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  • Does the google crawler really guess URL patterns and index pages that were never linked against?

    - by Dominik
    I'm experiencing problems with indexed pages which were (probably) never linked to. Here's the setup: Data-Server: Application with RESTful interface which provides the data Website A: Provides the data of (1) at http://website-a.example.com/?id=RESOURCE_ID Website B: Provides the data of (1) at http://website-b.example.com/?id=OTHER_RESOURCE_ID So the whole, non-private data is stored on (1) and the websites (2) and (3) can fetch and display this data, which is a representation of the data with additional cross-linking between those. In fact, the URL /?id=1 of website-a points to the same resource as /?id=1 of website-b. However, the resource id:1 is useless at website-b. Unfortunately, the google index for website-b now contains several links of resources belonging to website-a and vice versa. I "heard" that the google crawler tries to determine the URL-pattern (which makes sense for deciding which page should go into the index and which not) and furthermore guesses other URLs by trying different values (like "I know that id 1 exists, let's try 2, 3, 4, ..."). Is there any evidence that the google crawler really behaves that way (which I doubt). My guess is that the google crawler submitted a HTML-Form and somehow got links to those unwanted resources. I found some similar posted questions about that, including "Google webmaster central: indexing and posting false pages" [link removed] however, none of those pages give an evidence.

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  • Create a thread in xna Update method to find path?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work. Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • Quaternion LookAt for camera

    - by Homar
    I am using the following code to rotate entities to look at points. glm::vec3 forwardVector = glm::normalize(point - position); float dot = glm::dot(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector); float rotationAngle = (float)acos(dot); glm::vec3 rotationAxis = glm::normalize(glm::cross(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector)); rotation = glm::normalize(glm::quat(rotationAxis * rotationAngle)); This works fine for my usual entities. However, when I use this on my Camera entity, I get a black screen. If I flip the subtraction in the first line, so that I take the forward vector to be the direction from the point to my camera's position, then my camera works but naturally my entities rotate to look in the opposite direction of the point. I compute the transformation matrix for the camera and then take the inverse to be the View Matrix, which I pass to my OpenGL shaders: glm::mat4 viewMatrix = glm::inverse( cameraTransform->GetTransformationMatrix() ); The orthographic projection matrix is created using glm::ortho. What's going wrong?

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  • Why doesn't Firefox cache my images and CSS

    - by Richard A
    I am using IIS7, I have already set up the following. But when I run Firefox it seems not to cache any of my images even with "remember history" set. <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <staticContent> <clientCache cacheControlCustom="public" cacheControlMode="UseMaxAge" cacheControlMaxAge="7.00:00:00" /> </staticContent> </system.webServer> </configuration> However when I use Firebug it still points to Firefox not caching images and CSS: public,max-age=604800 Content-Type text/css Content-Encoding gzip Last-Modified Mon, 27 Jun 2011 03:53:22 GMT Accept-Ranges bytes Etag "507968c27d34cc1:0" Vary Accept-Encoding Server Microsoft-IIS/7.5 X-Powered-By ASP.NET Date Mon, 27 Jun 2011 13:06:41 GMT Content-Length 5067 Request Headersview source Host www.xx.com User-Agent Mozilla/5.0 (Windows NT 6.1; rv:2.0.1) Gecko/20100101 Firefox/4.0.1 Accept text/css,*/*;q=0.1 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip, deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.xx.com/ Cookie __utma=62996397.135679654.1309106351.1309159743.1309164158.8; __utmz=62996397.1309106351.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __utmc=62996397

