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  • Error when trying to overwrite an image (it succeeds the first time after iis reset )

    - by Omu
    First time (after iis reset) I succeed to overwrite the image, but if I try again it gives me that GDI error this is my code: [HttpPost] public ActionResult Change() { var file = Request.Files["fileUpload"]; if (file.ContentLength > 0) { var filePath = @ConfigurationManager.AppSettings["storagePath"] + @"\Temp\" + User.Identity.Name + ".jpg"; using (var image = Image.FromStream(file.InputStream)) { var size = ResizeImage(image, filePath, 600, 480, true); return RedirectToAction("Crop", new CropDisplay {ImageWidth = size[0], ImageHeight = size[1]}); } } return RedirectToAction("Index"); } private int[] ResizeImage(Image image, string newFilePath, int newWidth, int maxHeight, bool onlyResizeIfWider) { ... using (var thumbnail = new Bitmap(newWidth, newHeight)) { using (var graphic = Graphics.FromImage(thumbnail)) { graphic.InterpolationMode = InterpolationMode.HighQualityBicubic; graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.PixelOffsetMode = PixelOffsetMode.HighQuality; graphic.CompositingQuality = CompositingQuality.HighQuality; graphic.DrawImage(image, 0, 0, newWidth, newHeight); var info = ImageCodecInfo.GetImageEncoders(); var encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L); //this is where I get the GDI error thumbnail.Save(newFilePath, info[1], encoderParameters); return new[] { newWidth, newHeight }; } } }

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  • Translating 3-dimensional array reference onto 1-dimensional array

    - by user146780
    If there is an array of ar[5000] then how could I find where element [5][5][4] would be if this was a 3 dimensional array? Thanks I'm mapping pixels: imagine a bimap of [768 * 1024 * 4] where would pixel [5][5][4] be? I want to make this: static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; bool itt; void makeCheckImage(void) { Bitmap *b = new Bitmap(L"c:/boo.png"); int i, j, c; Color cul; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { b->GetPixel(j,i,&cul); checkImage[i][j][0] = (GLubyte) cul.GetR(); checkImage[i][j][1] = (GLubyte) cul.GetG(); checkImage[i][j][2] = (GLubyte) cul.GetB(); checkImage[i][j][3] = (GLubyte) cul.GetA(); } } delete(b); } work without making a multidimensional array. width = 512, height = 1024....

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Compile C++ in Visual Studio

    - by Kasun
    Hi All.. I use this method to compile C++ file in VS. But even i provide the correct file it returns false. Can any one help me... This is class called CL class CL { private const string clexe = @"cl.exe"; private const string exe = "Test.exe", file = "test.cpp"; private string args; public CL(String[] args) { this.args = String.Join(" ", args); this.args += (args.Length > 0 ? " " : "") + "/Fe" + exe + " " + file; } public Boolean Compile(String content, ref string errors) { if (File.Exists(exe)) File.Delete(exe); if (File.Exists(file)) File.Delete(file); File.WriteAllText(file, content); Process proc = new Process(); proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.FileName = clexe; proc.StartInfo.Arguments = this.args; proc.StartInfo.CreateNoWindow = true; proc.Start(); //errors += proc.StandardError.ReadToEnd(); errors += proc.StandardOutput.ReadToEnd(); proc.WaitForExit(); bool success = File.Exists(exe); return success; } } This is my button click event private void button1_Click(object sender, EventArgs e) { string content = "#include <stdio.h>\nmain(){\nprintf(\"Hello world\");\n}\n"; string errors = ""; CL k = new CL(new string[] { }); if (k.Compile(content, ref errors)) Console.WriteLine("Success!"); else MessageBox.Show("Errors are : ", errors); }

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  • close file with fopen() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco

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  • public class ImageHandler : IHttpHandler

    - by Ken
    cmd.Parameters.AddWithValue("@id", new system.Guid (imageid)); What using System reference would this require? Here is the handler: using System; using System.Collections.Specialized; using System.Web; using System.Web.Configuration; using System.Web.Security; using System.Globalization; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.IO; using System.Web.Profile; using System.Drawing; public class ImageHandler : IHttpHandler { public void ProcessRequest(HttpContext context) { string imageid; if (context.Request.QueryString["id"] != null) imageid = (context.Request.QueryString["id"]); else throw new ArgumentException("No parameter specified"); context.Response.ContentType = "image/jpeg"; Stream strm = ShowProfileImage(imageid.ToString()); byte[] buffer = new byte[8192]; int byteSeq = strm.Read(buffer, 0, 8192); while (byteSeq > 0) { context.Response.OutputStream.Write(buffer, 0, byteSeq); byteSeq = strm.Read(buffer, 0, 8192); } //context.Response.BinaryWrite(buffer); } public Stream ShowProfileImage(String imageid) { string conn = ConfigurationManager.ConnectionStrings["MyConnectionString1"].ConnectionString; SqlConnection connection = new SqlConnection(conn); string sql = "SELECT image FROM Profile WHERE UserId = @id"; SqlCommand cmd = new SqlCommand(sql, connection); cmd.CommandType = CommandType.Text; cmd.Parameters.AddWithValue("@id", new system.Guid (imageid));//Failing Here!!!! connection.Open(); object img = cmd.ExecuteScalar(); try { return new MemoryStream((byte[])img); } catch { return null; } finally { connection.Close(); } } public bool IsReusable { get { return false; } } }

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  • Creating Settings form using TreeView in C#

    - by Kiran Chandrashekhar
    I am developing the settings form for the software developed in C#. I was looking at how different software have implemented their settings form. In most of the cases that I came across, they seem to be using Treeview on the left pane of the form and configuration settings on the right pane. Ref URL : http://2.bp.blogspot.com/-nMfQoLurxwM/UDXfiZKd4DI/AAAAAAAAAME/IRf6kmxay4w/s1600/bild1.jpg I was wondering, how the different controls are designed/displayed on the right pane. Do they hide all the controls depending which node is selected in the TreeView something like this : if (treeView1.SelectedNode == treeView1.Nodes[0]) { this.groupBox1.Visible = true; this.button1.Visible = true; this.textBox1.Visible = true; this.textBox2.Visible = true; this.label1.Visible = true; this.label2.Visible = true; this.label3.Visible = true; } else { this.groupBox1.Visible = false; this.button1.Visible = false; this.textBox1.Visible = false; this.textBox2.Visible = false; this.label1.Visible = false; this.label2.Visible = false; this.label3.Visible = false; this.groupBox2.Visible = true; this.button2.Visible = true; this.textBox3.Visible = true; this.textBox3.Visible = true; this.labe4.Visible = true; this.label5.Visible = true; this.label6.Visible = true; // bool success = selectColor(); } Is my understanding correct ? Or do we have a better design approach for creating a settings form. Thanks

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  • Why does DeviceIoControl throw error 21 (Device Not Ready) from C# when the equivalent in C works fine?

    - by Ragesh
    I'm trying to send an IOCTL_SERVICE_REFRESH command to the GPS Intermediate Driver service using C# like this: handle = CreateFile("GPD0:", GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero); if (handle.ToInt32() == INVALID_HANDLE_VALUE) { rc = Marshal.GetLastWin32Error(); return rc; } int numBytesReturned = 0; rc = DeviceIoControl( handle, IOCTL_SERVICE_REFRESH, null, 0, null, 0, ref numBytesReturned, IntPtr.Zero); int error = Marshal.GetLastWin32Error(); GetLastWin32Error always gives me error 21 (device not ready). However, the equivalent call when made from C++ works fine: HANDLE hGPS = CreateFile(L"GPD0:", GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); if (hGPS != INVALID_HANDLE_VALUE) { BOOL ret = DeviceIoControl(hGPS,IOCTL_SERVICE_REFRESH,0,0,0,0,0,0); DWORD err = GetLastError(); } I suspected a problem with the PInvoke signatures, but I can't seem to find anything wrong here: [DllImport("coredll.dll", EntryPoint = "DeviceIoControl", SetLastError = true)] public static extern int DeviceIoControl( IntPtr hDevice, uint dwIoControlCode, byte[] lpInBuffer, int nInBufferSize, byte[] lpOutBuffer, int nOutBufferSize, ref int lpBytesReturned, IntPtr lpOverlapped); [DllImport("coredll.dll", SetLastError = true)] public static extern IntPtr CreateFile( String lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr attr, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile); What am I missing here?

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  • Differences in accessing resources between Simulator and Device?

    - by Tony
    Is there some difference between the way that bundle resources can be accessed on the iPhone simulator versus a device (in my case, an iPad)? I am able to access a file on the former, but not the latter. NSString *filePath = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] bundlePath], @"/AppResources/html/pages/quickHelp.html"]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath]; // fileExists == YES in the debugger on both the simulator and the device NSString *path = [NSString stringWithFormat:@"AppResources/html/pages/%@", contentsFileName]; NSString *pathForURL = [[NSBundle mainBundle] pathForResource:path ofType:@"html"]; NSURL *url = [NSURL fileURLWithPath:pathForURL isDirectory:NO]; The code above works fine in the simulator, but on the device pathForResource:path returns nil, so the last line throws a 'nil string parameter' exception. Am I missing something obvious? edit: Of course, in the above @"quickHelp" is being passed in the contentsFileName var. edit2: if it makes any difference, in my build settings "Base SDK" is set to "iPhone Device 4.0", and "iPhone OS Deployment Target" is set to "iPhone OS 3.1.3". Any other settings that might have an influence?

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  • How do I cover unintuitive code blocks?

    - by naivedeveloper
    For some reason, I'm having a hard time trying to cover the block of code below. This code is an excerpt from the UNIX uniq command. I'm trying to write test cases to cover all blocks, but can't seem to reach this block: if (nfiles == 2) { // Generic error routine } In context: int main (int argc, char **argv) { int optc = 0; bool posixly_correct = (getenv ("POSIXLY_CORRECT") != NULL); int nfiles = 0; char const *file[2]; file[0] = file[1] = "-"; program_name = argv[0]; skip_chars = 0; skip_fields = 0; check_chars = SIZE_MAX; for (;;) { /* Parse an operand with leading "+" as a file after "--" was seen; or if pedantic and a file was seen; or if not obsolete. */ if (optc == -1 || (posixly_correct && nfiles != 0) || ((optc = getopt_long (argc, argv, "-0123456789Dcdf:is:uw:", longopts, NULL)) == -1)) { if (optind == argc) break; if (nfiles == 2) { // Handle errors } file[nfiles++] = argv[optind++]; } else switch (optc) { case 1: { unsigned long int size; if (optarg[0] == '+' && posix2_version () < 200112 && xstrtoul (optarg, NULL, 10, &size, "") == LONGINT_OK && size <= SIZE_MAX) skip_chars = size; else if (nfiles == 2) { // Handle error } else file[nfiles++] = optarg; } break; } } } Any help would be greatly appreciated. Thanks.

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  • Should I delete the string members of a C++ class?

    - by Bobby
    If I have the following declaration: #include <iostream> #include <string> class DEMData { private: int bitFldPos; int bytFldPos; std::string byteOrder; std::string desS; std::string engUnit; std::string oTag; std::string valType; int idx; public: DEMData(); DEMData(const DEMData &d); void SetIndex(int idx); int GetIndex() const; void SetValType(const char* valType); const char* GetValType() const; void SetOTag(const char* oTag); const char* GetOTag() const; void SetEngUnit(const char* engUnit); const char* GetEngUnit() const; void SetDesS(const char* desS); const char* GetDesS() const; void SetByteOrder(const char* byteOrder); const char* GetByteOrder() const; void SetBytFldPos(int bytFldPos); int GetBytFldPos() const; void SetBitFldPos(int bitFldPos); int GetBitFldPos() const; friend std::ostream &operator<<(std::ostream &stream, DEMData d); bool operator==(const DEMData &d) const; ~DEMData(); }; what code should be in the destructor? Should I "delete" the std::string fields?

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  • Body Mass Index program in haskell

    - by user364996
    Hi there. I'm trying to write a simple program in Haskell that can determine someone's body mass index. Here's what I have written: type Height = Float type Weight = Float type PeopleStats = [(String, Height, Weight)] and... bmi :: Height -> Weight -> Float bmi heightCm weightKg = weightKg/(heightCm)^2 healthy :: Height -> Weight -> Bool healthy heightCm weightKg | 25 > index && 18 < index = True | otherwise = False where index = bmi heightCm weightKg So far, the function "healthy" can calculate someone's BMI, and the function "healthyPeople" returns a boolean statement determining if the person's BMI falls within the limits which is considered normal for a healthy person. I want to write a function called "healthyPeople". healthyPeople :: PeopleStats -> [String] This function needs to take a list of PeopleStats and returns a list of names (Strings) of people who are deemed to be "healthy" from the "healthy" function. For example: If I input [("Lee", 65, 185), ("Wang", 170, 100), ("Tsu", 160, 120)] I will get a list of the names of the people whose BMI returns true form the boolean function in "healthy". Please help !!!!

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • Querying the size of a drive on a remote server is giving me an error

    - by Testifier
    Here's what I have: public static bool DriveHasLessThanTenPercentFreeSpace(string server) { long driveSize = 0; long freeSpace = 0; var oConn = new ConnectionOptions {Username = "username", Password = Settings.Default.SQLServerAdminPassword}; var scope = new ManagementScope("\\\\" + server + "\\root\\CIMV2", oConn); //connect to the scope scope.Connect(); //construct the query var query = new ObjectQuery("SELECT FreeSpace FROM Win32_LogicalDisk where DeviceID = 'D:'"); //this class retrieves the collection of objects returned by the query var searcher = new ManagementObjectSearcher(scope, query); //this is similar to using a data adapter to fill a data set - use an instance of the ManagementObjectSearcher to get the collection from the query and store it ManagementObjectCollection queryCollection = searcher.Get(); //iterate through the object collection and get what you're looking for - in my case I want the FreeSpace of the D drive foreach (ManagementObject m in queryCollection) { //the FreeSpace value is in bytes freeSpace = Convert.ToInt64(m["FreeSpace"]); //error happens here! driveSize = Convert.ToInt64(m["Size"]); } long percentFree = ((freeSpace / driveSize) * 100); if (percentFree < 10) { return true; } return false; } This line of code is giving me an error: driveSize = Convert.ToInt64(m["Size"]); The error says: ManagementException was unhandled by user code Not found I'm assuming the query to get the drive size is wrong. Please note that I AM getting the freeSpace value at the line: freeSpace = Convert.ToInt64(m["FreeSpace"]); So I know the query IS working for freeSpace. Can anyone give me a hand?

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  • Linq Select: Using a value from a list if available

    - by musefan
    I am going to use some basic stripped down examples to illustrate my problem. I have a class: class Item { int ID; bool Selected; } Now lets say I have two lists of the Item class: List<Item> ListA = GetListA(); List<Item> ListB = GetListB(); Now I want to create a third list that has all the items from ListB. The important thing is that if a match (same ID) if found in ListA then I want to use that Selected value, otherwise I want to keep the Selected value of the item that is in ListB. I am creating the third list as follows: List<Item> ListC = from item in ListB select new Item { ID = item.ID, Selected = item.Selected// <-- should use value form ListA if available }; Important: I don't want to seem ignorant, but I do not want to change the way ListC is created. By that I mean I want to use the "linq select" method, and I want to use a "one liner" that assigns the Selected value... I know there are other ways to create the list which will work just fine, but then I won't learn anything new. I have tried a couple of things so far... I know this will work, but I don't want to query ListA twice: Selected = ListA.Any(x => x.ID == item.ID) ? ListA.First(x => x.ID == item.ID).Selected : item.Selected and I also tried using DeafultIfEmpty but I don't think that is the right think for this situation... because it didn't work, and it seems it is more use if ListA was empty (which I don't care about)

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  • Generic Constraints And Type Parameters Mess

    - by Dummy01
    Hi everyone, I have the following base abstract class defined as: public abstract class BaseObject<T> : IComparable, IComparable<T>, IEquatable<T> {} I also have an interface defined as: public interface ICode<T> where T : struct { T Code { get; } } Now I want to derive a class that is inherited from BaseObject<T> and includes interface ICode<T>. I tried to define it like that: public class DerivedObject<T, U> : BaseObject<T>, ICode<U> where T : DerivedObject<T, U> where U : struct { public DerivedObject(U code) { Code = code; } // From BaseObject protected override int InstanceCompareTo(T obj) { return Code.CompareTo(obj.Code); } // From BaseObject protected override bool InstanceEquals(T obj) { return Code.Equals(obj.Code); } // From ICode U _Code; public U Code { get { return _Code; } protected set { _Code = value; } } } The only error that comes from the compiler is for Code.CompareTo(obj.Code) with the message: 'U' does not contain a definition for 'CompareTo' and no extension method 'CompareTo' accepting a first argument of type 'U' could be found. But U is a value type and should know CompareTo. Have you any idea what I am doing wrong, or if I do all wrong? My final aim is to derive classes such these: public class Account : DerivedObject<Account, int> public class ItemGroup : DerivedObject<ItemGroup, string> Big Thanks In Advance!

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  • Compile time type determination in C++

    - by dicroce
    A coworker recently showed me some code that he found online. It appears to allow compile time determination of whether a type has an "is a" relationship with another type. I think this is totally awesome, but I have to admit that I'm clueless as to how this actually works. Can anyone explain this to me? template<typename BaseT, typename DerivedT> inline bool isRelated(const DerivedT&) { DerivedT derived(); char test(const BaseT&); // sizeof(test()) == sizeof(char) char (&test(...))[2]; // sizeof(test()) == sizeof(char[2]) struct conversion { enum { exists = (sizeof(test(derived())) == sizeof(char)) }; }; return conversion::exists; } Once this function is defined, you can use it like this: #include <iostream> class base {}; class derived : public base {}; class unrelated {}; int main() { base b; derived d; unrelated u; if( isRelated<base>( b ) ) std::cout << "b is related to base" << std::endl; if( isRelated<base>( d ) ) std::cout << "d is related to base" << std::endl; if( !isRelated<base>( u ) ) std::cout << "u is not related to base" << std::endl; }

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  • What are the best practices for unit testing properties with code in the setter?

    - by nportelli
    I'm fairly new to unit testing and we are actually attempting to use it on a project. There is a property like this. public TimeSpan CountDown { get { return _countDown; } set { long fraction = value.Ticks % 10000000; value -= TimeSpan.FromTicks(fraction); if(fraction > 5000000) value += TimeSpan.FromSeconds(1); if(_countDown != value) { _countDown = value; NotifyChanged("CountDown"); } } } My test looks like this. [TestMethod] public void CountDownTest_GetSet_PropChangedShouldFire() { ManualRafflePresenter target = new ManualRafflePresenter(); bool fired = false; string name = null; target.PropertyChanged += new PropertyChangedEventHandler((o, a) => { fired = true; name = a.PropertyName; }); TimeSpan expected = new TimeSpan(0, 1, 25); TimeSpan actual; target.CountDown = expected; actual = target.CountDown; Assert.AreEqual(expected, actual); Assert.IsTrue(fired); Assert.AreEqual("CountDown", name); } The question is how do I test the code in the setter? Do I break it out into a method? If I do it would probably be private since no one else needs to use this. But they say not to test private methods. Do make a class if this is the only case? would two uses of this code make a class worthwhile? What is wrong with this code from a design standpoint. What is correct?

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  • Why `is_base_of` works with private inheritance?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class B {}; class D : private B {}; //Exspression is true. int test[is_base_of<B,D>::value && !is_base_of<D,B>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • Ninject: How do I inject into a class library ?

    - by DennyDotNet
    To start I'm using Ninject 1.5. I have two projects: Web project and a Class library. My DI configuration is within the Web project. Within my class library I have the following defined: public interface ICacheService<T> { string Identifier { get; } T Get(); void Set( T objectToCache, TimeSpan timeSpan ); bool Exists(); } And then a concrete class called CategoryCacheService. In my web project I bind the two: Bind( typeof( ICacheService<List<Category>> ) ).To( typeof(CategoryCacheService)).Using<SingletonBehavior>(); In my class library I have extension methods for the HtmlHelper class, for example: public static class Category { [Inject] public static ICacheService Categories { get; set; } public static string RenderCategories(this HtmlHelper htmlHelper) { var c = Categories.Get(); return string.Join(", ", c.Select(s = s.Name).ToArray()); } } I've been told that you cannot inject into static properties, instead I should use Kernel.Get<() - However... Since the code above is in a class library I don't have access to the Kernel. How can I get the Kernel from this point or is there a better way of doing this? Thanks!

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  • How to get drag working properly in silverlight when mouse is not pressed ?

    - by Mrt
    Hello, I have the following code xaml <Canvas x:Name="LayoutRoot" > <Rectangle Canvas.Left="40" Canvas.Top="40" Width="20" Height="20" Name="rec" Fill="Red" MouseLeftButtonDown="rec_MouseLeftButtonDown" MouseMove="rec_MouseMove" /> </Canvas> code behind public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } public Point LastDragPosition { get; set; } private bool isDragging; private void rec_MouseMove(object sender, MouseEventArgs e) { if(!isDragging) { return; } var position = e.GetPosition(rec as UIElement); var newPosition = new Point( Canvas.GetLeft(rec) + position.X - LastDragPosition.X, Canvas.GetTop(rec) + position.Y - LastDragPosition.Y); Canvas.SetLeft(rec, newPosition.X); Canvas.SetTop(rec, newPosition.Y); LastDragPosition = e.GetPosition(rec as UIElement); } private void rec_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { isDragging = true; LastDragPosition = e.GetPosition(sender as UIElement); rec.CaptureMouse(); } } This issue is the rectangle follows the mouse if the mouse left button is down, but I would like the rectangle to move even when the mouse left button isn't down. It works, but if you move the mouse very slowly. If you move the mouse to quickly the rectangle stops moving (is the mouse capture lost ?) Cheers,

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  • InputManager ignores cut/copy/paste when initiated from menu

    - by Wallstreet Programmer
    I'm using the InputManager to check if changes to controls are done by user or code. This works fine, except when user uses the context menu for cut/copy/paste. If the user do ctrl+v in a textbox, InputManager correctly notices it. However, if the paste is done from the context menu of the textbox, the InputManager never fires the PreNotifyInput or PostNotifyInput events. Anyone knows why? Or how to detect that these user actions? Below is a working sample. The lower textblock never gets updated when user uses the cut/copy/paste menu in the above textbox since PreNotifyInput never fires. XAML: <Window x:Class="InputMgrDemo.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <StackPanel> <TextBox TextChanged="TextBox_TextChanged" /> <TextBlock Name="_text" /> </StackPanel> </Window> Code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace InputMgrDemo { public partial class Window1 : Window { public Window1() { InitializeComponent(); InputManager.Current.PreNotifyInput += ((sender, e) => _userInput = true); InputManager.Current.PostNotifyInput += ((sender, args) => _userInput = false); } private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { if (_userInput) { _text.Text = (sender as TextBox).Text; } } private bool _userInput; } }

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • What are the benefits of `while(condition) { //work }` and `do { //work } while(condition)`?

    - by Shaharyar
    I found myself confronted with an interview question where the goal was to write a sorting algorithm that sorts an array of unsorted int values: int[] unsortedArray = { 9, 6, 3, 1, 5, 8, 4, 2, 7, 0 }; Now I googled and found out that there are so many sorting algorithms out there! Finally I could motivate myself to dig into Bubble Sort because it seemed pretty simple to start with. I read the sample code and came to a solution looking like this: static int[] BubbleSort(ref int[] array) { long lastItemLocation = array.Length - 1; int temp; bool swapped; do { swapped = false; for (int itemLocationCounter = 0; itemLocationCounter < lastItemLocation; itemLocationCounter++) { if (array[itemLocationCounter] > array[itemLocationCounter + 1]) { temp = array[itemLocationCounter]; array[itemLocationCounter] = array[itemLocationCounter + 1]; array[itemLocationCounter + 1] = temp; swapped = true; } } } while (swapped); return array; } I clearly see that this is a situation where the do { //work } while(cond) statement is a great help to be and prevents the use of another helper variable. But is this the only case that this is more useful or do you know any other application where this condition has been used?

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