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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

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  • How to put transparent swf into html/php?

    - by SunSky
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> <div id="divAnima01"> <object> <embed src="anima/anima01.swf" width="340" height="590"> <param name="wmode" value="transparent" /> </embed> </object> </div> Everything works except transparency - swf has white background. I tried to put wmode outside embed tag - without result.

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  • display flex xml with dash

    - by user217582
    In Flex, how do I display "midi-channel" to s:Label? I tried songTitle.text = mainXML.child("movement-title").text(); it worked but unsure how to display for midi-channel part. <score-partwise> <movement-title>zsdf</movement-title> <part-list> <score-part id="P1"> <part-name>Piano</part-name> <score-instrument id="P1-I1"> <instrument-name>Acoustic Grand Piano</instrument-name> </score-instrument> <midi-instrument id="P1-I1"> <midi-channel>1</midi-channel> <midi-program>1</midi-program> </midi-instrument> </score-part> </part-list>

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  • Instant win contest script

    - by zac
    Has anyone seen a good "quick" solution to duct tape together an instant win contest? I need to find a solution where a winner a day gets randomly selected after signing up for email. My company just told me about this and as usual there is really no budget.. no time to accomplish this. Thanks for any ideas.

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  • Array, change color, as3

    - by pixelGreaser
    Hi Thanks for the help Yesterday, but I have on more question. How can I change color of text on certain words? My animation plays the text animation of THIS SALE IS RED HOT!!! I want RED HOT it to be red. It seems the array can be indexed in such a way to switch the color from Blue to Red. MY BANNER ADD var myArray:Array = ["THIS","SALE","IS","RED HOT!!!",]; var tm:Timer = new Timer(500); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { tx.text = myArray[(tm.currentCount-1)%myArray.length]; } tm.start(); tx.textColor = 0x0000FF; Cont...PSEUDO CODE //var myArray:Array = ["This","Sale","is","RED HOT!!!",]; var spliceRedhot = myArray.splice(-1); //trace(myArray[2]); trace(spliceRedhot); function mySplice(e:Event):void{ if (spliceRedhot = 4){ //Make RED HOT!!! red tx.textColor = 0xFF0000; } else{ //Text is Blue again tx.textColor = 0x0000FF; } }

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  • I have a problem implementing states in my Flex app, please help!

    - by ben
    Hey guys, I'm trying to work out how to use states in my Flex app. I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1". But when I'm in design mode and click on State2, these elements are still visible? Why is that? If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag. Is this how I'm supposed to do it? Thanks for reading!

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  • IE8 positions DIV overlay wrong way and keeps playing video when it's hidden.

    - by George
    Hi! Please take a look at: http://www.binarymark.com/Products/PasswordGenerator/default.aspx (the Overview tab, on the diagram). The issue is wjen you click on any of the diagram elements say "Character Groups" all browsers, except IE8 behave well - that is they display the overlay, start playing a video, and when the overlay is closed, the video stops playing an the div is hidden. IE8, on the other hand has two flaws: it positions the overlay way towards the bottom and too much to the right, and even more annoyingly - it keeps playing video in the background even when the overlay div is closed! I use flowplayer.org/tools/overlay/ for overlay. Can you help please? Thanks.

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  • Monitoring file upload progress in Actionscript 3

    - by helloworlder
    I'm trying to track the progress of a file upload in AS3, and I'm getting strange behavior. When I select a file and upload it, the progress is instantaneously 100% even if the file is 10 or more megabytes, but it's not finished. The onComplete event is fired about 30 second to a few minutes later (depending on file size) when the file has really finished uploading. I've tested this locally and on the server, the behaviour is the same. Has anyone else experienced this? Very frustrating ... Otherwise, the file is uploading fine. The code is simple: myFileReference.addEventListener(ProgressEvent.PROGRESS, onUploadProgress); function onUploadProgress(e:ProgressEvent) { var pctDone:Number = (e.bytesLoaded / e.bytesTotal) * 100; trace(pctDone); }

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  • How can I get sIFR to render the .sIFR-alternate correctly with FlashBlock enabled?

    - by berkleebassist
    So I've looked this up in a few different places, and the only answer I've seen is "style the span.sIFR-alternate element". Problem is, if I apply any styles to that element that will actually have it appear & be placed correctly, it shows up alongside the sIFR text when FlashBlock isn't present (e.g. in Safari/IE) or is disabled. Here's the default styles for .sIFR-alternate: .sIFR-alternate { position: absolute; left: 0; top: 0; width: 0; height: 0; display: block; overflow: hidden; } And I'm adding these: span.sIFR-alternate { font-family: Helvetica, Arial, sans-serif; text-transform: uppercase; font-size: 24px; line-height: 14px; color: #000000; padding: 0; margin-top:12px; margin-bottom:7px; } What am I missing? Otherwise though, sIFR is working well.

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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  • ActionScript MovieClip moves to the left, but not the right

    - by Defcon
    I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't. All of this code is present on the Main Stage - Frame One //Variables var mcSpeed:Number = 0;//MC's Current Speed var mcJumping:Boolean = false;//if mc is Jumping var mcFalling:Boolean = false;//if mc is Falling var mcMoving:Boolean = false;//if mc is Moving var mcSliding:Boolean = false;//if mc is sliding var mcSlide:Number = 0;//Stored for use when creating slide var mcMaxSlide:Number = 1.6;//Max Distance the object will slide. //Player Move Function p1Move = new Object(); p1Move = function (dir:String, maxSpeed:Number) { if (dir == "left" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x += _root.mcSpeed; } else if (dir == "left" && speed>=maxSpeed) { _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed>=maxSpeed) { _root.mc._x += _root.mcSpeed; } } //onEnterFrame for MC mc.onEnterFrame = function():Void { if (Key.isDown(Key.LEFT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("left",5); } } else if (!Key.isDown(Key.LEFT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSlide) { _root.mcSlide += .2; this._x -= .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMaxSlide) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } else if (Key.isDown(Key.RIGHT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("right",5); } } else if (!Key.isDown(Key.RIGHT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSpeed) { _root.mcSlide += .2; this._x += .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMax) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } }; I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.

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  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • AS3 (Pixelfumes Reflection Class)

    - by Mick
    Hi I am using a reflection class in my code. I have stripped it right down to the code below. I have a mc on the stage with an instance name of sand. I have tried all combinations and do not get an error BUT i don't get a reflection either. I have been on the forums for the site but cant find any info. Does anyone have any experience with this plugin please ? import com.pixelfumes.reflect.*; new Reflect({mc:sand, alpha:100, ratio:255, distance:0, updateTime:0.2, reflectionAlpha:100, reflectionDropoff:3.64});

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  • AS3 Pass parameter by value

    - by alejandrobog
    Hi, im having problems with the following code: for (var i:Number=0; i<numFaces;i++){ var faceLoader:Loader = new Loader(); faceLoader.contentLoaderInfo.addEventListener( Event.INIT, function(fle:Event){ LoadCara(i,faceLoader); trace("LoadCara:" + i.toString()); } ); } function LoadCara(index:int,loader:Loader){ if(index == 0) { trace("cara1:" + index.toString()); cara1.removeChildAt(0); cara1.addChild(loader); } else if(index == 1) { cara2.removeChildAt(0); cara2.addChild(loader); }} The problem is that im sending the variable i to the function LoadCara on every iteration, and its always called with the last value of i. I would like this function to be called with the appropiate index. Hope I explain myself, thanks in advance.

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  • Does window.open not work inside an AIR html component?

    - by John Isaacks
    I have a component in AIR like so: <mx:HTML id="html" width="100%" height="100%" location="https://example.com" locationChange="dispatchLocationChange(event)" /> The page it loads contains this: <a onclick="alert('onclick')">Alert</a> <a href="javascript:alert('js')">Alert</a> <a onclick="window.open('http://www.google.com','_blank')">new window</a> The 2 alerts both work. however nothing happens when you click the new window link. all 3 links works when in a real browser so I know its ok. Is there just no support for window.open in the AIR HTML component? or is this a bug? Is there a work around?

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