Search Results

Search found 6123 results on 245 pages for 'unsigned char'.

Page 130/245 | < Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >

  • problem with converting simple code from Winform to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

    Read the article

  • Why do I need to close fds when reading and writing to the pipe?

    - by valentimsousa
    However, what if one of my processes needs to continuously write to the pipe while the other pipe needs to read? This example seems to work only for one write and one read. I need multi read and write void executarComandoURJTAG(int newSock) { int input[2], output[2], estado, d; pid_t pid; char buffer[256]; char linha[1024]; pipe(input); pipe(output); pid = fork(); if (pid == 0) {// child close(0); close(1); close(2); dup2(input[0], 0); dup2(output[1], 1); dup2(output[1], 2); close(input[1]); close(output[0]); execlp("jtag", "jtag", NULL); } else { // parent close(input[0]); close(output[1]); do { read(newSock, linha, 1024); /* Escreve o buffer no pipe */ write(input[1], linha, strlen(linha)); close(input[1]); while ((d = read(output[0], buffer, 255))) { //buffer[d] = '\0'; write(newSock, buffer, strlen(buffer)); puts(buffer); } write(newSock, "END", 4); } while (strcmp(linha, "quit") != 0); } }

    Read the article

  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

    Read the article

  • Evaluate an expression tree

    - by Phronima
    Hi, This project that I'm working on requires that an expression tree be constructed from a string of single digit operands and operators both represented as type char. I did the implmentation and the program up to that point works fine. I'm able to print out the inorder, preorder and postorder traversals in the correct way. The last part calls for evaulating the expression tree. The parameters are an expression tree "t" and its root "root". The expression tree is ((3+2)+(6+2)) which is equal to 13. Instead I get 11 as the answer. Clearly I'm missing something here and I've done everything short of bashing my head against the desk. I would greatly appreciate it if someone can point me in the right direction. (Note that at this point I'm only testing addition and will add in the other operators when I get this method working.) public int evalExpression( LinkedBinaryTree t, BTNode root ) { if( t.isInternal( root ) ) { int x = 0, y = 0, value = 0; char operator = root.element(); if( root.getLeft() != null ) x = evalExpression(t, t.left( root ) ); if( root.getRight() != null ) y = evalExpression(t, t.right( root ) ); if( operator == '+' ) { value = value + Character.getNumericValue(x) + Character.getNumericValue(y); } return value; } else { return root.element(); } }

    Read the article

  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

    Read the article

  • Segmentation fault on instationation of more than 1 object

    - by ECE
    I have a class called "Vertex.hpp" which is as follows: #include <iostream> #include "Edge.hpp" #include <vector> using namespace std; /** A class, instances of which are nodes in an HCTree. */ class Vertex { public: Vertex(char * str){ *name=*str; } vector<Vertex*> adjecency_list; vector<Edge*> edge_weights; char *name; }; #endif When I instantiate an object of type Vector as follows: Vertex *first_read; Vertex *second_read; in.getline(input,256); str=strtok(input," "); first_read->name=str; str=strtok(NULL, " "); second_read->name=str; A segmentation fault occurs when more than 1 object of type Vector is instantiated. Why would this occur if more than 1 object is instantiated, and how can i allow multiple objects to be instantiated?

    Read the article

  • A Question about dereferencing pointer to incomplete type In C programming

    - by user552279
    Hi, can you explain this error for me? Blockquote /////////////////////////////// In my A.h file: struct TreeNode; struct TreeHead; typedef struct TreeNode * Node; typedef struct TreeHead * Head; /////////////////////////////// In my A.c file: struct TreeNode { char* theData; Node Left; Node Right; } ; struct TreeHead{ int counter; char type; Node Root; }; Head Initialisation() { Head treeHead; treeHead = malloc(sizeof (struct TreeHead)); treeHead-Root = malloc(sizeof (struct TreeNode)); return treeHead; } /////////////////////////////// In my Main.c file: Head head; Node tree; int choose =5; head = Initialisation(); (head-Root) = tree; //When compiling, this line has an error: error: dereferencing pointer to incomplete type Blockquote haed-Root will return a Node pointer, tree is also a Node pointer. So why error is dereferencing pointer to "incomplete" type?

