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  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

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  • How does one write extconf.rb files when one extension includes header files from another?

    - by mohawkjohn
    This is a follow-up question for: Multiple Ruby modules under one directory What happens if these extensions include each other? For example, you have the following structure: ext/foo ext/bar In ext/bar/bar.h, you have a #include "foo.h" foo.h and foo.cpp compile to form foo.o, to make life a little more complicated. Finally, it is necessary that foo and bar be separate extensions. How is this managed? I can't figure out how to add ../foo to the search path for bar.h, primarily. Symbolic links seem hack-ish.

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  • How does this iterative Tower of Hanoi work? C

    - by Nitesh Panchal
    Hello, while surfing google, i found this interesting solution to Tower Of Hanoi which doesn't even use stack. Can anybody explain me in brief, what is it actually doing? And this solution really acceptable? #include <stdio.h> #include <stdlib.h> int main() { int n, x; printf( "How many disks? " ); scanf( "%d", &n ); printf("\n"); for (x=1; x < (1 << n); x++) printf( "move from tower %i to tower %i.\n", (x&x-1)%3, ((x|x-1)+1)%3 ); return 0; }

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  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

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  • OpenCv not initializing usb camera

    - by brainbarshan
    I am trying to capture video from usb camera using OpenCv. #include <highgui.h> #include <iostream> using namespace std; using namespace cv ; int main() { VideoCapture cap (-1); if(!cap.isOpened()) cout << "Cam initialize failed" ; else cout << "Cam initialized" ; return 0; } It is failing to initialize the camera. cap.isOpened() is returning zero. The same program, with same version of OpenCv and same usb camera, is correctly running in my friend's machine. I am running fedora 16. I did some searching in Google and Stack Overflow. But no useful help. Any idea ?

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  • Should we use temporary variables for the returned values of functions?

    - by totymedli
    I thought about this: Is there a performance difference in these two practices: Store the return value of a function in a temporary variable than give that variable as a parameter to another function. Put the function into the other function. Specification Assuming all classes and functions are written correctly. Case 1. ClassA a = function1(); ClassB b = function2(a); function3(b); Case 2. function3(function2(function1())); I know there aren't a big difference with only one run, but supposed that we could run this a lot of times in a loop, I created some tests. Test #include <iostream> #include <ctime> #include <math.h> using namespace std; int main() { clock_t start = clock(); clock_t ends = clock(); // Case 1. start = clock(); for (int i=0; i<10000000; i++) { double a = cos(1); double b = pow(a, 2); sqrt(b); } ends = clock(); cout << (double) (ends - start) / CLOCKS_PER_SEC << endl; // Case 2. start = clock(); for (int i=0; i<10000000; i++) sqrt(pow(cos(1),2)); ends = clock(); cout << (double) (ends - start) / CLOCKS_PER_SEC << endl; return 0; } Results Case 1 = 6.375 Case 2 = 0.031 Why is the first one is much slower, and if the second one is faster why dont we always write code that way? Anyway does the second pratice has a name? I also wondered what happens if I create the variables outside the for loop in the first case, but the result was the same. Why?

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  • What is the best way to maintain an entity's original properties when they are not included in MVC binding from edit page?

    - by kingdango
    I have an ASP.NET MVC view for editing a model object. The edit page includes most of the properties of my object but not all of them -- specifically it does not include CreatedOn and CreatedBy fields since those are set upon creation (in my service layer) and shouldn't change in the future. Unless I include these properties as hidden fields they will not be picked up during Binding and are unavailable when I save the modified object in my EF 4 DB Context. In actuality, upon save the original values would be overwritten by nulls (or some type-specific default). I don't want to drop these in as hidden fields because it is a waste of bytes and I don't want those values exposed to potential manipulation. Is there a "first class" way to handle this situation? Is it possible to specify a EF Model property is to be ignored unless explicitly set?

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  • c# hierarchy collection library? - anyone know of one (e.g. GetDirectChildren, GetAllChildren, GetPa

    - by Greg
    Hi, Does anyone know of a solid C# library / approach to manage a hierarchy/web type collection? This would be a library that would basic consist of the concept of nodes & relationships, for example to model web pages/files linked under a URL, or modeling IT infrastructure. It would have key methods such as: Node.GetDirectParents() Node.GetRootParents() Node.GetDirectChildren() Node.GetAllChildren() So it's smarts would include the ability to "walk the tree" of nodes based on the relationships when someone does ask for "give me all the children under this node" for example. It ideally include a persistence layer, to save/retrieve such data to/from a databases (e.g. with a Nodes and Relationships table). Thanks

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  • Forward declare HINSTANCE and friends

    - by abenthy
    Is there a way to forward-declare the HINSTANCE type from the WinAPI without including the full (and big) windows.h header? For example, if I have a class RenderWindow which owns an HINSTANCE mInstance, i will have to include windows.h in RenderWindow.h. So everything that needs RenderWindow also has to include windows.h. I tried including windef.h but this seems to need some things from windows.h. :-( If I can't forward declare it, is there at least a portable way to use something like long mInstance in RenderWindow instead of HINSTANCE?

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  • How can I add a header folder to my project?

    - by VansFannel
    I'm developing an iOS application with latest Xcode 4.5.2. I have the following folder structure: /.../SourceCode/MyProjectFolder/projectName.xcodeproject /.../SourceCode/MyProjectFolder/projectName/ /.../SourceCode/MyProjectFolder/projectName/xxx.m /.../SourceCode/MyProjectFolder/projectName/xxx.h /.../SourceCode/MyProjectFolder/projectName/PVRT/ /.../SourceCode/MyProjectFolder/projectName/PVRT/header1.h /.../SourceCode/MyProjectFolder/projectName/PVRT/OtherFolder/header2.h If in my header files I add this: #include "header1.h" I get a "header1.h" not found error. But, if I add: #include "PVRT/header1.h" I get a "header2.h" not found. On project settings I have add the following path: ${SOURCE_ROOT}/projectName/PVRT But I'm getting the same error. How can I fix this?

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  • Is it possible to build a Mac binary on a non-Mac unix machine?

    - by nbolton
    I would like to set up a Mac buildbot slave, but unfortunately it's not possible to install Mac OS X 10.5 on my XenServer hypervisor. So, I've had an idea, but not quite sure whether or not it'll work. The application is C++, and on Mac it's compile using GNU Make. I have a Mac desktop PC, and I was hoping I could copy the .h and .lib files on to a Linux box, and try to build against the Mac headers: #include <mach-o/dyld.h> #include <AvailabilityMacros.h>

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  • sql query where parameters null not null

    - by Laziale
    I am trying to do a sql query and to build the where condition dynamically depending if the parameters are null or no. I have something like this: SELECT tblOrder.ProdOrder, tblOrder.Customer FROM tblOrder CASE WHEN @OrderId IS NOT NULL THEN WHERE tblOrder.OrderId = @OrderId ELSE END CASE WHEN @OrderCustomer IS NOT NULL THEN AND tblOrder.OrderCustomer = @OrderCustomer ELSE END END This doesn't work, but this is just a small prototype how to assemble the query, so if the orderid is not null include in the where clause, or if the ordercustomer is not null include in the where clause. But I see problem here, for example if the ordercustomer is not null but the orderid is null, there will be error because the where keyword is not included. Any advice how I can tackle this problem. Thanks in advance, Laziale

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  • CUDA & VS2010 problem

    - by Kristian D'Amato
    I have scoured the internets looking for an answer to this one, but couldn't find any. I've installed the CUDA 3.2 SDK (and, just now, CUDA 4.0 RC) and everything seems to work fine after long hours of fooling around with include directories, NSight, and all the rest. Well, except this one thing: it keeps highlighting the <<< >>> operator as a mistake. Only on VS2010--not on VS2008. On VS2010 I also get several warnings of the following sort: C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\xdebug(109): warning C4251: 'std::_String_val<_Ty,_Alloc>::_Alval' : class 'std::_DebugHeapAllocator<_Ty>' needs to have dll-interface to be used by clients of class 'std::_String_val<_Ty,_Alloc>' Anyone know how this can be fixed?

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  • Custom Django tag & jQuery

    - by pocoa
    I'm new to Django. Today I created some Django custom tags which is not that hard. But now I wonder what is the best way to include some jQuery or some Javascript code packed into my custom tag definition. What is the regular way to include a custom library into my code? For example: {% faceboxify item %} So assume that it'll create a specific HTML output for Facebox plugin. I just want to learn some elegant way to import this plugin into my code. I want the above definition to be enough for all functionality. Is there any way to do it? I couldn't find any example. Maybe I'm missing something.. Thank you.

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  • ZeroMQ Java Installation Problem

    - by Ivan
    Hi everyone, I'm trying to install ZeroMQ's Java library but I've been having problem. First error was ./configure complained about JAVA_HOME which everything seemed to be fine but I couldn't manage to solve it but I've found a particular solution in ZeroMQ's chat logs. The suggested solution was; JAVA_HOME="/System/Library/Frameworks/JavaVM.framework/Home" ./configure However it doesn't work for me. The error message I've been receiving is checking for jni.h in /Library/Java/Home/include... configure: error: cannot find jni.h in /Library/Java/Home/include. I've tried JAVA_HOME="/System/Library/Frameworks/JavaVM.framework/Home" ./configure and JAVA_HOME="/System/Library/Frameworks/JavaVM.framework/Versions/1.6/Home" ./configure as well but still no luck. I'd like to hear StackOverflowers' thoughts about how I can solve this. Thanks.

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  • What's the preferred way to use helper methods in Ruby?

    - by DR
    Disclaimer: Although I'm asking in context of a Rails application, I'm not talking about Rails helpers (i.e. view helpers) Let's say I have a helper method/function: def dispatch_job(job = {}) #Do something end Now I want to use this from several places (mostly controllers, but also a few BackgrounDRb workers) What's the preferred way to do this? I can think of two possibilities: 1. Use a class and make the helper a static method: class MyHelper def self.dispatch_job(job = {}) end end class MyWorker def run MyHelper.dispatch_job(...) end end 2. Use a module and include the method into whatever class I need this functionality module MyHelper def self.dispatch_job(job = {}) end end class MyWorker include MyHelper def run dispatch_job(...) end end 3. Other possibilities I don't know yet ... The first one is more Java-like, but I'm not sure if the second one is really an appropriate use of Ruby's modules.

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  • Permissions error for a signed Java applet when including external JAR files

    - by sri
    I have a signed Java applet. And it works fine. But now I have to integrate some 3rd party JAR files with it. When I test it from Eclipse, the whole thing works correctly. But when I test it as an applet, it gives me a FilePermission error. I thought this was because those 3rd party JAR files don't have a java.policy.applet within them. But manually adding the policy file doesn't get rid of the error. What am I missing? Thanks! ============================ All the 3rd party JAR files sit on the server filesystem like so: A.jar, B.jar, C.jar. And I include them in the applet tag like so: <applet archive="my.jar,A.jar,B.jar,C.jar"> </applet> Also, in the MANIFEST/MANIFEST.MF file in my.jar, I include those JAR files like so: Class-Path: A.jar,B.jar,C.jar

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  • are C functions declared in <c____> headers guaranteed to be in the global namespace as well as std?

    - by Evan Teran
    So this is something that I've always wondered but was never quite sure about. So it is strictly a matter of curiosity, not a real problem. As far as I understand, what you do something like #include <cstdlib> everything (except macros of course) are declared in the std:: namespace. Every implementation that I've ever seen does this by doing something like the following: #include <stdlib.h> namespace std { using ::abort; // etc.... } Which of course has the effect of things being in both the global namespace and std. Is this behavior guaranteed? Or is it possible that an implementation could put these things in std but not in the global namespace? The only way I can think of to do that would be to have your libstdc++ implement every c function itself placing them in std directly instead of just including the existing libc headers (because there is no mechanism to remove something from a namespace). Which is of course a lot of effort with little to no benefit. The essence of my question is, is the following program strictly conforming and guaranteed to work? #include <cstdio> int main() { ::printf("hello world\n"); } EDIT: The closest I've found is this (17.4.1.2p4): Except as noted in clauses 18 through 27, the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C (Clause 7), or ISO/IEC:1990 Programming Languages—C AMENDMENT 1: C Integrity, (Clause 7), as appropriate, as if by inclusion. In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std. which to be honest I could interpret either way. "the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C" tells me that they may be required in the global namespace, but "In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std." says they are in std (but doesn't specify any other scoped they are in).

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  • Referenced vector does not pass through functions

    - by kylepayne
    The referenced vector to functions does not hold the information in memory. Do I have to use pointers? Thanks. #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); menu(); break; case 2: subvector(svector); menu(); break; case 3: vectorsize(svector); menu(); break; case 4: printvec(svector); menu(); break; case 5: printvec_bw(svector); menu(); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { //string line; //int i = 0; //cin.ignore(1, '\n'); //cout << "Enter the string please \n"; //getline(cin, line); vec.push_back("the police man's beard is half-constructed"); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • Using two xmlhttprequest calls on a page

    - by blacktooth
    I have two divisions, <div id=statuslist></div><div id=customerlist></div> The function sendReq() creates a xmlhttprequest and fetches the data into the division. sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); I have a problem, The data fetched into the 'customerlist' gets copied onto 'statuslist' If i change the order of function calls, sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); Now the data of 'statuslist' gets into 'customerlist'.. Whats the problem with the code?

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  • has_many through and partials

    - by user307428
    I have a User model, a Post model, and an Interest model. Using User has_many posts through interests Using User has_many interests Using Post has_many users through interests Using Post has_many interests Using Interest belongs to Post Using Interest belongs to User Application_Controller is as follows: class ApplicationController < ActionController::Base before_filter :login_from_cookie before_filter :find_user_interests helper :all # include all helpers, all the time session :session_key = '_blah_session' include AuthenticatedSystem def find_user_interests @user_interests = current_user ? current_user.interests : [] true end Application.html.erb has as follows: <%= render :partial = "users/interests", :object = @user_interests % _interests.html.erb partial is as follows: ul <% unless current_user.nil? then -% <% @user_interests.each do |interest| -% li<%= interest.post.title %/li <% end % <% end -% /ul Given all this when I at localhost:3000/posts/1 my partial shows up fine, but when in localhost:3000/posts I get an error "undefined method `title' for nil:NilClass" thus an error in the line li<%= interest.post.title %/li shown above in the _interests.html.erb partial. What the heck would be the issue? TIA end

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  • Returning and printing string array index in C

    - by user1781966
    I've got a function that searches through a list of names and I'm trying to get the search function to return the index of the array back to the main function and print out the starting location of the name found. Everything I've tried up to this point either crashes the program or results in strange output. Here is my search function: #include<stdio.h> #include<conio.h> #include<string.h> #define MAX_NAMELENGTH 10 #define MAX_NAMES 5 void initialize(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys, int i); int search(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys); int main() { char names[MAX_NAMES][MAX_NAMELENGTH]; int i, Number_entrys,search_result,x; printf("How many names would you like to enter to the list?\n"); scanf("%d",&Number_entrys); initialize(names,Number_entrys,i); search_result= search(names,Number_entrys); if (search_result==-1){ printf("Found no names.\n"); }else { printf("%s",search_result); } getch(); return 0; } void initialize(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys,int i) { if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry\n"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names[i]); } } } int search(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys) { int x; char new_name[MAX_NAMELENGTH]; printf("Now enter a name in which you would like to search the list for\n"); scanf("%s",new_name); for(x = 0; x < Number_entrys; x++) { if ( strcmp( new_name, names[x] ) == 0 ) { return x; } } return -1; } Like I mentioned before I have tried a lot of different ways to try and fix this issue, but I cant seem to get them to work. Printing X like what I have above is just the last thing I tried, and therefor know that it doesn't work. Any suggestions on the simplest way to do this?

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  • Avoid incompatible pointer warning when dealing with double-indirection

    - by fnawothnig
    Assuming this program: #include <stdio.h> #include <string.h> static void ring_pool_alloc(void **p, size_t n) { static unsigned char pool[256], i = 0; *p = &pool[i]; i += n; } int main(void) { char *str; ring_pool_alloc(&str, 7); strcpy(str, "foobar"); printf("%s\n", str); return 0; } ... is it possible to somehow avoid the GCC warning test.c:12: warning: passing argument 1 of ‘ring_pool_alloc’ from incompatible pointer type test.c:4: note: expected ‘void **’ but argument is of type ‘char **’ ... without casting to (void**) (or simply disabling the compatibility checks)? Because I would very much like to keep compatibility warnings regarding indirection-level...

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