URL but that would require some work - for instance a script that would intercept click / tap events and modify URL structure depending on the address. (but that seems hacky) I wonder if you know a robust well-established solution to this issue? Thanks

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  • Cocos 2D - Hold down CCMenuItem

    - by Will Youmans
    I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move Left Button.png" target:self selector:@selector(moveLeftVoid:)]; } -(void)moveLeftVoid{ id moveLeft = [CCMoveBy actionWithDuration:.3 position:ccp(-10, 0)]; [_mainSprite runAction:moveLeft]; } This does work, but only as a single tap. What I want for the CCSprite to move continously in that direction when the CCMenuItem is held down. Then when it's released the character stops moving. If you need to see more code, please just ask. :) Thanks

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  • Reading the memory of a N64

    - by toazron1
    I'm looking for a way to read the memory of a N64, while the game is running, in real time. I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do the same thing with the physical N64. Currently it is possible to read the memory with a gameshark pro, however it's extremely slow, buggy, and not practical for what I am trying to accomplish. Would it be possible to tap into the gameshark, or the N64 directly, to access the memory in real time? Thanks!

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  • Kubuntu 11.10 disable tapclick not working from gui

    - by Star
    Trying to find the script that disables tap-to-click, but can't locate the right settings. here is 50-synaptic.conf: # Example xorg.conf.d snippet that assigns the touchpad driver # to all touchpads. See xorg.conf.d(5) for more information on # InputClass. # DO NOT EDIT THIS FILE, your distribution will likely overwrite # it when updating. Copy (and rename) this file into # /etc/X11/xorg.conf.d first. # Additional options may be added in the form of # Option "OptionName" "value" # Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" # This option is recommend on all Linux systems using evdev, but cannot be # enabled by default. See the following link for details: # http://who-t.blogspot.com/2010/11/how-to-ignore-configuration-errors.html MatchDevicePath "/dev/input/event*" EndSection Any ideas would be gratefully received, it's driving me mad!

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • Implementing scrolling buttons in android

    - by Twirling Hearth
    I want to create an Android app in which the buttons scroll up or down the screen, kind of like a "wheel", so that when the "last" button is reached, it is simply followed seamlessly by the first one. I would want it to look something like the Price Is Right wheel. (This video at 0:12.) I want the first round of buttons to be presented for the user to tap the screen and make his choice, which would lead to a second round of buttons based on the first choice, and a third round based on the second choice. I've done a number of different google searches, but nothing so far. Any ideas?

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  • Why isn't my touchpad behaving like said in synclient?

    - by pirad
    I use a small skript to get my touchpad doing what it should: synclient LockedDrags=1 PalmDetect=1 PalmMinWidth=200 RightEdge=5340 VertTwoFingerScroll=1 HorizTwoFingerScroll=0 VertEdgeScroll=0 CoastingSpeed=0 LeftEdge=1800 TopEdge=1900 CircularScrolling=1 CircScrollDelta=0.2 CircScrollTrigger=3 TapButton1=1 TapButton3=3 TapButton2=2 & syndaemon -i 1.3 -d -t -R -k And when running synclient everything looks fine. But when I try to scoll, or tap nothing happens. Even after running killall syndaemon nothing happens. Has anybody an idea? I also have a trackpoint. edit: One problem is: It worked at some point on my system (wich I installed just yesterday= but then something changed and I don't know what and since then it doesn't work any more. edit2: Here's the xorg-log part about touchpads: http://paste.ubuntu.com/1042995/

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  • Inverted Cursor with ARM OpenJDK 7 in Chromium, and clicking issues?

    - by Espionage724
    So I have a strange issue. When using Chromium on the Nexus 7 port of Ubuntu, Java apps in the browser have the cursor flipped, literally (not just inverted movement, but the cursor itself flipped too). Also, clicking in java apps, both in the web browser and standalone, clicks don't register when using a USB mouse. I have to tap the screen itself to click. And another issue with the mouse; it seems Minecraft is unable to run, and freezes with an error similar to being unable to "GetInput", possibly related to the clicking issue above.

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  • Create Audio file on iPhone/iPad from many other audio files (mixer)

    - by Brian
    I am trying to create something similar like Piano app on the iPhone. When people tap a key, it play a piano note. Basically, there will have only 7 notes (C) at the moment. Each note is a .caf file and its length is 5 seconds. I do not know if there is any way to save the song user played and export to mp3/caf format? The AVAudioRecord seems only record from the microphone input. Many thanks

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  • iPhone Datepicker plays 'tick' sound

    - by DecodingSand
    Hey guys, Does any of you know what event I can tap into on the DatePicker when the wheel moves. I want to play a sound (got sound code) as the wheel spin. Just like the timer set picker in Apple's clock app. All that is there is a single event for ValueChanges which only fires once, at the end of a wheel spin. Thanks in advance

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  • MPMoviePlayerController fullscreen movie inside a UIWebView

    - by Wakazors
    Hi, I'm having a problem with the UIWebView and MPMoviePlayerController: My UIWebView have a movie inside the html (it's a local html file), I'm using html5 and a video tag for the video. The problem is: the user can set the video to play inline, directly on the html or he can tap the fullscreen button, but I need to know if the video is playing fullscreen. I've tried to use MPMoviePlayerDidEnterFullscreenNotification but with no success. Does anybody know how to get this notification from the webview? Thanks in advance

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  • iphone segmented control and uitableview

    - by Emma
    I have a UITableView with a segmented control at the top. When you tap on the different segments, I want the table to reload with a new different sized array. I have tried everything including [self.tableView reloadData]. When you click on a different tab now, it only changes the cells that are out of view and does not add any more. Any ideas??? Thanks.

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  • change the url background color (when get tapped) from gray to others

    - by tom
    It could be a HTML question as well... I have a UIWebView with a page (from the hand made html string) loaded. For the url link on the page, if you tap on it, it has gray as background, which I think is the default behavior on iPhone. Is there a way to programmingly (thru javascript) change that to be other colors, say, blue? It doesn't seem to work for me anyhow.

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  • iPhone virtual keyboard bug

    - by Chandan Shetty SP
    In iPhone virtual keyboard... 1.Change the alphabetical keypad view to numerical view. 2.Tap on the single quote(') button the view changes to alphabetical. 3.In this view tapping on space twice displays a fullstop. I don't know whether it is apple bug or feature, How to fix this issue through coding? Thanks,

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  • Palm Mojo: Object properties

    - by tom
    There was another question with an answer saying that you can use event.down.x to get the x-coordinate of a tap event. It also said that this was not well documented in the Palm Mojo SDK. My question is how can I find the properties that I can use for any given Mojo object?

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  • IPHONE MPMoviePlayer: Playing video under button layers that can be interacted with while video play

    - by nicholas
    I would like to have layers of buttons over video playing in the background on my IPHONE application. Basically, I'm looking to adjust the Movie Player code, in order to allow the application user to tap on different portions of the screen while a video plays and call other commands (for example a video of puppets talking, if you touch one of the puppets, the video pauses and a second (smaller) window appears with a list of information about that puppet; when you exit that list, the video continues where it was paused).

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  • Android Color Picker

    - by GuyNoir
    Does anyone know of a quick color picker widget that I could grab to use in my application? I've seen one in a few different applications that has a wheel with colors, and that you tap in the center to select, but I'm not sure where to find it. Google brings up nothing. Any color picker would be fine though. Thanks.

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  • iPhone 3.0 WebView Scroll PDF Error - [NSCFDictionary _absoluteLinkURL]

    - by DFG
    I have a WebView which loads a PDF file: [myWebView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:fileName ofType:@"pdf"]isDirectory:NO]]]; It works fine on iPhone OS 2.x but on iPhone 3.0, when I tap the PDF for scrolling, this error appears, and the app crash: -[NSCFDictionary _absoluteLinkURL]: unrecognized selector sent to instance 0x1c0230 Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFDictionary _absoluteLinkURL]: unrecognized selector sent to instance 0x1c0230'

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  • How to know when MKPinAnnotationView pin callout opens/closes

    - by JOM
    I want to update pin callout (popup) subtitle either realtime, when I receive some new info from server, or at least when callout opens. So far it looks like pin + callout are created only once at... - (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id <MKAnnotation>)annotation ...and then used as-is as long as it exists regardless how many times I tap it closed/open or scroll around keeping it visible. How can I update the subtitle?

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  • Cocos2d: Image editing on Cocos2D project?

    - by user187532
    Hello experts, I am having an application which has made using Cocos2D. I am trying to implement a module which has to do the following item I., I. Picking picture from photo library and keep the picture in editing mode where user should be able to tap and drags that picture anywhere in the screen (or) user should be able to pinch or expands with two fingers anywhere on photo. Thank you. Clave/

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