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  • C++ operator overloading doubt

    - by avd
    I have a code base, in which for Matrix class, these two definitions are there for () operator: template <class T> T& Matrix<T>::operator() (unsigned row, unsigned col) { ...... } template <class T> T Matrix<T>::operator() (unsigned row, unsigned col) const { ...... } One thing I understand is that the second one does not return the reference but what does const mean in the second declaration. Also which function is called when I do say mat(i,j)

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  • jQuery $.post & $.append & IE6

    - by Jim
    I'm having a weird problem with jQuery and IE6. Script works on IE7+ and with all other browsers I have tried it. I can't post the full script, but what it does is this: $.post("file.php",{'foo':'bar'},function(data){ $('#target').append(data) }) When I run the code in IE6, #target just shows ? and a white char with a hole in the middle. I have no idea what this second char is. My initial thought was that this was some sort of content-type problem because the file.php just echoes answer without any header information. I added Content-type: text/html with header() but didn't help. Any suggestions?

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  • recv receiving not whole data sometime

    - by milo
    hi all, i have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) { int n = 1; char c; char temp[1024*1024]; bzero(temp, sizeof(temp)); n = recv(sock, temp, sizeof(temp), 0); inStr = temp; }; but sometimes recv returning not whole data (data length always less then sizeof(temp)), only it's part. write side always sends me whole data (i got it with sniffer). what matter? thx. P.S. i know, good manner suggests me to check n (if (n < 0) perror ("error while receiving data), but it doesn't matter now - it's not reason of my problem. P.S.2 i've forgot - it's blocking socket.

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • Output unicode strings in Windows console app

    - by Andrew
    Hi I was trying to output unicode string to a console with iostreams and failed. I found this: Using unicode font in c++ console app and this snippet works. SetConsoleOutputCP(CP_UTF8); wchar_t s[] = L"èéøÞ???Sæca"; int bufferSize = WideCharToMultiByte(CP_UTF8, 0, s, -1, NULL, 0, NULL, NULL); char* m = new char[bufferSize]; WideCharToMultiByte(CP_UTF8, 0, s, -1, m, bufferSize, NULL, NULL); wprintf(L"%S", m); However, I did not find any way to output unicode correctly with iostreams. Any suggestions?

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  • reading a line, tokenizing and assigning to struct in C

    - by Dervin Thunk
    line is fgets'd, and running in a while loop with counter n, d is a struct with 2 char arrays, p and q. Basically, in a few words, I want to read a line, separate it into 2 strings, one up until the first space, and the rest of the line. I clean up afterwards (\n from the file becomes \'0'). The code works, but is there a more idiomatic way to do this? What errors am I running into "unknowingly"? int spc = strcspn(line," "); strncpy(d[n].p, line, spc); d[n].p[spc+1]='\0'; int l = strlen(line)-spc; strncpy(d[n].q, line+spc+1, l); char* nl = strchr(d[n].q, '\n'); if(nl){ *nl='\0'; } n++; Thanks.

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  • Statically initialize anonymous union in C++

    - by wpfwannabe
    I am trying to statically initialize the following structure in Visual Studio 2010: struct Data { int x; union { char ch; const Data* data; }; }; The following is fails with error C2440: 'initializing' : cannot convert from 'Data *' to 'char'. static Data d1; static Data d = {1, &d1}; I have found references to some ways this can be initialized properly but none of them work in VS2010. Any ideas?

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  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

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  • Is there a simple script to convert C++ enum to string?

    - by Edu Felipe
    Suppose we have some named enums: enum MyEnum { FOO, BAR = 0x50 }; What I googled for is a script (any language) that scans all the headers in my project and generates a header with one function per enum. char* enum_to_string(MyEnum t); And a implementation with something like this: char* enum_to_string(MyEnum t){ switch(t){ case FOO: return "FOO"; case BAR: return "BAR"; default: return "INVALID ENUM"; } } The gotcha is really with typedefed enums, and unnamed C style enums. Does anybody know something for this? EDIT: The solution should not modify my source, except for the generated functions. The enums are in an API, so using the solutions proposed until now is just not an option.

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I have question with this same title here but now as I'll present in code below this seems to behave in the opposite way to the way explained to me in my first question with the same title. Ok code: class LINT_rep { private: char* my_data_; //stores separately every single digit from a number public: class Iterator:public iterator<bidirectional_operator_tag,char*> { Iterator(const LINT_rep&); }; }; #include "StdAfx.h" #include "LINT_rep.h" LINT_rep::Iterator::Iterator(const LINT_rep& owner):myData_(nullptr) { myData_ = owner.my_data_; /* HERE I'M ACCESSING my_data WHICH IS PRIVATE AND THIS CODE COMPILES ON VS2010 ULTIMATE BUT IT SHOULDN'T BECAUSE my_data IS PRIVATE AND OTHER CLASS SHOULDN'T HAVE ACCESS TO IT'S PRIVATE MEMB. AS EXPLAINED TO ME IN QUESTION TO WHICH I;VE PROVIDED LINK. */ } Question in the code. Thanks.

