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  • Checking Available Memory allocation in C#

    - by Jepe d Hepe
    i need to create a function in my application to set its available memory usage. What i want to do is when the application is running, and it reaches to the set memory settings, i'll have to switch from saving to the memory to saving to a file to the local drive to avoid application hang. Is this a better way to do? What things to consider when doing this in terms of memory allocation? Hope you understand :) Thanks, Jepe

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  • Going international: tha language class or method in .net

    - by Nano HE
    Hi, I created a small WPF desktop application. I am thinking about how to make my application internationalized. Is there any Language Class to research (.NET 3.5 based)? I want to load the my application language from windows region/language configuration automatically. OR. some method to switch language from my application menu list.( no additional language package installation, assume the windowns system language packages support Chinese/English/Japanese/Korea already).

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  • Rails - why would a model inside RAILS_ROOT/lib not be available in production mode?

    - by sa125
    Hi - I have a class located inside RAILS_ROOT/lib folder, which I use in one of my helpers, and it works great in development. When I switch to production, the application throws a NameError (uninitialized constant SomeHelper::SomeClass), and I have to load it manually in the helper: load "#{Rails.root}/lib/some_class.rb" module SomeHelper def some_method sc = SomeClass.new # blah end end I was under the impression that everything inside RAILS_ROOT/lib/* should be available all to the app - is there anything I need to configure to make this happen in prod mode? thanks.

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  • check keyboard state without using KeyboardEvent in AS3

    - by Pieter888
    Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event?

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  • UIPageControl design challenge

    - by Sheehan Alam
    My app has a UITabBarController that loads many different UINavigationControllers. I want a UIPageControl to switch between the different UINavigationControllers. Do I place the UIPageControl in my UINavigationController or in my appDelegate? Suggestions and best practices are welcome.

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  • Objective C IBOutlets

    - by Alan
    In cases where multiple buttons call an IBOutlet, can the IBOutlet determine which button was pressed? edit: All fixed and wired up. key point: Object ID is not sender tag! Tag is a standalone value on the first page of the attributes. - (IBAction)buttonPressed:(id)sender { switch ( [sender tag] ) { case 109: NSLog(@"Button 1"); break; case 108: NSLog(@"Button 2"); break; } }

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  • Geolocation with wordpressmu/buddypress

    - by matthewb
    I am just looking for the best solution for the following problem. I have installed wordpress mu, and I wanted to create child blogs, for different areas in the world. But I want it so 1 domain can switch them instantly using the users ip address. IS there a extention of wordpressmu or buddypress or do I need something on the server say in htaccess to do that?

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  • Detecting if music is playing?

    - by Flafla2
    Hi! My app involves music(iPodMusic), and there is a UISwitch toggling play/pause. My goal is to be able to detect if music is playing, so that therefore the play/pause switch can say 'play' when music is playing and 'pause' if it isn't.

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  • UITableView Header Selection

    - by Reonarudo
    Hello, Can anyone explain me how can I detect a selection in a table view Header view like in tableView:didSelectRowAtIndexPath: ? It would be very useful for me. I've defined the header as UITableCellView so I could attach a UISwitch as an accessory view, and it worked great but now I can't detect the changes made in the switch. Any suggestions?

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  • Multiple domains on a single rails app

    - by Anant
    This is the first time I'm creating an app using Ruby on Rails. I would like to switch the database depending on the site which is loaded. With php I used to do a simple strpos on http host, and set the database name depending on that. How can I do this with rails?

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  • Problem accessing updated variables within OnTouch

    - by Jay Smith
    I have an OnTouch and a setOnTouchListener that updates varibles which contain screen coord info. The problem is it doesnt seem to ever update them. On line 78, RGB.setText(test); it never changes from 0.0. If i were to move that line and the line above it into the onTouch it updates. any idea what is wrong? Thank you. package com.evankimia.huskybus; import com.test.huskybus.R; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; public class HuskyBus extends Activity { TextView RGB; private CampusMap mCampusMap; private float startX = 0; //track x from one ACTION_MOVE to the next private float startY = 0; //track y from one ACTION_MOVE to the next float scrollByX = 0; //x amount to scroll by float scrollByY = 0; //y amount to scroll by /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); RGB = (TextView) findViewById(R.id.coordBox); mCampusMap = (CampusMap) findViewById(R.id.map); mCampusMap.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Remember our initial down event location. startX = event.getRawX(); startY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: float x = event.getRawX(); float y = event.getRawY(); // Calculate move update. This will happen many times // during the course of a single movement gesture. scrollByX = x - startX; //move update x increment scrollByY = y - startY; //move update y increment startX = x; //reset initial values to latest startY = y; mCampusMap.invalidate(); break; }//end switch return false; } ; }); //end onDraw? String test = "" + scrollByX; RGB.setText(test); } }

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  • SVN: Nested repo

    - by Extrakun
    We are working with a PHP application which has no concept of switch-able themes; the situation is that we are modifying the application to add our own features, and CSS/Smarty templates for our own look and feel. We have 2 projects base on this application, each with a different layout/presentation. Hence I need to have one repo for the base application files, and one for the CSS/smarty templates. How should I go about doing this?

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  • Switching main view in WPF

    - by mico
    I know it might be silly, I have just started with WPF. I want to switch to a different view when a user clicks on a control, for example showing a detail page after a click on a list. This view would replace the original. In a web application this would be navigating to a different page. What is the local idiom for that?

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  • Maze not generating properly. Out of bounds exception. need quick fix

    - by Dan Joseph Porcioncula
    My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at Grid.genRand(Grid.java:73) at Grid.main(Grid.java:35) How do I fix my generator program? import java.awt.*; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.*; import java.util.ArrayList; public class Grid extends Canvas { Cell[][] maze; int size; int pathSize; double width, height; ArrayList<int[]> coordinates = new ArrayList<int[]>(); public Grid(int size, int h, int w) { this.size = size; maze = new Cell[size][size]; for(int i = 0; i<size; i++){ for(int a =0; a<size; a++){ maze[i][a] = new Cell(); } } setPreferredSize(new Dimension(h, w)); } public static void main(String[] args) { JFrame y = new JFrame(); y.setLayout(new BorderLayout()); Grid f = new Grid(25, 400, 400); y.add(f, BorderLayout.CENTER); y.setSize(450, 450); y.setVisible(true); y.setDefaultCloseOperation(y.EXIT_ON_CLOSE); f.genRand(); f.repaint(); } public void push(int[] xy) { coordinates.add(xy); int i = coordinates.size(); coordinates.ensureCapacity(i++); } public int[] pop() { int[] x = coordinates.get((coordinates.size())-1); coordinates.remove((coordinates.size())-1); return x; } public int[] top() { return coordinates.get((coordinates.size())-1); } public void genRand(){ // create a CellStack (LIFO) to hold a list of cell locations [x] // set TotalCells = number of cells in grid int TotalCells = size*size; // choose a cell at random and call it CurrentCell int m = randomInt(size); int n = randomInt(size); Cell curCel = maze[m][n]; // set VisitedCells = 1 int visCel = 1,d=0; int[] q; int h,o = 0,p = 0; // while VisitedCells < TotalCells while( visCel < TotalCells){ // find all neighbors of CurrentCell with all walls intact if(maze[m-1][n].countWalls() == 4){d++;} if(maze[m+1][n].countWalls() == 4){d++;} if(maze[m][n-1].countWalls() == 4){d++;} if(maze[m][n+1].countWalls() == 4){d++;} // if one or more found if(d!=0){ Point[] ls = new Point[4]; ls[0] = new Point(m-1,n); ls[1] = new Point(m+1,n); ls[2] = new Point(m,n-1); ls[3] = new Point(m,n+1); // knock down the wall between it and CurrentCell h = randomInt(3); switch(h){ case 0: o = (int)(ls[0].getX()); p = (int)(ls[0].getY()); curCel.destroyWall(2); maze[o][p].destroyWall(1); break; case 1: o = (int)(ls[1].getX()); p = (int)(ls[1].getY()); curCel.destroyWall(1); maze[o][p].destroyWall(2); break; case 2: o = (int)(ls[2].getX()); p = (int)(ls[2].getY()); curCel.destroyWall(3); maze[o][p].destroyWall(0); break; case 3: o = (int)(ls[3].getX()); p = (int)(ls[3].getY()); curCel.destroyWall(0); maze[o][p].destroyWall(3); break; } // push CurrentCell location on the CellStack push(new int[] {m,n}); // make the new cell CurrentCell m = o; n = p; curCel = maze[m][n]; // add 1 to VisitedCells visCel++; } // else else{ // pop the most recent cell entry off the CellStack q = pop(); m = q[0]; n = q[1]; curCel = maze[m][n]; // make it CurrentCell // endIf } // endWhile } } public int randomInt(int s) { return (int)(s* Math.random());} public void paint(Graphics g) { int k, j; width = getSize().width; height = getSize().height; double htOfRow = height / (size); double wdOfRow = width / (size); //checks verticals - destroys east border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(2)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow)); }} } //checks horizontal - destroys north border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(3)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow)); }} } } } class Cell { private final static int NORTH = 0; private final static int EAST = 1; private final static int WEST = 2; private final static int SOUTH = 3; private final static int NO = 4; private final static int START = 1; private final static int END = 2; boolean[] wall = new boolean[4]; boolean[] border = new boolean[4]; boolean[] backtrack = new boolean[4]; boolean[] solution = new boolean[4]; private boolean isVisited = false; private int Key = 0; public Cell(){ for(int i=0;i<4;i++){wall[i] = true;} } public int countWalls(){ int i, k =0; for(i=0; i<4; i++) { if (wall[i] == true) {k++;} } return k;} public boolean checkWall(int x){ switch(x){ case 0: return wall[0]; case 1: return wall[1]; case 2: return wall[2]; case 3: return wall[3]; } return true; } public void destroyWall(int x){ switch(x){ case 0: wall[0] = false; break; case 1: wall[1] = false; break; case 2: wall[2] = false; break; case 3: wall[3] = false; break; } } public void setStart(int i){Key = i;} public int getKey(){return Key;} public boolean checkVisit(){return isVisited;} public void visitCell(){isVisited = true;} }

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  • Issue using Visual Studio 2010 compiled C++ DLL in Windows 2000

    - by Jon Tackabury
    I have a very simple DLL written in unmanaged C++ that I access from my application. I recently switch to Visual Studio 2010, and the DLL went from 55k down to 35k with no code changes, and now it will no longer load in Windows 2000. I didn't change any code or compiler settings. I have my defines setup for 0x0500, which should include Windows 2000 support. Has anyone else run into this, or have any ideas of what I can do?

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  • Grabbing git log from other folder

    - by jmccartie
    I'm trying to output a git log from another folder on the server without having to cd into it first. git log /path/to/repo returns fatal: Not a git repository For the life of me, I can't find the switch to tell it to operate on/in a different path than . Thanks.

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  • Change table view ( style grouped ) background color ?

    - by Madhup
    Hi all, I am developing an iPad application in which I need a table view ( style grouped ) having background color as clearColor. My problem is [self.tableView setBackgroundColor:[UIColor clearColor]]; works well if the table view style is plain but when I switch to group table view the background color does not changes it stays gray in color. FYI: the contentview background color of tableviewcell also does not change. Is this a bug in iPhone-sdk or I am doing something wrong. Thanks, Madhup

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  • How does one enhance Silverlight WritableBitmap quality when replacing UIElements for animations

    - by Stephen Ellis
    I'm doing an animation where I temporarily drop down the visibility of UIElements and overlay WritableBitmap versions of the original Image. The problem I have is that when I do this on element with text, it results in a noticeably blurry and darker image meaning the switch from UIElement to Image is noticeable. Has anyone experienced this and/or know how to deal with this issue?

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  • Suppressing "extra ';'" error in GCC when -pedantic is on

    - by Roman D
    Hi all, I'm building my program with -pedantic flag, which causes an extra ';' error (because of a third-party header using a few macros inconsistently; the error is not shown when -pedantic is off). I don't really feel like turning -pedantic off, and neither do I want to edit the header. Is there any way to suppress this exact error? Like a -Wno-annoying-semicolon-error compiler switch or something?

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  • Dump Linq-To-Sql now that Entity Framework 4.0 has been released?

    - by DanM
    The relative simplicity of Linq-To-Sql as well as all the criticism leveled at version 1 of Entity Framework (especially, the vote of no confidence) convinced me to go with Linq-To-Sql "for the time being". Now that EF 4.0 is out, I wonder if it's time to start migrating over to it. Questions: What are the pros and cons of EF 4.0 relative to Linq-To-Sql? Is EF 4.0 finally ready for prime time? Is now the time to switch over?

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  • Use Java Annotation not to run a method

    - by Michael Mao
    Hi all: I've got a method in my class only for testing purpose : private void printOut(String msg, Object value) { System.out.println(msg + value); } It is a wrapper method for System.out.println(); So I hope, with the use of Annotation, I can choose not to run this method during productive environment while still keep those diagnostic output ready if I am to switch back to debugging environment. Which Annotation shall I put on top of the method name?

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