Search Results

Search found 6323 results on 253 pages for 'angularjs compile'.

Page 130/253 | < Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >

  • How to do Cross Platform in own Engine? [on hold]

    - by Mineorbit
    At the Moment I finished the first game with my game engine(if I wanna call it like that) which is based in LWJGL. Now i'm worring if I could do crossplattforming in my engine. I build me a tool tool with a batch file to compile my project dir into an .exe . At first i'm looking to do it on Android with an comparable batch file. An link for an tutorial would be awesome! At next place there would be an renderer and audiosystem. If read that theres an OpenGL ES renderer, and I allready played a bit around with the Android SDK. But I use the Texture and Audio class in slick-util. So I thought about creating OOP classes that carry around the data and load it in an platform specific Buffer. A Link for an equaly easy-to-use Texture or Audio class would be awesome! Thats all for now! Answers would be awesome! Thanks, Mineorbit!

    Read the article

  • How to build the mainline kernel source package?

    - by Maxime R.
    Ubuntu kernel PPA only provides linux-headers*.deb and linux-image*.deb packages. How can I build the corresponding linux-source*.deb package ? Context: I'm currently running Ubuntu 11.10 with the mainline kernel (3.2 rc6 now) to get a better support for my sandybridge IGP (Dell E6420 laptop with intel i5-2520M CPU). Appears, i'd like to install this touchpad driver, ALPS touchpads being badly supported (see previous link bug report), while waiting for upstream support in kernel version 3.3. Problem is, DKMS keeps complaining about not finding the full kernel source: Module build for the currently running kernel was skipped since the kernel source for this kernel does not seem to be installed. Appears I may not need the full source but I'd still like to try having it installed to see if it solve my problem. What I tried : Uncompressing the kernel.org source archive in /usr/src/. DKMS still complaining. Manually updating the kernel source package with uupdate and the mainline source package like explained here. Did not succeed. Manually building the linux-source package following @roadmr and @elmicha instructions. I eventually succeeded to build it but DKMS still complained about the missing source. At last I noticed an error I did not catch in the first place while reinstalling the kernel headers. Appears the .deb I got may have been corrupted, downloading it again did the trick :) Alas, while DKMS agreed to compile the module i ran into the following error which appears to have already been reported. This issue isn't yet solved but I won't try to because of the following: in the end I decided to test the precise kernel version 3.2-rc6 through the xorg-edgers ppa which appears to be correctly patched: it works. Nevertheless, it might still be of some interest to know how to build the mainline linux-source package as the Ubuntu Kernel Team doesn't provide it. Not to mention that I learned a lot in the process ^^

    Read the article

  • Oracle VM Virtualbox 4.0 extension packs

    - by wim.coekaerts
    Some people have asked what this new extension pack is in Oracle VM Virtualbox 4.0 and how it's different from 3.2 and earlier releases. The extension pack is a restructuring of how Oracle VM VirtualBox is installed. Please take a look at http://virtualbox.org and read up on what the product install looked like prior to 4.0, you'll see the following : There were 2 versions to download : - Oracle VM VirtualBox (open source edition) OSE - download of the source tarball with a GPL license + compile needed to run. - Oracle VM VirtualBox PUEL (personal use/eval license) - download of an installable binary with a number of additional non-gpl license drivers, usb2, sata, pxe boot for e1000, vrdp server etc., all built in to the install. This contained the OSE edition + additional drivers with the installer. Customers could purchase an enterprise software license for the latter version. To make it easier to build and release additional drivers, they have been separated out and are now installed through an "extension pack" starting with Oracle VirtualBox version 4. This extension pack is still licensed the same way as in every prior version, via a PUEL license or with the ability to purchase a commercial license. It is now also possible for other companies or users that want to add extensions to do so by creating a similar extension pack -- and there's no need to do a new release of the entire product to do so. So it's a more flexible structure for installing VirtualBox and drivers and allows for more modular additions. The source code of Oracle VM Virtualbox is, of course, still available just like in 3.x, for 4.0. Like 3.x, not for the additional drivers which are now in the extension pack.

    Read the article

  • Linking Libraries in iOS?

    - by Bob Dole
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

    Read the article

  • ATI Radeon 5800 series dual monitor unity not 3D accelerated

    - by Victor S
    When I had a single monitor setup, without Xinerama, with my current setup of Ubuntu 11.10, ATI 5800 series card, Unity showed transparencies, shadows, etc. (although graphics was reported as 'Standard' in the control/settings panel). Having switched to a dual monitor setup, dell 24" UltraSharp and a smaller Acer monitor, Unity shows only as 2d, even though I'm not loggin in to that display manager. WebGL performance is very sluggish, I'm getting the impression that the processor is doing all the work and the card isn't even accessible even though the drivers are installed (from the ubuntu repository, I did not compile custom drivers). Any tips on how to enable full 3D accelerationn and video card support. Here is my xorg.conf file: Section "Monitor" Identifier "0-DFP3" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-DFP4" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1200" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 SubSection "Display" EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-0" Device "amdcccle-Device[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-1" Device "amdcccle-Device[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Module" Load "glx" EndSection Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[1]-0" 0 0 Screen "amdcccle-Screen[1]-1" 1920 0 EndSection Section "Device" Identifier "amdcccle-Device[1]-0" Driver "fglrx" Option "Monitor-DFP4" "0-DFP4" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "amdcccle-Device[1]-1" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" BusID "PCI:1:0:0" Screen 1 EndSection Section "ServerFlags" Option "Xinerama" "on" EndSection More info: fglrxinfo display: :0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5800 Series OpenGL version string: 4.1.11005 Compatibility Profile Context

    Read the article

  • How to install custom c library?