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  • C : Memory layout of C program execution

    - by pavun_cool
    Hi All , I wanted know how the kernel is providing memory for simple C program . For example : #include<stdio.h> #include<malloc.h> int my_global = 10 ; main() { char *str ; static int val ; str = ( char *) malloc ( 100 ) ; scanf ( "%s" , str ) ; printf( " val:%s\n",str ) ; } See, In this program I have used static , global and malloc for allocating dynamic memory So , how the memory lay out will be ... ? Any one give me url , which will have have details information about this process..

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  • I don't get this C/C++ Joke

    - by Buttercup
    After reading this article on thedailywtf.com, I'm not sure that I really got the joke. It says there that some guy changed the code from int function() { int x; char data_string[15]; ... x = 2; strcpy(data_string,"data data data"); ... } to int function() { int x = 2; char data_string[15] = "data data data"; ... } everywhere in the code and that for some reason did inflate the size of the executable from 1 to 2 CDs (or maybe it didn't do that?). Obviously I'm not familiar enough with C/C++ to get this joke, but what seems strangest is that the 2nd code listing seems "cleaner"—at least from what I've been told in school (that is that initializing variables is a good thing, not a bad one).

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  • Constructing a function call in C

    - by 0x6adb015
    Given that I have a pointer to a function (provided by dlsym() for example) and a linked list of typed arguments, how can I construct a C function call with those arguments? Example: struct param { enum type { INT32, INT64, STRING, BOOL } type; union { int i32; long long i64; char *str; bool b; } value; struct param *next; }; int call_this(int (*function)(), struct param *args) { int result; /* magic here that calls function(), which has a prototype of f(int, long long, char *, bool); , when args consist of a linked list of INT32, INT64, STRING, BOOL types. */ return result; } The OS is Linux. I would like the solution to be portable across MIPS, PPC and x86 (all 32 bits) architecture, using GCC as the compiler. Thanks!

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  • Same loop giving different output. Java IO

    - by Nitesh Panchal
    Hi, I am facing a very strange problem where the same loop keeps giving me different different output on change of value of BUFFER final int BUFFER = 100; char[] charArr = new char[BUFFER]; StringBuffer objStringBuffer = new StringBuffer(); while (objBufferedReader.read(charArr, 0,BUFFER) != -1) { objStringBuffer.append(charArr); } objFileWriter.write(objStringBuffer.toString()); When i change BUFFER size to 500 it gives me a file of 7 kb when i change BUFFER size to 100000 it gives a file of 400 kb where the contents are repeated again and again. Please help. What should i do to prevent this?

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  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

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  • Perfect Forwarding to async lambda

    - by Alexander Kondratskiy
    I have a function template, where I want to do perfect forwarding into a lambda that I run on another thread. Here is a minimal test case which you can directly compile: #include <thread> #include <future> #include <utility> #include <iostream> #include <vector> /** * Function template that does perfect forwarding to a lambda inside an * async call (or at least tries to). I want both instantiations of the * function to work (one for lvalue references T&, and rvalue reference T&&). * However, I cannot get the code to compile when calling it with an lvalue. * See main() below. */ template <typename T> std::string accessValueAsync(T&& obj) { std::future<std::string> fut = std::async(std::launch::async, [](T&& vec) mutable { return vec[0]; }, std::forward<T>(obj)); return fut.get(); } int main(int argc, char const *argv[]) { std::vector<std::string> lvalue{"Testing"}; // calling with what I assume is an lvalue reference does NOT compile std::cout << accessValueAsync(lvalue) << std::endl; // calling with rvalue reference compiles std::cout << accessValueAsync(std::move(lvalue)) << std::endl; // I want both to compile. return 0; } For the non-compiling case, here is the last line of the error message which is intelligible: main.cpp|13 col 29| note: no known conversion for argument 1 from ‘std::vector<std::basic_string<char> >’ to ‘std::vector<std::basic_string<char> >&’ I have a feeling it may have something to do with how T&& is deduced, but I can't pinpoint the exact point of failure and fix it. Any suggestions? Thank you! EDIT: I am using gcc 4.7.0 just in case this could be a compiler issue (probably not)

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  • Removing first two elements of a string array in C

    - by sandeep p
    How can I remove first two elements of a string array? I have a code which is something like this. char *x[10]; .............. .............. .............. char *event[20]; event[0]=strtok(x[i]," "); event[1]=strtok(NULL," "); event[2]=strtok(NULL," "); event[3]=strtok(NULL," "); event[4]=strtok(NULL," "); event[5]=strtok(NULL," "); for(i=2;i<length;i++) { strcpy(event[i-2],event[i]); } I observed that only event[0] has proper values. I printed the contents of event[][] before for loop and it displays correctly. Could you please tell me why this is wrong? and a possible solution?

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  • Magick++ in VS2010 - unresolved external symbol

    - by FlashFan
    Hey guys! I'm trying to use ImageMagick Magick++ for a C++ Project in VS2010. I installed the Library from here: klick Then in my Project, I added c:/program files/ImageMagick-6.6.6-Q16/include to the include folders. Then I tried to use Magick++ with this code: #include <Magick++.h> void main(int argc, char ** argv){ InitializeMagick(*argv); } But this does not work! VS2010 returns the following errors: error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl Magick::InitializeMagick(char const *)" (__imp_?InitializeMagick@Magick@@YAXPBD@Z) error LNK1120: 1 unresolved externals What am I doing wrong? Thanks very much for your help!

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  • c++ normalizing data sizes across systems

    - by Bocochoco
    I have a struct with three variables: two unsigned ints and an unsigned char. From my understanding, a c++ char is always 1 byte regardless of what operating system it is on. The same can't be said for other datatypes. I am looking for a way to normalize POD's so that when saved into a binary file, the resulting file is readable on any operating system that the code is compiled for. I changed my struct to use a 1-byte alignment by adding #pragma as follows: #pragma pack(push, 1) struct test { int a; } #pragma pack(pop) but that doesn't necessarily mean that int a is exactly 4 bytes on every os, I don't think? Is there a way to ensure that a file saved from my code will always be readable?

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  • Why this works (Templates, SFINAE). C++

    - by atch
    Hi guys, reffering to yesterday's post, this woke me up this morning. Why this actually works? As long as the fnc test is concerned this fnc has no body so how can perform anything? Why and how this works? I'm REALLY interested to see your answers. template<typename T> class IsClassT { private: typedef char One; typedef struct { char a[2]; } Two; template<typename C> static One test(int C::*); //NO BODY HERE template<typename C> static Two test(…); //NOR HERE public: enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 }; enum { No = !Yes }; }; Thanks in advance with help to understand this very interesting fenomena.

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  • Using pipes inside a class in C++

    - by Paul
    I'm trying to use this tutorial to make plots with Gnuplot in C++. However I will be using the pipe to Gnuplot from within a class, but then I run into some problems: I've got a header file where I declare all variables etc. I need to declare the pipe-variable here too, but how do I do that? I've tried doing it straight away, but it doesn't work: Logger.h: class Logger { FILE pipe; } Logger.cpp: Logger::Logger() { //Constructor *pipe = popen("gnuplot -persist","w"); } Gives the error Logger.cpp:28: error: no match for ‘operator=’ in ‘*((Logger*)this)->Logger::pipe = popen(((const char*)"gnuplot -persist"), ((const char*)"w"))’ Suggestions?

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  • delete & new in c++

    - by singh
    Hi This may be very simple question,But please help me. i wanted to know what exactly happens when i call new & delete , For example in below code char * ptr=new char [10]; delete [] ptr; call to new returns me memory address. Does it allocate exact 10 bytes on heap, Where information about size is stored.When i call delete on same pointer,i see in debugger that there are a lot of byte get changed before and after the 10 Bytes. Is there any header for each new which contain information about number of byte allocated by new. Thanks a lot

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  • How do I get characters common to two vectors in C++?

    - by Sam Phelps
    I am trying to compare two vector objects, and return a single vector containing all the chars which appear in both vectors. How would I go about this without writing some horribly complex manual method which compares every char in the first vector to every char in the second vector and using an if to add it to a third vector (which would be returned) if they match. Maybe my lack of real experience with vectors is making me imagine this will be harder than it really is, but I suspect there is some simplier way which I have been unable to find through searching.

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  • Simple doubt related to strings in C (question in an interview)

    - by piemesons
    // The first example: char text[] = "henri"; char *p; p = text; *(p + 1) = 'E'; // Output = hEnri // Now If we want to remove the "e" ie hnri, we would go for????? *(p + 1)=????? Please dont say start copying the array. I am looking for the best solution. Its an interview question... EDIT I specially mentioned the question that i am not asking for the solution like start moving the element. I thought there must be some other good solution..

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  • Dereferencing deleted pointers always result in an Access Violation ??

    - by m3rLinEz
    I have a very simple C++ code here: char *s = new char[100]; strcpy(s, "HELLO"); delete [] s; int n = strlen(s); If I run this code from Visual C++ 2008 by pressing F5 (Start Debugging,) this always result in crash (Access Violation.) However, starting this executable outside the IDE, or using the IDE's Ctrl+F5 (Start without Debugging) doesn't result in any crash. What could be the difference? I also want to know if it's possible to stably reproduce the Access Violation crash caused from accessing deleted area? Is this kind of crash rare in real-life?

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