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  • Web App for storing and organize programming information?

    - by Fabzter
    So, I've found myself, after several years of coding (I consider myself a coder, rather than a programmer) full of links and loose snippets and coding tips, all dispersed across the web. In such way it is barely usable, even when every bit is important or interesting. I thought of simply storing the links in delicious or something alike, but it's not really the links I want to keep, I just need the succinth info. So I was thinking to use some web app, something like a wiki, maybe much more simple, so I could access it though my mobile if I need it. I could code it, but as I stated it before, I'm more of a code monkey, and I'm sure my solution would be far from decent... Can anyone give me recommendations on this?

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  • How to balance programming projects between feasibility and usefulness

    - by tyjkenn
    I've become fairly competent as a programmer, but I would not say I am a master. I work independently, most as a hobby, although I have done some freelance PHP work. I tend to find myself dabbling in a lot of things: Java Android SDK, Arduino, game scripting, Lua, etc. I've reached the point where I want to start a real software project, but cannot think of a small enough project that allows me enough practice, while still being able to publish a decent piece of software in a reasonable amount of time, and build up a portfolio. More specifically, I was looking at Ubuntu development, in Python, using the Quickly toolset, which includes the PyGTK libraries. So the question is, what is the best way to come up with a small project that is still useful, as a starting point to a software development career?

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  • Can't use ubuntu 12.04 , after pc crashed while updating

    - by ilias
    few days ago while ubuntu 12.04 was doing a common system uodate , my laptop turned off in the middle of process , due to bad ac power. Since then , i can only login but nothing else. A message about compiz appear , but mouse keyboard , icons , unity are not working. the only thing i was able to do is a boot-repear ,as discribed in ubuntu's site, but neither this helped. Hope you can help me. thanks!

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  • From Java to Javascript? [duplicate]

    - by theGreenCabbage
    This question already has an answer here: Are there any OO-principles that are practically applicable for Javascript? 2 answers I am primarily a Java programmer. Because of its OO principles and the general paradigm of Java programming, like wrapping things in static variables, and having things return specific types, heavily aids me in "visualizing" a program. Instead of thinking of a big program, I can, instead, focus on smaller organized parts of my eventual program, and add functionality and build up from there. Thus, I have trouble programming in other languages. Or at least, I have not been able to program in the same ability as I do in Java compared to other languages. I know Javascript has OO principles, so I'd like to learn this language in a OO-based like I would program with Java. Is this possible?

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  • I'm looking for websites with programming problems that I can practice [on hold]

    - by Spentak
    I want to become a more skilled programmer. I also want to do it through Objective-C and iOS. What websites or programs that you know of have problems that I can solve (with the answers)? I have failed some programming tests for jobs (such as "Given 2 values in a Binary Tree - how do you find the lowest common ancestor?) and I want to become a better engineer. I have developed 54 iOS/Android apps to date, but my core CS Skills apparently are rusty/bad. I have looked at TopCoder - but there aren't very many competitions going on, the website is terrible, and there does not appear to be anything that really supports Objective-C/iOS Websites?

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  • How To Deliberately Hide Bugs In Code (for use in a Novel I'm writing) [closed]

    - by Dennis Murphy
    I'm writing a novel in which an evil programmer wants to include subtle errors in his code that are likely to go unnoticed by his supervisor during a code review and unlikely to be caught by a compiler, yet cause damage at possibly random times when the program is executed by an end-user. I only need a couple of examples, which may be exotic but which have to be easily explainable to non-technical readers. Procedural or object-oriented examples would be equally helpful. (It's been a VERY long time since I've written any code.) Thanks for your help.

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  • how to avoid workaholic tag

    - by Shirish11
    As we all know a programmer just needs a computer and a network connection. When these things are available at your disposal you can program anywhere in the world. Now this is causing me a bit of problems. Since its not necessary to work at your workplace only you are asked anytime of your vacation or week-off to help out the client on reported bug. Also if you do enjoy doing it at your pass time, any one seeing you stare at the computer may treat you workaholic which I don't enjoy. How do you make them realize that its not just about the work.It can be a hobby also. In my understanding a workaholic is a person who works to earn but an enthusiast is the one who works to learn.

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  • Is there a standard for machine-readable descriptions of RESTful services?

    - by ecmendenhall
    I've interacted with a few RESTful APIs that provided excellent documentation for humans and descriptive URIs, but none of them seem to return machine-readable descriptions of themselves. It's not too tough to write methods of my own that assemble the right paths, and many language-specific API libraries are already just wrappers around RESTful requests. But the next level of abstraction seems really useful: a library that could read in an API's own machine readable documentation and generate the wrappers automatically, perhaps with a call to some standard URI like base_url + '/documentation' Are there any standards for machine-readable API documentation? Am I doing REST wrong? I am a relatively new programmer, but this seems like a good idea.

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  • Master Typing Productivity when Programming/SysAdmin [closed]

    - by Hartator
    I try to learn how to type fast and have managed to learn a lot. I am quite good at typing english text now. I do a lot of programmation though and if QWERTY seems fitted for english text, it doesn't seem fitted to type Ruby, Python, Javascript, Command Line or C++... I have read plenty of articles and if I respect their guidelines/tips, I am using a lot my right pinky specially to type []{}|\;:'"/?=+ enter delete. As you can see this symbols are the ones which are the most used when you are programming and we are using only one weak finger to reach them. Am I learning wrong? Is there is a way to be more productive? (I don't really want to switch to DVORAK) Have you some experiences/tips to share regarding this issue? Original Post : http://stackoverflow.com/questions/12230373/programmer-typing-productivty

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  • Is it normal to sometimes take a while to get even basic things working in software development?

    - by user1092719
    This is a little hard to explain because it's a really generic question, but bear with me... I find that when I am doing or recreating basic things from scratch (i.e. without the help of libraries), sometimes it feels as though I'm taking much more time to do the task than is actually needed. I am not new to programming or development & design concepts and have worked extensively with around 9 languages and various platforms and paradigms over 5/6 years. Although I don't yet have any academic qualification for programming and have learned almost exclusively from the Internet, I have been told that the quality of my code is excellent by those with qualifications. So, I don't think I'm a bad programmer because I really love doing it and working with software architecture, but maybe I'm slow? Or is it normal to take sometimes longer than it seems necessary to do basic tasks?

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  • system requirement

    - by Sol
    My laptop developed a bad sectors and not working well. It was with ubutuntu 12.04 LTS operating system. Now, I want to install ubuntu in an relatively old desktop with the following specifications Hp compaq dx 2390 Intel ® Pentium Dual Core CPU, E2180 @ 2.00 GHZ, 1.20 GHz, 1 GB Ram, 160 GB Hard Drive Which k/x/ubuntu version is suitable to this desktop? PS. I am working in my final thesis and I need a stable k/x/ubuntu to this specification. Thank u

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  • Search Engine Placement - How Anchor Text Can Improve Yours

    For somewhat obvious reasons, Google and the other search engines like to keep the true nature of how exactly they rank web pages in search results a secret; letting their closely guarded secrets out would lead to search results being so manipulated by companies wishing to rank highly as to render most results irrelevant. So, not everything that goes on behind Google's curtain is fully understood, and that isn't necessarily a bad thing, but fortunately there is enough knowledge available to help give sites a gentle leg-up advantage over the competition who maybe care a little less about their ranking.

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  • Being hire-able [closed]

    - by RealityDysfunction
    Hello fellow developers, I am in my last year of Undergrad (Applied Math). I have discovered my passion for programming after taking a programming course (required by program), it was a basic Java course but I loved it! So I picked up an Apress C# Pro by Andrew Troelsen book. My degree is not in CompSci and I have under a year left to graduation. How do I prove myself as a programmer? What would you recommend I do in order to become hire-able?

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  • Continuing to code on large projects

    - by user3487347
    I am a hobbyist programmer, and I've started many medium - sized projects to work on just by myself. These include games, a raytracer, physics simulations etc. By the time these projects get to a certain size (around 5000 lines), I begin to slow down in adding features to the program. This is not because of a lack of ideas of what to implement in a program, but rather a struggle in how to go about it. In particular, I'm afraid of breaking what I already have working in order to implement a new feature. I've tried using version control like Git and Subversion, but these seem unnecessary when you are a one man team. I simply have a folder of "versions" of my program, one for each major change I make. How do I keep coding past this 5000 line mark? What about the 50000 line mark?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Wrong resolution for TV connected via HDMI (32LG3000)

    - by timse201
    I have a LG Electronics 32LG3000 TV. I can't select the right resolution for my TV connected via HDMI. I can select 1360x768 but not 1366x768. The quality on my TV is very bad. HDMI1 connected 1360x768+1280+0 (normal left inverted right x axis y axis) 700mm x 390mm 1360x768 59.8*+ 1920x1080 60.0 1280x1024 60.0 1280x720 59.7 1024x768 75.1 70.1 60.0 832x624 74.6 800x600 75.0 60.3 640x480 75.0 60.0 59.9 720x400 70.1 I have a Intel 3000 graphic card and no settings menu like this there are no restricted drivers for my mac.

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  • Is an extra collision-mesh for level-data worth the hassle?

    - by Serthy
    What is the optimal approach for collision-detection with the environment in an 3D engine (with triangle mesh based geometry, no bsp)? A) Use the render mesh [+] no need for additional work for artists to fiddle with collision detection [-] high detail is harder for physics calculation [+/-] maybe use collidable flags for materials [+/-] compute the collision-mesh from the render-mesh B) Use an additional collision mesh [+] faster/more optimal collision-detection [-] additional work (either by the artist or by the programmer who has to develop an algorithm to compute it from the render-mesh) [-] more memory useage How do AAA title handle this? And what are the indie dev's approaches?

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  • The need for source control software - Team Foundation Server? or something different?

    - by l0Ft
    Recently, Here at the company, more than one programmer was appointed in charge for a LightSwitch(C#) software development project and immediately there was a need of some sort of source control/sync. We have never used Team Foundation Server but we'd gladly use it if it's worth it. Is it the right tool to use for synchronising code between programmers? Does it have the needed features? Do you have any other tool in mind? (I have used TortoiseSVN but it was too simple and 'texty' if you know what I mean, we need a professional tool) What other features does Team Foundation has that we can use? (if you did not understand any of the above please ask me to clarify further)

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  • Online Reputation Management - The Basics

    Bad publicity is just a reality of doing business these days, especially for any company that is even moderately in the public eye. With hundreds of television channels, a print media network larger than the entire European Union and the Internet, negative comments are hurled at everyone from the Pope to Oprah.

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  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

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  • Programs and memory consumption [closed]

    - by cobie
    I have a 4gb ram macbook pro but I still run out of memory when I have chrome and a few other light weight applications open such as multiple windows of macvim. These programs are written in C/C++ so technically should be memory efficient but why do they suck up all these memory. is it just bad engineering or graphical user interfaces because I have read about incredible feats performed in software dev back in the early computing days with very limited memory but now it just feels like the applications expand to fill all my memory.

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  • Best books on Managing a Software Development Team? [closed]

    - by JohnFx
    The canonical books on software development is fairly well established. However, after reading through a dreadful book full of bad advice on managing programming teams this weekend I am looking for recommendations for really good books that focus on the management side of programming (recruiting, performance measurement/management, motivation, best practices, organizational structure, etc.) and not as much on the construction of software itself. Any suggestions?

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  • How I improve my problem-solving ability

    - by gcc
    How we can improve our problem-solving ability ? Every one says same thing "real programmer knows how to handle real problem.", but they forget something how they take this ability, or where ( I know in school, no one gives us any ability, of course in my opinion. ) If you have any idea except above ones, feel free when you give an advice solve more problem do more exercise, write code, search google then write more ... For me, my question is like "Use complex/known library instead of using your own." In other words, I want your experience, book recommendation, web page

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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