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  • Change collision action

    - by PatrickR
    I have a collision detection and its working fine, the problem is, that whenever my "bird" is hitting a "cloud", the cloud dissapers and i get some points. The same happens for the "sol" which it should, but not with the clouds. How can this be changed ? ive tryed a lot, but can seem to figger it out. Collision Code - (void)update:(ccTime)dt { bird.position = ccpAdd(bird.position, skyVelocity); NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; for (CCSprite *bird in _projectiles) { bird.anchorPoint = ccp(0, 0); CGRect absoluteBox = CGRectMake(bird.position.x, bird.position.y, [bird boundingBox].size.width, [bird boundingBox].size.height); NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *cloudSprite in _targets) { cloudSprite.anchorPoint = ccp(0, 0); CGRect absoluteBox = CGRectMake(cloudSprite.position.x, cloudSprite.position.y, [cloudSprite boundingBox].size.width, [cloudSprite boundingBox].size.height); if (CGRectIntersectsRect([bird boundingBox], [cloudSprite boundingBox])) { [targetsToDelete addObject:cloudSprite]; } } for (CCSprite *solSprite in _targets) { solSprite.anchorPoint = ccp(0, 0); CGRect absoluteBox = CGRectMake(solSprite.position.x, solSprite.position.y, [solSprite boundingBox].size.width, [solSprite boundingBox].size.height); if (CGRectIntersectsRect([bird boundingBox], [solSprite boundingBox])) { [targetsToDelete addObject:solSprite]; score += 50/2; [scoreLabel setString:[NSString stringWithFormat:@"%d", score]]; } } // NÅR SKYEN BLIVER RAMT AF FUGLEN for (CCSprite *cloudSprite in targetsToDelete) { //[_targets removeObject:cloudSprite]; //[self removeChild:cloudSprite cleanup:YES]; } // NÅR SOLEN BLIVER RAMT AF FUGLEN for (CCSprite *solSprite in targetsToDelete) { [_targets removeObject:solSprite]; [self removeChild:solSprite cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:bird]; } [targetsToDelete release]; } // NÅR FUGLEN BLIVER RAMT AF ALT ANDET for (CCSprite *bird in projectilesToDelete) { //[_projectiles removeObject:bird]; //[self removeChild:bird cleanup:YES]; } [projectilesToDelete release]; }

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  • We are moving an Access based corporate front-end into a Web-based App

    - by Max Vernon
    We have an enterprise application with a front end written in Microsoft Access 2003 that has evolved over the past 6 years. The back end data, and a fair amount of back-end logic is contained within several Microsoft SQL Server databases. This front end app consists of around 180 forms, and over 120,000 lines of code, and interacts with VB.Net DLLs that support various critical functions used by our sales force. The current system makes use of 3 monitors to display various information; the Access app uses COM+ to control Microsoft Outlook and Internet Explorer for various purposes. The Access front end sometimes occupies 2 screens, automatically resizing itself based on Windows API-reported screen dimensions. The app also uses a Google map to present data to our agents, and allows two-way interactivity with the map through COM+ connectivity to JavaScript contained in the Google map. At the urging of senior management, we are looking to completely rewrite this application using some web-based technology, such as ASP.Net or perhaps a LAMP stack (the thinking with the LAMP stack thing is "free" is pretty cheap). We want to move to a web-based app so we can eliminate the dependency on our physical location for hiring new sales force members. Currently, our main office is full to capacity, and we need to continue growing the company. Does anyone have any thoughts on what would be the best technology to use for a web-based app of this magnitude? Keeping in mind the app is dependent on back-end services on our existing infrastructure. The app handles financial data and personal customer data, among other things. [I've looked at Best practices for moving large MS Access application towards .Net? and read the answers, and most of the comments. Interesting reading, and has some valid points, but our C.O.O. and contracted Software Architect are pushing for a full web-based app, not a .Net Windows App]

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  • Java Champion Dick Wall Explores the Virtues of Scala (otn interview)

    - by Janice J. Heiss
    In a new interview up on otn/java, titled “Java Champion Dick Wall on the Virtues of Scala (Part 2),” Dick Wall explains why, after a long career in programming exploring Lisp, C, C++, Python, and Java, he has finally settled on Scala as his language of choice. From the interview: “I was always on the lookout for a language that would give me both Python-like productivity and simplicity for just writing something and quickly having it work and that also offers strong performance, toolability, and type safety (all of which I like in Java). Scala is simply the first language that offers all those features in a package that suits me. Programming in Scala feels like programming in Python (if you can think it, you can do it), but with the benefit of having a compiler looking over your shoulder and telling you that you have the wrong type here or the wrong method name there.The final ‘aha!’ moment came about a year and a half ago. I had a quick task to complete, and I started writing it in Python (as I have for many years) but then realized that I could probably write it just as fast in Scala. I tried, and indeed I managed to write it just about as fast.”Wall makes the remarkable claim that once Java developers have learned to work in Scala, when they work on large projects, they typically find themselves more productive than they are in Java. “Of course,” he points out, “people are always going to argue about these claims, but I can put my hand over my heart and say that I am much more productive in Scala than I was in Java, and I see no reason why the many people I know using Scala wouldn’t say the same without some reason.”Read the interview here.

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  • Does F# kill C++?

    - by MarkPearl
    Okay, so the title may be a little misleading… but I am currently travelling and so have had very little time and access to resources to do much fsharping – this has meant that I am right now missing my favourite new language. I was interested to see this post on Stack Overflow this evening concerning the performance of the F# language. The person posing the question asked 8 key points about the F# language, namely… How well does it do floating-point? Does it allow vector instructions How friendly is it towards optimizing compilers? How big a memory foot print does it have? Does it allow fine-grained control over memory locality? Does it have capacity for distributed memory processors, for example Cray? What features does it have that may be of interest to computational science where heavy number processing is involved? Are there actual scientific computing implementations that use it? Now, I don’t have much time to look into a decent response and to be honest I don’t know half of the answers to what he is asking, but it was interesting to see what was put up as an answer so far and would be interesting to get other peoples feedback on these questions if they know of anything other than what has been covered in the answer section already.

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  • How to implment the database for event conditions and item bonuses for a browser based game

    - by Saifis
    I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event Conditions Needs min 1000 gold Needs min Lv 10 Needs certain item. Needs fulfillment of another event Status Bonus Reduces damage by 20% +100 attack points Deflects certain type of attack I wish to be able to continually change these parameters during the process of production and operation, so having them hard-coded isn't the best way. All I could come up with are the following two methods. Method 1 Create a table that contains each conditions with needed attributes Have a model named conditions with all the attributes it would need to set them conditions condition_type (level, money_min, money_max item, event_aquired) condition_amount prerequisite_condition_id prerequisite_item_id Method 2 write it in a DSL form that could be interpreted later in the code Perhaps something like yaml, have a text area in the setting form and have the code interpret it. condition_foo: condition_type :level min_level: 10 condition_type :item item_id: 2 At current Method 2 looks to be more practical and flexible for future changes, trade off being that all the flex must be done on the code side. Not to sure how this is supposed to be done, is it supposed to be hard coded? separate config file? Any help would be appreciated. Added For additional info, it will be implemented with Ruby on Rails

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  • Subdomain still times out after set up a month ago

    - by user8137
    I'm a newbie on this and this has probably been asked already but the subjects online were close but too vague in there answers so I've probably really messed this up. I would really appreciate specific step by step instructions. This is what I'd like to do: use the subdomain www.high-res.domain.com to be accessed by external customers with specific permissions to access the site (like ftp). We use Network Solutions to house domain.com. We recently added a new ip address to point to www.high-res.domain.com. I gave the ip address to the company that hosts our website. I pinged www.high-res.domain.com and it points to the correct ip address but still times out. It’s been a few weeks now and when you ping it, it still times out. C:ping XXX.XXX.X.XXX Pinging XXX.XXX.X.XXX with 32 bytes of data: Request timed out. Request timed out. Request timed out. Request timed out. Ping statistics for XXX.XXX.X.XXX: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss). Tracert times out as well. I even went to DNS tools and a few other sites for checking this and it shows the same thing. I recently went into the DNSmgmt on our server (wink2k3sp1) and created an A record under the DomainDnsZones which translated to a Cname when you look at it. Under the Domain it has two entries one to the subdomain and the other to the website host each with separate ip addresses. Is this correct? The website people are too busy on another project to research it further and my friends haven't gotten back to me. Please help. Thanks KK

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  • How does one find out which application is associated with an indicator icon in Ubuntu 12.04?

    - by Amos Annoy
    It is trivial to do this in Ubuntu 10.04. The question is specific to Ubuntu 12.04. This has nothing to do (does it?) with right click. How can an indicator's icon in Ubuntu 12.04 be matched with the program responsible for it's manifestation on the top panel? A list of running applications can include all processes using System Monitor. How is the correct matching process found for an indicator? (the examination of SM points out a rather poignant factor in the faster depletion and shortened run time on battery - the ambient quiescent CPU rate in 12.04 is now well over 20% when previously it was well under 10% in 10.04, between 5% and 7%!) (I have a problem with the battery indicator - it sometimes has % and other times hh:mm - it is necessary to know the ap. & v. to get more info on controlling same. ditto: There are issues with other indicator aps.) Details from: How can I find Application Indicator ID's? suggests looking at: file:///usr/share/indicator-application/ordering-override.keyfile [Ordering Index Overrides] nm-applet=1 gnome-power-manager=2 ibus=3 gst-keyboard-xkb=4 gsd-keyboard-xkb=5 which solves the battery identification, and presumably nm is NetworkManager for the rf icon, but the envelope, blue tooth and speaker indicator aps. are still a mystery. (Also, the ordering is not correlated.) Mind you, it was simple in the past to simply right click to get the About option to find the ap. & v. info. browsing around and about: file:///usr/share/indicator-application/ordering-override.keyfile examined: file:///usr/share/indicators file:///usr/share/indicators/messages/applications/ ... perhaps?/presumably? the information sought may be buried in file:///usr/share/indicators

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  • How to add a new developer to the team

    - by lortabac
    I run a small company composed of only 2 developers. For one of our clients we are building a very big application, whose development has gone on for 1.5 years. Now this client has found an important sponsorship, and they are organizing some events related to this project, so we have a deadline in 2 months and we can't miss it. We are thinking of adding a new developer to the team, and I am wondering what we can do to help his integration. This is the situation: We are approaching the threshhold of Brooks's law, the point when adding new developers will be counter-productive. The application is relatively well designed, but the implementation is chaotic in some points (especially older code). There are unit tests only for more recent code. When this project started, we didn't have the habit of doing tests. Documentation and comments are incomplete. The application is both large and complex. The client has written down almost every detail about his project, in a very clear and "programmer-friendly" way. Is it a good idea to add a person now? If so, what can we do in order to help the new developer integrate into the team?

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  • Where to Start?

    - by freemann098
    my name is Chase. I've been programming for over 3 years now and I've made very little progress towards game development. I blame myself for it due to reasons. I have experience in many languages such as C++, C#, and Java. I have a little bit of knowledge in JavaScript/HTML and Python. My question is where to start on actually understanding jumping into game development. Whenever I watch game development tutorials it mostly makes sense until points of things like OpenGL or advanced topics that make no sense at all. An example is something like glOrhho Matrix or whatever. Videos either don't explain things like this or they're not explained very well. Do I not know enough basics? I find myself always copying code from a video but understanding very little of it. It's like i'm memorizing things I don't understand which makes it hard to program at all. If I were to want to get to the point where I could write my own game engine or just a game by myself in general in C++ using at the most documentation how would I start at mastering to that level. Should I learn C first, or get really good at basics in general with C++. I know there is a similar posted question on this site but it's not the same due to the fact the person asking the question has a well knowledge level in programming. I'm stuck in a loop of learning the same things but if I go farther I don't understand. I'm stuck in the same spot and need to make progress.

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  • How to add precedence to LALR parser like in YACC?

    - by greenoldman
    Please note, I am asking about writing LALR parser, not writing rules for LALR parser. What I need is... ...to mimic YACC precedence definitions. I don't know how it is implemented, and below I describe what I've done and read so far. For now I have basic LALR parser written. Next step -- adding precedence, so 2+3*4 could be parsed as 2+(3*4). I've read about precedence parsers, however I don't see how to fit such model into LALR. I don't understand two points: how to compute when insert parenthesis generator how to compute how many parenthesis the generator should create I insert generators when the symbols is taken from input and put at the stack, right? So let's say I have something like this (| denotes boundary between stack and input): ID = 5 | + ..., at this point I add open, so it gives ID = < 5 | + ..., then I read more input ID = < 5 + | 5 ... and more ID = < 5 + 5 | ; ... and more ID = < 5 + 5 ; | ... At this point I should have several reduce moves in normal LALR, but the open parenthesis does not match so I continue reading more input. Which does not make sense. So this was when problem. And about count, let's say I have such data < 2 + < 3 * 4 >. As human I can see that the last generator should create 2 parenthesis, but how to compute this? After all there could be two scenarios: ( 2 + ( 3 *4 )) -- parenthesis is used to show the outcome of generator or (2 + (( 3 * 4 ) ^ 5) because there was more input Please note that in both cases before 3 was open generator, and after 4 there was close generator. However in both cases, after reading 4 I have to reduce, so I have to know what generator "creates".

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  • Do you leverage the benefits of the open-closed principle?

    - by Kaleb Pederson
    The open-closed principle (OCP) states that an object should be open for extension but closed for modification. I believe I understand it and use it in conjunction with SRP to create classes that do only one thing. And, I try to create many small methods that make it possible to extract out all the behavior controls into methods that may be extended or overridden in some subclass. Thus, I end up with classes that have many extension points, be it through: dependency injection and composition, events, delegation, etc. Consider the following a simple, extendable class: class PaycheckCalculator { // ... protected decimal GetOvertimeFactor() { return 2.0M; } } Now say, for example, that the OvertimeFactor changes to 1.5. Since the above class was designed to be extended, I can easily subclass and return a different OvertimeFactor. But... despite the class being designed for extension and adhering to OCP, I'll modify the single method in question, rather than subclassing and overridding the method in question and then re-wiring my objects in my IoC container. As a result I've violated part of what OCP attempts to accomplish. It feels like I'm just being lazy because the above is a bit easier. Am I misunderstanding OCP? Should I really be doing something different? Do you leverage the benefits of OCP differently? Update: based on the answers it looks like this contrived example is a poor one for a number of different reasons. The main intent of the example was to demonstrate that the class was designed to be extended by providing methods that when overridden would alter the behavior of public methods without the need for changing internal or private code. Still, I definitely misunderstood OCP.

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • Is it bad to be the only person supporting software you have developed?

    - by trpt4him
    My employer has a need for a web-based application to manage and share data within the department, with approximately 50-75 possible users. I feel I have the ability to write it for them. I would likely use Python/Django with a MySQL database, so it would be open source. However, I'm the only IT person in my department (our larger organization has a separate IT support staff with which I often work, but not for web development). I want to develop this application, but if I leave in 1-2 years, and someone else has to come in after me and support it, will this be seen as a bad decision? This is assuming all the obvious points -- I will write documentation, I will comment my code, and I will strive to follow good application design principles. But will that be enough? In principle, is it acceptable for one person to develop and support an entire web application? Is this a "do first, then show and ask" kind of situation, or should I be certain it will be adopted by everyone involved first?

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  • A Cost Effective Solution to Securing Retail Data

    - by MichaelM-Oracle
    By Mike Wion, Director, Security Solutions, Oracle Consulting Services As so many noticed last holiday season, data breaches, especially those at major retailers, are now a significant risk that requires advance preparation. The need to secure data at all access points is now driven by an expanding privacy and regulatory environment coupled with an increasingly dangerous world of hackers, insider threats, organized crime, and other groups intent on stealing valuable data. This newly released Oracle whitepaper entitled Cost Effective Security Compliance with Oracle Database 12c outlines a powerful story related to a defense in depth, multi-layered, security model that includes preventive, detective, and administrative controls for data security. At Oracle Consulting Services (OCS), we help to alleviate the fears of massive data breach by providing expert services to assist our clients with the planning and deployment of Oracle’s Database Security solutions. With our deep expertise in Oracle Database Security, Oracle Consulting can help clients protect data with the security solutions they need to succeed with architecture/planning, implementation, and expert services; which, in turn, provide faster adoption and return on investment with Oracle solutions. On June 10th at 10:00AM PST , Larry Ellison will present an exclusive webcast entitled “The Future of Database Begins Soon”. In this webcast, Larry will launch the highly anticipated Oracle Database In-Memory technology that will make it possible to perform true real-time, ad-hoc, analytic queries on your organization’s business data as it exists at that moment and receive the results immediately. Imagine real-time analytics available across your existing Oracle applications! Click here to download the whitepaper entitled Cost Effective Security Compliance with Oracle Database 12c.

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  • Is a "model" branch a common practice?

    - by dukeofgaming
    I just thought it could be a good thing to have a dedicated version control branch for all database schema changes and I wanted to know if anyone else is doing the same and what have the results been. Say that you are working with: Schema model/documentation (some file where you model the database visually to generate the schema source, say MySQL Workbench, with a .mwb file, which is binary) Schema source (a .sql file) Schema-based code generation The normal way we were working was with feature branches, so we would do changes to the model files (the database specific ones), and then have to regenerate points 2 and 3, dealing with the possible conflicts (or even code rewriting). Now say that your workflow goes the same way as the previous item numbering. With a model branch you wouldn't have to reconcile the schema model with binaries in other feature branches, or have to regenerate schema source and regenerate code (which might have human code on top of it). It makes so much sense to me it feels weird not having seen this earlier as a common practice. Edit: I'm counting on branch merges to be the assertions for the model matching the code. I use a DVCS, so I don't fear long-lived branches or scary-looking merges. I'm also doing feature branching.

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  • Trouble with SAT style vector projection in C#/XNA

    - by ssb
    Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto an arbitrary axis to check if those projections overlap, but the severe lack of XNA-specific help online combined with pseudo code everywhere that omits key parts of the algorithm, googling has left me little help. I'm aware of HOW to project a vector, but the way that I know of doing it involves the two vectors starting from the same point. Particularly here: http://www.metanetsoftware.com/technique/tutorialA.html So let's say I have a simple rectangle, and I store each of its corners in a list of Vector2s. How would I go about projecting that onto an arbitrary axis? The crux of my problem is that taking the dot product of say, a vector2 of (1, 0) and a vector2 of (50, 50) won't get me the dot product I'm looking for.. or will it? Because that (50, 50) won't be the vector of the polygon's vertex but from whatever XNA calculates. It's getting the calculation from the right starting point that's throwing me off. I'm sorry if this is unclear, but my brain is fried from trying to think about this. I need a better understanding of how XNA calculates Vector2s as actual vectors and not just as random points.

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • Are R&D mini-projects a good activity for interns?

    - by dukeofgaming
    I'm going to be in charge of hiring some interns for our software department soon (automotive infotainment systems) and I'm designing an internship program. The main productive activity "menu" I'm planning for them consists of: Verification testing Writing Unit Tests (automated, with an xUnit-compliant framework [several languages in our projects]) Documenting Code Updating wiki Updating diagrams & design docs Helping with low priority tickets (supervised/mentored) Hunting down & cleaning compiler/run-time warnings Refactoring/cleaning code against our coding standards But I also have this idea that having them do small R&D projects would be good to test their talent and get them to have fun. These mini-projects would be: Experimental implementations & optimizations Proof of concept implementations for new technologies Small papers (~2-5 pages) doing formal research on the previous two points Apps (from a mini-project pool) These kinds of projects would be pre-defined and very concrete, although new ideas from the interns themselves would be very welcome. Even if a project is too big or is abandoned, the idea would also be to lay the ground work so they can be retaken by another intern or intern team. While I think this is good in concept, I don't know if it could be good in practice, as obviously this would diminish their productivity on "real work" (work with immediate value to the company), but I think it could help bring aboard very bright people and get them to want to stay in the future (which, I think, is the end goal for any internship program). My question here is if these activities are too open ended or difficult for the average intern to accomplish and if R&D is an efficient use of an interns time or if it makes more sense for to assign project work to interns instead.

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  • Where to look for challenging jobs with a relaxed atmosphere?

    - by RBTree
    I'm a dev at one of the big-name tech companies. I like the job for many reasons: I do interesting work on a cool product I solve challenging problems and use a lot of high-level skills (quantitative, creative, writing, presenting) It pays well The problem is that I feel I need a more relaxed atmosphere (shorter hours, less performance pressure, and more flexibility), in order to free up time for other pursuits and reduce stress. The ideal would be a job that's around 30-35 hours a week, where there is flexibility to work more or less in a given week. Can anyone suggest where to look for a job like this, where I wouldn't have to sacrifice too much on the above points? (Obviously I would have to sacrifice pay.) My employer does not generally offer part-time employment. The closest thing I can think of is when I did summer internships at my university's CS department. The work was very intellectually challenging, but if I needed to go home a couple hours early or get flexibility on a due date, nobody batted an eyelash. However, I'd like to find out if there are alternatives to academia since from what I've seen the pay there is a gigantic drop from what I'm currently making. I've done freelance development before, but I do like that as an employee of a large company I have a lot of things taken care of for me (e.g. benefits and guaranteed stable employment).

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Skynet Big Data Demo Using Hexbug Spider Robot, Raspberry Pi, and Java SE Embedded (Part 3)

    - by hinkmond
    In Part 2, I described what connections you need to make for this demo using a Hexbug Spider Robot, a Raspberry Pi, and Java SE Embedded for programming. Here are some photos of me doing the soldering. Software engineers should not be afraid of a little soldering work. It's all good. See: Skynet Big Data Demo (Part 2) One thing to watch out for when you open the remote is that there may be some glue covering the contact points. Make sure to use an Exacto knife or small screwdriver to scrape away any glue or non-conductive material covering each place where you need to solder. And after you are done with your soldering and you gave the solder enough time to cool, make sure all your connections are marked so that you know which wire goes where. Give each wire a very light tug to make sure it is soldered correctly and is making good contact. There are lots of videos on the Web to help you if this is your first time soldering. Check out Laday Ada's (from adafruit.com) links on how to solder if you need some additional help: http://www.ladyada.net/learn/soldering/thm.html If everything looks good, zip everything back up and meet back here for how to connect these wires to your Raspberry Pi. That will be it for the hardware part of this project. See, that wasn't so bad. Hinkmond

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