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  • Running suspicious X programs in GNU/Linux

    - by Vi
    What the most harmful thing can malware program started as separate limited user account do if it has access to the X server? Network and filesystem things are already considered by chroot and netfilter. It obviously can lock the screen and I will need to switch to other vt and kill it manually. Can it for example disrupt other GUI programs on the same X server (access to root terminal in nearby window)? I know that it is safer to run it in separate X server, for example, in Xtightvnc or even some virtual machine, but how dangerous is to just run it like other programs?

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  • Linux Permissions

    - by Tres
    I am running Fedora 12 and I've setup a partition separate from my root partition to keep shared files and home directories. Now, I've been having permission issues where it says the user cannot chdir into their home directory (/files/home/*). Now, I fixed this originally by chmodding / to 0755 and the home directories also to 0755. And yes, the user is the owner:group of their home directory. Now get this, I didn't change a thing, rebooted, everything still works. Great, right? I boot the server up a day later, and now same ol issue. This is a home server that wasn't on at all at any point in between the working state and non-working state. Also, nothing else was modified. Any ideas? Thanks!

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  • linux rsync problem

    - by friends
    i following the tutorial of the http://www.howtoforge.com/mirror-your-web-site-with-rsync-on-fedora-10 i have completely step by step following the instructions and setup the key, script my problem is when i use server1 to type the command , it still prompt me for password. then i look the /var/log/secure, i 've found the message Authentication tried for root with correct key but not from a permitted host (host=123132132312.static.ctinets.com, ip=20x.80.236.xxx). can anyone help?

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  • Mimicing Mac-style command/alt/control keys in Linux

    - by Kenrick Rilee
    I absolutely love that Mac separates the command key from the control key, allowing OS shortcuts and text shortcuts to co-exist. It's incredibly useful, especially because it allows emacs shortcuts everywhere. I've searched almost everywhere for some kind of utility that can allow this and can't find anything. Any help? Note: I want to do more than just remap my keyboard. I want to actually split OS shortcuts and text shortcuts. The only way I can see doing that is to manually go through each shortcut in Gnome and Compiz and change it.

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  • Best Linux distro for media server on older box

    - by fauxpride
    I have an older machine with these specs: CPU: AMD Athlon X2 @ 2,8 Ghz, 2MB L2 RAM: 4 GB DDR2@ 800 Mhz GPU: Asus 4890 TOP 1 GB I want to turn the machine into a media server via XBMC (so good video and wireless peripherial driver support would also be a plus), but I also want to use it as an OpenVPN server so I can tunnel RDP to my other Windows machine in the network. I mostly want to use a Debian based distro (for the convenience of apt) and right now my options are: Ubuntu, Xubuntu or Mint. Which one do you think is more fitting? Thanks in advance.

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  • Linux virtualized screen resolution

    - by vladev
    Hopefully there is a positive answer to this question: I have a 15.4" laptop with native screen resolution of 1920x1200. You can imagine that everything is completely unreadable by default. If I increase the font size it becomes readable, but ugly. Is it possible to set the "real" resolution to 1920x1200 so it plays nice with the monitor, but set some "virtual" resolution of 1440x900 so that everything starts looking nice. Note: If I just change the resolution to 1440x900 everything becomes blurry, since this is not the monitor's default resolution. I know that having a small monitor with high resolution is not very optimal - not my choice. (Using nvidia GF8400M)

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  • Unable to start my linux (cent OS ) machine in run level 5

    - by k38
    Suddenly my machine not working under run level 5 and it seems to be problem with xserver and it is saying that "in last 90 seconds xserver restarted 6 times and unable to start" and then just giving blank screen.So i changed the run level to 3 and using startx command i am managing to work now.can any one help me on this.......?

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  • Unable to start my linux (cent OS ) machine in run level 5

    - by k38
    Suddenly my machine not working under run level 5 and it seems to be problem with xserver and it is saying that "in last 90 seconds xserver restarted 6 times and unable to start" and then just giving blank screen.So i changed the run level to 3 and using startx command i am managing to work now.can any one help me on this.......?

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  • linux output show only right of ':'

    - by acidzombie24
    I forgot a lot of my command line. I am doing cat file | grep "error" and i would like it to show everything to the right of G:/ including G:/ if possible. I figure its an awk command but i dont know what. I tried awk '{print $8+}' but + does not work like i hoped and guessed.

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  • Linux Server partitioning

    - by user1717735
    There's a lot of infos about this out there, but there's also a lot of contradictory infos… That's why i need some advices about it. So far, on the servers i had home for test (or even "home production") purposes i didn't really care about partitioning and i configured all in / + a swap partition, over RAID 0. Nevertheless, this pattern can't apply to production servers. I have found a good starting point here, but also it depends on what the servers will be used for… So basically, i have a server on which there will be apache, php, mysql. It will have to handle file uploads (up to 2GB) and has 2*2TB hard drive. I plan to set : / 100GB, /var 1000GB (apache files and mysql files will be here), /tmp 800GB (handles the php tmp file) /home 96GB swap 4GB All of this if of course over RAID 1. But actually, it's not a big deal if I lose data being uploaded, so would it be interesting mounting /tmp over raid 0 while maintaining the rest over raid 1? Sounds complicated…

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  • Seg Fault when using std::string on an embedded Linux platform

    - by Brad
    Hi, I have been working for a couple of days on a problem with my application running on an embedded Arm Linux platform. Unfortunately the platform precludes me from using any of the usual useful tools for finding the exact issue. When the same code is run on the PC running Linux, I get no such error. In the sample below, I can reliably reproduce the problem by uncommenting the string, list or vector lines. Leaving them commented results in the application running to completion. I expect that something is corrupting the heap, but I cannot see what? The program will run for a few seconds before giving a segmentation fault. The code is compiled using a arm-linux cross compiler: arm-linux-g++ -Wall -otest fault.cpp -ldl -lpthread arm-linux-strip test Any ideas greatly appreciated. #include <stdio.h> #include <vector> #include <list> #include <string> using namespace std; ///////////////////////////////////////////////////////////////////////////// class TestSeg { static pthread_mutex_t _logLock; public: TestSeg() { } ~TestSeg() { } static void* TestThread( void *arg ) { int i = 0; while ( i++ < 10000 ) { printf( "%d\n", i ); WriteBad( "Function" ); } pthread_exit( NULL ); } static void WriteBad( const char* sFunction ) { pthread_mutex_lock( &_logLock ); printf( "%s\n", sFunction ); //string sKiller; // <----------------------------------Bad //list<char> killer; // <----------------------------------Bad //vector<char> killer; // <----------------------------------Bad pthread_mutex_unlock( &_logLock ); return; } void RunTest() { int threads = 100; pthread_t _rx_thread[threads]; for ( int i = 0 ; i < threads ; i++ ) { pthread_create( &_rx_thread[i], NULL, TestThread, NULL ); } for ( int i = 0 ; i < threads ; i++ ) { pthread_join( _rx_thread[i], NULL ); } } }; pthread_mutex_t TestSeg::_logLock = PTHREAD_MUTEX_INITIALIZER; int main( int argc, char *argv[] ) { TestSeg seg; seg.RunTest(); pthread_exit( NULL ); }

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • NFS to NFS mount

    - by dude
    I have a machine that I need to bridge NFS files to. Can I mount an NFS directory on machine2 from machine1 and then mount the mounted NFS directory on machine2 on machine3 via NFS? Do you see any problems with that? I am basically bridging some subnet domains this way, in a certain fashion. My development machine is on a different and separate (unbridged) than where I would like to use the files, and I would like this machine1(dev machine) - machine2(passthrough machine) - machine3(test machine) connection. And no there is no way to move the test machine as it's a chassis :) and it's two buildings away.

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  • SLES 9 vs. SLES 10

    - by Michael Covelli
    Are there any important change in how SLES 10 implements Tcp sockets vs. SLES 9? I have several apps written in C# (.NET 3.5) that run on Windows XP and Windows Server 2003. They've been running fine for over a year, getting market data from a SLES 9 machine using a socket connection. The machine was upgraded today to SLES 10 and its causing some strange behavior. The socket normally returns a few hundred or thousand bytes every second. But occasionally, I stop receiving data. Ten or more seconds will go by with no data and then Receive returns with a 10k+ bytes. And some buffer is causing data loss because the bytes I receive on the socket no longer make a correct packet. The only thing changed was the SLES 9 to 10 upgrade. And rolling back fixes this immediately. Any ideas?

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  • WAN Optimization Resources

    - by Paul
    I'm looking for resources on writing software to do WAN optimization. I've googled this and searched SO, but there doesn't seem to be much around. The only things I've found are high-level articles in tech magazines, and info for network admins on how to make use of existing WAN optimization products. I'm looking for something on the techniques etc. used to write WAN optimization software. It seems to be a dark art, and the people who know how to do it, guard their secrets closely. Any suggestions?

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  • Epoll in EPOLLET mode returning 2 EPOLLIN before reading from the socket

    - by Arkaitz Jimenez
    The epoll manpage says that a fd registered with EPOLLET(edge triggered) shouldn't notify twice EPOLLIN if no read has been done. So after an EPOLLIN you need to empty the buffer before epoll_wait being able to return a new EPOLLIN on new data. However I'm experiencing problems with this approach as I'm seeing duplicated EPOLLIN events for untouched fds. This is the strace output, 0x200 is EPOLLRDHUP that is not defined yet in my glibc headers but defined in the kernel. 30285 epoll_ctl(3, EPOLL_CTL_ADD, 9, {EPOLLIN|EPOLLPRI|EPOLLERR|EPOLLHUP|EPOLLET|0x2000, {u32=9, u64=9}}) = 0 30285 epoll_wait(3, {{EPOLLIN, {u32=9, u64=9}}}, 10, -1) = 1 30285 epoll_wait(3, {{EPOLLIN, {u32=9, u64=9}}}, 10, -1) = 1 30285 epoll_wait(3, <unfinished ...> 30349 epoll_ctl(3, EPOLL_CTL_DEL, 9, NULL) = 0 30306 recv(9, "7u\0\0\10\345\241\312\t\20\f\32\r\10\27\20\2\30\200\10 \31(C0\17\32\r\10\27\20\2\30"..., 20000, 0) = 20000 30349 epoll_ctl(3, EPOLL_CTL_DEL, 9, NULL) = -1 ENOENT (No such file or directory) 30305 recv(9, " \31(C0\17\32\r\10\27\20\2\30\200\10 \31(C0\17\32\r\10\27\20\2\30\200\10 \31("..., 20000, 0) = 10011 So, after adding fd number 9 I do receive 2 consecutive EPOLLIN events before having recving the file descriptor, the syscall trace shows how I do delete the fd before reading but it should only happen once, one per event. So either I am not reading the manpage properly or something is now working here.

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