Search Results

Search found 7500 results on 300 pages for 'const char'.

Page 129/300 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • How to call a bool function...

    - by Gerri
    Hello, I did not see anything that address my particular code problem. I have a bool function in a class; the bool function is named: bool Triplet::operator ==(const Triplet& operand)const And I am trying to call it in Main but having problems just getting the call right. Apparently if I leave out any thing in the wording it gives an error that I have too few aruguments and if I try to use the entire wording of the function, I get the error that I need a semi-colon, but I already have a semi-colon at the end of the call, so I know that something else is wrong and I simply cannot figure out what is wrong! Any help would be appreciated! Thanks in advance.

    Read the article

  • Unmanaged C++ instantiation question

    - by Jim Jones
    Want to verify that my understanding of how this works. Have an unmanaged C++ Class with one public instance variable: char* character_encoding; and whose only constructor is defined as: TF_StringList(const char* encoding = "cp_1252"); when I use this class in either managed or unmanaged C++, the first thing I do is declare a pointer to an object of this class: const TF_StringList * categories; Then later I instantiate it: categories = new TF_StringList(); this gives me a pointer to an object of type TF_StringList whose variable character_encoding is set to "cp_1252"; So, is all that logic valid? Jim

    Read the article

  • C++ catch constructor exception

    - by aaa
    hi. I do not seem to understand how to catch constructor exception. Here is relevant code: struct Thread { rysq::cuda::Fock fock_; template<class iterator> Thread(const rysq::cuda::Centers &centers, const iterator (&blocks)[4]) : fock_() { if (!fock_) throw; } }; Thread *ct; try { ct = new Thread(centers_, blocks); } catch(...) { return false; } // catch never happens, So catch statement do not execute and I get unhandled exception. What did I do wrong? this is straight C++ using g++.

    Read the article

  • C++: Can a macro expand "abc" into 'a', 'b', 'c'?

    - by Peter Alexander
    I've written a variadic template that accepts a variable number of char parameters, i.e. template <char... Chars> struct Foo; I was just wondering if there were any macro tricks that would allow me to instantiate this with syntax similar to the following: Foo<"abc"> or Foo<SOME_MACRO("abc")> or Foo<SOME_MACRO(abc)> etc. Basically, anything that stops you from having to write the characters individually, like so Foo<'a', 'b', 'c'> This isn't a big issue for me as it's just for a toy program, but I thought I'd ask anyway.

    Read the article

  • About the String#substring() method

    - by alain.janinm
    If we take a look at the String#substring method implementation : new String(offset + beginIndex, endIndex - beginIndex, value); We see that a new String is created with the same original content (parameter char [] value). So the workaround is to use new String(toto.substring(...)) to drop the reference to the original char[] value and make it eligible for GC (if no more references exist). I would like to know if there is a special reason that explain this implementation. Why the method doesn't create herself the new shorter String and why she keeps the full original value instead? The other related question is : should we always use new String(...) when dealing with substring?

    Read the article

  • C: using clock() to measure time in multi-threaded programs

    - by Shinka
    I've always used clock() to measure how much time my application took from start to finish, as; int main(int argc, char *argv[]) { const clock_t START = clock(); // ... const double T_ELAPSED = (double)(clock() - START) / CLOCKS_PER_SEC; } Since I've started using POSIX threads this seem to fail. It looks like clock() increases N times faster with N threads. As I don't know how many threads are going to be running simultaneously, this approach fails. So how can I measure how much time has passed ?

    Read the article

  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

    Read the article

  • How to extract img src, title and alt from html using php?

    - by Sam
    I would like to create a page where all images which reside on my website are listed with title and alternative representation. I already wrote me a little program to find and load all html files, but now I am stuck at how to extract src, title and alt from the html < img src="/image/fluffybunny.jpg" title="Harvey the bunny" alt="a cute little fluffy bunny"/ I guess this should be done with some regex, but since the order of the tags may vary, and I need all of them, I don't really know how to parse this in an elegant way (I could do it the hard char by char way, but thats painful).

    Read the article

  • Using sscanf to parse two strings out

    - by Jessica
    I have a semi xml formatted file that contains line with the following format: <param name="Distance" value="1000Km" /> The first char in the string is usually a TAB or spaces. I've been using the following to try to parse the two strings out (from name and value): if(sscanf(lineread, "\t<param name=\"%s\" value=\"%s\" />", name, value) == 1) { //do something } name and value are char* Now, the result is always the same: name gets parse (I need to remove the quotes) and name is always empty. What am I doing wrong? Thanks, code is appreciated. Jess.

    Read the article

  • template typename question

    - by stephenteh
    Hi, I have a problem with template and wondering is there a possible way to achieve what I wanted to do. Here is my question. template <typename T> class A { public: typedef T* pointer; typedef const pointer const_pointer; A() {} template <typename D> A(const D& d) { // how can I store the D type // so I can refer it later on // outside of this function } };

    Read the article

  • Why do I get corrupt output on my file?

    - by Martin
    I have a simple program which I have compiled in both MinGW and Visual C++ 2008 Express, and both give an output file larger than 88200. When I set s = 0, both programs work as expected. What am I doing wrong? #include <fstream> using namespace std; int main(int argc, char *argv[]) { int i; short s; fstream f; f.open("test.raw", ios_base::out); for(i = 0; i < 44100; i++) { s = i & 0xFFFF; // PROBLEM? f.write(reinterpret_cast<const char *>(&s), sizeof(s)); } f.close(); return 0; }

    Read the article

  • Store address dynamic array in c

    - by user280642
    I'm trying to save the address of a dynamic array index. struct sstor *dlist; struct node *q; q->item = &(dlist->item[(dlist->sz)-1]); // Problem? This is my node struct node { char **item; struct node *next; struct node *prev; }; This is my array struct sstor { int sz; int maxsz; char item[][1024]; }; I'm still new to pointers. The line below gives the error: assignment from incompatible pointer type q->item = &(dlist->item[(dlist->sz)-1]);

    Read the article

  • C++ String tokenisation from 3D .obj files

    - by Ben
    I'm pretty new to C++ and was looking for a good way to pull the data out of this line. A sample line that I might need to tokenise is f 11/65/11 16/70/16 17/69/17 I have a tokenisation method that splits strings into a vector as delimited by a string which may be useful static void Tokenise(const string& str, vector<string>& tokens, const string& delimiters = " ") The only way I can think of doing it is to tokenise with " " as a delimiter, remove the first item from the resulting vector, then tokenise each part by itself. Is there a good way to do this all in one?

    Read the article

  • Error message in XSLT with C# extension function

    - by iHeartGreek
    Hi! I am received the following error while trying to implement a C# extension function in XSLT. Extension function parameters or return values which have CLR type 'Char[]' are not supported.** code: <xsl:variable name="stringList"> <xsl:value-of select="extension:GetList('AAA BBB CCC', ' ')"/> </xsl:variable> <msxsl:script language="C#" implements-prefix="extension"> <![CDATA[ public string[] GetList(string str, char[] delimiter) { ... ... return str.Split(delimiter, StringSplitOptions.None); } ]]> </msxsl:script> Can someone explain this error message and how to get past it? Thanks!

    Read the article

  • Storing a NTFS Security Descriptor in C

    - by Doori Bar
    My goal is to store a NTFS Security Descriptor in its identical native state. The purpose is to restore it on-demand. I managed to write the code for that purpose, I was wondering if anybody mind to validate a sample of it? (The for loop represents the way I store the native descriptor) This sample only contains the flag for "OWNER", but my intention is to apply the same method for all of the security descriptor flags. I'm just a beginner, would appreciate the heads up. Thanks, Doori Bar #define _WIN32_WINNT 0x0501 #define WINVER 0x0501 #include <stdio.h> #include <windows.h> #include "accctrl.h" #include "aclapi.h" #include "sddl.h" int main (void) { DWORD lasterror; PSECURITY_DESCRIPTOR PSecurityD1, PSecurityD2; HANDLE hFile; PSID owner; LPTSTR ownerstr; BOOL ownerdefault; int ret = 0; unsigned int i; hFile = CreateFile("c:\\boot.ini", GENERIC_READ | ACCESS_SYSTEM_SECURITY, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); if (hFile == INVALID_HANDLE_VALUE) { fprintf(stderr,"CreateFile() failed. Error: INVALID_HANDLE_VALUE\n"); return 1; } lasterror = GetSecurityInfo(hFile, SE_FILE_OBJECT, OWNER_SECURITY_INFORMATION , &owner, NULL, NULL, NULL, &PSecurityD1); if (lasterror != ERROR_SUCCESS) { fprintf(stderr,"GetSecurityInfo() failed. Error: %lu;\n", lasterror); ret = 1; goto ret1; } ConvertSidToStringSid(owner,&ownerstr); printf("ownerstr of PSecurityD1: %s\n", ownerstr); /* The for loop represents the way I store the native descriptor */ PSecurityD2 = malloc( GetSecurityDescriptorLength(PSecurityD1) * sizeof(unsigned char) ); for (i=0; i < GetSecurityDescriptorLength(PSecurityD1); i++) ((unsigned char *) PSecurityD2)[i] = ((unsigned char *) PSecurityD1)[i]; if (IsValidSecurityDescriptor(PSecurityD2) == 0) { fprintf(stderr,"IsValidSecurityDescriptor(PSecurityD2) failed.\n"); ret = 2; goto ret2; } if (GetSecurityDescriptorOwner(PSecurityD2,&owner,&ownerdefault) == 0) { fprintf(stderr,"GetSecurityDescriptorOwner() failed."); ret = 2; goto ret2; } ConvertSidToStringSid(owner,&ownerstr); printf("ownerstr of PSecurityD2: %s\n", ownerstr); ret2: free(owner); free(ownerstr); free(PSecurityD1); free(PSecurityD2); ret1: CloseHandle(hFile); return ret; }

    Read the article

  • Operator Overloading for Queue C++

    - by Josh
    I was trying to use the overload operator method to copy the entries of one queue into another, but I am going wrong with my function. I don't know how else to access the values of the queue "original" any other way than what I have below: struct Node { int item; Node* next; }; class Queue { public: [...] //Extra code here void operator = (const Queue &original); protected: Node *front, *end; } void Queue::operator=(const Queue &original) { //THIS IS WHERE IM GOING WRONG while(original.front->next != NULL) { front->item = original.front->item; front->next = new Node; front = front->next; original.front = original.front->next; } }

    Read the article

  • Write to a binary file?

    - by rick irby
    Here is data structure w/ variables: struct Part_record { char id_no[3]; int qoh; string desc; double price: }; --- (Using "cin" to input data) --- Part_record null_part = {" ", 0," ",0.0}; --- --- file.seekg( -(long)sizeof(Part_record), ios::cur); file.write( ( char *)&part, sizeof(Part_record) ); The three variables, qoh, Id_no & price, write out correctly, but the "desc" variable is not right. Do I need to initialize Part_record some other way? It should be 20 characters in length. If you have enough info here, pls share your advice,thanks.

    Read the article

  • Is concatenating with an empty string to do a string conversion really that bad?

    - by polygenelubricants
    Let's say I have two char variables, and later on I want to concatenate them into a string. This is how I would do it: char c1, c2; // ... String s = "" + c1 + c2; I've seen people who say that the "" + "trick" is "ugly", etc, and that you should use String.valueOf or Character.toString instead. I prefer this construct because: I prefer using language feature instead of API call if possible In general, isn't the language usually more stable than the API? If language feature only hides API call, then even stronger reason to prefer it! More abstract! Hiding is good! I like that the c1 and c2 are visually on the same level String.valueOf(c1) + c2 suggests something is special about c1 It's shorter. Is there really a good argument why String.valueOf or Character.toString is preferrable to "" +? Trivia: in java.lang.AssertionError, the following line appears 7 times, each with a different type: this("" + detailMessage);

    Read the article

  • test cases for testing a strtok-alike function [C++]

    - by Neeraj
    Consider the following class definition: class StrToTokens { StrToTokens(const char* str, const char* delimiters = "\t\r\n"); //constructor string getNextToken(); void reset(); bool empty(); } Can someone list some good testcases to test the above class. A few I could think of are: empty string, empty delimiters, repeated delimiters, consecutive delimiters, string with only delimiters. However, the interviewer expected some more(better ones). Can you help out. Thanks.

    Read the article

  • Making uppercase of std::string

    - by Daniel K.
    Which implementation do you think is better? std::string ToUpper( const std::string& source ) { std::string result; result.reserve( source.length() ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } and... std::string ToUpper( const std::string& source ) { std::string result( source.length(), '\0' ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } Difference is that the first one uses reserve method after the default constructor, but the second one uses the constructor accepting the number of characters.

    Read the article

  • Codesample with bufferoverflow (gets method). Why does it not behave as expected?

    - by citronas
    This an extract from an c program that should demonstrate a bufferoverflow. void foo() { char arr[8]; printf(" enter bla bla bla"); gets(arr); printf(" you entered %s\n", arr); } The question was "How many input chars can a user maximal enter without a creating a buffer overflow" My initial answer was 8, because the char-array is 8 bytes long. Although I was pretty certain my answer was correct, I tried a higher amount of chars, and found that the limit of chars that I can enter, before I get a segmentation fault is 11. (Im running this on A VirtualBox Ubuntu) So my question is: Why is it possible to enter 11 chars into that 8 byte array?

    Read the article

  • Sort a list of pointers.

    - by YuppieNetworking
    Hello all, Once again I find myself failing at some really simple task in C++. Sometimes I wish I could de-learn all I know from OO in java, since my problems usually start by thinking like Java. Anyways, I have a std::list<BaseObject*> that I want to sort. Let's say that BaseObject is: class BaseObject { protected: int id; public: BaseObject(int i) : id(i) {}; virtual ~BaseObject() {}; }; I can sort the list of pointer to BaseObject with a comparator struct: struct Comparator { bool operator()(const BaseObject* o1, const BaseObject* o2) const { return o1->id < o2->id; } }; And it would look like this: std::list<BaseObject*> mylist; mylist.push_back(new BaseObject(1)); mylist.push_back(new BaseObject(2)); // ... mylist.sort(Comparator()); // intentionally omitted deletes and exception handling Until here, everything is a-ok. However, I introduced some derived classes: class Child : public BaseObject { protected: int var; public: Child(int id1, int n) : BaseObject(id1), var(n) {}; virtual ~Child() {}; }; class GrandChild : public Child { public: GrandChild(int id1, int n) : Child(id1,n) {}; virtual ~GrandChild() {}; }; So now I would like to sort following the following rules: For any Child object c and BaseObject b, b<c To compare BaseObject objects, use its ids, as before. To compare Child objects, compare its vars. If they are equal, fallback to rule 2. GrandChild objects should fallback to the Child behavior (rule 3). I initially thought that I could probably do some casts in Comparator. However, this casts away constness. Then I thought that probably I could compare typeids, but then everything looked messy and it is not even correct. How could I implement this sort, still using list<BaseObject*>::sort ? Thank you

    Read the article

  • Would this constructor be acceptable practice?

    - by Robb
    Let's assume I have a c++ class that have properly implemented a copy constructor and an overloaded = operator. By properly implemented I mean they are working and perform a deep copy: Class1::Class1(const Class1 &class1) { // Perform copy } Class1& Class1::operator=(const Class1 *class1) { // perform copy return *this; } Now lets say I have this constructor as well: Class1::Class1(Class1 *class1) { *this = *class1; } My question is would the above constructor be acceptable practice? This is code that i've inherited and maintaining.

    Read the article

  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >