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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • ViewController behaving oddly when pushed on the window

    - by ayazalavi
    I am using multiple controller during launch of an application in app delegate. One controller is for registration and the second controller is tabbar. tabbar was loading fine but when I pushed registration controller on window, contents went up by 20 units and I have good white blank screen at bottom. Therefore I recreated frame of my registration view controller in its viewdidload method and slided it 20 units down. The code is self.view.frame = CGRectMake(0, 20, self.view.frame.size.width, self.view.frame.size.height); and code in my app delegate for launch application was - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (![self accountExists]) { //code if account does not exists on iphone app database self.registerAccount = [[registerViewController alloc] initWithNibName:@"registerViewController" bundle:nil]; [window addSubview:registerAccount.view]; } else if([self autoLoginForAnyAccount]){ //code for autologin to app } else { self.tabBarController.selectedIndex = 1; self.tabBarController.delegate = self; [window addSubview:tabBarController.view]; } [window makeKeyAndVisible]; return YES; } if anyone knows why there is a white space at bottom when registration controller is pushed then please share it with me.

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • a basic issue in implementing validations through properties ? Please guide me.

    - by haansi
    hello, thanks for your attention and time. I want to implement validations in settter of properties. Here is an issue where your expert help is required please. I have idea of how I will do validations before setting value. but not getting what to do if passed value is not correct. Just not setting is not a acceptable solution as I want to return an appropriate message to user (in a label in web form). My example code is: private int id; public int Id { get { return id; } set { bool result = IsNumber(value); if (result==false) { // What to do if passed data is not valid ? how to give a appropriate message to user that what is wrong ? } id = value; } } A thought was to use return but it is not allowed. Throwing error looks not good as generally we avoid thorwing custom errors. Please guide and help me. thanks in anticipation haansi

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  • MVC3 html.TextBox

    - by BigTommy79
    I have login view that takes a LoginPageViewModel: public class LoginPageViewModel : PageViewModel { public string ReturnUrl { get; set; } public bool PreviousLoginFailed { get; set; } public LoginFormViewModel EditForm { get; set; } } which is rendered in the view. When a user tries to log in I only want to post the LoginFormViewModel (Model.EditForm) to the controller: public ActionResult Login(LoginFormViewModel loginDetails) { //do stuff } Using Html.TextBox I can specify the name of the form field manually 'loginDetails.UserName' and post back to the controller and everything works. @model Web.Controllers.User.ViewModels.LoginPageViewModel @using (Html.BeginForm()){ @Html.Hidden("loginDetails.ReturnUrl", Model.ReturnUrl) @Html.LabelFor(x => x.EditForm.UserName, "User Name:") @Html.TextBox("loginDetails.UserName", Model.EditForm.UserName) @Html.ValidationMessageFor(x => x.EditForm.UserName) ..... But what I want to do is to use the staticaly typed helper, something like: @Html.TextBoxFor(x => x.EditForm.UserName) But I'm unable to get this to work. Are you only able to post back the same model when useing the strongly typed helpers? Is there something I'm missing on this? Intellisense doesn't seem to give any clues such as a form field string.

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  • Need advice on C++ coding pattern

    - by Kotti
    Hi! I have a working prototype of a game engine and right now I'm doing some refactoring. What I'm asking for is your opinion on usage of the following C++ coding patterns. I have implemented some trivial algorithms for collision detection and they are implemented the following way: Not shown here - class constructor is made private and using algorithms looks like Algorithm::HandleInnerCollision(...) struct Algorithm { // Private routines static bool is_inside(Point& p, Object& object) { // (...) } public: /** * Handle collision where the moving object should be always * located inside the static object * * @param MovingObject & mobject * @param const StaticObject & sobject * @return void * @see */ static void HandleInnerCollision(MovingObject& mobject, const StaticObject& sobject) { // (...) } So, my question is - somebody advised me to do it "the C++" way - so that all functions are wrapped in a namespace, but not in a class. Is there some good way to preserve privating if I will wrap them into a namespace as adviced? What I want to have is a simple interface and ability to call functions as Algorithm::HandleInnerCollision(...) while not polluting the namespace with other functions such as is_inside(...) Of, if you can advise any alternative design pattern for such kind of logics, I would really appreciate that...

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  • User switching without logging off

    - by mrh1967
    We need to switch users without logging off so we can remotely administrate a PC running with a limited user that will disconnect from the VPN if the user logs off. I've got this working by killing the explorer process and then running explorer.exe with the administrator user credentials as the following code shows: private void btnOk_Click(object sender, EventArgs e) { IntPtr tokenHandle = new IntPtr(0); if (LogonUser("administrator", Environment.UserDomainName, txtPassword.Text, 3, 0, ref tokenHandle)) { ProcessStartInfo psi = new ProcessStartInfo(@"C:\Windows\explorer.exe"); psi.UserName = "administrator"; char[] pword = txtPassword.Text.ToCharArray(); psi.Password = new System.Security.SecureString(); foreach (char c in pword) { psi.Password.AppendChar(c); } psi.UseShellExecute = false; psi.LoadUserProfile = true; restartExplorer(psi); this.Close(); } else { MessageBox.Show("Wrong password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } private void restartExplorer(ProcessStartInfo psi) { Process[] procs = System.Diagnostics.Process.GetProcesses(); foreach (Process p in procs) { if (p.ProcessName == "explorer") { p.Kill(); break; } } System.Diagnostics.Process.Start(psi); } [DllImport("advapi32.dll", SetLastError = true)] public extern static bool LogonUser(String lpszUsername, String lpszDomain, String lpszPassword, int dwLogonType, int dwLogonProvider, ref IntPtr phToken); This code and similar code that does the same but makes the ProcessStartInfo for the limited user works perfectly and allows changing between the limited and administrator accounts without disconnecting the VPN but it has one problem - If we use this to change to the administrator user, make some changes to the system, then change back to the limited user all works ok until the limited user logs off when a blank desktop is displayed until CTRL-ALT-DEL is pressed and the user is logged off again. Because we block CTRL-ALT-DEL the PC effectively hangs until it is powered off. Does anyone know how to stop this from happening so we can change users without the PC hanging when they log off?

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • how to do validations when composing object of a class in other class ?

    - by haansi
    Hi, I have an IPAddress class which has one property named ip and in its setter I am validating data coming and if data is invalid it throws an error. (Its code is as the following): private string ip; public string IP { get { return ip; } set { string PartsOfIP = value.Split('.'); if (PartsOfIP.Length == 4) { foreach (string part in PartsOfIP) { int a = 0; bool result = int.TryParse(part, out a); if (result != true) { throw new Exception("Invalid IP"); } else { ip = value; } } } else { throw new Exception("Invalid IP"); } } In User Class I want to compose an object of IPAddress class. I am doing validations for properties of User in User class and validations of Ip in IPAddress class. My question is how I will compose IPAddress object in UserClass and what will be syntax for this ? If I again mention get and set here with IPAddress object in User class will my earlier mentioned (in IPAddress class) getter and setter work ? plz advice me in details thanks

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  • Outlook VSTO AddIn for Meetings

    - by BigDubb
    We have created a VSTO addin for Outlook Meetings. As part of this we trap on the SendEvent of the message on the FormRegionShowing event: _apptEvents.Send += new Microsoft.Office.Interop.Outlook.ItemEvents_SendEventHandler(_apptEvents_Send); The method _apptEvents_Send then tests on a couple of properties and exits where appropriate. private void _apptEvents_Send(ref bool Cancel) { if (!_Qualified) { MessageBox.Show("Meeting has not been qualified", "Not Qualified Meeting", MessageBoxButtons.OK, MessageBoxIcon.Information); chkQualified.Focus(); Cancel = true; } } The problem that we're having is that some users' messages get sent twice. Once when the meeting is sent and a second time when the user re-opens outlook. I've looked for memory leaks, thinking that something might not be getting disposed of properly, and have added explicit object disposal on all finally calls to try and make sure resources are managed, but still getting the functionality incosistently across the organization. i.e. I never encountered the problem during development, nor other developers during testing. All users are up to date on framework (3.5 SP1) and Hotfixes for Outlook. Does anyone have any ideas on what might be causing this? Any ideas anyone might have would be greatly appreciated.

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • Clear button at uisearchbar not working at all

    - by kevin.ng
    I created a search bar programmatically and added to my view using the codes below: - (void)viewDidLoad { searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(xPositionForSearchBar, yPositionForSearchBar, widthForSearchBar, heightForSearchBar)]; UIView *bg = [[searchBar subviews] objectAtIndex:0]; searchBar.delegate = self; searchBar.placeholder = @"Search record"; for(UIView *view in searchBar.subviews){ if([view isKindOfClass:[UITextField class]]){ UITextField *tf = (UITextField *)view; tf.delegate = self; break; } } [bg removeFromSuperview]; [self.view addSubview: searchBar]; } The code is implemented with UISearchBarDelegate and UITextFieldDelegate. I have tried using - (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar { NSLog(@"cancel clicked"); searchBar.text = @""; [aSearchBar resignFirstResponder]; } - (BOOL)textFieldShouldClear:(UITextField *)textField { NSLog(@"clear"); [self performSelector:@selector(searchBarCancelButtonClicked:) withObject:searchBar afterDelay: 0.1]; return YES; } and yet, the text inside the searchBar is not cleared at all when i click on the "clear button" - a circle with a "X" inside. The clear button works when I implemented it in IB. Wonder why? Kindly advice, many thanks.

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  • Is Mapping SIMPLE data to winform control really as hard as it seems?

    - by HotOil
    Hi: I'm making a leap from MFC to WinForms. It has all gone smoothly so far; The windows/gui parts of winforms app development are making good sense to me. But. Now all I want to do is display simple data types in the controls on the form, and retrieve them from the controls when the user clicks. This is a very simple operation in MFC.. (DataExchange) but seems to be much more complicated in .NET. Binding ? DataObject ? DataSet ? no.. I don't want a dataset or records or columns or any of that. I just want to map an or a bool to a checkbox or a radiobutton.. I have looked but have not found any good examples of doing this in C++. Is it really this hard? Really? What am I missing? Thanks-

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  • C++ Boolean problem (comparison between two arrays)

    - by Martin
    Hello! I have a problem to do. I already did some part of it, however I stuck and don't know exactly what to do next. The question: " You are given two arrays of ints, named A and B. One contains AMAXELEMENTS and the other contains BMAXELEMENTS. Write a Boolean-valued function that returns true if there is at least one point in A that is the same as a point in B, and false if there is no match between two arrays. " The two arrays are made up by me, I think if I know how to compare two arrays I will be fine, and I will be able to finish my problem. This is what I have so far (I changed AMAXELEMENTS to AMAX, and BMAXELEMENTS to BMAX): #include <iostream> using namespace std; int main(){ const int AMAX=5, BMAX=6; int i; bool c1=true,c2=false; int A[AMAX]={2,4,1,5,9}; int B[BMAX]={9,12,32,43,23,11}; for(i=0;i<BMAX;i++) if (B[i]==A[i]) // <---- I think this part has to look different, but I can't figure it out. cout<<c1<<endl; else cout<< c2<<endl; return 0; }

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  • Recursion problem overloading an operator

    - by Tronfi
    I have this: typedef string domanin_name; And then, I try to overload the operator< in this way: bool operator<(const domain_name & left, const domain_name & right){ int pos_label_left = left.find_last_of('.'); int pos_label_right = right.find_last_of('.'); string label_left = left.substr(pos_label_left); string label_right = right.substr(pos_label_right); int last_pos_label_left=0, last_pos_label_right=0; while(pos_label_left!=string::npos && pos_label_right!=string::npos){ if(label_left<label_right) return true; else if(label_left>label_right) return false; else{ last_pos_label_left = pos_label_left; last_pos_label_right = pos_label_right; pos_label_left = left.find_last_of('.', last_pos_label_left); pos_label_right = right.find_last_of('.', last_pos_label_left); label_left = left.substr(pos_label_left, last_pos_label_left); label_right = right.substr(pos_label_right, last_pos_label_right); } } } I know it's a strange way to overload the operator <, but I have to do it this way. It should do what I want. That's not the point. The problem is that it enter in an infinite loop right in this line: if(label_left<label_right) return true; It seems like it's trying to use this overloading function itself to do the comparision, but label_left is a string, not a domain name! Any suggestion?

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  • C# generics with MVVM, pulling the T out of <T>

    - by bufferz
    My Model is a generic class that contains a (for example) Value property which can be int, float, string, bool, etc. So naturally this class is represented something like Model<T>. For the sake of collections Model<T> implements the interface IModel, although IModel is itself empty of any content. My ViewModel contains and instance of Model<T> and it is passed in through ViewModel's constructor. I still want to know what T is in ViewModel, so when I expose Model to the View I know the datatype of Model's buried Value property. The class for ViewModel ends up looking like the following: class ViewModel<T> { private Model<T> _model; public ViewModel(Model<T> model) { ....blah.... } public T ModelsValue {get; set; } } This works fine, but is limited. So now I need to expose a collection of IModels with varying Ts to my View, so I'm trying to set up an ObservableCollection of new ViewModel<T>s to a changing list of IModels. The problem is, I can't figure out how to get T from Model<T> from IModel to construct ViewModel<T>(Model<T>) at runtime. In the VS2010 debugger I can mouseover any IModel object and see its full Model<int> for example at runtime so I know the data is in there. Any ideas?

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  • PHP variable equals true no matter what the value, even 0

    - by kaigoh
    This is the var_dump: object(stdClass)#27 (8) { ["SETTING_ID"]=> string(2) "25" ["SETTING_SOURCE"]=> string(2) "XV" ["SETTING_FLEET"]=> string(3) "313" ["SETTING_EXAM"]=> string(1) "A" ["SETTING_HIDE"]=> string(1) "0" ["SETTING_THRESHOLD"]=> string(1) "0" ["SETTING_COUNT"]=> string(8) "POSITIVE" ["SETTING_USAGE"]=> string(7) "MILEAGE" } The variable I am testing is SETTING_HIDE. This is being pulled from MySQL using the Code igniter framework. I don't know if it is just me being thick after a rather long day at work or what, but no matter what value the variable holds, any if statement made against it returns true, even when typecast as a boolean or a direct string comparison, ie. == "0" or == "1". Anyone with a fresh pair of eyes care to make me feel silly!?! :) Just to clarify: Have tried the following: if($examSetting->SETTING_HIDE == "1") { $showOnABC = "checked=\"checked\""; } if((bool)$examSetting->SETTING_HIDE) { $showOnABC = "checked=\"checked\""; } if($examSetting->SETTING_COUNT == "POSITIVE") further on in my code works perfectly.

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  • Is it possible to use a serial port like session in c#?

    - by Pandiya Chendur
    I am using serial port communication in my asp.net webform application... private bool sendSMS(int portNo, string mobNo, string details) { try { SerialPort SerialPort1 = new SerialPort(); SerialPort1.PortName = "COM" + portNo.ToString(); SerialPort1.BaudRate = 9600; SerialPort1.Parity = Parity.None; SerialPort1.DataBits = 8; SerialPort1.StopBits = StopBits.One; SerialPort1.RtsEnable = true; SerialPort1.DtrEnable = true; SerialPort1.Encoding.GetEncoder(); SerialPort1.ReceivedBytesThreshold = 1; SerialPort1.NewLine = Environment.NewLine; SerialPort1.Open(); SerialPort1.Write("AT" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGF=1" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGS=" + (char)34 + mobNo + (char)34 + SerialPort1.NewLine); Sleep(1000); SerialPort1.Write(details + (char)26); Sleep(2000); SerialPort1.Close(); } catch { } return true; } This method works when i send i single message... But when want to send sms in bulk opening and closing port everytime is not a good idea... So my question is it possible to use a serial port like session in c#?... When i open a port i want it to be open for 1 hour and then if my time expires i want to close the port and open it the next time... Any suggestion...

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  • Cocoa Drag and Drop, reading back the data. [Newbie]

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • C++ Bubble Sorting for Singly Linked List [closed]

    - by user1119900
    I have implemented a simple word frequency program in C++. Everything but the sorting is OK, but the sorting in the following script does not work. Any emergent help will be great.. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <iostream> #include <fstream> #include <cstdio> using namespace std; #include "ProcessLines.h" struct WordCounter { char *word; int word_count; struct WordCounter *pNext; // pointer to the next word counter in the list }; /* pointer to first word counter in the list */ struct WordCounter *pStart = NULL; /* pointer to a word counter */ struct WordCounter *pCounter = NULL; /* Print statistics and words */ void PrintWords() { ... pCounter = pStart; bubbleSort(pCounter); ... } //end-PrintWords void bubbleSort(struct WordCounter *ptr) { WordCounter *temp = ptr; WordCounter *curr; for (bool didSwap = true; didSwap;) { didSwap = false; for (curr = ptr; curr->pNext != NULL; curr = curr->pNext) { if (curr->word > curr->pNext->word) { temp->word = curr->word; curr->word = curr->pNext->word; curr->pNext->word = temp->word; didSwap = true; } } } }

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  • Choosing right control for list of items

    - by prostynick
    I am new to WPF and MVVM. In my ViewModel I have collection of items, for example: class Item { string Title {get; set;} string Description {get; set;} } I would like to create a view, so at the beginning I would have: Title1 Title2 Title3 If user click on one of title it will expand to show description, eg: Title1 Description1 Title2 Title3 If user click on other title, there will be two expanded items: Title1 Description1 Title2 Description2 Title3 This is probably very similar to Expander control and maybe I could use it, but I am doing it other way, to learn something new. What control should I use for this purpose? Should that be ItemsControl or maybe ListBox? I imagine, that if I use ItemsControl, I should probably extend my Item class to have something like bool IsExpanded and bind UI item visibility to that value. But maybe I could use ListBox and somehow bind UI item visibility to... Yeah, to what? :) How could I do such a simple thing?

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • How can I automate new system provisioning with scripts under Mac OS X 10.6?

    - by deeviate
    I've been working on this for days but simply cannot find the correct references to make it work. The idea is to have a script that will baseline newly purchased Macs that comes into the company with basic stuffs like set autologin to off, create a new admin user (for remote admins to access for support, set password to unlock screensaver and etc) . Sample list for baseline that admins have to do on each new machine: Click the Login Options button Set Automatic Login: OFF Check: Show the Restart, Sleep, and Shutdown buttons Uncheck: Show input menu in login window Uncheck: Show password hints Uncheck: Use voice over in the login window Check: Show fast user switching menu as Short Name (note: this is only part of a long list to do on each machine) I've managed to find some references to make some parts work. Like autologin can be unset with: defaults write /Library/Preferences/.GlobalPreferences com.apple.userspref.DisableAutoLogin -bool TRUE and I've kinda found ways to muscle in a new user creation (including prompts) with AppleScript and shell commands. But generally its tough finding ways to do somewhat simple things like turn on password to get out of screensaver or to allow fast user switching. References are either too limited or just no where to be seen (e.g. I can unset autologin via cli but the very next setting on the system preference "show restart, sleep and shutdown buttons" is somewhere else and I can't find any command line to make it set) Does anyone have any ideas on a list, document, reference or anything of where each setting on the system resides so that I can be pointed to make it work? or maybe sample scripts for the above example... My thanks for reading thus far—a huge thank you for whoever that has any info on the above.

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  • How do I reference an instance of a class using its tag?

    - by Matt Winters
    I have several instances of a UIControl class Foo being instantiated, one instance corresponding to each cell in a UITableView. The Class has: BOOL selected; UIImageView *imageView; UIImage *imageOne; UIImage *imageTwo; I've assigned each instance a tag: foo.tag = indexPath.row; I would now like to reference the UIImageView.image for a (or several) specific instance(s) by its tag to switch it to the other image. In my search I've seen things like classes being assigned tags using initWithTag (I assume they're assigning tags)... SomeClass *someClass = [[SomeClass alloc]initWithTag:1 ... [someArray addObject: [[SomeClass alloc]initWithTag:2 ... [someArray addObject: [[SomeClass alloc]initWithTag:3 ... ...but I haven't seen how they are later referenced by that tag. I have seen a reference to getChildByTag which had promise, but I can't find it in the documentation or examples (maybe not iphone). Does anyone know how reference the imageView.image within an instance using its tag? Thanks

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  • C# struct with an array

    - by Whitey
    I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don't handle so well. After reading through some posts on the XNA forums, this came to my attention: http://forums.xna.com/forums/p/16037/84353.aspx I have created a struct like so: // Bullets struct Bullet { Vector2 Position; Vector2 Velocity; float Rotation; Rectangle BoundingRect; bool Active; } And I made the array like this: Bullet[] bulletCollection = new Bullet[100]; But when I try to do some code like this: // Fire bullet if (mouseState.LeftButton == ButtonState.Pressed) { for (int i = 0; i < bulletCollection.Length; i++) { if (!bulletCollection[i].Active) { // something } } I get the following error: 'Zombie_Apocalypse.Game1.Bullet.Active' is inaccessible due to its protection level Can anyone lend a hand? I have no idea why this error is popping up, or even if I'm declaring the array properly or anything... as the post on the XNA forums doesn't go into detail about that. Thank you for any help you can provide. :)

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