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  • Problems making an accurate Visual Studio scheme for Vim (vim scheme specialist needed) .

    - by janoChen
    I'm trying to make an accurate Visual Studio scheme. I set hi function to blood color (#9A1102) for the "CSS function" (selector). But now the brackets with properties (id, class) in html elements also have blood color: (ironically the same color here in Stackoverflow). But I want them blue (#2902FC) e.g.: <div class="first"> <div id="nopic"> Sample of code: " Syntax highlighting hi Comment guifg=#777777 gui=none hi Todo guifg=#8f8f8f gui=none hi Constant guifg=#e5786d gui=none hi String guifg=#2902FC gui=none hi Identifier guifg=#2902FC gui=none hi Function guifg=#9A1102 gui=none hi Type guifg=#EF2811 gui=none hi Statement guifg=#9A1102 gui=none hi Keyword guifg=#9A1102 gui=none hi PreProc guifg=#2902FC gui=none hi Number guifg=#2902FC gui=none hi Special guifg=#2902FC gui=none " Bottom hi Question guifg=white gui=none hi Question ctermfg=white term=none hi ModeMsg guifg=white gui=none

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  • CSS Question - Any way to set (eg. a font-size) to a group of styles, by linking the style to anothe

    - by Joe
    .small_fonts{ font-size:10px; } .fonts_blue{ color:blue; } .fonts_red{ color:red; } .fonts_green{ color:green; } Any way to apply "small_fonts" to each of the "fonts_blue, _red, _green" w/o doing this: .fonts_blue, fonts_red, fonts_green { font-size:10px; } I am just trying to update my css to be more organized. I realised I don't need to define the font-size for each of the "small" fonts. When adding the class btw... I know you can do this: class="small_fonts fonts_blue" ~ however I'm talking about combining within the css stylesheet

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  • How can I write fast colored output to Console?

    - by Statement
    Hello world! I want to learn if there is another (faster) way to output text to the console application window using C# .net than with the simple Write, BackgroundColor and ForegroundColor methods and properties? I learned that each cell has a background color and a foreground color, and I would like to cache/buffer/write faster than using the mentioned methods. Maybe there is some help using the Out buffer, but I don't know how to encode the colors into the stream, if that is where the color data resides. This is for a retrostyle textbased game I am wanting to implement where I make use of the standard colors and ascii characters for laying out the game. Please help :)

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  • Whats wrong with my CSS?

    - by William
    I'm trying to get my name and trip input fields to line, but they're all over the place. http://prime.programming-designs.com/test_forum/viewboard.php?board=0 #formdiv{ margin: auto; text-align: left; width: 30%; } .fielddiv1{ background-color: #222222; border: 2px solid #333333; vertical-align: middle; width: 45%; float: left; } .fielddiv2{ background-color: #222222; border: 2px solid #333333; vertical-align: middle; width: 100%; } .fieldtext{ width: 100%; background-color: #333333; }

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  • how to create a plot with customized points in R?

    - by kloop
    I know I can create a plot with line and dots using the type = "o" argument in the plot command. I would like some more control over this -- I want to be able to draw the "o" as full dots, with black border and fill-in color of my choice, of customized size and of a different color than the line. Same for the line, I want to make it thicker, and of my choice of color. How would I go on about doing that? What I found until now is just a plain plot(y, type= "o") which is too poor for my needs. I am not interested in using ggplot, but instead use the internal plot library of R. Any help appreciated.

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  • Which should I use? (performance)

    - by Yim
    I want to know a simple thing: when setting up a style that is inherited by all its children, is it recommended most specific? (even if you don't care others having this style) Structure: html body parent_content wrapper p I don't care having parent_content or wrapper having the style I do care changing the html or body style (or all p) So what should I use? #parent_content{ color:#555; } #parent_content p{ color:#555; } #wrapper{ color:#555; } ... Also, some links to tutorials about this would be great

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  • How to add a 9patch image to a xml drawable

    - by michael
    Hi, I have the following drawable which draw a rectangle. Can you please tell me how can I add a 9patch image as the background of this drawable? <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" > <stroke android:width="1dp" android:color="#FFFFFFFF" /> <solid android:color="@android:color/transparent"/> </shape> Thank you.

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  • Adding form inputs in javascript (jquery)

    - by matthewsteiner
    I understand that you do something like: $('form').append('<input type="text" name="color-1" value="Hello" />'); But I have two questions about it. First off, I don't want it added to the end of the form, but after the last input in the "color" section. Secondly, where "name=color-1", I need the one to increment if they want to add more than one input, you know? So that I can process it on the server. Any ideas?

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  • WPF Button Image only showing in last control

    - by Ryan
    Hello All! I am fairly new to WPF and am probably missing something simple here. If I have 3 controls, only the last control will show the OriginalImage that I specify. Any help would be most appreciated. Thanks Ryan Main Window <Grid> <Grid.RowDefinitions> <RowDefinition Height="200*"/> <RowDefinition Height="60" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="85" /> <ColumnDefinition Width="300" /> </Grid.ColumnDefinitions> <Grid Grid.Row="1"> <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="1" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid > <Grid Grid.Row="1" Grid.Column="2" > <but:ListButton OriginalImage="/CustomItemsPanel;component/ListBox/Images/add.png" DisableImage="/CustomItemsPanel;component/ListBox/Images/addunselect.png" /> </Grid> </Grid> Control XAML <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomItemsPanel.ListButton"> <LinearGradientBrush x:Key="ButtonBackground" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF0E3D70"/> <GradientStop Color="#FF001832" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundMouseOver" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF1E62A1" /> <GradientStop Color="#FF0A3C6D" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <LinearGradientBrush x:Key="ButtonBackgroundSelected" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="Red" /> <GradientStop Color="#FF0A2A4C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <Style x:Key="Toggle" TargetType="{x:Type Button}"> <Setter Property="Content"> <Setter.Value> <Image> <Image.Style> <Style TargetType="{x:Type Image}"> <Setter Property="Source" Value="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:ListButton}}, Path=OriginalImage}"/> <Style.Triggers> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=DisableImage, RelativeSource={RelativeSource TemplatedParent}}"/> </Trigger> </Style.Triggers> </Style> </Image.Style> </Image> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Cursor="Hand"> <Border Name="back" Margin="0,1,0,0" Background="{StaticResource ButtonBackground}"> <ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center" x:Name="content" /> </Border> <Border BorderThickness="1" BorderBrush="#FF004F92"> <Border BorderThickness="0,0,1,0" BorderBrush="#FF101D29" /> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True" > <Setter TargetName="back" Property="Background" Value="{StaticResource ButtonBackgroundMouseOver}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListButton}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListButton}"> <Button Style="{StaticResource Toggle}" /> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> Control Code Behind public class ListButton : Control { public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty OriginalImageProperty; public static readonly DependencyProperty DisableImageProperty; static ListButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListButton), new FrameworkPropertyMetadata(typeof(ListButton))); MouseOverImageProperty = DependencyProperty.Register("MouseOverImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); OriginalImageProperty = DependencyProperty.Register("OriginalImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); DisableImageProperty = DependencyProperty.Register("DisableImage", typeof(ImageSource), typeof(ListButton), new UIPropertyMetadata(null)); } public ImageSource MouseOverImage { get { return (ImageSource)GetValue(MouseOverImageProperty); } set { SetValue(MouseOverImageProperty, value); } } public ImageSource OriginalImage { get { return (ImageSource)GetValue(OriginalImageProperty); } set { SetValue(OriginalImageProperty, value); } } public ImageSource DisableImage { get { return (ImageSource)GetValue(DisableImageProperty); } set { SetValue(DisableImageProperty, value); } } }

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  • Calculating the total in JavaScript

    - by DAFFODIL
    OP, please replace this text with a detailed description of your problem. Your code is below. I used document.getElementById but the math is not working. I need total to be calculated: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title></title> <script type = "text/javascript"> function a() { var q = document.getElementById('ad').value; document.getElementById('s').value=q + q; } </script> </head> <?php $con = mysql_connect("localhost","root",""); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("form1", $con); error_reporting(E_ALL ^ E_NOTICE); $nam=$_GET['msg']; $row=mysql_query("select * from inv where Name='$nam'"); while($row1=mysql_fetch_array($row)) { $Name=$row1['Name']; $Address =$row1['Address']; $City=$row1['City']; $Pincode=$row1['Pincode']; $No=$row1['No']; $Date=$row1['Date']; $DCNo=$row1['DCNo']; $DcDate=$row1['DcDate']; $YourOrderNo=$row1['YourOrderNo']; $OrderDate=$row1['OrderDate']; $VendorCode=$row1['VendorCode']; $SNo=$row1['SNo']; $descofgoods=$row1['descofgoods']; $Qty=$row1['Qty']; $Rate=$row1['Rate']; $Amount=$row1['Amount']; } ?> <body> <form id="form1" name="form1" method="post" action=""> <table width="846" border="0"> <tr> <td width="411" height="113">&nbsp;</td> <td width="412">&nbsp;</td> </tr> </table> <table width="846" border="0"> <tr> <td height="38">&nbsp;</td> </tr> </table> <table width="846" border="0"> <tr> <td width="390" rowspan="4">&nbsp;</td> <td width="92" height="35">&nbsp;</td> <td width="136"><?php echo $No;?></td> <td width="36">&nbsp;</td> <td width="170"><?php echo $Date;?></td> </tr> <tr> <td height="37">&nbsp;</td> <td><?php echo $DCNo;?></td> <td>&nbsp;</td> <td><?php echo $DcDate;?></td> </tr> <tr> <td height="34">&nbsp;</td> <td><?php echo $YourOrderNo;?></td> <td>&nbsp;</td> <td><?php echo $OrderDate;?></td> </tr> <tr> <td height="29">&nbsp;</td> <td><?php echo $VendorCode;?></td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </table> <table width="845" border="0"> <tr> <td height="38">&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr> <td width="34">&nbsp;</td> <td width="457">&nbsp;</td> <td width="104">&nbsp;</td> <td width="79">&nbsp;</td> <td width="149">&nbsp;</td> </tr> <?php $i=1; $row=mysql_query("select * from inv where Name='$nam'"); while($row1=mysql_fetch_array($row)) { $descofgoods=$row1['descofgoods']; $Qty=$row1['Qty']; $Rate=$row1['Rate']; $Amount=$row1['Amount']; ?> <tr> <td><?php echo $i;?></td> <td><?php echo $descofgoods;?></td> <td><?php echo $Qty;?></td> <td><?php echo $Rate;?></td> <td><input name="Amount" type = "text" id ="ad" value="<?php echo $Amount;?>" /></td> </tr> <?php $i++;} ?> </table> <table width="844" border="0"> <tr> <td width="495" height="1065">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <input type="text" name="textfield2" /> &nbsp; &nbsp; &nbsp; &nbsp; </td> <td width="191">&nbsp;</td> <td width="144"><input type="text" name="tot" id="s" onclick="a()"; /></td> </tr>

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  • PHP Templated site w/ file_get_content links

    - by s32ialx
    Ok so i have a template script my friend built for me. I'll include all file names OK so what is not working is file_get_contents is not grabing the content (1 I don't know where the content should be placed and 2 i want it placed in a directory so that IF i change the template the area where content stays is the same. I'm trying to get file_get_contents to load the links ?=about ?=services etc to load in to body.tpl in the contents div please any help is apperciated. /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function css($val,$content='',$contentvar='#CSS#') { if(is_array($val)) { $css = 'style="'; foreach($val as $p) { $css .= $p . ";"; } $css .= '"'; } else { $css = 'style="' . $val . '"'; } if($content!='') { return str_replace($contentvar,' ' . $css,$content); } else { return $css; } } function setsize($content,$width='-1',$height='-1',$border='-1'){ $css = ''; if($width!='-1') { $css = $css . "width=\"".$width."\""; } if($height!='-1') { $css = $css . "height=\"".$height."\""; } if($border!='-1') { $css = $css . "border=\"" . $border . "\""; } return str_replace('#SIZE#',' ' . $css,$content); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); $v = str_replace('#SIZE#','',$v); print $v; } } if (isset($_GET['page'])) { $content = $_GET['page'].'.php'; } else { $content = 'main.php'; } ?> if some one could trim that down so it JUST is the template required code and file get contents. /* index.php */ <?php include('classes/file.class.php'); //load template content $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); //assign content to multiple variables $file->p($header . $body . $footer); ?> /* header.tpl */ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/> <meta name="robots" content="index,follow"/> <meta name="distribution" content="global"/> <meta name="description" content=""/> <meta name="keywords" content=""/> <link href="templates/clean/style.css" rel="stylesheet" type="text/css" media="screen" /> <link rel="stylesheet" href="templates/clean/menu_style.css" type="text/css" /> <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.2.min.js"></script> </head> <body> <div id="header"> <div id="logo"><a href="index.php" style="height:30px;width:150px;"><img src="images/logo.png" border="0" alt=""/></a></div> <div id="menuo"> <div class="menu"> <ul id="menu"> <li><a href="?page=home">Home</a></li> <li><a href="?page=about">About Us</a></li> <li><a href="?page=services">Services</a> <ul> <li><a href="?page=instore">InStore Repairs</a></li> <li><a href="?page=inhome">InHome Repairs</a></li> <li><a href="?page=website">Website Design</a></li> <li><a href="?page=soon">Comming Soon.</a></li> </ul> </li> <li><a href="?page=products">Products</a> <ul> <li><a href="?page=pchard">Computer Hardware</a></li> <li><a href="?page=monitor">Monitor's</a></li> <li><a href="?page=laptop">Laptop + Netbooks</a></li> <li><a href="?page=soon">Comming Soon.</a></li> </ul> </li> <li><a href="?page=contact">Contact</a></li> </ul> </div> </div> </div> <div id="headerf"> </div> /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> /* footer.tpl */ <div id="footer"> <div style="position:absolute; top:4px; left:4px;"><img src="images/ff.png" alt="ok"></div> <div style="position:absolute; top:4px; right:5px; color:#FFFFFF;">&copy;2010 <a href="mailto:">Company Name</a></div> </div> </body> </html>

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  • OnChange not firing in IE11

    - by bulletproof
    The date picker we use is created in a javascript library. It has a dropdown for the month and year and when these change it fires an onChange event to run a function that refreshes the dates displayed. Below is the function that creates the calendar. function makeCalendar(intWhatMonth,intWhatYear,bViewOnly) { if (bViewOnly) {intWhatMonth-=1;} var strOutput = ''; var intStartMonth=intWhatMonth; var intStartYear=intWhatYear; var intLoop; var strTemp=''; var strDateColWidth; dteCur.setMonth(intWhatMonth); dteCur.setFullYear(intWhatYear); dteCur.setDate(dteToday.getDate()); dteCur.setHours(0);dteCur.setMinutes(0);dteCur.setSeconds(0);dteCur.setMilliseconds(0); if (!(bViewOnly)) { strTemp='<form name="spiffyCal">'; } // special case for form not to be inside table in Netscape 6 if (scNN6) { strOutput += strTemp +'<table width="210" border="3" class="cal-Table" cellspacing="0" cellpadding="0"><tr>'; } else { strOutput += '<table width="210" border="3" class="cal-Table" cellspacing="0" cellpadding="0">'+strTemp+'<tr>'; } if (!(bViewOnly)) { strOutput += '<td class="cal-HeadCell" align="center" width="100%"><a href="javascript:'+this.varName+'.clearDay();"><img name="calbtn1" src="'+strDefBtnImgPath+'btn_del_small.gif" border="0" width="12" height="10"></a>&nbsp;&nbsp;<a href="javascript:'+this.varName+'.scrollMonth(-1);" class="cal-DayLink">&lt;</a>&nbsp;<SELECT class="cal-ComboBox" id="cboMonth" NAME="cboMonth" onChange="'+this.varName+'.changeMonth();">'; for (intLoop=0; intLoop<12; intLoop++) { if (intLoop == intWhatMonth) strOutput += '<OPTION VALUE="' + intLoop + '" SELECTED>' + msNames[intLoop] + '<\/OPTION>'; else strOutput += '<OPTION VALUE="' + intLoop + '">' + msNames[intLoop] + '<\/OPTION>'; } strOutput += '<\/SELECT><SELECT class="cal-ComboBox" id="cboYear" NAME="cboYear" onChange="'+this.varName+'.changeYear();">'; for (intLoop=this.minYearChoice; intLoop<this.maxYearChoice; intLoop++) { if (intLoop == intWhatYear) strOutput += '<OPTION VALUE="' + intLoop + '" SELECTED>' + intLoop + '<\/OPTION>'; else strOutput += '<OPTION VALUE="' + intLoop + '">' + intLoop + '<\/OPTION>'; } strOutput += '<\/SELECT>&nbsp;<a href="javascript:'+this.varName+'.scrollMonth(1);" class="cal-DayLink">&gt;</a>&nbsp;&nbsp;<a href="javascript:'+this.varName+'.hide();"><img name="calbtn2" src="'+strDefBtnImgPath+'btn_close_small.gif" border="0" width="12" height="10"></a><\/td><\/tr><tr><td width="100%" align="center">'; } else { strOutput += '<td class="cal-HeadCell" align="center" width="100%">'+msNames[intWhatMonth]+'-'+intWhatYear+'<\/td><\/tr><tr><td width="100%" align="center">'; } firstDay = new Date(intWhatYear,intWhatMonth,1); startDay = firstDay.getDay(); if (((intWhatYear % 4 == 0) && (intWhatYear % 100 != 0)) || (intWhatYear % 400 == 0)) msDays[1] = 29; else msDays[1] = 28; strOutput += '<table width="210" cellspacing="1" cellpadding="2" border="1"><tr>'; for (intLoop=0; intLoop<7; intLoop++) { if (intLoop==0 || intLoop==6) { strDateColWidth="15%" } else { strDateColWidth="14%" } strOutput += '<td class="cal-HeadCell" width="' + strDateColWidth + '" align="center" valign="middle">'+ msDOW[intLoop] +'<\/td>'; } strOutput += '<\/tr><tr>'; var intColumn = 0; var intLastMonth = intWhatMonth - 1; var intLastYear = intWhatYear; if (intLastMonth == -1) { intLastMonth = 11; intLastYear=intLastYear-1;} for (intLoop=0; intLoop<startDay; intLoop++, intColumn++) { strOutput += this.getDayLink(true,(msDays[intLastMonth]-startDay+intLoop+1),intLastMonth,intLastYear,bViewOnly); } for (intLoop=1; intLoop<=msDays[intWhatMonth]; intLoop++, intColumn++) { strOutput += this.getDayLink(false,intLoop,intWhatMonth,intWhatYear,bViewOnly); if (intColumn == 6) { strOutput += '<\/tr><tr>'; intColumn = -1; } } var intNextMonth = intWhatMonth+1; var intNextYear = intWhatYear; if (intNextMonth==12) { intNextMonth=0; intNextYear=intNextYear+1;} if (intColumn > 0) { for (intLoop=1; intColumn<7; intLoop++, intColumn++) { strOutput += this.getDayLink(true,intLoop,intNextMonth,intNextYear,bViewOnly); } strOutput += '<\/tr><\/table><\/td><\/tr>'; } else { strOutput = strOutput.substr(0,strOutput.length-4); // remove the <tr> from the end if there's no last row strOutput += '<\/table><\/td><\/tr>'; } if (scNN6) { strOutput += '<\/table><\/form>'; } else { strOutput += '<\/form><\/table>'; } dteCur.setDate(1); dteCur.setHours(0);dteCur.setMinutes(0);dteCur.setSeconds(0);dteCur.setMilliseconds(0); dteCur.setMonth(intStartMonth); dteCur.setFullYear(intStartYear); return strOutput; } this.makeCalendar=makeCalendar; We have recently upgraded to IE11 and it is not firing this event anymore. I've tested this in an earlier version of IE and also in Chrome and it works as expected. The functions called from the anchor tags are working as expected. Creating a dropdown with an onChange event in html works in IE11. Has anyone come across anything like this in IE11? I have checked the console and it is showing no errors.

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  • $_GET['page'] loading content incorrectly

    - by s32ialx
    OK so here is my previous post PHP Templated Site w/ file_get_content links now i got that issue resolved BUT the problem is now that the content loads it displays UNDER the div i placed #CONTENT# inside so the styles are being ignored and it's posting #CONTENT# outside the divs at positions 0,0 any suggestions? Found out whats happening by using "View Source" seems that it's putting all of the #CONTENT#, content that's being loaded in front of the tag. Like this <doctype...> <div class="home"> blah blah </div> <head> <script src=""></script> </head> <body> <div class="header"></div> <div class="contents"> #CONTENT# < where content SHOULD load </div> <div class="footer"></div> </body> so anyone got a fix? OK so a better description I'll add relevant screen-shots Whats happening is /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function css($val,$content='',$contentvar='#CSS#') { if(is_array($val)) { $css = 'style="'; foreach($val as $p) { $css .= $p . ";"; } $css .= '"'; } else { $css = 'style="' . $val . '"'; } if($content!='') { return str_replace($contentvar,' ' . $css,$content); } else { return $css; } } function setsize($content,$width='-1',$height='-1',$border='-1'){ $css = ''; if($width!='-1') { $css = $css . "width=\"".$width."\""; } if($height!='-1') { $css = $css . "height=\"".$height."\""; } if($border!='-1') { $css = $css . "border=\"" . $border . "\""; } return str_replace('#SIZE#',' ' . $css,$content); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); $v = str_replace('#SIZE#','',$v); print $v; } } if (isset($_GET['page'])) { $content = $_GET['page'].'.php'; } else { $content = 'main.php'; } ?> is calling for a file_get_contents at the bottom which I use in /* index.php */ <?php include('classes/file.class.php'); // load the templates $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); // fill body.tpl #CONTENT# slot with $content $body = $file->setcontent($body, $content); // cleanup and output the full page $file->p($header . $body . $footer); ?> and loads into /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> </div> <div id="bodb"></div> </div> but the issue is as follows the $content loads properly img tags etc <h2> tags etc but CSS styling is TOTALY ignored for position width z-index etc. and as follows here's the screen-shot JUST incase you require the css for where $content is being loaded #bodys { top:91px; position:absolute; width:100%; } #bodt { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; height:42px; background-image:url('images/pagetop.png'); background-repeat:no-repeat; z-index: 0; } #bodm { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; background-image:url('images/pagemid.png'); background-repeat:repeat-y; z-index: 0; } #bodb { margin-left:auto; margin-right:auto; bottom:-42px; position:relative; width:820px; height:42px; background-image:url('images/pagebot.png'); background-repeat:no-repeat; z-index:-1; } #menuo { position:absolute; bottom:-2px; z-index:199; } #contents { position:relative; top:5px; left:25px; width:770px; z-index:10; overflow: auto; color: #000000; line-height: 1.3em; font-size: 12px; } #content { position:absolute; top:5px; left:25px; width:760px; z-index:1; color: #000000; line-height: 1.3em; font-size: 12px; } #contents p{ margin-bottom: 0.7em; } #contents a{ font-weight:bold; color: #6fa5fd; border-bottom: 1px dotted #6fa5fd; }

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  • Gradle + Robolectric: Where do I put the file org.robolectric.Config.properties?

    - by Rob Hawkins
    I'm trying to setup a test using Robolectric to click on a menu button in this repository. Basic Robolectric tests will run, but I'm not able to run any project-specific test using resources because it says it can't find my AndroidManifest.xml. After running ../gradlew clean check, here's the standard output from the Robolectric html file: WARNING: No manifest file found at ./AndroidManifest.xml.Falling back to the Android OS resources only. To remove this warning, annotate your test class with @Config(manifest=Config.NONE). I found these instructions which indicate I should create an org.robolectric.Config.properties file, but I'm not sure where to put it. I've tried everywhere, pretty much, and despite moving the file, the path in the error message is always the same as above (./AndroidManifest.xml). This makes me think the build process has never picked up the settings in the file org.robolectric.Config.properties. I also tried the @Config(manifest="") directive but this gave me a cannot find symbol error. If I move the AndroidManifest.xml into my project directory, then I get an error about it not being able to find the path ./res/values and I wasn't able to resolve that either. Any ideas? Update 1 Thanks Eugen, I'm now using @RunWith(RobolectricGradleTestRunner.class) instead of @RunWith(RobolectricTestRunner). Now I get a different error, still occurring on the same line of my BasicTest.java KeywordList keywordList = Robolectric.buildActivity(KeywordList.class).create().get(); Below are results from the standard error, standard output, and "failed tests" tab in the Robolectric test report: Note: I also tried substituting in a jar built from the latest Robolectric updates, robolectric-2.2-SNAPSHOT.jar, but still got an error. Standard Error WARNING: no system properties value for ro.build.date.utc Standard Output DEBUG: Loading resources for net.frontlinesms.android from ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug... DEBUG: Loading resources for android from jar:~/.m2/repository/org/robolectric/android-res/4.1.2_r1_rc/android-res-4.1.2_r1_rc-real.jar!/res... INFO: no id mapping found for android:drawable/scrollbar_handle_horizontal; assigning ID #0x1140002 INFO: no id mapping found for android:drawable/scrollbar_handle_vertical; assigning ID #0x1140003 INFO: no id mapping found for android:color/highlighted_text_dark; assigning ID #0x1140004 INFO: no id mapping found for android:color/hint_foreground_dark; assigning ID #0x1140005 INFO: no id mapping found for android:color/link_text_dark; assigning ID #0x1140006 INFO: no id mapping found for android:color/dim_foreground_dark_disabled; assigning ID #0x1140007 INFO: no id mapping found for android:color/dim_foreground_dark; assigning ID #0x1140008 INFO: no id mapping found for android:color/dim_foreground_dark_inverse_disabled; assigning ID #0x1140009 INFO: no id mapping found for android:color/dim_foreground_dark_inverse; assigning ID #0x114000a INFO: no id mapping found for android:color/bright_foreground_dark_inverse; assigning ID #0x114000b INFO: no id mapping found for android:layout/text_edit_paste_window; assigning ID #0x114000c INFO: no id mapping found for android:layout/text_edit_no_paste_window; assigning ID #0x114000d INFO: no id mapping found for android:layout/text_edit_side_paste_window; assigning ID #0x114000e INFO: no id mapping found for android:layout/text_edit_side_no_paste_window; assigning ID #0x114000f INFO: no id mapping found for android:layout/text_edit_suggestion_item; assigning ID #0x1140010 Failed Tests android.view.InflateException: XML file ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug/layout/rule_list.xml line #-1 (sorry, not yet implemented): Error inflating class net.frontlinesms.android.ui.view.ActionBar at android.view.LayoutInflater.createView(LayoutInflater.java:613) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.performCreate(Activity.java:5008) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.remote.internal.hub.MessageHub$Handler.run(MessageHub.java:355) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:66) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918) at java.lang.Thread.run(Thread.java:680) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:352) at android.view.LayoutInflater.inflate(LayoutInflater.java) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.robolectric.bytecode.ShadowWrangler$ShadowMethodPlan.run(ShadowWrangler.java:455) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.$$robo$$Activity_c57b_performCreate(Activity.java:5008) at android.app.Activity.performCreate(Activity.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) ... 7 more Caused by: android.view.InflateException: XML file ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug/layout/actionbar.xml line #-1 (sorry, not yet implemented): Error inflating class android.widget.ProgressBar at android.view.LayoutInflater.createView(LayoutInflater.java:613) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.performCreate(Activity.java:5008) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) ... 7 more Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.onCreateView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:352) at android.view.LayoutInflater.inflate(LayoutInflater.java) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.robolectric.bytecode.ShadowWrangler$ShadowMethodPlan.run(ShadowWrangler.java:455) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.$$robo$$Activity_c57b_performCreate(Activity.java:5008) at android.app.Activity.performCreate(Activity.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) ... 7 more Caused by: java.lang.ClassCastException: org.robolectric.res.AttrData cannot be cast to org.robolectric.res.StyleData at org.robolectric.shadows.ShadowAssetManager$StyleResolver.getParent(ShadowAssetManager.java:353) at org.robolectric.shadows.ShadowAssetManager$StyleResolver.getAttrValue(ShadowAssetManager.java:336) at org.robolectric.shadows.ShadowResources.findAttributeValue(ShadowResources.java:259) at org.robolectric.shadows.ShadowResources.attrsToTypedArray(ShadowResources.java:188) at org.robolectric.shadows.ShadowResources.access$000(ShadowResources.java:51) at org.robolectric.shadows.ShadowResources$ShadowTheme.obtainStyledAttributes(ShadowResources.java:460) at android.content.res.Resources$Theme.obtainStyledAttributes(Resources.java) at android.content.Context.obtainStyledAttributes(Context.java:374) at android.view.View.__constructor__(View.java:3297) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.shadows.ShadowView.__constructor__(ShadowView.java:68) at android.view.View.<init>(View.java:3295) at android.widget.ProgressBar.<init>(ProgressBar.java:253) at android.widget.ProgressBar.<init>(ProgressBar.java:246) at android.widget.ProgressBar.<init>(ProgressBar.java:242) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) [truncated, hit stack overflow character limit...]

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • SQL SERVER – Spatial Database Queries – What About BLOB – T-SQL Tuesday #006

    - by pinaldave
    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that.  I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This blog is written in response to T-SQL Tuesday #006: “What About BLOB? by Michael Coles. Spatial Database is my favorite subject. Since I did my TechEd India 2010 presentation, I have enjoyed this subject a lot. Before I continue this blog post, there are a few other blog posts, so I suggest you read them.  To help build the environment run the queries, I am going to present them in this single blog post. SQL SERVER – What is Spatial Database? – Developing with SQL Server Spatial and Deep Dive into Spatial Indexing This blog post explains the basics of Spatial Database and also provides a good introduction to Indexing concept. SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database This blog post will enable you with how to load the shape file into database. SQL SERVER – Spatial Database Definition and Research Documents This blog post links to the white paper about Spatial Database written by Microsoft experts. SQL SERVER – Introduction to Spatial Coordinate Systems: Flat Maps for a Round Planet This blog post links to the white paper explaining coordinate system, as written by Microsoft experts. After reading the above listed blog posts, I am very confident that you are ready to run the following script. Once you create a database using the World Shapefile, as mentioned in the second link above,you can display the image of India just like the following. Please note that this is not an accurate political map. The boundary of this map has many errors and it is just a representation. You can run the following query to generate the map of India from the database spatial which you have created after following the instructions here. USE Spatial GO -- India Map SELECT [CountryName] ,[BorderAsGeometry] ,[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now, let us find the longitude and latitude of the two major IT cities of India, Hyderabad and Bangalore. I find their values as the following: the values of longitude-latitude for Bangalore is 77.5833300000 13.0000000000; for Hyderabad, longitude-latitude is 78.4675900000 17.4531200000. Now, let us try to put these values on the India Map and see their location. -- Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(20000); -- Hyderabad DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(20000); -- Bangalore and Hyderabad on Map of India SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now let us quickly draw a straight line between them. DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(10000); DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(10000); DECLARE @GeoLocation2 GEOGRAPHY SET @GeoLocation2 = GEOGRAPHY::STGeomFromText('LINESTRING(78.4675900000 17.4531200000, 77.5833300000 13.0000000000)',4326) SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I1 WHERE I1.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '' name, @GeoLocation2 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Let us use the distance function of the spatial database and find the straight line distance between this two cities. -- Distance Between Hyderabad and Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326) DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326) SELECT @GeoLocation.STDistance(@GeoLocation1)/1000 'KM'; GO The result of above query is as displayed in following image. As per SQL Server, the distance between these two cities is 501 KM, but according to what I know, the distance between those two cities is around 562 KM by road. However, please note that roads are not straight and they have lots of turns, whereas this is a straight-line distance. What would be more accurate is the distance between these two cities by air travel. When we look at the air travel distance between Bangalore and Hyderabad, the total distance covered is 495 KM, which is very close to what SQL Server has estimated, which is 501 KM. Bravo! SQL Server has accurately provided the distance between two of the cities. SQL Server Spatial Database can be very useful simply because it is very easy to use, as demonstrated above. I appreciate your comments, so let me know what your thoughts and opinions about this are. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Qml and QfileSystemModel interaction problem

    - by user136432
    I'm having some problem in realizing an interaction between QML and C++ to obtain a very basic file browser that is shown within a ListView. I tried to use as model for my data the QT class QFileSystemModel, but it did't work as I expected, probably I didn't fully understand the QT class documentation about the use of this model or the example I found on the internet. Here is the code that I am using: File main.cpp #include <QModelIndex> #include <QFileSystemModel> #include <QQmlContext> #include <QApplication> #include "qtquick2applicationviewer.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QFileSystemModel* model = new QFileSystemModel; model->setRootPath("C:/"); model->setFilter(QDir::Files | QDir::AllDirs); QtQuick2ApplicationViewer viewer; // Make QFileSystemModel* available for QML use. viewer.rootContext()->setContextProperty("myFileModel", model); viewer.setMainQmlFile(QStringLiteral("qml/ProvaQML/main.qml")); viewer.showExpanded(); return app.exec(); } File main.qml Rectangle { id: main width: 800 height: 600 ListView { id: view property string root_path: "C:/Users" x: 40 y: 20 width: parent.width - (2*x) height: parent.height - (2*y) VisualDataModel { id: myVisualModel model: myFileModel // Get the model QFileSystemModel exposed from C++ delegate { Rectangle { width: 210; height: 20; radius: 5; border.width: 2; border.color: "orange"; color: "yellow"; Text { text: fileName; x: parent.x + 10; } MouseArea { anchors.fill: parent onDoubleClicked: { myVisualModel.rootIndex = myVisualModel.modelIndex(index) } } } } } highlight: Rectangle { color: "lightsteelblue"; radius: 5 } focus: true } } The first problem with this code is that first elements that I can see within my list are my PC logical drives even if I set a specific path. Then when I first double click on drive "C:\" it shows the list of files and directories on that path, but when I double click on a directory a second time the screen flickers for one moment and then it shows again the PC logical drives. Can anyone tell me how should I use the QFileSystemModel class with a ListView QML object? Thanks in advance! Carlo

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  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Upgrading to Gnome Shell 3.4 in Ubuntu 11.10 broke both Unity and Gnome shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ? Thanks

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  • Pixel Perfect Collision Detection in Cocos2dx

    - by Happybirthday
    I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: http://www.cocos2d-iphone.org/forums/topic/pixel-perfect-collision-detection-using-color-blending/ Here is my code for the Cocos2d-x version bool CollisionDetection::areTheSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp, CCRenderTexture* _rt) { bool isColliding = false; CCRect intersection; CCRect r1 = spr1-boundingBox(); CCRect r2 = spr2-boundingBox(); intersection = CCRectMake(fmax(r1.getMinX(),r2.getMinX()), fmax( r1.getMinY(), r2.getMinY()) ,0,0); intersection.size.width = fmin(r1.getMaxX(), r2.getMaxX() - intersection.getMinX()); intersection.size.height = fmin(r1.getMaxY(), r2.getMaxY() - intersection.getMinY()); // Look for simple bounding box collision if ( (intersection.size.width0) && (intersection.size.height0) ) { // If we're not checking for pixel perfect collisions, return true if (!pp) { return true; } unsigned int x = intersection.origin.x; unsigned int y = intersection.origin.y; unsigned int w = intersection.size.width; unsigned int h = intersection.size.height; unsigned int numPixels = w * h; //CCLog("Intersection X and Y %d, %d", x, y); //CCLog("Number of pixels %d", numPixels); // Draw into the RenderTexture _rt-beginWithClear( 0, 0, 0, 0); // Render both sprites: first one in RED and second one in GREEN glColorMask(1, 0, 0, 1); spr1-visit(); glColorMask(0, 1, 0, 1); spr2-visit(); glColorMask(1, 1, 1, 1); // Get color values of intersection area ccColor4B *buffer = (ccColor4B *)malloc( sizeof(ccColor4B) * numPixels ); glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer); _rt-end(); // Read buffer unsigned int step = 1; for(unsigned int i=0; i 0 && color.g 0) { isColliding = true; break; } } // Free buffer memory free(buffer); } return isColliding; } My code is working perfectly if I send the "pp" parameter as false. That is if I do only a bounding box collision but I am not able to get it working correctly for the case when I need Pixel Perfect collision. I think the opengl masking code is not working as I intended. Here is the code for "_rt" _rt = CCRenderTexture::create(visibleSize.width, visibleSize.height); _rt-setPosition(ccp(origin.x + visibleSize.width * 0.5f, origin.y + visibleSize.height * 0.5f)); this-addChild(_rt, 1000000); _rt-setVisible(true); //For testing I think I am making a mistake with the implementation of this CCRenderTexture Can anyone guide me with what I am doing wrong ? Thank you for your time :)

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  • SharePoint 2010 Hosting :: How to Customize SharePoint 2010 Global Navigation

    - by mbridge
    Requirements - SharePoint Foundation or SharePoint Server 2010 site - SharePoint Designer 2010 Steps 1. The first step in my process was to download from codeplex a starter masterpage http://startermasterpages.codeplex.com/ . 2. Once you downloaded the starter master page, open up your SharePoint site in SharePoint Designer 2010 and on the left in the “Site Objects “ area click on the folder “All Files” and drill down to catalogs >> masterpages . Once you are in the Masterpage folder copy and paste the _starter.master into this folder. 3. The first step in the customization process is to create your custom style sheet. To create your custom style sheet, click on the “all Files” folder and click on “Style Library.” Right click in the style library section and choose Style sheet. Once the style sheet is created, rename it style.css. Now open the style sheet you created in SharePoint Designer. 4. In this next step you will copy and paste the SharePoint core styles for the global navigation into your custom style sheet. Copy and paste the css below into the style sheet and save file .s4-tn{ padding:0px; margin:0px; } .s4-tn ul.static{ white-space:nowrap; } .s4-tn li.static > .menu-item{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#3b4f65; white-space:nowrap; border:1px solid transparent; padding:4px 10px; display:inline-block; height:15px; vertical-align:middle; } .s4-tn ul.dynamic{ /* [ReplaceColor(themeColor:"Light2")] */ background-color:white; /* [ReplaceColor(themeColor:"Dark2-Lighter")] */ border:1px solid #D9D9D9; } .s4-tn li.dynamic > .menu-item{ display:block; padding:3px 10px; white-space:nowrap; font-weight:normal; } .s4-tn li.dynamic > a:hover{ font-weight:normal; /* [ReplaceColor(themeColor:"Light2-Lighter")] */ background-color:#D9D9D9; } .s4-tn li.static > a:hover { /* [ReplaceColor(themeColor:"Accent1")] */ color:#44aff6; text-decoration:underline; } 5. Once you created the style sheet, go back to the masterpage folder and open the _starter.master file and in the Customization category click edit file. 6. Next, when the edit file opens make sure you view it in split view. Now you are going to search for the reference to our custom masterpage in the code. Make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste and then click find next. 7. Now, in the code replace You have now referenced your custom style sheet in your masterpage. 8. The next step is to locate your Global Navigation control, make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste ID="TopNavigationMenuV4” and then click find next. Once you find ID="TopNavigationMenuV4” , you should see the following block of code which is the global navigation control: ID="TopNavigationMenuV4" Runat="server" EnableViewState="false" DataSourceID="topSiteMap" AccessKey="" UseSimpleRendering="true" UseSeparateCss="false" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" SkipLinkText="" CssClass="s4-tn" 9. In the global navigation code above you should see CssClass="s4-tn" . As an additional step you can replace "s4-tn" your own custom name like CssClass="MyNav" . If you can the name of the CSS class make sure you update your custom style sheet with the new name, example below: .MyNav{ padding:0px; margin:0px; } .MyNav ul.static{ white-space:nowrap; } 10. At this point you are ready to brand your global navigation. The next step is to modify your style.css with your customizations to the default SharePoint styles. Have fun styling and make sure you save your work often. Hope it helps!!

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  • Should I use non-standard tags in a HTML page for highlighting words?

    - by rcs20
    I would like to know if it's a good practice or legal to use non-standard tags in an HTML page for certain custom purposes. For example: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam consequat, felis sit amet suscipit laoreet, nisi arcu accumsan arcu, vel pulvinar odio magna suscipit mi. I want to highlight "consectetur adipiscing elit" as important and "nisi arcu accumsan arcu" as highlighted. So in the HTML I would put: Lorem ipsum dolor sit amet, <important>consectetur adipiscing elit</important>. Nullam consequat, felis sit amet suscipit laoreet, <highlighted>nisi arcu accumsan arcu</highlighted>, vel pulvinar odio magna suscipit mi. and in the CSS: important { background: red color: white; } highlighted { background: yellow; color: black; } However, since these are not valid HTML tags, is this ok?

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  • Favorite Visual Studio 2010 Extensions, Update

    - by Scott Dorman
    With the release of the Visual Studio Pro Power Tools (and many other new extensions having been released), my list of favorite Visual Studio extensions has changed. All of these extensions are available in the Visual Studio Gallery. Here is the list of extensions that I currently have installed and find useful: Bing Start Page CodeCompare Collapse Selection In Solution Explorer Collapse Solution Color Picker Completion Extension Analyzer Find Results Highlighter Find Results Tweak (Available from CodePlex) Format Document HelpViewerKeywordIndex HighlightMultiWord Image Insertion Indentation Matcher Extension ItalicComments MoveToRegionVSX Numbered Bookmarks PowerCommands for Visual Studio 2010 Regular Expressions Margin Search Work Items for TFS 2010 Source Outliner Spell Checker Structure Adornment This also installs the following extensions: BlockTagger BlockTaggerImpl SettingsStore SettingsStoreImpl StyleCop Team Founder Server Power Tools TFS Auto Shelve Visual Studio Color Theme Editor Visual Studio Pro Power Tools VS10x Code Map VS10x Code Marker VS10x Collapse All Projects VS10x Editor View Enhancer VS10x Insert Debug Names VS10x Selection Popup VS10x Super Copy Paste VSCommands 2010 Word Wrap with Auto-Indent   Technorati Tags: Visual Studio,Extensions

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