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  • Can't add email signature in Android

    - by user1680411
    I'm trying to compose and send an email which will include a signature at the bottom of my email content in android. I'm able to send an email but I'm not getting the way that allows me to add my own signature. Do you have any suggestion? here's my code: public void addListener() { final Button button = (Button) findViewById(R.id.button1); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { findViewById = (TextView) findViewById(R.id.t1); Intent i = new Intent(Intent.ACTION_SEND); i.setType("text/plain"); i.putExtra(Intent.EXTRA_EMAIL, new String[] { "[email protected]"}); /*i.putExtra(Intent.EXTRA_CC, new String[] { "[email protected]" });*/ i.putExtra(Intent.EXTRA_SUBJECT, "Android Test"); i.putExtra(Intent.EXTRA_TEXT, "Body"); //i.putExtra(Intent.EXTRA_TEXT, "signature"); try { startActivity(Intent.createChooser(i, "Choose mail app...")); } catch (android.content.ActivityNotFoundException ex) { } } }); }

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  • How to integrate Python scripting in my Android App (like SL4A)

    - by Seraphim's host
    I need to add scripting layer to my android App. So I can remotely prepare a script that my app download form a web service and execute on the user device. I found a interesting project called Scripting Layer for Android (SL4A) here: http://code.google.com/p/android-scripting/ I'm not sure I can execute Python script without installing the PythonForAndroid_r4.apk first. I can't force my customer to install that application! So my question is, can the SL4A layer be integrated in my app without the need to install other apk? I need to execute actions like update data in the DB, create/read/delete a file on the sd card... Not so complex but I see SL4A can do a lot of things like these. Other scripting libraries? EDIT: Found also MVEL: http://mvel.codehaus.org/ but I think it needs to be integrated to execute complex operations like accessing a DB...

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  • Android browser javascript events when minimised

    - by Sirber
    I'm building a webapp for Android smartphones that runs with the OS internet browser. the main interface is to input datas. the data is added to a queue (android 1.5: gears, android 2.x: html5). Each 5 minutes (using setTimeout), the script looks if an internet connection is active, and if so, sends all the queue to the server. If the phone is plugged on the wall and the webpage is ontop, the timeout works. if the browser is minimized or another application runs on top of it, the timeout doesn't work. if the phone is in sleep mode it doesn't work either. can only native apps runs in background?

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  • Where should I report mistakes in Android documentation?

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • Read data from an Android USB attachment

    - by Mark
    Is there anyway to read data from an attachment through the USB port on an Android device? In particular, an EKG. Most the work can be done by the hardware of the device to simplify the output to a single number, a voltage reading. If its not possible, what about modifying an accessory that can already communicate with an android device? Thinking of devices that attach to android phones, what about sending the data as an audio signal to be read as the microphone from a headset and then analyzing the audio signal to convert it to a number that can be used to display a value. Any ideas on how to make this work?

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  • Write file in sub-directory in Android

    - by Davide Vosti
    I'm trying to save a file in a subdirectory in Android 1.5. I can successfully create a directory using _context.GetFileStreamPath("foo").mkdir(); (_context is the Activity where I start the execution of saving the file) but then if I try to create a file in foo/ by _context.GetFileStreamPath("foo/bar.txt"); I get a exception saying I can't have directory separator in a file name ("/"). I'm missing something of working with files in Android... I thought I could use the standard Java classes but they don't seem to work... I searched the Android documentation but I couldn't fine example and google is not helping me too... I'm asking the wrong question (to google)... Can you help me out with this? Thank you!

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  • TXT file not showing properly in Android

    - by narkelion
    I developed an app for Android, that loads some data from some .txt files I created. Until now, everything went fine. Today I updated these texts to add some stuff, and now Android comes out with this error in the LogCat: 06-06 23:16:03.925: W/System.err(7999): java.lang.NumberFormatException: Invalid int: "?72" It never happened before. If I read the txt from my computer, I can see that all seems in the right place. But if I read it from the Android editor, I see strange symbols (close to that 72). I don't know how to remove them, because I cannot see them on the pc!

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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • Running android application on windows, developed on linux

    - by PankTrip
    Hi, I'm very new to Android development. I want to run an Android application on Windows using eclipse that has been already developed on Linux OS. I tried to copy the source/res and menifest file of Android application form linux and started creating a new project on windows. I tried to replace the source/res and menifest of newly created Project on windows with one on linux. It was unable to generate R.java file. I wonder if java is portable accross platform then why I couldn't create and compile a new project on Windows from Linux. Thanx in advance.

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  • Problem in the Android documentation

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • WhatsApp - writing a clone (iphone, android, wp7)

    - by Martin
    I am trying to create a instant messaging app very much like whatsapp I suppose. My resources I have available to me are Server development in C# (REST Service, dedicated server app etc) And currently an android development platform using eclipse (iphone, wp7 to follow later). I have done some development in Android before but I don't have any idea where to start an application like this. My guess would be it would work with UDP / TCP or similar ? I currently have a shared server for an asp.net website but I presume this wouldn't be ideal, I could essential setup a web service on the server and get a client to publish his messages there but then this would mean that the receivers would have to POLL (PULL) every 5 minutes or so - so I guess this wouldn't be real time Do I need to use UDP here ? And I presume platforms like Iphone, Android and WP7 will not have any issues sending msgs by UDP - if that is how its done. I look forward to any help or guidance.

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  • Network config with pppoe and Ubuntu 13.10

    - by Pavel
    I have an internet connection that is using pppoe. In my windows I do not assign an ip address for my network and I am able to connect using password and username. I installed Ubintu 13.10 today, and I did pppoeconf, and I setup an ip/network mask and changed the mac address in the options, and I was able to connect to the Internet. I restarted the computer, and I got a message saying that the wired connection is not managed. Internet was not working. I went to network manager file, and I changed the option to true, but I still can't connect to the Internet. I am pretty new to linux. How can I get my Internet working? Thanks

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  • How do I connect my Windows XP laptop to the internet?

    - by rubysiddhi
    Hello fellow super users, The Past I have a Acer Travelmate 2300 laptop running Windows XP. 6 months ago I moved into a new apartment and got a new internet connection set up. After getting an internet connection installed in my apartment I reinstalled Windows XP and at the same time wiped my drive clean losing all the original Acer software and drivers. Once XP was reinstalled I had to find all the drivers again to get the Travelmate laptop connected to the internet. So, using my Vista laptop which was connected fine, I went to the Acer Travelmate Series drivers download page to download the necessary drivers. I transferred them to my Acer XP machine and installed them the best I could (there were no easy instructions so I just had to find all the executables and run them). I eventually got connected to the internet but not exactly in the way I had hoped for. The Present To be connected to the internet I need to have an Ethernet cord connecting my computer (via the Ethernet port) to my router. This is a problem since it defeats the purpose of having a Wireless LAN card in my Acer laptop. One of the programs I downloaded from the Acer Travelmate Series page was the Acer Wireless LAN Configuration Utility. This program allows me to see the current network I am connected to and all the available networks I could potentially connect to. It reminds me of XP's Wireless Network Connection window/utility where you can see all available wireless networks, refresh the network list and connect to one of the networks. I should mention that my ISP set up a security enabled wireless network with WPA. This network requires a network key if you want to connect to it. I guess my Vista computer has the network key entered into it already. The problem is that I do not know what the network key is. Now obviously you would say just contact my ISP to get the key. And I will but there is just one extra weird issue. I am able to connect to another unsecured wireless network in the Wireless Network Connection window/utility. I can be on it as long as my Ethernet cable is plugged in. So this is not really wireless is it? And this indicates that even if I do get that network key password from my ISP, I will only solve one of the two problems I have. I will only solve being able to get online as long as I am connected to my router via the Ethernet cable. The Main Questions So how do I enable my acer IPN2220 Wireless LAN Card so that I can use my Acer laptop from anywhere with in my apartment? Or should I first get the network key from my ISP to access my security enabled wireless network? And then deal with getting the acer IPN2220 Wireless LAN Card working? Hard & Learned VS Easy & Stupid Of course contacting the ISP would be easier. Have em just come in here and do there thing. The problem with that is that they do not speak English (yeah, im in Poland) and it'd be a hell of a time trying to understand what they are doing (uncomfortable looking over their shoulder). Also, I want to learn how to do this task myself so that I can fix the problem if it ever happens again. You know, be more self sufficient. I look forward to helpful replies. Thanks, Xaviour

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How can I access my desktop computer from my Android phone?

    - by Qurben
    Is it possible to access a computer connected to the internet through an Android phone? (the internet goes through the phone by tethering) I want to use ssh to connect to the computer (from a different computer in the same network), but I am not able to access the computer. Is it possible to portforward, use some kind of transparent proxy or to use DMZ? My phone is rooted and I have Cyanogenmod installed and I can use iptables. EDIT: The changed title completely changed the question! My setup is the following: I have an android phone connected to a computer through the usb cable tethering internet from the phone, I wanted to ssh into the computer behind the android phone from another computer in the same network as the android phone. This was not possible, because the android phone creates a separate network for the connected computer, effectively shielding it from any incoming signals. It turned out to be quite simple to fix by just using iptables.

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  • How do I create an instance of this class in Android?

    - by Lloyd Banks
    I was wondering if it is possible to create an instance of this class (from the link, which creates a listview) from another class so that I can call on either lazyadapter.java or customizedlistview.java (not sure which one) to inflate that same listview. Is this possible? This is what I tried (obviously incorrect): CustomizedListView clv = new CustomizedListView(); clv.onCreate(...); source: http://www.androidhive.info/2012/02/android-custom-listview-with-image-and-text/ LazyAdapter.java import java.util.ArrayList; import java.util.HashMap; import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class LazyAdapter extends BaseAdapter { private Activity activity; private ArrayList&lt;HashMap&lt;String, String&gt;&gt; data; private static LayoutInflater inflater=null; public ImageLoader imageLoader; public LazyAdapter(Activity a, ArrayList&lt;HashMap&lt;String, String&gt;&gt; d) { activity = a; data=d; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); imageLoader=new ImageLoader(activity.getApplicationContext()); } public int getCount() { return data.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { View vi=convertView; if(convertView==null) vi = inflater.inflate(R.layout.list_row, null); TextView title = (TextView)vi.findViewById(R.id.title); // title TextView artist = (TextView)vi.findViewById(R.id.artist); // artist name TextView duration = (TextView)vi.findViewById(R.id.duration); // duration ImageView thumb_image=(ImageView)vi.findViewById(R.id.list_image); // thumb image HashMap&lt;String, String&gt; song = new HashMap&lt;String, String&gt;(); song = data.get(position); // Setting all values in listview title.setText(song.get(CustomizedListView.KEY_TITLE)); artist.setText(song.get(CustomizedListView.KEY_ARTIST)); duration.setText(song.get(CustomizedListView.KEY_DURATION)); imageLoader.DisplayImage(song.get(CustomizedListView.KEY_THUMB_URL), thumb_image); return vi; } } CustomizedListView.java import java.util.ArrayList; import java.util.HashMap; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ListView; public class CustomizedListView extends Activity { // All static variables static final String URL = "http://api.androidhive.info/music/music.xml"; // XML node keys static final String KEY_SONG = "song"; // parent node static final String KEY_ID = "id"; static final String KEY_TITLE = "title"; static final String KEY_ARTIST = "artist"; static final String KEY_DURATION = "duration"; static final String KEY_THUMB_URL = "thumb_url"; ListView list; LazyAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ArrayList&lt;HashMap&lt;String, String&gt;&gt; songsList = new ArrayList&lt;HashMap&lt;String, String&gt;&gt;(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes &lt;song&gt; for (int i = 0; i &lt; nl.getLength(); i++) { // creating new HashMap HashMap&lt;String, String&gt; map = new HashMap&lt;String, String&gt;(); Element e = (Element) nl.item(i); // adding each child node to HashMap key =&gt; value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); map.put(KEY_DURATION, parser.getValue(e, KEY_DURATION)); map.put(KEY_THUMB_URL, parser.getValue(e, KEY_THUMB_URL)); // adding HashList to ArrayList songsList.add(map); } list=(ListView)findViewById(R.id.list); // Getting adapter by passing xml data ArrayList adapter=new LazyAdapter(this, songsList); list.setAdapter(adapter); // Click event for single list row list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView&lt;?&gt; parent, View view, int position, long id) { } }); } }

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  • Connecting Android device to multiple Bluetooth serial embedded peers

    - by TacB0sS
    I'm trying to find a solution for this setup: I have a single Android device, which I would like to connect to multiple serial embedded devices... And here is the thing, using the "Normal" way to retrieve the Bluetooth socket, doesn't work on all devices, and while it does, I can connect to multiple devices, and send and receive data to and from multiple devices. public final synchronized void connect() throws ConnectionException { if (socket != null) throw new IllegalStateException("Error socket is not null!!"); connecting = true; lastException = null; lastPacket = null; lastHeartBeatReceivedAt = 0; log.setLength(0); try { socket = fetchBT_Socket_Normal(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } try { socket = fetchBT_Socket_Workaround(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } connecting = false; if (socket == null) throw new ConnectionException("Error creating RFcomm socket for" + this); } private BluetoothSocket fetchBT_Socket_Normal() throws Exception { /* The getType() is a hex 0xXXXX value agreed between peers --- this is the key (in my case) to multiple connections in the "Normal" way */ String uuid = getType() + "1101-0000-1000-8000-00805F9B34FB"; try { logDebug("Fetching BT RFcomm Socket standard for UUID: " + uuid + "..."); socket = btDevice.createRfcommSocketToServiceRecord(UUID.fromString(uuid)); return socket; } catch (Exception e) { logError(e); throw e; } } private BluetoothSocket fetchBT_Socket_Workaround() throws Exception { Method m; int connectionIndex = 1; try { logDebug("Fetching BT RFcomm Socket workaround index " + connectionIndex + "..."); m = btDevice.getClass().getMethod("createRfcommSocket", new Class[]{int.class}); socket = (BluetoothSocket) m.invoke(btDevice, connectionIndex); return socket; } catch (Exception e1) { logError(e1); throw e1; } } private void connectToSocket(BluetoothSocket socket) throws ConnectionException { try { socket.connect(); } catch (IOException e) { try { socket.close(); } catch (IOException e1) { logError("Error while closing socket", e1); } finally { socket = null; } throw new ConnectionException("Error connecting to socket with" + this, e); } } And here is the thing, while on phones which the "Normal" way doesn't work, the "Workaround" way provides a solution for a single connection. I've searched far and wide, but came up with zip. The problem with the workaround is mentioned in the last link, both connection uses the same port, which in my case, causes a block, where both of the embedded devices can actually send data, that is not been processed on the Android, while both embedded devices can receive data sent from the Android. Did anyone handle this before? There is a bit more reference here, UPDATE: Following this (that I posted earlier) I wanted to give the mPort a chance, and perhaps to see other port indices, and how other devices manage them, and I found out the the fields in the BluetoothSocket object are different while it is the same class FQN in both cases: Detils from an HTC Vivid 2.3.4, uses the "workaround" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830008629928) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002722432) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAddress "64:9C:8E:DC:56:9A" (id=830008516328) mAuth true mClosed false mClosing AtomicBoolean (id=830007851600) mDevice BluetoothDevice (id=830007854256) mEncrypt true mInputStream BluetoothInputStream (id=830008688856) mLock ReentrantReadWriteLock (id=830008629992) mOutputStream BluetoothOutputStream (id=830008430536) **mPort 1** mSdp null mSocketData 3923880 mType 1 Detils from an LG-P925 2.2.2, uses the "normal" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830105532880) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002668088) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAccepted false mAddress "64:9C:8E:B9:3F:77" (id=830105544600) mAuth true mClosed false mConnected ConditionVariable (id=830105533144) mDevice BluetoothDevice (id=830105349488) mEncrypt true mInputStream BluetoothInputStream (id=830105532952) mLock ReentrantReadWriteLock (id=830105532984) mOutputStream BluetoothOutputStream (id=830105532968) mPortName "" (id=830002606256) mSocketData 0 mSppPort BluetoothSppPort (id=830105533160) mType 1 mUuid ParcelUuid (id=830105714176) Anyone have some insight...

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • connection between two android phones

    - by user1770346
    I m not able to connect my android device to other device(either android or non-android)via bluetooth.After detecting the devices from my android phone,i m not able to connect it to selected device from the list.The main problem is it not showing connectivity conformation message in selected device from list.How can i recover from this problem. please help me.Thanks My code for searching device is:(BluetoothSearchActivity.java) public class BluetoothSearchActivity extends Activity { ArrayAdapter<String> btArrayAdapter; BluetoothAdapter mBluetoothAdapter; TextView stateBluetooth; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ImageView BluetoothSearchImageView=new ImageView(this); BluetoothSearchImageView.setImageResource(R.drawable.inner1); setContentView(BluetoothSearchImageView); setContentView(R.layout.activity_bluetooth_search); mBluetoothAdapter=BluetoothAdapter.getDefaultAdapter(); ListView listDevicesFound=(ListView) findViewById(R.id.myList); btArrayAdapter=new ArrayAdapter<String> (BluetoothSearchActivity.this,android.R.layout.simple_list_item_1); listDevicesFound.setAdapter(btArrayAdapter); registerReceiver(ActionFoundReceiver,new IntentFilter(BluetoothDevice.ACTION_FOUND)); btArrayAdapter.clear(); mBluetoothAdapter.startDiscovery(); listDevicesFound.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent,View view,int position,long id) { Intent i6=new Intent(getApplicationContext(),AcceptThread.class); startActivity(i6); } }); } private final BroadcastReceiver ActionFoundReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub String action=intent.getAction(); if(BluetoothDevice.ACTION_FOUND.equals(action)) { BluetoothDevice device=intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); btArrayAdapter.add(device.getName()+"\n"+device.getAddress()); btArrayAdapter.notifyDataSetChanged(); Log.d("BluetoothSearchActivity",device.getName()+"\n"+device.getAddress()); } } }; @Override protected void onDestroy() { super.onDestroy(); unregisterReceiver(ActionFoundReceiver); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_bluetooth_search, menu); return true; } } and my connectivity code is:(AcceptThread.java) class ConnectThread extends Thread { private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); private static final String ConnectThread = null; BluetoothSocket mSocket; BluetoothDevice mDevice; BluetoothAdapter mBluetoothAdapter; public ConnectThread(BluetoothDevice device) { BluetoothSocket temp=null; mDevice=device; try{ temp=mDevice.createRfcommSocketToServiceRecord(MY_UUID); }catch(IOException e) { } mSocket=temp; } public void run() { mBluetoothAdapter.cancelDiscovery(); try{ Log.i(ConnectThread,"starting to connect"); mSocket.connect(); }catch(IOException connectException) { Log.e(ConnectThread,"connection Failed"); try{ mSocket.close(); }catch(IOException closeException){ } return; } } public void cancel() { try{ mSocket.close(); }catch(IOException e) { } } } public class AcceptThread extends Thread{ private static final String NAME="BluetoothAcceptThread"; private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); BluetoothServerSocket mServerSocket; BluetoothAdapter mBluetoothAdapter; public AcceptThread() { BluetoothServerSocket temp=null; try{ temp=mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME,MY_UUID); }catch(IOException e){ } mServerSocket=temp; } public void run() { BluetoothSocket socket=null; while(true) { try{ socket=mServerSocket.accept(); }catch(IOException e) { break; } if(socket!=null) { try { mServerSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } } } public void cancel() { try{ mServerSocket.close(); }catch(IOException e) { } } }

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