    - by arijit
    I just wanted to add a c library to Ubuntu which was created by Harvard University for cs50 course. They provided instructions for how to install the library which is listed below. Debian, Ubuntu First become root, as with: sudo su - Then install the CS50 Library as follows: apt-get install gcc wget http://mirror.cs50.net/library/c/cs50-library-c-3.1.zip unzip cs50-library-c-3.1.zip rm -f cs50-library-c-3.1.zip cd cs50-library-c-3.1 gcc -c -ggdb -std=c99 cs50.c -o cs50.o ar rcs libcs50.a cs50.o chmod 0644 cs50.h libcs50.a mkdir -p /usr/local/include chmod 0755 /usr/local/include mv -f cs50.h /usr/local/include mkdir -p /usr/local/lib chmod 0755 /usr/local/lib mv -f libcs50.a /usr/local/lib cd .. rm -rf cs50-library-c-3.1 I did exactly as directed. But the compiler reported “Undefined reference to a function”--the function was Get String. So, I searched for a solution and found one. It said to use the -l switch. Now when I compile I use something like: gcc –o hello.c hello –lcs50 (I don’t remember the exact command.) However, I cannot use the make command, which is easier to use. I understand that there is some problem with linking the library. What is a good solution to this problem?

    Read the article

  • CodePlex Daily Summary for Wednesday, June 26, 2013

    CodePlex Daily Summary for Wednesday, June 26, 2013Popular ReleasesNaked Objects: Naked Objects Release 5.5.0: This release includes a number of significant improvements to the usability of the UI, some of which involve new programming conventions or attributes: Action dialogs now appear as pop-up modal dialogs instead of as a new page; query-only actions have an Apply as well as an OK button. See https://nakedobjects.codeplex.com/workitem/175 When a reference object is expanded in-line there is a button to jump straight to an Edit view of that object see https://nakedobjects.codeplex.com/workitem/1...VeraCrypt: VeraCrypt version 1.0b: Changes since version 1.0a :Enhance RIPEMD160 implementation in BootLoaded by using the compiler uint32 type Don't position legacy flag in volume header for newer VeraCrypt releasesPlayer Framework by Microsoft: Player Framework for Windows 8 and WP8 (v1.3 beta): Preview: New MPEG DASH adaptive streaming plugin for WAMS. Preview: New Ultraviolet CFF plugin. Preview: New WP7 version with WP8 compatibility. (source code only) Source code is now available via CodePlex Git Misc bug fixes and improvements: WP8 only: Added optional fullscreen and mute buttons to default xaml JS only: protecting currentTime from returning infinity. Some videos would cause currentTime to be infinity which could cause errors in plugins expecting only finite values. (...SSIS DQS Matching Transformation: SSIS DQS Matching Transformation 1.0: Initial release of the SSIS DQS Matching Component.AssaultCube Reloaded: 2.5.8: SERVER OWNERS: note that the default maprot has changed once again. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we continue to try to package for those OSes. Or better yet, try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compi...Compare .NET Objects: Version 1.7.2.0: If you like it, please rate it. :) Performance Improvements Fix for deleted row in a data table Added ability to ignore the collection order Fix for Ignoring by AttributesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.95: update parser to allow for CSS3 calc( function to nest. add recognition of -pponly (Preprocess-Only) switch in AjaxMinManifestTask build task. Fix crashing bug in EXE when processing a manifest file using the -xml switch and an error message needs to be displayed (like a missing input file). Create separate Clean and Bundle build tasks for working with manifest files (AjaxMinManifestCleanTask and AjaxMinBundleTask). Removed the IsCleanOperation from AjaxMinManifestTask -- use AjaxMinMan...VG-Ripper & PG-Ripper: VG-Ripper 2.9.44: changes NEW: Added Support for "ImgChili.net" links FIXED: Auto UpdaterDocument.Editor: 2013.25: What's new for Document.Editor 2013.25: Improved Spell Check support Improved User Interface Minor Bug Fix's, improvements and speed upsStyleMVVM: 3.0.2: This is a minor feature and bug fix release Features: ExportWhenDebuggerIsAttacedAttribute - new attribute that marks an attribute to only be exported when the debugger is attahced InjectedFilterAttributeFilterProvider - new Attribute Filter provider for MVC that injects the attributes Performance Improvements - minor speed improvements all over, and Import collections is now 50% faster Bug Fixes: Open Generic Constraints are now respected when finding exports Fix for fluent registrat...WPF Composites: Version 4.3.0: In this Beta release, I broke my code out into two separate projects. There is a core FasterWPF.dll with the minimal required functionality. This can run with only the Aero.dll and the Rx .dll's. Then, I have a FasterWPFExtras .dll that requires and supports the Extended WPF Toolkit™ Community Edition V 1.9.0 (including Xceed DataGrid) and the Thriple .dll. This is for developers who want more . . . Finally, you may notice the other OPTIONAL .dll's available in the download such as the Dyn...Channel9's Absolute Beginner Series: Windows Phone 8: Entire source code for the Channel 9 series, Windows Phone 8 Development for Absolute Beginners.Indent Guides for Visual Studio: Indent Guides v13: ImportantThis release does not support Visual Studio 2010. The latest stable release for VS 2010 is v12.1. Version History Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not appearing in newly opened files Fixed some potential crashes Fixed lines going through pragma statements Various updates for VS 2012 and VS 2013 Removed VS 2010 support Changed in v12.1: Fixed crash when unable to start...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 2.1.0 - Prerelease d: Fluent Ribbon Control Suite 2.1.0 - Prerelease d(supports .NET 3.5, 4.0 and 4.5) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples (not for .NET 3.5) Foundation (Tabs, Groups, Contextual Tabs, Quick Access Toolbar, Backstage) Resizing (ribbon reducing & enlarging principles) Galleries (Gallery in ContextMenu, InRibbonGallery) MVVM (shows how to use this library with Model-View-ViewModel pattern) KeyTips ScreenTips Toolbars ColorGallery *Walkthrough (do...Magick.NET: Magick.NET 6.8.5.1001: Magick.NET compiled against ImageMagick 6.8.5.10. Breaking changes: - MagickNET.Initialize has been made obsolete because the ImageMagick files in the directory are no longer necessary. - MagickGeometry is no longer IDisposable. - Renamed dll's so they include the platform name. - Image profiles can now only be accessed and modified with ImageProfile classes. - Renamed DrawableBase to Drawable. - Removed Args part of PathArc/PathCurvetoArgs/PathQuadraticCurvetoArgs classes. The...Keyboard Image Viewer: 1.5.4: Upgraded folder picker dialog to better version on Win7+ Fixed bug that stopped slideshow from looping back to the start of the list. Added crash dialog that allows you to see and copy exception stack traces for fixing.DependencyAnalysis (Egg and Gherkin): 0.9.4: - Create Visual Studio 2012 Addin for ad-hoc analysis of your project - Display metrics in a grid - Adequate performing serialization between Addin (Visual Studio process) and AnalysisHost process - Display dependencies as graph (proximity graph) - Create a logo for the project - Constructors of anonymous types no longer hide constructors of the declaring type during "build dependencies" phase - Type descriptors were added multiple times to SubmoduleDescriptor. Types collection, same instanc...Bloomberg API Emulator: Bloomberg API Emulator (v 1.0.5): This version contains the full Java port of my original C# code. I just finished the MarketDataSubscription request type. I will start working on a C++ port of my C# code.Three-Dimensional Maneuver Gear for Minecraft: TDMG 1.1.0.0 for 1.5.2: CodePlex???(????????) ?????????(???1/4) ??????????? ?????????? ???????????(??????????) ??????????????????????? ↑????、?????????????????????(???????) ???、??????????、?????????????????????、????????1.5?????????? Shift+W(????)??????????????????10°、?10°(?????????)???Hyper-V Management Pack Extensions 2012: HyperVMPE2012 (v1.0.1.126): Hyper-V Management Pack Extensions 2012 Beta ReleaseNew Projects.Net Encryption App: This is a C#.Net desktop application that will let users encrypt and de-crypt files with the algorithm of their choosing.AutoSPDocumenter: AutoSPDocumenter utilises PowerShell to document SharePoint farms and provide output in usable formats.Azure Storage Redirector: Azure Storage Redirector. Redirects requests to Global Azure Storage to China Azure Storage. ?????Azure Storage?request??????Azure storagebrownbag: Simple project to show branching, merging, and shelvingChannel9's Absolute Beginner Series: Channel 9's absolute beginner series source code. From Windows Phone 7, Windows Phone 8, Windows Store applications, one stop area for all the seriesFAST for Sharepoint 2010 Query Tool (.NET 3.5): .NET 3.5 version of the FAST Search for SharePoint MOSS 2010 Query Tool (https://fastforsharepoint.codeplex.com/). For environments without .NET 4.0HAOest Framework: HAOest????ListManager: ListManager????? by HADB of HAOestMyPS: mypsNNRel: NNRelO - BV - 2: TestOpen XML SDK for JavaScript: Small JavaScript library that enables you to implement Open XML functionality anywhere you can use JavaScript.Orchard Prefix free: Provides a script manifest for the Prefix free script libraries.PVDesktop: PVDesktop is an application for designing and analyzing specific solar energy sites.Red the sound TowePlay: School project at ISEN Lille. Creation of a collaborative music creation software in C# using.NETScience Kits for Kids: This project is the service for Childhood Education which aged 4 - 8.SharePoint ULS for PowerShell: Allows PowerShell to log to the SharePoint ULS.SSIS DQS Matching Transformation: The SSIS DQS Matching Transformation uses Data Quality Services (DQS) to find duplicate data within the SSIS data flow.TARVOS Computer Networks Simulator: Discrete event-based network simulator, supports simulating MPLS architecture, several RSVP-TE protocol functionalities and fast recovery.Web API Explorer 4 DNN: Web API Explorer for DNN(R) aids module development allowing you to examine the Routing Table entries for a DotNetNuke(R) portal.

    Read the article

  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

    Read the article

  • Is there any place to find real-world usage-style tutorials for programming languages?

    - by OleDid
    Let's face it. When you want to learn something completely new, be it mathematics or foreign languages, it's easiest to learn when you get real world scenarios in front of you, with theory applied. For example, trigonometry can be extremely interesting when applied to creation of 2D platform games. Norwegian can be really interesting to learn if you live in Norway. When I try to look at a new programming language, I always find these steps the hardest: What tools do I need to compile and how do I do it Introduction-step: Why is this programming language so cool? Where and how is it used? (The step I am looking for, real-world scenarios) The rest, deep diving into the language, pure theory and such, is often much easier if you have completed step 1 and 2. Because now you know what it's all about, and can just read the specification when you need to. What I ask is, do you have any recommendations for places I can find such material for programming languages? Be it websites or companies selling books in this style, I'm interested. Also, I am interested in all languages. (If I had found a "real-world usage" explained for even INTERCAL, I would be interested). In some other thread here, I found a book called "Seven Languages in Seven Weeks". This is kind of what I am looking for, but I believe there must be "more like this".

    Read the article

  • Boot failure randomly. Can someone help?

    - by desgua
    I often get stuck at the boot on battery. I can suspend and hibernate without any trouble (even on battery). If I plug the energy cable everything goes right most of the time (edited June 13). Adding "acpi=off" doesn't solve the issue. Disabling power save from LAN at BIOS doesn't solve this too. Memory test seems to be ok: I can even compile a kernel without a problem: Has someone a tip for this? (I have the same questions marks in my mind as the image shows if not more :-/ ) obs.: this is an upgraded installation from Natty alpha. edited I (May 22): I've installed a brand new final 11.04 and got the bug again. edited II (June 13): I thought it was solved but it is not. After spending eight days off, the same problem happened even with the power cable connected. I had to reboot about 6 times until success. edited III (June 14): I can boot (even with battery) if I disconnect the cable and take off the battery for a few seconds. This lead me to conclude that maybe something is kept into memory of some hardware. Maybe or maybe not related but I also have touchpad issues (jumps) with this machine. edited IV (June 25): I opened gconf-editor and went to apps gnome-power-manager and disabled everything possibly related to suspend or hibernate. No help. Also I grabbed a Fedora live usb pendrive and got the same problem: So I think it is a hardware problem related issue.

    Read the article

  • SubMain Ghost Doc Pro with SpellChecking

    - by TATWORTH
    SubMain have announced at http://community.submain.com/forums/2/1556/ShowThread.aspx#1556 that the next version of GhostDoc will include a VS2005/VS2008/VS2010 compatible spell checker. This replaces their existing spellchecker (http://submain.com/products/codespell.aspx)  which is being discontinued. If you buy GhostDoc Pro now (I urge you to as it helps tremendously in documenting both C# and VB.NET code) , be sure to include Licence Protection as it means you will get the next version that includes the spell-checker free! Why is a spell checker important? By spell checking all your comments, you will make your documentation much easier to read. This means that instead of you being distracted by typographic errors, your mind will be free to see errors in what has been written. Remember the next person that has to struggle to read your code could well be yourself! So be kind to your self. Do the following: Document whole source files in VB.NET of C# with GhostDoc Pro Run Stylecop and fix the issues it uncovers. Run the spellchecker (when it is available) Add remarks where necessary Specify in the project to produce XML documentation Compile the XML using Sandcastle to help files Review the help files and ask yourself if the explanations are sufficient.

    Read the article

  • crippling repeating "pciehp card not present" notifications

    - by Nanne
    When using ubuntu (12.04, both installed and on a live usb) I get a lot of these messages: pciehp 0000:00:1c.5:pcie04: Card not present on Slot(37) pciehp 0000:00:1c.5:pcie04: Card present on Slot(37) And with a lot I mean about 20 per second. This has a crippling effect, and I would like to get rid of it :) The computer is a packard bell easynote BG48-U-100 DC. I tip I picked up from some fedora/redhat error here was to look at lspci -vnn. I have pasted the part about "00:1c.5" here: http://pastebin.com/0sfsiqW2 For what good it may do, here is the lsmod of my machine: http://pastebin.com/DQZy1kAL From that first pastebin I think to conclude that it has to do with the module shpchp, which seems to me (aka: google) to have something to do with ACPI. That's as far as I've come in disecting this. Can anyone help me along further? What can I do, check etc? I did see this topic but my intentions are not to surpress the error message: I know how to do this (from that topic ;) ), but I'm looking for a real sollution. Finding the problem on the internet does suspect me to believe it is neither an ubuntu specific nor a packard-bell specific problem.If you google the problem it seems that is present on several other distribution/hardware combo's as well, and it looks like the advice is to remove one of the drivers? I have no clue as to which driver I should look at and and what would be the effect of just removing it. I have seen this topic which is old-ish, but describes my problem and is about a similar computer. The solution in this topic was to compile a new kernel using a spanish guide, which seems a bit extreme to me, so I'm kinda hoping for a better solution than that.

    Read the article

  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

    Read the article

  • Project Jigsaw: Late for the train: The Q&A

    - by Mark Reinhold
    I recently proposed, to the Java community in general and to the SE 8 (JSR 337) Expert Group in particular, to defer Project Jigsaw from Java 8 to Java 9. I also proposed to aim explicitly for a regular two-year release cycle going forward. Herewith a summary of the key questions I’ve seen in reaction to these proposals, along with answers. Making the decision Q Has the Java SE 8 Expert Group decided whether to defer the addition of a module system and the modularization of the Platform to Java SE 9? A No, it has not yet decided. Q By when do you expect the EG to make this decision? A In the next month or so. Q How can I make sure my voice is heard? A The EG will consider all relevant input from the wider community. If you have a prominent blog, column, or other communication channel then there’s a good chance that we’ve already seen your opinion. If not, you’re welcome to send it to the Java SE 8 Comments List, which is the EG’s official feedback channel. Q What’s the overall tone of the feedback you’ve received? A The feedback has been about evenly divided as to whether Java 8 should be delayed for Jigsaw, Jigsaw should be deferred to Java 9, or some other, usually less-realistic, option should be taken. Project Jigsaw Q Why is Project Jigsaw taking so long? A Project Jigsaw started at Sun, way back in August 2008. Like many efforts during the final years of Sun, it was not well staffed. Jigsaw initially ran on a shoestring, with just a handful of mostly part-time engineers, so progress was slow. During the integration of Sun into Oracle all work on Jigsaw was halted for a time, but it was eventually resumed after a thorough consideration of the alternatives. Project Jigsaw was really only fully staffed about a year ago, around the time that Java 7 shipped. We’ve added a few more engineers to the team since then, but that can’t make up for the inadequate initial staffing and the time lost during the transition. Q So it’s really just a matter of staffing limitations and corporate-integration distractions? A Aside from these difficulties, the other main factor in the duration of the project is the sheer technical difficulty of modularizing the JDK. Q Why is modularizing the JDK so hard? A There are two main reasons. The first is that the JDK code base is deeply interconnected at both the API and the implementation levels, having been built over many years primarily in the style of a monolithic software system. We’ve spent considerable effort eliminating or at least simplifying as many API and implementation dependences as possible, so that both the Platform and its implementations can be presented as a coherent set of interdependent modules, but some particularly thorny cases remain. Q What’s the second reason? A We want to maintain as much compatibility with prior releases as possible, most especially for existing classpath-based applications but also, to the extent feasible, for applications composed of modules. Q Is modularizing the JDK even necessary? Can’t you just put it in one big module? A Modularizing the JDK, and more specifically modularizing the Java SE Platform, will enable standard yet flexible Java runtime configurations scaling from large servers down to small embedded devices. In the long term it will enable the convergence of Java SE with the higher-end Java ME Platforms. Q Is Project Jigsaw just about modularizing the JDK? A As originally conceived, Project Jigsaw was indeed focused primarily upon modularizing the JDK. The growing demand for a truly standard module system for the Java Platform, which could be used not just for the Platform itself but also for libraries and applications built on top of it, later motivated expanding the scope of the effort. Q As a developer, why should I care about Project Jigsaw? A The introduction of a modular Java Platform will, in the long term, fundamentally change the way that Java implementations, libraries, frameworks, tools, and applications are designed, built, and deployed. Q How much progress has Project Jigsaw made? A We’ve actually made a lot of progress. Much of the core functionality of the module system has been prototyped and works at both compile time and run time. We’ve extended the Java programming language with module declarations, worked out a structure for modular source trees and corresponding compiled-class trees, and implemented these features in javac. We’ve defined an efficient module-file format, extended the JVM to bootstrap a modular JRE, and designed and implemented a preliminary API. We’ve used the module system to make a good first cut at dividing the JDK and the Java SE API into a coherent set of modules. Among other things, we’re currently working to retrofit the java.util.ServiceLoader API to support modular services. Q I want to help! How can I get involved? A Check out the project page, read the draft requirements and design overview documents, download the latest prototype build, and play with it. You can tell us what you think, and follow the rest of our work in real time, on the jigsaw-dev list. The Java Platform Module System JSR Q What’s the relationship between Project Jigsaw and the eventual Java Platform Module System JSR? A At a high level, Project Jigsaw has two phases. In the first phase we’re exploring an approach to modularity that’s markedly different from that of existing Java modularity solutions. We’ve assumed that we can change the Java programming language, the virtual machine, and the APIs. Doing so enables a design which can strongly enforce module boundaries in all program phases, from compilation to deployment to execution. That, in turn, leads to better usability, diagnosability, security, and performance. The ultimate goal of the first phase is produce a working prototype which can inform the work of the Module-System JSR EG. Q What will happen in the second phase of Project Jigsaw? A The second phase will produce the reference implementation of the specification created by the Module-System JSR EG. The EG might ultimately choose an entirely different approach than the one we’re exploring now. If and when that happens then Project Jigsaw will change course as necessary, but either way I think that the end result will be better for having been informed by our current work. Maven & OSGi Q Why not just use Maven? A Maven is a software project management and comprehension tool. As such it can be seen as a kind of build-time module system but, by its nature, it does nothing to support modularity at run time. Q Why not just adopt OSGi? A OSGi is a rich dynamic component system which includes not just a module system but also a life-cycle model and a dynamic service registry. The latter two facilities are useful to some kinds of sophisticated applications, but I don’t think they’re of wide enough interest to be standardized as part of the Java SE Platform. Q Okay, then why not just adopt the module layer of OSGi? A The OSGi module layer is not operative at compile time; it only addresses modularity during packaging, deployment, and execution. As it stands, moreover, it’s useful for library and application modules but, since it’s built strictly on top of the Java SE Platform, it can’t be used to modularize the Platform itself. Q If Maven addresses modularity at build time, and the OSGi module layer addresses modularity during deployment and at run time, then why not just use the two together, as many developers already do? A The combination of Maven and OSGi is certainly very useful in practice today. These systems have, however, been built on top of the existing Java platform; they have not been able to change the platform itself. This means, among other things, that module boundaries are weakly enforced, if at all, which makes it difficult to diagnose configuration errors and impossible to run untrusted code securely. The prototype Jigsaw module system, by contrast, aims to define a platform-level solution which extends both the language and the JVM in order to enforce module boundaries strongly and uniformly in all program phases. Q If the EG chooses an approach like the one currently being taken in the Jigsaw prototype, will Maven and OSGi be made obsolete? A No, not at all! No matter what approach is taken, to ensure wide adoption it’s essential that the standard Java Platform Module System interact well with Maven. Applications that depend upon the sophisticated features of OSGi will no doubt continue to use OSGi, so it’s critical that implementations of OSGi be able to run on top of the Java module system and, if suitably modified, support OSGi bundles that depend upon Java modules. Ideas for how to do that are currently being explored in Project Penrose. Java 8 & Java 9 Q Without Jigsaw, won’t Java 8 be a pretty boring release? A No, far from it! It’s still slated to include the widely-anticipated Project Lambda (JSR 335), work on which has been going very well, along with the new Date/Time API (JSR 310), Type Annotations (JSR 308), and a set of smaller features already in progress. Q Won’t deferring Jigsaw to Java 9 delay the eventual convergence of the higher-end Java ME Platforms with Java SE? A It will slow that transition, but it will not stop it. To allow progress toward that convergence to be made with Java 8 I’ve suggested to the Java SE 8 EG that we consider specifying a small number of Profiles which would allow compact configurations of the SE Platform to be built and deployed. Q If Jigsaw is deferred to Java 9, would the Oracle engineers currently working on it be reassigned to other Java 8 features and then return to working on Jigsaw again after Java 8 ships? A No, these engineers would continue to work primarily on Jigsaw from now until Java 9 ships. Q Why not drop Lambda and finish Jigsaw instead? A Even if the engineers currently working on Lambda could instantly switch over to Jigsaw and immediately become productive—which of course they can’t—there are less than nine months remaining in the Java 8 schedule for work on major features. That’s just not enough time for the broad review, testing, and feedback which such a fundamental change to the Java Platform requires. Q Why not ship the module system in Java 8, and then modularize the platform in Java 9? A If we deliver a module system in one release but don’t use it to modularize the JDK until some later release then we run a big risk of getting something fundamentally wrong. If that happens then we’d have to fix it in the later release, and fixing fundamental design flaws after the fact almost always leads to a poor end result. Q Why not ship Jigsaw in an 8.5 release, less than two years after 8? Or why not just ship a new release every year, rather than every other year? A Many more developers work on the JDK today than a couple of years ago, both because Oracle has dramatically increased its own investment and because other organizations and individuals have joined the OpenJDK Community. Collectively we don’t, however, have the bandwidth required to ship and then provide long-term support for a big JDK release more frequently than about every other year. Q What’s the feedback been on the two-year release-cycle proposal? A For just about every comment that we should release more frequently, so that new features are available sooner, there’s been another asking for an even slower release cycle so that large teams of enterprise developers who ship mission-critical applications have a chance to migrate at a comfortable pace.

