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  • Microsoft lance le jeu vidéo interactif Kodu Mars, qui initie les plus jeunes à la programmation

    Microsoft lance le jeu vidéo interactif Kodu Mars Qui initie les plus jeunes à la programmation Quel est l'âge idéal pour commencer l'apprentissage chez l'enfant ? La réponse est dès son plus jeune âge, car le cerveau d'un enfant qui apprend se comporte comme une éponge qui absorbe et stocke les informations. Sur cette base, Microsoft tente d'apprendre aux enfants la programmation en lançant son nouveau jeu Kodu Mars. Le principe est de fournir tous les outils pour contrôler un robot qui circule sur la planète Mars. C'est en effet un jeu de programmation, avec un environnement de développement éducatif qui permet de construire des programmes orientés objet. Avec Ko...

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  • links for 2011-01-05

    - by Bob Rhubart
    A Role-Based Approach to Automated Provisioning and Personalized Portals Authors Rex Thexton (Managing Dir, PricewaterhouseCoopers), Nishidhdha Shah (Sr. Associate at PwC Consulting) and Harish Gaur (Dir. Product Management, Oracle Fusion Middleware) bring you the final article in the Fusion Middleware Patterns series. (tags: Oracle otn entarch enterprise2.0) 13 Jan 2011 - New York, NY - Coherence Special Interest Group - Oracle Coherence Knowledge Base The world's largest enterprise software company, Oracle is the only vendor to offer solutions for every tier of your business -- database, middleware, business intelligence, business applications, and collaboration. With Oracle, you get information that helps you measure results, improve business processes, and communicate a single truth to your constituents. (tags: ping.fm) Marc Kelderman: Exporting the SOA MDS Marc Kelderman show you how in this brief tutorial. (tags: oracle otn soa mds)

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  • Multiple vulnerabilities in Thunderbird

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1948 Denial of service (DoS) vulnerability 9.3 Thunderbird Solaris 10 SPARC: 145200-12 X86: 145201-12 CVE-2012-1950 Address spoofing vulnerability 6.4 CVE-2012-1951 Resource Management Errors vulnerability 10.0 CVE-2012-1952 Resource Management Errors vulnerability 9.3 CVE-2012-1953 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1954 Resource Management Errors vulnerability 10.0 CVE-2012-1955 Address spoofing vulnerability 6.8 CVE-2012-1957 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-1958 Resource Management Errors vulnerability 9.3 CVE-2012-1959 Permissions, Privileges, and Access Controls vulnerability 5.0 CVE-2012-1961 Improper Input Validation vulnerability 4.3 CVE-2012-1962 Resource Management Errors vulnerability 10.0 CVE-2012-1963 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2012-1964 Clickjacking vulnerability 4.0 CVE-2012-1965 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-1966 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2012-1967 Arbitrary code execution vulnerability 10.0 CVE-2012-1970 Denial of service (DoS) vulnerability 10.0 CVE-2012-1973 Resource Management Errors vulnerability 10.0 CVE-2012-3966 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Shumway : Mozilla lance son implémentation JavaScript et HTML5 de Flash, les démos du projet disponibles

    Shumway : Mozilla lance son implémentation JavaScript de Flash les utilisateurs peuvent tester le projet open source basé sur les technos du Web Même si HTML5 est vu comme un remplaçant de Flash, il existe encore une grande quantité de contenu Flash sur le Web. Pour permettre le rendu de ces contenus sans avoir besoin du lecteur Flash Player, Mozilla a lancé le projet Shumway. Shumway est une machine virtuelle écrite en JavaScript, couplé avec les technologies HTML5, qui permet le rendu des fichiers SWF sans avoir besoin de Flash Player. Shumway est construit avec deux objectifs principaux selon un billet de blog de Mozilla : faire avancer le Web ouvert en toute séc...

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  • Ubuntu installation error on a windows machine

    - by Rahul
    Was trying to install Ubuntu from a CD on a machine which already has windows on it, choose the option of "Resize IDE1 master (hda) and use freed space" during the "Install the base system" step. After that i get the error- "Unable to install initrd-tools. An error was returned while trying to install the initrd-tools package into the target system. Check /target/var/log/bootstrap.log for details. The problem is one one hand i cannot proceed with the complete installation and on other hand if i remove the CD, am not able to boot windows as it says No bootable device. Would highly appreciate for any recommendations.

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  • Best open source ASP.NET MVC e-commerce projects

    - by Øyvind Knobloch-Bråthen
    I need to get a e-commerce site up and running, but I really don't want to program it from the bottom up if I don't need to. I want to program it using ASP.NET MVC. I'm looking for a good open source alternative (or one for purchase if it's modular enough) that I can use as a base and enhance with the needed functions? It has to have all "normal" e-commerce functions, and also the possibility to integrate with a credit card API of my choice. If anyone have any recommendations for me here, I would appreciate it :)

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  • Humour : Créez vos dialogues entre Steve Jobs et Bill Gates, en rajoutant des bulles sur les images

    Humour : Créez vos dialogues entre Steve Jobs et Bill Gates, en rajoutant des bulles sur les images Un site américain à eu la bonne idée de lancer un concours plutôt original : fournissant trois photographies qui se suivent d'une récente entrevue entre Steve Jobs et Bill Gates, il propose aux internautes d'y insérer leurs propres bulles pour donner vie à leurs propres dialogues. Partant de là, tout est possible, on peut même modifier l'ordre des images pour créer le dialogue le plus loufoque possible entre ces deux géants du marché de l'informatique. Voici les trois images de base, vierges : [IMG]http://www.gizmodo.fr/wp-content/uploads/2010/05/jobs-vs-gates.jpg[/IMG] Voici maintenant l'...

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  • What's a good starting point to learn about JIT compilers?

    - by davidk01
    I've spent the past few months learning about stack based virtual machines, parsers, compilers, and some elementary things about hardware architecture. I've also written a few parsers and compilers for C like languages to understand the generic parser/compiler pipeline. Now I'd like to take my understanding further by learning about optimizing compilers and JIT compilers but I'm having a hard time finding material at the right level. I don't yet understand enough to dive into a code base like PyPy or LuaJIT but I also know more than what most introductory compiler books have to offer. So what are some good books for an intermediate beginner like to me to look into?

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  • "Unable to install initrd-tools" error during installation.

    - by Rahul
    Was trying to install Ubuntu from a CD on a machine which already has windows on it, choose the option of "Resize IDE1 master (hda) and use freed space" during the "Install the base system" step. After that i get the error: Unable to install initrd-tools. An error was returned while trying to install the initrd-tools package into the target system. Check /target/var/log/bootstrap.log for details. The problem is one one hand i cannot proceed with the complete installation and on other hand if i remove the CD, am not able to boot windows as it says No bootable device. Would highly appreciate for any recommendations.

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  • What are some client-side sitemap generators?

    - by BHare
    Most of the sitemap generators I've found all scan my internal files and base it on that. However using apache and htaccess I have many aliases for things for example: /brand/model/photos/ is empty directory wise, but on the web it relocates it to a zenphoto gallery using htaccess. http://www.xml-sitemaps.com/ does What I need, but I'd like to have more control over it and I need it to be dynamic and run weekly or daily. Allow for specific change frequencies based on the file/directory. I also want to be able to make a "pretty" sitemap html file. Counting the photo gallery I have around 300 links, without the photo gallery more like 100. I have MySQL, PHP 5.3 installed.

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  • Scalable web-hosting for a youtube-like service (no, not porn) [closed]

    - by Crawling Pasta Hellion
    Possible Duplicate: How to find web hosting that meets my requirements? My business partner and I are looking for a European web-hosting service (we are situated in Europe). That service needs to be, needs to have: international servers, a server for each continent at the very least. a high amount of bandwidth. highly scalable, since we are expecting to start off small, but as our user base grows so will everything else (again, no porn or phallic jokes) need to do. a moderate to supreme customer service. of course a small downtime per annum. affordable at first, fair as we grow. I think that is all. Any input is greatly appreciated. Thank you in advance.

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  • How can I calibrate my printer using the LaTeX test page?

    - by Chris
    I am trying to print a LaTeX compiled document but my printer doesn't print the top part. It seems that the top part is outside of the printing range. To debug this problem I have printed the LaTeX test page (/usr/share/texmf-texlive/tex/latex/base/testpage.tex) and it turns out that my printer is placing the content about 4.5mm closer to the top of the page than it should. How can I calibrate my printer/driver so that it will place the content where it is supposed to go? I am using an HP OfficetJet 7300 printer with hplip.

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  • Server side random selection of players

    - by Ron
    Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following constraints): Solution must be high performance and highly scalable Random spread should be relatively even (meaning if I have 3 players and pick 99 times, they will all be picked 33 times more or less) Should only pick players who were active in the past X days (optional, but a big bonus) The actual DB or data model used to store players isn't an issue here, as we'll select the technology in accordance to our needs. However, high performance and scalability is (at the moment we have over 60,000 unique daily active players, and we plan on growing even more). Thanks!

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  • Drupal 8 : intégration du framework Symfony et support du mobile pour le CMS PHP open source

    Drupal 8 : intégration du framework Symfony et support du mobile pour le CMS open source PHP L'événement DrupalCon qui s'est tenu à Munich du 20 au 24 août a permis de dévoiler les nouveautés de la prochaine version du système de gestion de contenu (CMS) open source écrit en PHP. Le développement de Drupal 8 sera essentiellement axé vers le mobile et intégration du framework PHP Symfony, basé sur des composantes PHP réutilisables. Selon Dries Buytaert, créateur de Drupal : « l'intégration de Symfony dans le noyau Drupal 8 va moderniser l'interface utilisateur de Drupal et permettre aux débutants de développer très vite des contenus de qualité sans bagage technique impor...

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  • C# inherit from a class in a different DLL

    - by Onno
    I need to make an application that needs to be highly modular and that can easily be expanded with new functionality. I've thought up a design where I have a main window and a list of actions that are implemented using a strategy pattern. I'd like to implement the base classes/interfaces in a DLL and have the option of loading actions from DLL's which are loaded dynamically when the application starts. This way the main window can initiate actions without having to recompile or redistribute a new version. I just have to (re)distribute new DLL's which I can update dynamically at runtime. This should enable very easy modular updating from a central online source. The 'action' DLL's all inherit their structure from the code defined in the the DLL which defines the main strategy pattern structure and it's abstract factory. I'd like to know if C# /.Net will allow such a construction. I'd also like to know whether this construction has any major problems in terms of design.

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  • API design and versioning using EJB

    - by broschb
    I have an API that is EJB based (i.e. there are remote interfaces defined) that most of the clients use. As the client base grows there are issues with updates to the API and forcing clients to have to update to the latest version and interface definition. I would like to possibly look at having a couple versions of the API deployed at a time (i.e. have multiple EAR files deployed with different versions of the API) to support not forcing the clients to update as frequently. I am not concerned about the actual deployment of this, but instead am looking for thoughts and experiences that others have on using EJB's as an API client. How do you support updating versions, are clients required to update? Does anyone run multiple versions in a production environment? Are there pro's cons? Any other experiences or thoughts on this approach, and having an EJB centric API?

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  • Repacked proprietary software keeps updating the same deb

    - by Johannes
    I repacked a proprietary program delivered as tar file to a deb file for having a company wide repository. I used reprepro to set up a repository and signed it. A unix timestamp is faking a versioning numbering, so I can have different (real) versions installed at the same time. Almost everything works as expected. The deb file looks like this: mysoft8.0v6_1366455181_amd64.deb Only problem on a client machine it tries to install the same deb file over and over again because it thinks its an update. What do I miss: control file in deb package looks like this: Package: mysoft8.0v6 Version: 1366455181 Section: base Priority: optional Architecture: amd64 Installed-Size: 1272572 Depends: Maintainer: me Description: mysoft 8.0v6 dpkg repackaging and the config in the repository: /mirror/mycompany.inc/conf/distributions: Origin: apt.mycompany.inc Label: apt repository Codename: precise Architectures: amd64 i386 Components: main Description: Mycompany debian/ubuntu package repo SignWith: yes Pull: precise Help much appreciated Added guide: This Is the guide I used to create the repository.

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  • Alternative to "inheritance v composition??"

    - by Frank
    I have colleagues at work who claim that "Inheritance is an anti-pattern" and want to use composition systematically instead, except in (rare, according to them) cases where inheritance is really the best way to go. I want to suggest an alternative where we continue using inheritance, but it is strictly forbidden (enforced by code reviews) to use anything but public members of base classes in derived classes. For a case where we don't need to swap components of a class at runtime (static inheritance), would that be equivalent enough to composition? Or am I forgetting some other important aspect of composition?

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  • How much code should I be responsible for?

    - by Mick
    Through colleagues and exit interviews, I have heard that at my small company I am "responsible" for anywhere from 3-10 times more code than I would be at another job. I'm trying to look for some sort of fuzzy metric that I can use to compare my workload with others in my field. By "code responsibility", I don't mean "I'm the only one who knows area X of the code base" (though sadly, it's often true in a startup environment), but rather am referring to a number like "code_base_size/number_of_developers". Are there any resources I can use to help me more accurately measure my work load than just counting lines of code?

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 4

    - by MHundal
    The OUAF Framework Session 4 is now available. This session covered the following topics: 1. Extendable Data Areas - how to extend base owned Data Areas 2. Bundling - how to bundle ETPM Configuration Objects in ETPM 3. Audit on Inquiry - how to enable and view audit on inquiry 4. Advanced Debug - demonstration of the advanced debugger 5. Maintenance Dialogue- An overview of objects required to work with MO's. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=71155037&rKey=63c3e75d32277283   You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=71155037&rKey=f3126d1d2894f754

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  • Exalogic 2.0.1 Tea Break Snippets - Modifying the Default Shipped Template

    - by The Old Toxophilist
    Having installed your Exalogic Virtual environment by default you have a single template which can be used to create your vServers. Although this template is suitable for creating simple test or development vServers it is recommended that you look at creating your own custom vServers that match the environment you wish to build and deploy. Therefore this Tea Time Snippet will take you through the simple process of modifying the standard template. Before You Start To edit the template you will need the Oracle ModifyJeos Utility which can be downloaded from the eDelivery Site. Once the ModifyJeos Utility has been downloaded we can install the rpms onto either an existing vServer or one of the Control vServers. rpm -ivh ovm-modify-jeos-1.0.1-10.el5.noarch.rpm rpm -ivh ovm-template-config-1.0.1-5.el5.noarch.rpm Alternatively you can install the modify jeos packages on a none Exalogic OEL installation or a VirtualBox image. If you are doing this, assuming OEL 5u8, you will need the following rpms. rpm -ivh ovm-modify-jeos-1.0.1-10.el5.noarch.rpm rpm -ivh ovm-el5u2-xvm-jeos-1.0.1-5.el5.i386.rpm rpm -ivh ovm-template-config-1.0.1-5.el5.noarch.rpm Base Template If you have installed the modify onto a vServer running on the Exalogic then simply mount the /export/common/images from the ZFS storage and you will be able to find the el_x2-2_base_linux_guest_vm_template_2.0.1.1.0_64.tgz (or similar depending which version you have) template file. Alternatively the latest can be downloaded from the eDelivery Site. Now we have the Template tgz we will need the extract it as follows: tar -zxvf  el_x2-2_base_linux_guest_vm_template_2.0.1.1.0_64.tgz This will create a directory called BASE which will contain the System.img (VServer image) and vm.cfg (VServer Config information). This directory should be renamed to something more meaning full that indicates what we have done to the template and then the Simple name / name in the vm.cfg editted for the same reason. Modifying the Template Resizing Root File System By default the shipped template has a root size of 4 GB which will leave a vServer created from it running at 90% full on the root disk. We can simply resize the template by executing the following: modifyjeos -f System.img -T <New Size MB>) For example to imcrease the default 4 GB to 40 GB we would execute: modifyjeos -f System.img -T 40960) Resizing Swap We can modify the size of the swap space within a template by executing the following: modifyjeos -f System.img -S <New Size MB>) For example to increase the swap from the default 512 MB to 4 GB we would execute: modifyjeos -f System.img -S 4096) Changing RPMs Adding RPMs To add RPMs using modifyjeos, complete the following steps: Add the names of the new RPMs in a list file, such as addrpms.lst. In this file, you should list each new RPM in a separate line. Ensure that all of the new RPMs are in a single directory, such as rpms. Run the following command to add the new RPMs: modifyjeos -f System.img -a <path_to_addrpms.lst> -m <path_to_rpms> -nogpg Where <path_to_addrpms.lst> is the path to the location of the addrpms.lst file, and <path_to_rpms> is the path to the directory that contains the RPMs. The -nogpg option eliminates signature check on the RPMs. Removing RPMs To remove RPM s using modifyjeos, complete the following steps: Add the names of the RPMs (the ones you want to remove) in a list file, such as removerpms.lst. In this file, you should list each RPM in a separate line. The Oracle Exalogic Elastic Cloud Administrator's Guide provides a list of all RPMs that must not be removed from the vServer. Run the following command to remove the RPMs: modifyjeos -f System.img -e <path_to_removerpms.lst> Where <path_to_removerpms.lst> is the path to the location of the removerpms.lst file. Mounting the System.img For all other modifications that are not supported by the modifyjeos command (adding you custom yum repositories, pre configuring NTP, modify default NFSv4 Nobody functionality, etc) we can mount the System.img and access it directly. To facititate quick and easy mounting/unmounting of the System.img I have put together the simple scripts below. MountSystemImg.sh #!/bin/sh # The script assumes it's being run from the directory containing the System.img # Export for later i.e. during unmount export LOOP=`losetup -f` export SYSTEMIMG=/mnt/elsystem # Make Temp Mount Directory mkdir -p $SYSTEMIMG # Create Loop for the System Image losetup $LOOP System.img kpartx -a $LOOP mount /dev/mapper/`basename $LOOP`p2 $SYSTEMIMG #Change Dir into mounted Image cd $SYSTEMIMG UnmountSystemImg.sh #!/bin/sh # The script assumes it's being run from the directory containing the System.img # Assume the $LOOP & $SYSTEMIMG exist from a previous run on the MountSystemImg.sh umount $SYSTEMIMG kpartx -d $LOOP losetup -d $LOOP Packaging the Template Once you have finished modifying the template it can be simply repackaged and then imported into EMOC as described in "Exalogic 2.0.1 Tea Break Snippets - Importing Public Server Template". To do this we will simply cd to the directory above that containing the modified files and execute the following: tar -zcvf <New Template Directory> <New Template Name>.tgz The resulting.tgz file can be copied to the images directory on the ZFS and uploadd using the IB network. This entry was originally posted on the The Old Toxophilist Site.

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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