    Read the article

  • Scala always returning true....WHY?

    - by jhamm
    I am trying to learn Scala and am a newbie. I know that this is not optimal functional code and welcome any advice that anyone can give me, but I want to understand why I keep getting true for this function. def balance(chars: List[Char]): Boolean = { val newList = chars.filter(x => x.equals('(') || x.equals(')')); return countParams(newList, 0) } def countParams(xs: List[Char], y: Int): Boolean = { println(y + " right Here") if (y < 0) { println(y + " Here") return false } else { println(y + " Greater than 0") if (xs.size > 0) { println(xs.size + " this is the size") xs match { case xs if (xs.head.equals('(')) => countParams(xs.tail, y + 1) case xs if (xs.head.equals(')')) => countParams(xs.tail, y - 1) case xs => 0 } } } return true; } balance("()())))".toList) I know that I am hitting the false branch of my if statement, but it still returns true at the end of my function. Please help me understand. Thanks.

    Read the article

  • SFINAE and detecting if a C++ function object returns void.

    - by Tom Swirly
    I've read the various authorities on this, include Dewhurst and yet haven't managed to get anywhere with this seemingly simple question. What I want to do is to call a C++ function object, (basically, anything you can call, a pure function or a class with ()), and return its value, if that is not void, or "true" otherwise. #include <stdio.h> struct Foo { void operator()() {} }; struct Bar { bool operator()() { return false; } }; Foo foo; Bar bar; bool baz() { return false; } void bang() {} const char* print(bool b) { printf(b ? "true, " : "false, "); } template <typename Functor> bool magicCallFunction(Functor f) { return true; // lots of template magic occurs here... } int main(int argc, char** argv) { print(magicCallFunction(foo)); print(magicCallFunction(bar)); print(magicCallFunction(baz)); print(magicCallFunction(bang)); printf("\n"); }

    Read the article

  • User switching without logging off

    - by mrh1967
    We need to switch users without logging off so we can remotely administrate a PC running with a limited user that will disconnect from the VPN if the user logs off. I've got this working by killing the explorer process and then running explorer.exe with the administrator user credentials as the following code shows: private void btnOk_Click(object sender, EventArgs e) { IntPtr tokenHandle = new IntPtr(0); if (LogonUser("administrator", Environment.UserDomainName, txtPassword.Text, 3, 0, ref tokenHandle)) { ProcessStartInfo psi = new ProcessStartInfo(@"C:\Windows\explorer.exe"); psi.UserName = "administrator"; char[] pword = txtPassword.Text.ToCharArray(); psi.Password = new System.Security.SecureString(); foreach (char c in pword) { psi.Password.AppendChar(c); } psi.UseShellExecute = false; psi.LoadUserProfile = true; restartExplorer(psi); this.Close(); } else { MessageBox.Show("Wrong password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } private void restartExplorer(ProcessStartInfo psi) { Process[] procs = System.Diagnostics.Process.GetProcesses(); foreach (Process p in procs) { if (p.ProcessName == "explorer") { p.Kill(); break; } } System.Diagnostics.Process.Start(psi); } [DllImport("advapi32.dll", SetLastError = true)] public extern static bool LogonUser(String lpszUsername, String lpszDomain, String lpszPassword, int dwLogonType, int dwLogonProvider, ref IntPtr phToken); This code and similar code that does the same but makes the ProcessStartInfo for the limited user works perfectly and allows changing between the limited and administrator accounts without disconnecting the VPN but it has one problem - If we use this to change to the administrator user, make some changes to the system, then change back to the limited user all works ok until the limited user logs off when a blank desktop is displayed until CTRL-ALT-DEL is pressed and the user is logged off again. Because we block CTRL-ALT-DEL the PC effectively hangs until it is powered off. Does anyone know how to stop this from happening so we can change users without the PC hanging when they log off?

    Read the article

  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

    Read the article

  • fgets throwing unhandled exception while parsing stl

    - by user3478400
    I am new to c++, I am trying to parse a stl file which is of about 64MB and has about ~18K lines in it. The code works fine for first few 100 lines but then fgets throws following exception: "Unhandled exception at 0x77B0BAC5 (ntdll.dll) in STLparser.exe: 0xC0000024: There is a mismatch between the type of object required by the requested operation and the type of object that is specified in the request." I have checked manually the line for which fgets throws exception, there is nothing out of ordinary there. I am out of options for now. Any help to fix this issue will be greatly appreciated. ================CODE========================== #include<fstream> #include<iostream> #include"ParseString.h" #include"Vectors.h" using namespace std; int main(void) { //Define variables FILE *file; char *line = new char; parsestring oneline; int n_Vols = 0, n_Elms = 0, n_nods = -1, E = 0; Nod *nodes = new Nod(); Nod dummy; Elm *elements = new Elm(); int mycounter = 0; //Open file fopen_s(&file, "sample.stl", "r"); while (fgets(line, 1024, file) != NULL) //**********Getting Error Here************* { // populate required data } fclose(file); printf("%d,%d,%d", n_Vols, n_Elms, n_nods); getchar(); return 0; } ===================When broken, execution resumes at this function (not my function, something internal) void __cdecl _unlock ( int locknum ) { /* * leave the critical section. */ LeaveCriticalSection( _locktable[locknum].lock ); }

    Read the article

  • Why my linux signal handler run only once

    - by Henry Fané
    #include <iostream> #include <signal.h> #include <fenv.h> #include <string.h> void signal_handler(int sig, siginfo_t *siginfo, void* context) { std::cout << " signal_handler " << fetestexcept(FE_ALL_EXCEPT) << std::endl; throw "exception"; } void divide() { float a = 1000., b = 0., c, f = 1e-300; c = a / b; std::cout << c << " and f = " << f << std::endl; } void init_sig_hanlder() { feenableexcept(FE_ALL_EXCEPT); struct sigaction sa, initial_sa; sa.sa_sigaction = &signal_handler ; sigemptyset( &sa.sa_mask ) ; sa.sa_flags = SA_SIGINFO; // man sigaction(3) // allows for void(*)(int,siginfo_t*,void*) handler sigaction(SIGFPE, &sa, &initial_sa); } int main(int argc, char** argv) { init_sig_hanlder(); while(true) { try { sleep(1); divide(); } catch(const char * a) { std::cout << "Exception in catch: " << a << std::endl; } catch(...) { std::cout << "Exception in ..." << std::endl; } } return 0; } Produce the following results on Linux/g++4.2: signal_handler 0 Exception in catch: exception inf and f = 0 inf and f = 0 inf and f = 0 inf and f = 0 So, signal handler is executed the first time but the next fp exception does not trigger the handler again. Where am I wrong ?

    Read the article

  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

    Read the article

  • Can the size of a structure change after compiled?

    - by Sarah Altiva
    Hi, suppose you have the following structure: #include <windows.h> // BOOL is here. #include <stdio.h> typedef struct { BOOL someBool; char someCharArray[100]; int someIntValue; BOOL moreBools, anotherOne, yetAgain; char someOthercharArray[23]; int otherInt; } Test; int main(void) { printf("Structure size: %d, BOOL size: %d.\n", sizeof(Test), sizeof(BOOL)); } When I compile this piece of code in my machine (32-bit OS) the output is the following: Structure size: 148, BOOL size: 4. I would like to know if, once compiled, these values may change depending on the machine which runs the program. E.g.: if I ran this program in a 64-bit machine, would the output be the same? Or once it's compiled it'll always be the same? Thank you very much, and forgive me if the answer to this question is obvious...

    Read the article

  • Segmentation Fault

    - by Biranchi
    Hi All, I have the following piece of code for getting the hostname and IP address, #include <stdlib.h> #include <stdio.h> #include <netdb.h> /* This is the header file needed for gethostbyname() */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main(int argc, char *argv[]) { struct hostent *he; if (argc!=2){ printf("Usage: %s <hostname>\n",argv[0]); exit(-1); } if ((he=gethostbyname(argv[1]))==NULL){ printf("gethostbyname() error\n"); exit(-1); } printf("Hostname : %s\n",he->h_name); /* prints the hostname */ printf("IP Address: %s\n",inet_ntoa(*((struct in_addr *)he->h_addr))); /* prints IP address */ } but i am getting a warning and segmentation fault as host.c: In function ‘main’: host.c:24: warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘int’ What is the error in the code ?? Thanks

    Read the article

  • Permission Denied error in IE when closing popups

    - by Kenia
    Hi everyone! I have a simple web testing application which is supposed to open and close several popups by itself (without user interaction). For this purpose i have a javascript function to access the variable where the popup reference is stored and close it if it´s not null, fairly simple. However I get random errors in IE (in FF it works as expected, all popups are closed correctly) like Message: No such interface supported Line: 86 Char: 3 Code: 0 URI: http://10.10.0.61:10000/savmailer/adm/tests/common_tests_code.js and Message: Permission denied Line: 86 Char: 3 Code: 0 URI: http://10.10.0.61:10000/savmailer/adm/tests/common_tests_code.js The line 86 references exactly the point at which I do popup.close(); in the following function function closePopupWindow(popup){ if (popup != null) { popup.close(); popup = null; } } I have googled and it seems this permission denied error is quite common to come through among IE developers, however there´s no clear solution for it, it´s just a matter of changing the code slightly "to please" IE, so to speak. However i have no idea how to change mine since it´s just 3 lines! Tried also to change the security browser settings by adding my domain to the trusted zone, but nothing, doesn't help either. If anyone has any helpful idea or notices something i might be forgetting, please, reply to this! Thanks in advance, Kenia

    Read the article

  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

    Read the article

  • Know the row with max characters (C)

    - by l_core
    I have wrote a program in C, to find the row with the max number of characters. Here is the code #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> int main (int argc, char *argv[]) { char c; /* used to store the character with getc */ int c_tot = 0, c_rig = 0, c_max = 0; /* counters of characters*/ int r_tot = 0; /* counters of rows */ FILE *fptr; fptr = fopen(argv[1], "r"); if (fptr == NULL || argc != 2) { printf ("Error opening the file %s\n'", argv[1]); exit(EXIT_FAILURE); } while ( (c = getc(fptr)) != EOF) { if (c != ' ' && c != '\n') { c_tot++; c_rig++; } if (c == '\n') { r_tot++; if (c_rig > c_max) c_max = c_rig; c_rig = 0; } } printf ("Total rows: %d\n", r_tot); printf ("Total characters: %d\n", c_tot); printf ("Total characters in a row: %d\n", c_max); printf ("Average number of characters on a row: %d\n", (c_tot/r_tot)); printf ("The row with max characters is: %s\n", ??????) return 0; } I can easily find the row with the highest number of characters but how can i print that out? Thank You Folks

    Read the article

  • Why does my code fail to create a directory in "C:\Program Files" under Windows 7?

    - by sunil.nishad87
    I am using Windows 7 and I have to run one program in that windows but that program working in Windows XP. This is a Visual C++ program and I am using Visual Studio 2008 for this. When I am running my application, it does not throw any errors, but it does not create a directory in "c:\program files\". So can anyone help me to create directory and exe file? This is the code I am using: char szAppPath[MAX_PATH]; char szFileName[MAX_PATH]; DWORD dwResult; WIN32_FIND_DATA FindFileData; HANDLE hFind; dwResult = ExpandEnvironmentStrings( NULL, szAppPath, MAX_PATH); // "%ProgramFiles%" // do same for NSim directory strcat(szAppPath,"\\NSim"); hFind = FindFirstFile(szAppPath, &FindFileData); if (hFind == INVALID_HANDLE_VALUE) { //Directory Does't Exists create New if(!CreateDirectory(szAppPath,NULL)) //Throw Error { MessageBox("Unable to Create N-SIM directory","NSim Installer"); return ; } } else { //check if is directory or not if(!(FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { MessageBox("Can't Create N-SIM directory\n Another file with same name exists","NSim Installer"); return ; } FindClose(hFind); } //***************************************N-SIM Application**************************** strcpy(szFileName, szAppPath); HRSRC hRes; if( bRegister == FALSE) { strcat(szFileName,"\\NSim.exe"); //make same name of the Client & Server in program file hRes = FindResource(NULL, MAKEINTRESOURCE(IDR_LANSIMSERVER),RT_RCDATA); if(flagUpgrade ==0) { CString trial = installationDate(); //----- Detemine Expiry Date ----- setRegistry(trial); } }

    Read the article

  • Custom Font. Keeping the font width same.

    - by user338322
    I am trying to draw a string using quartz 2d. What i am doing is, i am drawing each letter of the string individually, because each letter has special attributes associated with it, by taking each letter into a new string. The string gets printed, but the space between the letters is not uniform. It looks very ugly to read . I read someting about using custom fonts. But i have no Idea, if I can do it!! my code is here. (void) drawRect : (CGRect)rect{ NSString *string=@"My Name Is Adam"; float j=0; const char *charStr=[string cStringUsingEncoding: NSASCIIStringEncoding]; for(int i=0;i { NSString *str=[NSString stringWithFormat:@"%c",charStr[i]]; const char *s=[str cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"%s",s); CGContextRef context=[self getMeContextRef]; CGContextSetTextMatrix (context,CGAffineTransformMakeScale(1.0, -1.0)) ; CGContextSelectFont(context, "Arial", 24, kCGEncodingMacRoman); //CGContextSetCharacterSpacing (context, 10); CGContextSetRGBFillColor (context, 0,0,200, 1); CGContextSetTextDrawingMode(context,kCGTextFill); CGContextShowTextAtPoint(context, 80+j,80,s,1); j=j+15; } } In the output 'My Name is Adam' gets printed but the space between the letters is not uniform.!! is there any way to make the space uniform!!!

    Read the article

  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

    Read the article

  • GetLongPathName Undeclared

    - by iwizardpro
    When I try to compile my code with the function GetLongPathName(), the compiler tells me that the function is undeclared. I have already read the MSDN documentation located @ http://msdn.microsoft.com/en-us/library/aa364980%28VS.85%29.aspx. But, even though I included those header files, I am still getting the undeclared function error. Which header file(s) am I supposed to include when using the function? #include <Windows.h> #include <WinBase.h> #define DLLEXPORT extern "C" __declspec(dllexport) DLLEXPORT char* file_get_long(char* path_original) { long length = 0; TCHAR* buffer = NULL; if(!path_original) { return "-10"; } length = GetLongPathName(path_original, NULL, 0); if(length == 0) { return "-10"; } buffer = new TCHAR[length]; length = GetLongPathName(path_original, buffer, length); if(length == 0) { return "-10"; } return buffer; } And, if it makes a difference, I am currently compiling using Dev-C++ on a Windows Vista 64-bit.

    Read the article

  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

    Read the article

  • Does operator precedence in C++ differ for pointers and iterators?

    - by oraz
    The code below demonstrates this difference: #include <iostream> #include <string> int main() { char s[] = "ABCD"; std::string str(s); char *p = s; while(*p) { *p++ = tolower(*p); // <-- incr after assignment } std::cout << s << std::endl; std::string::iterator it = str.begin(), end = str.end(); while(it != end) { *it++ = tolower(*it); // <-- incr before assignment ? } std::cout << str << std::endl; return 0; } the code above outputs: abcd bcd if we separate assignment operation and increment operator: while(it != end) { *it = tolower(*it); // <-- incr before assignment ? it++; } the output will be as expected. What's wrong with the original code? $ g++ --version g++ (GCC) 3.4.4 (cygming special, gdc 0.12, using dmd 0.125) Copyright (C) 2004 Free Software Foundation, Inc.

    Read the article

< Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >