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  • Google I/O 2012 - Writing Efficient Drive Apps for Android

    Google I/O 2012 - Writing Efficient Drive Apps for Android Alain Vongsouvanh, Claudio Cherubino This session goes through how to write Drive apps that synchronize files with Android devices. We'll also go into how to open files on Android devices, or create new files from this environment. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 234 5 ratings Time: 52:45 More in Science & Technology

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  • Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs in

    Mise à jour du 04.05.2010 par Katleen Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs indépendants ? Twitter vient de rendre disponible son application officielle pour les appareils tournant sous Android. Comme promis par les dirigeants du réseau social, elle est gratuite. Son widget apparaît sur l'écran d'accueil de l'utilisateur et lui permet de visualiser directement ses tweets sur une carte ou dans son carnet d'adresses, de visualiser ses flux, etc. L'application synchronise également les contacts. Elle ne fonctionne qu'avec Android 2.1 (et versions ultérieures). Elle a été co-développée avec le team d'Android...

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  • How Can I Override the Remote Administrator security policy on Android 2.2 so that I can disable the lock screen?

    - by hagope
    On Android 2.2 Froyo, I added my Corporate exchange email account to the phone, however, the security policy set by the "remote administer" requires that I enter a 4-digit PIN at the lock screen and a maximum 10sec idle. How can I hack my Android, through root access or otherwise, such that I do not need to follow this security policy. I am very annoyed at having to enter the PIN every time I want to use the phone, because I open/close it so often through out the day? Please help...I'm so surprised at how difficult it is to find the answer!

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  • Android : Google étend le champs d'application de l'API "Fragments" pour lutter contre la fragmentation de l'OS

    Android : Google étend le champs d'application de l'API Fragments aux versions 1.6 de son OS Pour lutter contre la fragmentation de sa plate-forme mobile Dans la lutte contre la fragmentation d'Android, Google vient d'étendre aux anciennes versions de l'OS, l'API « Fragments » conçue à l'origine pour Android 3.0 (alias Honeycomb). Initialement, Fragments a été conçue pour faciliter la tâche de rendre les anciennes applications compatibles avec les périphériques à écrans plus larges, notamment les tablettes que ciblent ess...

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  • Google I/O 2010 - Writing zippy Android apps

    Google I/O 2010 - Writing zippy Android apps Google I/O 2010 - Writing zippy Android apps Android 201 Brad Fitzpatrick Come hear tips & war stories on making fast, responsive (aka "non-janky") Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across the system and hear what's coming in the future. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:38 More in Science & Technology

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  • Justice : Apple s'attaque à Android 4.1 dans un deuxième procès contre Samsung

    Justice : Apple s'attaque directement à Android 4.1 Dans un deuxième procès qui l'oppose à Samsung Combien de fois avons-nous lu, dans certains commentaires de nos articles qui traitent des procès qu'Apple intente aux constructeurs qui lancent des modèles sous Android, que Google et son OS mobile n'étaient pas visés ? Nous avions beau expliquer que c'était bien Android qui était dans la ligne de mire d'Apple (ce qui est d'ailleurs l'analyse de Google), pour certains, nous ne faisions qu'extrapoler pour jeter le doute dans l'esprit des développeurs de cette plateforme. Que ceux-là veuillent bien nous excuser. Apple assigne aujourd'hui Android 4.1 en justice. ...

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  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

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  • How to Lock Down IE 10 by Disabling Flash in Windows 8

    - by Taylor Gibb
    Microsoft now includes Flash along with their Internet Explorer browser in Windows 8. Flash has been known as a big culprit when it comes to security vulnerabilities in the past, so here’s how to disable it. Note: We have outlined two methods for achieving the same goal, there is no need to do both. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Problem trying to lock framerate at 60 FPS

    - by shad0w
    I've written a simple class to limit the framerate of my current project. But it does not work as it should. Here is the code: void FpsCounter::Process() { deltaTime = static_cast<double>(frameTimer.GetMsecs()); waitTime = 1000.0/fpsLimit - deltaTime; frameTimer.Reset(); if(waitTime <= 0) { std::cout << "error, waittime: " << waitTime << std::endl; } else { SDL_Delay(static_cast<Uint32>(waitTime)); } if(deltaTime == 0) { currFps = -1; } else { currFps = 1000/deltaTime; } std::cout << "--Timings--" << std::endl; std::cout << "Delta: \t" << deltaTime << std::endl; std::cout << "Delay: \t" << waitTime << std::endl; std::cout << "FPS: \t" << currFps << std::endl; std::cout << "-- --" << std::endl; } Timer::Timer() { startMsecs = 0; } Timer::~Timer() { // TODO Auto-generated destructor stub } void Timer::Start() { started = true; paused = false; Reset(); } void Timer::Pause() { if(started && !paused) { paused = true; pausedMsecs = SDL_GetTicks() - startMsecs; } } void Timer::Resume() { if(paused) { paused = false; startMsecs = SDL_GetTicks() - pausedMsecs; pausedMsecs = 0; } } int Timer::GetMsecs() { if(started) { if(paused) { return pausedMsecs; } else { return SDL_GetTicks() - startMsecs; } } return 0; } void Timer::Reset() { startMsecs = SDL_GetTicks(); } The "FpsCounter::Process()" Method is called everytime at the end of my gameloop. I've got the problem that the loop is correctly delayed only every second frame, so it runs one frame delayed at 60 FPS and the next without delay at over 1000 fps. I am searching the error quite a while now, but I do not find it. I hope somebody can point me in the right direction.

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  • Testing HTML5 and javascript code for iPhone and Android devices

    - by Pankaj Upadhyay
    I have developed a simple HTML5 webpage that uses a javascript file. This is a fun learning page so I wanted to know as to how will they show up on mobile devices like iPhone and Android smartphones. The pages are hosted on a server and i have tested the thing on my desktop. But, how can i test the same for these mobile devices. i.e. how the page will look on mobile and stuff. I don't have an iPhone or Android. There is no serious development going in here so i was thinking if there is some free website or tool that acts as a iPhone or android browser. The main aim is just to see how the webpage will show up on an android phone.

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  • Give permissions for packages downloaded from the internet and lock them in Ubuntu 12.04 sidebar

    - by JuninhoDG
    I downloaded NetBeans IDE and Eclipse IDE from the internet and installed then. Well, the Eclipse IDE works fine, but when I execute NetBeans IDE directly from the link, without sudo permission, it shows me lots of error telling that some files are read only. This does not happens when I'm using the terminal to call the .sh script with sudo permissions. Another thing that bothers me: How can I fix my shortcuts in the Ubuntu's 12.04 sidebar? I want to combine a launcher with enough permissions to do everything it's needing and fix it in my sidebar. Is it possible?

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  • Android : 600.000 applications, le nombre d'activations de terminaux en France explose

    Android : 600.000 applications Le nombre d'activations de terminaux en France explose La présentation d'Android 4.1, alias Jelly Bean, lors de la conférence du Google I/O qui se tient jusqu'à la fin de la semaine à San Francisco a été l'occasion pour Google de mettre à jour officiellement quelques chiffres concernant l'écosystème de son OS mobile. L'éditeur a par exemple confirmé que la galerie Google Play (ex-Android Market) a dépassé la barre des 600.000 applications (contre 450.000 en février). Pour Hugo Barra (Direc...

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  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Android sera désormais mis à jour annuellement, pour éviter sa fragmentation face à la profusion de

    Android sera désormais mis à jour annuellement, pour éviter sa fragmentation face à la profusion de versions existantes Le responsable d'Android chez Google, Andy Rubin, vient de faire une annonce importante : les mises à jour d'Android deviendront très bientôt annuelles. Cette décision a été prise dans l'intérêt de la plateforme, afin d'en réduire la fragmentation provoquée par l'arrivée continuelle de nouvelles versions. D'autant plus que la majorité des téléphones embarquent une version d'Android modifiée par son constructeur. Chaque mise à jour du logiciel demande donc en plus une actualisation du skin du fabriquant. Des updates planifiées sur une base annuelle apporteront en confort et en simplicité, autant pour...

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  • Android 2.2 supportera Flash annonce le responsable de l'OS chez Google, qui répond également aux pr

    Mise à jour du 28/04/10 Android 2.2 supportera Flash C'est ce qu'annonce le responsable de l'OS chez Google, qui répond également à Steve Jobs et à ses propos sur Android L'ingénieur en charge du projet Android chez Google, Andy Rubin, vient d'accorder une interview au New York Times dans laquelle il annonce que Froyo (pour « Frozen Yourt » - nom de code de la prochaine version de l'OS mobile) assurera le « support total » ("full support") de Flash. Reste à savoir ce que ce « full support » recouvre : support d'une version Flash entière (différente de la version Lite généralement présente dans l'univers du développemen...

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  • Technically, How does uploading Apps to an Android Phone Work?

    - by unixman83
    Amazon.com has an Android Marketplace. How do the apps go from Amazon.com to my phone? I am looking for a protocol level analysis. Do they use a basic protocol like FTP and then check with a Google digital signature? I do not own an Android. I wish for an explanation of how the protocol operates because I want to provide an android app for free download for my users off my website, like Amazon does.

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  • If I use locks, can my algorithm still be lock-free?

    - by Joe Pension
    A common definition of lock-free is that at least one process makes progress. 1 If I have a simple data structure such as a queue, protected by a lock, then one process can always make progress, as one process can acquire the lock, do what it wants, and release it. So does it meet the definition of lock-free? 1 See eg M. Herlihy, V. Luchangco, and M. Moir. Obstruction-free synchronization: Double-ended queues as an example. In Distributed Computing, 2003. "It is lock-free if it ensures only that some thread always makes progress".

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  • How can I use Android as a remote control for streaming?

    - by michael
    I would like to know if I can use Android to remote control streaming on my laptop? I would like to use my laptop as my streaming server and use my HDTV to view the stream. And I need some way to remote control my streaming server. I have read about http://maketecheasier.com/install-vlc-shares-in-Ubuntu-and-stream-videos-to-Android/2011/02/25 and http://code.google.com/p/android-vlc-remote/ but those are streaming to Android phone itself. I am just need something to remote control streaming to my TV. Is that possible?

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  • Dual Monitor Lock Screen Problem

    - by Justin Carver
    Ubuntu 12.04 Nvidia GTX 550-Ti x-swat Nvidia driver Problem: Using 2 monitors. When screen locks there is a blue box on top of the wallpaper and password dialog box that hides the field for entering your password or switching users. Problem is on 2 systems with similar hardware (Nvidia card, x-swat driver, dual monitors) You can still type your password in blindly and hit enter to login but it's irritating to not be able to see the dialog box.

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  • Lock screen elements frozen on desktop

    - by user286968
    I have finally made the switch from Windows to Ubuntu and now have to ask the first question because search did not help me this time. (Please help me in a newb-friendly way) The problem is easily described: The elements shown in the lockscreen on boot (ubuntu logo in the middle and watermark in bottom left corner) stay there even when I'm entering desktop. How can I remove them again? They haven't been there in the first place, but after updating Ubuntu with Update Center, the problem occured. As I cant post an image here with my reputation, pls see this link: http://s30.postimg.org/age8fraww/Screenshot_from_2014_05_30_23_27_58.jpg Thanks for your help and time. Kind regards

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  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les sm

    Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les smartphones y sont bienvenus Après des discussions enflammées autour de l'AppStore et des politiques parfois douteuses d'approbation des applications d'Apple, c'est au tour de l'Android Market de faire la polémique. Malgré que l'OS Android soit open-source et adaptable sur de multiples appareils (téléphone, tablette, cadre photo, etc.) ; Google excerce un contrôle musclé de son marché d'applications sur lequel il n'accepte que les smartphones. Pour pouvoir accèder à l'Android Market, le mobile doit répondre à plusieurs critères : il doit possèder un écran tactile, le wi-fi, une cméra, etc... La liste est longue.

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