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  • Non use of persisted data – Part deux

    - by Dave Ballantyne
    In my last blog I showed how persisted data may not be used if you have used the base data on an include on an index. That wasn't the only problem ive had that showed the same symptom.  Using the same code as before,  I was executing similar to the below : select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID But,  due to a distribution error in statistics i found it necessary to use a table hint.  In this case, I wanted to force a loop join select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH inner loop join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID   But, being the diligent  TSQL developer that I am ,looking at the execution plan I noticed that the ‘compute scalar’ operator was again calling the function.  Again,  profiler is a more graphic way to view this…..   All very odd,  just because ive forced a join , that has NOTHING, to do with my persisted data then something is causing the data to be re-evaluated. Not sure if there is any easy fix you can do to the TSQL here, but again its a lesson learned (or rather reinforced) examine the execution plan of every query you write to ensure that it is operating as you thought it would.

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  • Compressing 2D level data

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Displaying a Grid of Data in ASP.NET MVC

    One of the most common tasks we face as a web developers is displaying data in a grid. In its simplest incarnation, a grid merely displays information about a set of records - the orders placed by a particular customer, perhaps; however, most grids offer features like sorting, paging, and filtering to present the data in a more useful and readable manner. In ASP.NET WebForms the GridView control offers a quick and easy way to display a set of records in a grid, and offers features like sorting, paging, editing, and deleting with just a little extra work. On page load, the GridView automatically renders as an HTML <table> element, freeing you from having to write any markup and letting you focus instead on retrieving and binding the data to display to the GridView. In an ASP.NET MVC application, however, developers are on the hook for generating the markup rendered by each view. This task can be a bit daunting for developers new to ASP.NET MVC, especially those who have a background in WebForms. This is the first in a series of articles that explore how to display grids in an ASP.NET MVC application. This installment starts with a walk through of creating the ASP.NET MVC application and data access code used throughout this series. Next, it shows how to display a set of records in a simple grid. Future installments examine how to create richer grids that include sorting, paging, filtering, and client-side enhancements. We'll also look at pre-built grid solutions, like the Grid component in the MvcContrib project and JavaScript-based grids like jqGrid. But first things first - let's create an ASP.NET MVC application and see how to display database records in a web page. Read on to learn more! Read More >

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  • Generate a Word document from list data

    - by PeterBrunone
    This came up on a discussion list lately, so I threw together some code to meet the need.  In short, a colleague needed to take the results of an InfoPath form survey and give them to the user in Word format.  The form data was already in a list item, so it was a simple matter of using the SharePoint API to get the list item, formatting the data appropriately, and using response headers to make the client machine treat the response as MS Word content.  The following rudimentary code can be run in an ASPX (or an assembly) in the 12 hive.  When you link to the page, send the list name and item ID in the querystring and use them to grab the appropriate data. // Clear the current response headers and set them up to look like a word doc.HttpContext.Current.Response.Clear();HttpContext.Current.Response.Charset ="";HttpContext.Current.Response.ContentType ="application/msword";string strFileName = "ThatWordFileYouWanted"+ ".doc";HttpContext.Current.Response.AddHeader("Content-Disposition", "inline;filename=" + strFileName);// Using the current site, get the List by name and then the Item by ID (from the URL).string myListName = HttpContext.Current.Request.Querystring["listName"];int myID = Convert.ToInt32(HttpContext.Current.Request.Querystring["itemID"]);SPSite oSite = SPContext.Current.Site;SPWeb oWeb = oSite.OpenWeb();SPList oList = oWeb.Lists["MyListName"];SPListItem oListItem = oList.Items.GetItemById(myID);// Build a string with the data -- format it with HTML if you like. StringBuilder strHTMLContent = newStringBuilder();// *// Here's where you pull individual fields out of the list item.// *// Once everything is ready, spit it out to the client machine.HttpContext.Current.Response.Write(strHTMLContent);HttpContext.Current.Response.End();HttpContext.Current.Response.Flush();

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  • PASS Summit Preconference and Sessions

    - by Davide Mauri
    I’m very pleased to announce that I’ll be delivering a Pre-Conference at PASS Summit 2012. I’ll speak about Business Intelligence again (as I did in 2010) but this time I’ll focus only on Data Warehouse, since it’s big topic even alone. I’ll discuss not only what is a Data Warehouse, how it can be modeled and built, but also how it’s development can be approached using and Agile approach, bringing the experience I gathered in this field. Building the Agile Data Warehouse with SQL Server 2012 http://www.sqlpass.org/summit/2012/Sessions/SessionDetails.aspx?sid=2821 I’m sure you’ll like it, especially if you’re starting to create a BI Solution and you’re wondering what is a Data Warehouse, if it is still useful nowadays that everyone talks about Self-Service BI and In-Memory databases, and what’s the correct path to follow in order to have a successful project up and running. Beside this Preconference, I’ll also deliver a regular session, this time related to database administration, monitoring and tuning: DMVs: Power in Your Hands http://www.sqlpass.org/summit/2012/Sessions/SessionDetails.aspx?sid=3204 Here we’ll dive into the most useful DMVs, so that you’ll see how that can help in everyday management in order to discover, understand and optimze you SQL Server installation, from the server itself to the single query. See you there!!!!!

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  • Triggering Data Changes in N-Tier

    - by Ryan Kinal
    I've been studying n-tier architectures as of late, particularly in VB.NET with Entity Framework and/or LINQ to SQL. I understand the basic concepts, but have been wondering about best practices in regard to triggering CRUD-type operations from user input/action. So, the arcitecture looks something like the following: [presentation layer] - [business layer] - [data layer] - (database) Getting information from the database into the presentation layer is simple and abstracted. It's just a matter of instantiating a new object from the business layer, which in turn uses the data layer to get at the correct information. However, saving (updating and inserting), and deleting seem to require particular APIs on the relevant business objects. I have to assume this is standard practice, unless a business object will save itself on various operations (which seems inefficient), or on disposal (which seems like it just wouldn't work, or may be unwieldy and unreliable). Should my "savable" business objects all implement a particular "ISavable" or "IDatabaseObject" interface? Is this a recognized (anti-)pattern? Are there other, better patterns I should be using that I'm just unaware of? The TLDR question, I suppose, is How does the presentation layer trigger database changes?

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Keeping a domain model consistent with actual data

    - by fstuijt
    Recently domain driven design got my attention, and while thinking about how this approach could help us I came across the following problem. In DDD the common approach is to retrieve entities (or better, aggregate roots) from a repository which acts as a in-memory collection of these entities. After these entities have been retrieved, they can be updated or deleted by the user, however after retrieval they are essentially disconnected from the data source and one must actively inform the repository to update the data source and make is consistent again with our in-memory representation. What is the DDD approach to retrieving entities that should remain connected to the data source? For example, in our situation we retrieve a series of sensors that have a specific measurement during retrieval. Over time, these measurement values may change and our business logic in the domain model should respond to these changes properly. E.g., domain events may be raised if a sensor value exceeds a predefined threshold. However, using the repository approach, these sensor values are just snapshots, and are disconnected from the data source. Does any of you have an idea on how to solve this following the DDD approach?

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  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

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  • PASS Summit Preconference and Sessions

    - by Davide Mauri
    I’m very pleased to announce that I’ll be delivering a Pre-Conference at PASS Summit 2012. I’ll speak about Business Intelligence again (as I did in 2010) but this time I’ll focus only on Data Warehouse, since it’s big topic even alone. I’ll discuss not only what is a Data Warehouse, how it can be modeled and built, but also how it’s development can be approached using and Agile approach, bringing the experience I gathered in this field. Building the Agile Data Warehouse with SQL Server 2012 http://www.sqlpass.org/summit/2012/Sessions/SessionDetails.aspx?sid=2821 I’m sure you’ll like it, especially if you’re starting to create a BI Solution and you’re wondering what is a Data Warehouse, if it is still useful nowadays that everyone talks about Self-Service BI and In-Memory databases, and what’s the correct path to follow in order to have a successful project up and running. Beside this Preconference, I’ll also deliver a regular session, this time related to database administration, monitoring and tuning: DMVs: Power in Your Hands http://www.sqlpass.org/summit/2012/Sessions/SessionDetails.aspx?sid=3204 Here we’ll dive into the most useful DMVs, so that you’ll see how that can help in everyday management in order to discover, understand and optimze you SQL Server installation, from the server itself to the single query. See you there!!!!!

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  • Suggestion on algorithm to distribute objects of different value

    - by Unknown
    Hello, I have the following problem: Given N objects of different values (N < 30, and the values are multiple of a "k" constant, i.e. k, 2k, 3k, 4k, 6k, 8k, 12k, 16k, 24k and 32k), I need an algorithm that will distribute all items to M players (M <= 6) in such a way that the total value of the objects each player gets is as even as possible (in other words, I want to distribute all objects to all players in the fairest way possible). I don't need (pseudo)code to solve this (also, this is not a homework :) ), but I'll appreciate any ideas or links to algorithms that could solve this. Thanks!

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  • Problem with fetching dictionary objects in array from plist iphone sdk

    - by neha
    Hi all, What is the datatype you use to fetch items whose type is dictionary in plist i.e. nsmutabledictionary or nsdictionary? Because I'm using following code to retrieve dictionary objects from an array of dictionaries in plist. NSMutableDictionary *_myDict = [contentArray objectAtIndex:0]; NSLog(@"MYDICT : %@",_myDict); NSString *myKey = (NSString *)[_myDict valueForKey:@"Contents"] ; [[cell lblFeed] setText:[NSString stringWithFormat:@"%@",myKey]]; Here, on first line it's showing me objc_msgsend. ContentArray is an nsarray and it's contents are showing 2 objects that are there in plist. In plist they are dictionary objects. Then why this error? Can anybody please help? Thanx in advance.

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  • Cocoa - Enumerate mutable array, removing objects

    - by Ward
    Hey there, I have a mutable array that contains mutable dictionaries with strings for the keys latitude, longitude and id. Some of the latitude and longitude values are the same and I want to remove the duplicates from the array so I only have one object per location. I can enumerate my array and using a second enumeration review each object to find objects that have different ids, but the same latitude and longitude, but if I try to remove the object, I'm muting the array during enumeration. Is there any way to remove objects from an array while enumerating so I only enumerate the current set of objects as the array is updated? Hope this question makes sense. Thanks, Howie

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  • Flex AdvancedDataGrid with Grouping, how do I get objects to appear under first GroupingField if the

    - by shadenite
    I am using an AdvancedDataGrid with two GroupingFields. The dataProvider has a list of objects with these two field values, but occasionally the second field value can be null. When it loads, the AdvancedDataGrid UI has a root folder (first GroupingField) and some additional subfolders (second GroupingField). This is all good. However, the objects with a null value for the second GroupingField, just get placed in a subfolder with no label. I want the objects with a null second GroupingField value to appear as leaf nodes beneath the root folder (first GroupingField) minus the blank subfolder. A good way to picture this would be a file explorer. Is there a good way to do this? Make the folder icon disappear maybe after expanding this node through actionscript? ParentFolder SubFolder Leaf Object Leaf Object SubFolder Leaf Object Leaf Object Leaf Object

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  • How to remove objects from an Enumerable collection in a loop

    - by johnc
    Duplicate Modifying A Collection While Iterating Through It Has anyone a nice pattern to allow me to get around the inability to remove objects while I loop through an enumerable collection (eg, an IList or KeyValuePairs in a dictionary) For example, the following fails, as it modifies the List being enumerated over during the foreach foreach (MyObject myObject in MyListOfMyObjects) { if (condition) MyListOfMyObjects.Remove(myObject); } In the past I have used two methods. I have replaced the foreach with a reversed for loop (so as not to change the any indexes I am looping over if I remove an object). I have also tried storing a new collection of objects to remove within to loop, then looping through that collection and removed the objects from the original collection. These work fine, but neither feels nice, and I was wondering if anyone has come up with a more elegant solution to the issue

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  • django models objects filter

    - by ha22109
    Hello All, I have a model 'Test' ,in which i have 2 foreignkey models.py class Test(models.Model): id =models.Autofield(primary_key=True) name=models.ForeignKey(model2) login=models.ForeignKey(model1) status=models.CharField(max_length=200) class model1(models.Model): id=models.CharField(primary_key=True) . . is_active=models.IntergerField() class model2(model.Model): id=models.ForeignKey(model1) . . status=model.CharField(max_length=200) When i add object in model 'Test' , if i select certain login then only the objects related to that objects(model2) should be shown in field 'name'.How can i achieve this.THis will be runtime as if i change the login field value the objects in name should also change.

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  • Proper reconstitution of Aggregate objects in the Repository?

    - by Jebb
    Assuming that no ORM (e.g. Doctrine) is used inside the Repository, my question is what is the proper way of instantiating the Aggregate objects? Is it instantiating the child objects directly inside the Repository and just assign it to the Aggregate Root through its setters or the Aggregate Root is responsible of constructing its child entities/objects? Example 1: class UserRepository { // Create user domain entity. $user = new User(); $user->setName('Juan'); // Create child object orders entity. $orders = new Orders($orders); $user->setOrders($orders); } Example 2: class UserRepository { // Create user domain entity. $user = new User(); $user->setName('Juan'); // Get orders. $orders = $ordersDao->findByUser(1); $user->setOrders($orders); } whereas in example 2, instantiation of orders are taken care inside the user entity.

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  • JavaScript check if anonymous object has a method

    - by Baddie
    How can I check if an anonymous object that was created as such: var myObj = { prop1: 'no', prop2: function () { return false; } } does indeed have a prop2 defined? prop2 will always be defined as a function, but for some objects it is not required and will not be defined. I tried what was suggested here: http://stackoverflow.com/questions/595766/how-to-determine-if-native-javascript-object-has-a-property-method but I don't think it works for anonymous objects .

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  • Access objects in button event handler

    - by developer
    How to access list of observable collection objects that I create in my constructor to bind to the UI, in the Save button event handler. I have created a observable collection of objects in my constructor and then I bind that in the UI. Now how will I access those objects, as I want to save them in the database. I tried doing ProgramViewModel newtest = DataContext as ProgramViewModel; But newtest is always null. Though I can see the data in when I hover my mouse over DataContext while debugging..

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • ToolStripComboBox + objects default string value

    - by Martin
    I am using a ToolStripComboBox to list some data. I am populating this combo with some custom objects: For Each obj As myObject In myObjectList myToolStripComboBox.Items.Add(obj) Next This works great except the text displayed in the combo is the name of the object class. I can understand why and realise that I need to do something to make the combo use a property from my class instead. The help files state: To add objects to the list at run time, assign an array of object references with the AddRange method. The list then displays the default string value for each object. You can add individual objects with the Add method. The bit in bold suggests I need to setup the default string value in my class. How would I go about doing this?

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  • Converting a jQuery plugin to work on all objects, not just the DOM

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM object. How do I change the plugin script to work for ANY object with 'top' and 'left' properties rather than only working with DOM objects found with a jQuery selector? Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • Idiomatic use of auto_ptr to transfer ownership to a container

    - by heycam
    I'm refreshing my C++ knowledge after not having used it in anger for a number of years. In writing some code to implement some data structure for practice, I wanted to make sure that my code was exception safe. So I've tried to use std::auto_ptrs in what I think is an appropriate way. Simplifying somewhat, this is what I have: class Tree { public: ~Tree() { /* delete all Node*s in the tree */ } void insert(const string& to_insert); ... private: struct Node { ... vector<Node*> m_children; }; Node* m_root; }; template<T> void push_back(vector<T*>& v, auto_ptr<T> x) { v.push_back(x.get()); x.release(); } void Tree::insert(const string& to_insert) { Node* n = ...; // find where to insert the new node ... push_back(n->m_children, auto_ptr<Node>(new Node(to_insert)); ... } So I'm wrapping the function that would put the pointer into the container, vector::push_back, and relying on the by-value auto_ptr argument to ensure that the Node* is deleted if the vector resize fails. Is this an idiomatic use of auto_ptr to save a bit of boilerplate in my Tree::insert? Any improvements you can suggest? Otherwise I'd have to have something like: Node* n = ...; // find where to insert the new node auto_ptr<Node> new_node(new Node(to_insert)); n->m_children.push_back(new_node.get()); new_node.release(); which kind of clutters up what would have been a single line of code if I wasn't worrying about exception safety and a memory leak. (Actually I was wondering if I could post my whole code sample (about 300 lines) and ask people to critique it for idiomatic C++ usage in general, but I'm not sure whether that kind of question is appropriate on stackoverflow.)

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  • Sending an array of complex objects in the get string in C# ASP.NET MVC

    - by Mr Snuffle
    Hi, I want to send an array of objects in the get request string. I know this isn't the optimal solution, but I really just want to get this up and running. If I have a class, something like this public class Data { public int a { get; set; } public int b { get; set; } } public class RequestViewData { public IList<Data> MyData { get; set; } } I thought I could bind the MVC route to a web request like this http://localhost:8080/Request?MyData[0].a=1&MyData[0].b=2&MyData[1].a=3&[MyData[1].b=4 But all this does is create an array of two data objects without populating the values 1,2, 3 or 4. Is there a way to bind complex objects arrays?

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