    Read the article

  • Automated testing tool development challenges (for embedded software)

    - by Karthi prime
    My boss want to come up with the proposal for the following tool: An IDE: Able to build, compile, debug, via JTAG programming for the micro-controller. A Test Suite, reads the code in the IDE, auto generates the test cases, and it gives the in-target unit testing results(which is done by controlling code execution in the micro-controller via IDE). A no-overhead code coverage tool which interacts with the test suite and IDE. My work is to obtain the high level architecture of this tool, so as to proceed further. My current knowledge: There are tool-chains available from the chip manufacturer for the micro-controllers which can be utilized along with an open-source IDE like Eclipse, and along with an open-source burner, a complete IDE for a micro-controller can be done. Test cases can be auto-generated by reading the source file through the process of parsing, scripting, based on keywords. Test suite must be able to command the IDE to control, through breakpoints, and read the register contents from the microcontroller - This enables the in-target unit testing. An no-overhead code coverage should be done by no-overhead code instrumentation so as to execute those in the resource constraint environment of the micro-controller. I have the following questions: Any advice on the validity of my understanding? What are the challenges I will have during the development? What are the helpful open-source tools regarding this? What is the development time for this software? Thanks

    Read the article

  • How to install Gyachi on ubuntu 12.10

    - by Oguz Can Sertel
    I would like to use Gyachi on ubuntu 12.10. I tried these steps but it doesn't work.. I wanted to compile it myself... but it need some libs... it made me confused... so I gave up sudo add-apt-repository ppa:adilson/experimental sudo apt-get update sudo apt-get install gyachi Thank you for your helps at first command the output: sudo add-apt-repository ppa:adilson/experimental You are about to add the following PPA to your system: Contains packages that are not in the official Debian/Ubuntu repositories and newer versions and snapshots which are not available yet in the repositories. Theses packages are experimental. Use them at your own risk. More info: https://launchpad.net/~adilson/+archive/experimental Press [ENTER] to continue or ctrl-c to cancel adding it gpg: keyring `/tmp/tmp3y3i7p/secring.gpg' created gpg: keyring `/tmp/tmp3y3i7p/pubring.gpg' created gpg: requesting key 27B81625 from hkp server keyserver.ubuntu.com gpg: /tmp/tmp3y3i7p/trustdb.gpg: trustdb created gpg: key 27B81625: public key "Launchpad Experimental Packages PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) OK and after sudo apt-get update; this is (sudo apt-get install gyachi)'s output here is the output: sudo apt-get install gyachi Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package gyachi

    Read the article

  • NetBeans 7.1 RC1 now available - JavaFX 2, Enhanced Java Editor, Improved JavaEE, WebLogic 12 support

    - by arungupta
    NetBeans 7.1 RC1 is now available! What's new in NetBeans 7.1 ? Support for JavaFX 2 Full compile/debug/profile development cycle Many editor enhancements Deployment tools  Customized UI controls using CSS3 Enhanced Java editor Upgrade projects completely to JDK 7 Import statement organizer Rectangular block selection Getters/Setters included in refactoring Java EE  50+ CDI improvements RichFaces4 and ICEFaces2 component libraries EJB Timer creation wizard Code completion for table, column, and PU names CSS3, GUI Builder, Git, Maven3, and several other features listed at New and Noteworthy Download and give us your feedback using NetBeans Community Acceptance Testing by Dec 7th. Check out the latest tutorials. To me the best part was creating a Java EE 6 application, deploying on GlassFish, and then re-deploying the same application by changing the target to Oracle WebLogic Server 12c (internal build). And now see the same application deployed to both the servers: Don't miss the Oracle WebLogic Server 12c Launch Event on Dec 1. You can provide additional feedback about NetBeans on mailing lists and forums, file reports, and contact us via Twitter. The final release of NetBeans IDE 7.1 is planned for December.

    Read the article

  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

    Read the article

  • The best way to learn how to extend Orchard

    - by Bertrand Le Roy
    We do have tutorials on the Orchard site, but we can't cover all topics, and recently I've found myself more and more responding to forum questions by pointing people to an existing module that was solving a similar problem to the one the question was about. I really like this way of learning by example and from the expertise of others. This is one of the reasons why we decided that modules would by default come in source code form that we compile dynamically. it makes them easy to understand and easier to modify for your own purposes. Hackability FTW! But how do you crack open a module and look at what's inside? You can do it in two different ways. First, you can just install the module from the gallery, directly from your Orchard instance's admin panel. Once you've done that, you can just look into your Modules directory under the web site. There is now a subfolder with the name of the new module that contains a csproj that you can open in Visual Studio or add to your Orchard solution. Second, you can simply download the package (it's NuGet) and rename it to a .zip extension. NuGet being based on Zip, this will open just fine in Windows Explorer: What you want to dig into is the Content/Modules/[NameOfTheModule] folder, which is where the actual code is. Thanks to Jason Gaylord for the idea for this post.

    Read the article

  • how to properly Install chromium from zip and make it the default browser

    - by ClarifyLinux
    Since the Chromium PPA is no longer maintained, for those of us preferring to use chromium over chrome, we have two options: Build and Install from Source Download either 'beta' or daily builds (in a zip file) Unfortunately for me, option 1 is overly complicated. I know how to compile most any other applications in Ubuntu but I've never been able to get chromium to build correctly. I am currently using option 2. In Chromium I have the Chromium Updater installed (http://goo.gl/ffAMy). This gives me quick access to the most recent 64bit versions. Once downloaded, I install to /home/myuser/opt/chrome-linux. From this directory I can run the chrome binary. It works perfectly except for the fact that I cannot get it to act as my default browser. I've tried, as root, installing the binary in /opt/chrome-linux/ with a symbolic link to the 'chrome' binary in /usr/bin. Unfortunately, this doesn't work as a non root user. So my question is - How do I properly install a downloaded chromium zip build so tht it's listed as an option for the default browser?

    Read the article

  • Troubleshooting VMware on Ubuntu

    Summary of different problems while using VMware products on Ubuntu. This article is going to be updated from time to time with new information about running VMware products more or less smoothly on Ubuntu. Following are links to existing articles: Running VMware Player on Linux (xubuntu Hardy Heron) Running VMware Server on Linux (version 1.0.6 on xubuntu) Using ext4 in VMware machine   VMware mouse grab/ungrab problem (Source: LinuxInsight) Upgrading GTK library in Ubuntu since Karmic Koala gives you a strange mouse behaviour. Even if you have "Grab when cursor enters window" option set, VMware won't grab your pointer when you move mouse into the VMware window. Also, if you use Ctrl-G to capture the pointer, VMware window will release it as soon as you move mouse around a little bit. Quite annoying behavior... Fortunately, there's a simple workaround that can fix things until VMware resolves incompatibilities with the new GTK library. VMware Workstation ships with many standard libraries including libgtk, so the only thing you need to do is to force it to use it's own versions. The simplest way to do that is to add the following line to the end of the /etc/vmware/bootstrap configuration file and restart the Workstation. export VMWARE_USE_SHIPPED_GTK="force" The interface will look slightly odd, because older version of GTK is being used, but at least it will work properly. Note: After upgrading a new Linux kernel, it is necessary to compile the VMware modules, this requires to temporarily comment the export line in /etc/vmware/bootstrap.

    Read the article

  • Why have minimal user/handwritten code and do everything in XAML?

    - by Mrk Mnl
    I feel the MVVM community has become overzealous like the OO programmers in the 90's - it is a misnomer MVVM is synonymous with no code. From my closed StackOverflow question: Many times I come across posts here about someone trying to do the equivalent in XAML instead of code behind. Their only reason being they want to keep their code behind 'clean'. Correct me if I am wrong, but is not the case that: XAML is compiled too - into BAML - then at runtime has to be parsed into code anyway. XAML can potentially have more runtime bugs as they will not be picked up by the compiler at compile time - from incorrect spellings - these bugs are also harder to debug. There already is code behind - like it or not InitializeComponent(); has to be run and the .g.i.cs file it is in contains a bunch of code though it may be hidden. Is it purely psychological? I suspect it is developers who come from a web background and like markup as opposed to code. EDIT: I don't propose code behind instead of XAML - use both - I prefer to do my binding in XAML too - I am just against making every effort to avoid writing code behind esp in a WPF app - it should be a fusion of both to get the most out of it. UPDATE: Its not even Microsoft's idea, every example on MSDN shows how you can do it in both.

    Read the article

  • Compiling custom kernel 3.7.x lowlatency on Ubuntu 12.04

    - by FlabbergastedPickle
    All, I have a peculiar problem with trying to compile a lowlatency flavor of the latest 3.7 kernel. I retrieved the prepatched source from the launchpad using bzr, compiled it using the usual make-kpkg using the current config file plus default options for the rest, installed the kernel and booted into it. Everything works except for the fglrx and wl drivers that I had to install in the original 12.04 lowlatency kernel. So, I tried recompiling these and succeeded with both of them (no errors were reported)--wl driver required a minor adjustment to system.h include while latest fglrx 12.11 beta11 (released yesterday, Dec. 3rd, 2012) compiled without the hitch. Yet, when I try to modprobe either module (both having in common the fact that they were built after the kernel, fglrx as a deb, and wl via the usual make/make install), I get "FATAL: no MODULENAME module found" (MODULENAME being either wl or fglrx). The graphic driver watermark shows 3D crossed out and "for testing purposes" (or "unsupported hardware," can't remember), and no fglrx or wl is loaded. More mysteriously, dmesg shows no attempt on kernel's behalf to load the said drivers, even though they are clearly in the right /lib/modules/KERNEL_VERSION folder. How is this possible? Has something fundamentally changed in 3.7 kernel that would prevent modprobing of these? I know that there is driver signing option that was merged recently but as far as I could tell the kernel config file generated by the build process had that disabled. OTOH, while building wl driver, I did get a warning that the driver was not signed... Then again, even if the kernel disallowed loading of those modules, shouldn't dmesg reflect that? Any thoughts on this one are most appreciated.

    Read the article

  • MVC Scaffold Template Not Generating?

    - by monkey9987
    Been working on an MVC project and my templates were not generating. I first created my Model inside my "Models" folder, then did a quick compile. Next I went to the Views folder to get it created, right click and say "Add View" then I clicked the checkbox to create an edit page. What happened was the template would never seem to pull in my Model, it would just have the default header items, but the entire model was missing.  My model was defined as follows: public class LogOnModel { [Required][Display(Name = "User name")]public string UserName;[Required][DataType(DataType.Password)][Display(Name = "Password")]public string Password;[Display(Name = "Remember me?")]public bool RememberMe; } See anything wrong with that? I couldn't figure out why each time I created my View and selected the option to create the "Edit" scaffold automatically, it would come up blank. Turns out I'm missing my get / set methods on the Model class items. Here's my code with the correct setup: public class LogOnModel { [Required][Display(Name = "User name")]public string UserName { get; set; } [Required][DataType(DataType.Password)][Display(Name = "Password")]public string Password { get; set; }[Display(Name = "Remember me?")]public bool RememberMe { get; set; } }  I hope that helps someone out, it's pretty simple when I look at it now, but that's always the case!  ~ Steve

    Read the article

  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

    Read the article

< Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >