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  • Valueurl Binding On Large Arrays Causes Sluggish User Interface

    - by Hooligancat
    I have a large data set (some 3500 objects) that returns from a remote server via HTTP. Currently the data is being presented in an NSCollectionView. One aspect of the data is a path pack to the server for a small image that represents the data (think thumbnail for simplicity). Bindings works fantastically for the data that is already returned, and binding the image via a valueurl binding is easy to do. However, the user interface is very sluggish when scrolling through the data set - which makes me think that the NSCollectionView is retrieving all the image data instead of just the image data used to display the currently viewable images. I was under the impression that Cocoa controls were smart enough to only retrieve data for the information that is actually being output to the user interface through lazy loading. This certainly seems to be the case with NSTableView - but I could be misguided on this thought. Should valueurl binding act lazily and, moreover, should it act lazily in an NSCollectionView? I could create a caching mechanism (in fact I already have such a thing in place for another application - see my post here if you are interested http://stackoverflow.com/questions/1740209/populating-nsimage-with-data-from-an-asynchronous-nsurlconnection) but I really don't want to go this route if I don't have to for this specific implementation as the user could potentially change data sets often and may only want small sub-sets of the data. Any suggested approaches? Thanks!

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  • Cannot hide a UIButton

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; visitWebsite.hidden = YES; //THIS DOESN'T WORK! } Help!!

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  • How do I correctly modify a custom cocoa framework?

    - by Septih
    Hello, I'm working with the very-useful ID3 framework in my cocoa project. There's one tiny thing I'd like to modify in it, but I can't seem to get the changes I've made to apply to the built framework. The source code provided with the framework comes with an Xcode project, so I've opened that up and for testings sake put an NSLog(@"hello"); in. It's definetly in a place where it will be called and there are other NSLog() calls in the framework that show up so it's not just console output being supressed. To build the framework once modified I've first cleaned the build folder, made sure that it's actually removed the files, and then built it. Then in the Xcode project I'm using the framework in, I've deleted the old reference and added a new one to the framework that's freshly built. Running my project with the newly build framework doesn't call the modified framework code. I've tried with both the Development and Deployment builds that are part of the framework Xcode project. My gut instinct is that the executable that the framework code is compiled into is being cached somehow. But as I'm fairly unfamiliar with the workings of frameworks, I'm not really sure where to look.

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  • How to store javascript variables in iPhone application

    - by sugar
    <script type="text/javascript"> function getSelectionRange() { var sel; if (window.getSelection) { sel = window.getSelection(); if (sel.rangeCount) { return sel.getRangeAt(0); } } else if (document.selection) { return document.selection.createRange(); } return null; } var range; </script> whatShouldBeHere=[wvText stringByEvaluatingJavaScriptFromString:@"getSelectionRange();"]; Here, method getSelectionRange is returning JavaScript Object of Range type. How can I catch & store in plist file in iPhone application ? Thanks in advance for sharing your knowledge. Sagar

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  • Sync Services With AddressBook

    - by Marcus
    Hi, I've developed an application to sync the Mac address book with another application. I was using an NSNotification (kABDatabaseChangedExternallyNotification) which are sent every time the address book is edited to do the syncing. However I found that if I 'overloaded' the address book (by adding 20 records really quickly or something) I didn't get all of the notifications. I have since found the Sync Services framework which seems to be aimed at my kind of application and it seems to work fine. The problem is that the changes are not 'pushed' to me in the same was as an NSNotification - I have to sync every 5 minutes or so. And, from what I can understand, I shouldn't use the AddressBook API directly but push changes back through sync services. This means that changes are not instant but lagged by how often address book/my app syncs. Is there any way to make it instant? or to use the NSNotifications reliably? Thanks for your time, Marc

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  • NSMutable String "Out of scope"

    - by Garry
    I have two NSMutableString objects defined in my viewController's (a subclass of UITableViewController) .h file: NSMutableString *firstName; NSMutableString *lastName; They are properties: @property (nonatomic, retain) NSMutableString *firstName; @property (nonatomic, retain) NSMutableString *lastName; I synthesis them in the .m file. In my viewDidLoad method - I set them to be blank strings: firstName = [NSMutableString stringWithString:@""]; lastName = [NSMutableString stringWithString:@""]; firstName and lastName can be altered by the user. In my cellForRowAtIndexPath method, I'm trying to display the contents of these strings: cell.detailTextLabel.text = [NSString stringWithFormat:@"%@ %@", firstName, lastName]; but this is causing the app to crash as soon as the view controller is displayed. Using the debugger, it seems that both firstName and lastName are "out of scope" or that they don't exist. I'm new to Xcode but the debugger seems to halt at objc_msgSend. What am I doing wrong?

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  • Finder plugin in 10.6

    - by Girish Kolari
    I want to color badge files and folders based on the some condition in finder, what is the approach to achieve this in Mac OS X 10.6 I have checked this question: This only talk about the context menu in finder http://stackoverflow.com/questions/1651075/finder-plugin-in-snow-leopard I have even checked: http://scplugin.tigris.org/ even they don't do color badging in 10.6 which is pending task. Thanks in advance for your all help

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  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

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  • Can't resignFirstResponder with UITextView

    - by Calvin L
    I have a UITextView. I implemented a navigationBar UIBarButtonItem to respond to a touch and resign the firstResponder for my UITextView. But, when the selector method is called, the keyboard doesn't get dismissed. I checked the UITextView's responder status with isFirstResponder and it returns YES. I also checked it with canResignFirstResponder and the return value is NO. I must be missing something here...why is it returning NO? I get that I can override canResignFirstResponder by subclassing UITextView, but I'd like to avoid that if possible. Here's a code snippet: - (void) commentCancelButtonTouched:(id)sender { NSLog(@"Cancel button touched"); [self.navigationBar popNavigationItemAnimated: NO]; if ([self.textInput.textView canResignFirstResponder] == NO) { NSLog(@"I don't want to resign!"); } [self.textInput.textView resignFirstResponder]; }

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  • Uncenter MkMapView

    - by Makinitez21
    I am trying to "uncenter" the map view and remove all annotations. the reason for this is that the mapView will be used by different view controllers to display different annotations and locations. What's happening now is that i am using the "remove annotations" method and i removes them, but the map stays centered on the spot and thus when the new annotations come in, it does not move. Is there a way to reset the region and if so, what value do i reset it to. I tried nil, zero and some calculated value but "core animation" says they are all invalid. how do i get that to zoom out and back in on my new annotations? here is some code -(void)recenterMap { NSArray *coordinates = [_mapView valueForKeyPath:@"annotations.coordinate"]; CLLocationCoordinate2D maxCoord = {-90.0f, -180.0f}; CLLocationCoordinate2D minCoord = {90.0f, 180.0f}; //NSLog(@"%@", [coordinates description]); for (NSValue *value in coordinates) { CLLocationCoordinate2D coord = {0.0f, 0.0f}; [value getValue: &coord]; if(coord.longitude > maxCoord.longitude) { maxCoord.longitude = coord.longitude; } if(coord.latitude > maxCoord.latitude){ maxCoord.latitude = coord.latitude; } if(coord.longitude < minCoord.longitude){ minCoord.longitude = coord.longitude; } if(coord.latitude < minCoord.latitude){ minCoord.latitude = coord.latitude; } } MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}}; region.center.longitude = (minCoord.longitude + maxCoord.longitude) / 2.0; region.center.latitude = (minCoord.latitude + maxCoord.latitude) / 2.0; region.span.longitudeDelta = maxCoord.longitude - minCoord.longitude; region.span.latitudeDelta = maxCoord.latitude - minCoord.latitude; [_mapView setRegion: region animated: YES]; } Thats the recenter methos i'm using - (MKAnnotationView *)mapView: (MKMapView *)mapView viewForAnnotation: (id <MKAnnotation>)annotation{ MKAnnotationView *view = nil; if(annotation != mapView.userLocation){ Annotation *schoolAnn = (Annotation*)annotation; view = [self.mapView dequeueReusableAnnotationViewWithIdentifier:@"schoolLoc"]; if(nil == view){ view = [[[MKPinAnnotationView alloc] initWithAnnotation:schoolAnn reuseIdentifier:@"schoolLoc"]autorelease]; } [(MKPinAnnotationView *)view setAnimatesDrop:YES]; [view setCanShowCallout:YES]; } else { [self recenterMap]; } return view; } This "else" piece waits until the blue marble drops in then recenters the map. The problem i have with that part is that when i go back to the previous View Controller i remove all annotations, so when i come back in the User location (for some reason) does not pop back in. How do i get this to pop back in? thanks in advance guys

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  • What is the difference between moveBackward: and moveLeft: when using NSResponder -interpretKeyEvent

    - by nciagra
    I'm implementing a custom text box using -interpretKeyEvents: and am trying to figure out what the difference is between moveBackward: vs moveLeft: and moveForward: vs moveRight:. moveLeft: is bound to the left arrow and moveBackward: is bound to Ctrl + B. The documentation describes them almost identically and they seem to behave identically in practice. I'm assuming this is just a holdover from Vim? Does anyone know what the real difference is? Should moveBackward: just call my moveLeft: implementation? Thanks a lot, Nick

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Core Data - How to check if a managed object's properties have been deallocated?

    - by georryan
    I've created a program that uses core data and it works beautifully. I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure. Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either. I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand). These errors only popped up when I moved the core data calls into another class file, and they are random when they show up. Any insight would be appreciated. -Ryan

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • Problems in getting data from CFStreamCreatePairWithSocketToHost

    - by gkedmi
    Hi I'm building an iPhoe app with a socket to a PC app , I need to get an image from this PC app. It's my first time using "CFStreamCreatePairWithSocketToHost".After I establish the socket with "NSOperation" I call CFStreamClientContext streamContext = {0, self, NULL, NULL, NULL}; BOOL success = CFReadStreamSetClient(myReadStream, kMyNetworkEvents,MyStreamCallBack,&streamContext); CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); then I call CFWriteStreamWrite(myWriteStream, &writeBuffer, 3); // Open read stream. if (!CFReadStreamOpen(myReadStream)) { // Notify error } . . . while(!cancelled && !finished) { SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, NO); if (result == kCFRunLoopRunStopped || result == kCFRunLoopRunFinished) { break; } if (([NSDate timeIntervalSinceReferenceDate] - _lastRead) MyConnectionTimeout) { // Call timed out cancelled = YES; break; } // Also handle stream status CFStreamStatus status = CFReadStreamGetStatus(myReadStream); } and then when I get "kCFStreamEventHasBytesAvailable" I use while (CFReadStreamHasBytesAvailable(myReadStream)) { CFReadStreamRead(myReadStream, readBuffer, 1000); //and buffer the the bytes } It's unpredictable , sometimes I get the whole picture , sometime I got just part of it , and I can't understand what make the different. can someone has an idea what is wrong here? thanks

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Is release without prior retain dangerous?

    - by BankStrong
    I have some code which I think has extra release statements. Is the code incorrect? What is the end result? I don't understand memory management well yet - even after reading lots of articles and stackoverflow answers. Thanks for straightening me out. NSMutableArray *points = [NSMutableArray new]; for (Segment *s in currentWorkout.segments) { [points addObjectsFromArray:[s.track locationPoints]]; } [routeMap update:points]; [points release];

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  • How to check when animation finishes if animation block is

    - by pumpk1n
    I have a controller which adds as subviews a custom UIView class called Circle. Let's call a particular instance of Circle, "circle". I have a method in Circle, animateExpand, which expands the circle by animating the view. In the following code (which lives in the controller) I want to alloc and init a circle, add it to a NSMutableArray circleArray, animate the expansion, and at the end of the expansion, i want to remove the object from the array. My attempt: Circle *circle = [[Circle alloc] init]; [circleArray addObject:circle]; [circle animateExpand]; [circleArray removeObjectIdenticalTo:circle]; [circle release]; The problem is [circleArray removeObjectIdenticalTo:circle]; gets called before the animation finishes. Presumbly because the animation is done on a seperate thread. I cant implement the deletion in completion:^(BOOL finished){ }, because the Circle class does not know about a circleArray. Any solutions would be helpful, thanks!

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  • Transform/redraw view after pinch zoom on x-axis

    - by Jonathan
    My setup. UIScrollView (scrollView) - UIView (contentView) - UIView (subView) I have managed to do so I can zoom contentView only on the x-axis. The problem is that subView is containing a graph. When contentView is zoomed and transformed the graph gets unsharp and distorded since the scaling only effect the x-axis. What I need help with is to somehow redraw the contentView after I'm done with the zooming without distorting the graph. Is it possible to transform the contentView so that the graph stays sharp even if you only zoom in the x-axis or redraw the content in the zoomed/stretched view somehow? I have tried the solution in this thread link but haven't succeeded to get it running.

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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  • Animating a font size change in a UITableView

    - by nickthedude
    Hey Simple little app for educational purposes, its a simple uitableview and I want users to be able to use a uislider to adjust the font size as needed. The code I have now works to change the font but only when the view is updated, ie when i pull up or down the table view to reveal other cells. I'd like the font change to be reflected immediately as a user moves the uislider if possible, here's the code that I have working half way: -(UITableViewCell *) tableView: (UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier: SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.text = [listData objectAtIndex:row]; UIImage *image = [UIImage imageNamed:@"star.png"]; cell.font = [UIFont systemFontOfSize:[fontSlider value]]; cell.image = image; return cell; }

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  • How to use scroll view on iPhone?

    - by iPhoney
    I want to display a text with a lot of lines. I added a multiline-label to a scroll view, but it didn't show anything. Looks like this is not the correct way to use the scroll view. How to use scroll view so that users can drag down to see more text?

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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