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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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  • Is my method for avoiding dynamic_cast<> faster than dynamic_cast<> itself ?

    - by ereOn
    Hi, I was answering a question a few minutes ago and it raised to me another one: In one of my projects, I do some network message parsing. The messages are in the form of: [1 byte message type][2 bytes payload length][x bytes payload] The format and content of the payload are determined by the message type. I have a class hierarchy, based on a common class Message. To instanciate my messages, i have a static parsing method which gives back a Message* depending on the message type byte. Something like: Message* parse(const char* frame) { // This is sample code, in real life I obviously check that the buffer // is not NULL, and the size, and so on. switch(frame[0]) { case 0x01: return new FooMessage(); case 0x02: return new BarMessage(); } // Throw an exception here because the mesage type is unknown. } I sometimes need to access the methods of the subclasses. Since my network message handling must be fast, I decived to avoid dynamic_cast<> and I added a method to the base Message class that gives back the message type. Depending on this return value, I use a static_cast<> to the right child type instead. I did this mainly because I was told once that dynamic_cast<> was slow. However, I don't know exactly what it really does and how slow it is, thus, my method might be as just as slow (or slower) but far more complicated. What do you guys think of this design ? Is it common ? Is it really faster than using dynamic_cast<> ? Any detailed explanation of what happen under the hood when one use dynamic_cast<> is welcome !

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  • How to Elegantly convert switch+enum with polymorphism

    - by Kyle
    I'm trying to replace simple enums with type classes.. that is, one class derived from a base for each type. So for example instead of: enum E_BASE { EB_ALPHA, EB_BRAVO }; E_BASE message = someMessage(); switch (message) { case EB_ALPHA: applyAlpha(); case EB_BRAVO: applyBravo(); } I want to do this: Base* message = someMessage(); message->apply(this); // use polymorphism to determine what function to call. I have seen many ways to do this which all seem less elegant even then the basic switch statement. Using dyanimc_pointer_cast, inheriting from a messageHandler class that needs to be updated every time a new message is added, using a container of function pointers, all seem to defeat the purpose of making code easier to maintain by replacing switches with polymorphism. This is as close as I can get: (I use templates to avoid inheriting from an all-knowing handler interface) class Base { public: template<typename T> virtual void apply(T* sandbox) = 0; }; class Alpha : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyAlpha(); } }; class Bravo : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyBravo(); } }; class Sandbox { public: void run() { Base* alpha = new Alpha; Base* bravo = new Bravo; alpha->apply(this); bravo->apply(this); delete alpha; delete bravo; } void applyAlpha() { // cout << "Applying alpha\n"; } void applyBravo() { // cout << "Applying bravo\n"; } }; Obviously, this doesn't compile but I'm hoping it gets my problem accross.

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  • Simplest PHP Routing framework .. ?

    - by David
    I'm looking for the simplest implementation of a routing framework in PHP, in a typical PHP environment (Running on Apache, or maybe nginx) .. It's the implementation itself I'm mostly interested in, and how you'd accomplish it. I'm thinking it should handle URL's, with the minimal rewriting possible, (is it really a good idea, to have the same entrypoint for all dynamic requests?!), and it should not mess with the querystring, so I should still be able to fetch GET params with $_GET['var'] as you'd usually do.. So far I have only come across .htaccess solutions that puts everything through an index.php, which is sort of okay. Not sure if there are other ways of doing it. How would you "attach" what URL's fit to what controllers, and the relation between them? I've seen different styles. One huge array, with regular expressions and other stuff to contain the mapping. The one I think I like the best is where each controller declares what map it has, and thereby, you won't have one huge "global" map, but a lot of small ones, each neatly separated. So you'd have something like: class Root { public $map = array( 'startpage' => 'ControllerStartPage' ); } class ControllerStartPage { public $map = array( 'welcome' => 'WelcomeControllerPage' ); } // Etc ... Where: 'http://myapp/' // maps to the Root class 'http://myapp/startpage' // maps to the ControllerStartPage class 'http://myapp/startpage/welcome' // maps to the WelcomeControllerPage class 'http://myapp/startpage/?hello=world' // Should of course have $_GET['hello'] == 'world' What do you think? Do you use anything yourself, or have any ideas? I'm not interested in huge frameworks already solving this problem, but the smallest possible implementation you could think of. I'm having a hard time coming up with a solution satisfying enough, for my own taste. There must be something pleasing out there that handles a sane bootstrapping process of a PHP application without trying to pull a big magic hat over your head, and force you to use "their way", or the highway! ;)

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  • dynamic behavior of factory class

    - by manu1001
    I have a factory class that serves out a bunch of properties. Now, the properties might come either from a database or from a properties file. This is what I've come up with. public class Factory { private static final INSTANCE = new Factory(source); private Factory(DbSource source) { // read from db, save properties } private Factory(FileSource source) { // read from file, save properties } // getInstance() and getProperties() here } What's a clean way of switching between these behaviors based on the environment. I want to avoid having to recompile the class each time.

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  • Using free function as pseudo-constructors to exploit template parameter deduction

    - by Poita_
    Is it a common pattern/idiom to use free functions as pseudo-constructors to avoid having to explicitly specify template parameters? For example, everyone knows about std::make_pair, which uses its parameters to deduce the pair types: template <class A, class B> std::pair<A, B> make_pair(A a, B b) { return std::pair<A, B>(a, b); } // This allows you to call make_pair(1, 2), // instead of having to type pair<int, int>(1, 2) // as you can't get type deduction from the constructor. I find myself using this quite often, so I was just wondering if many other people use it, and if there is a name for this pattern?

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  • Activator.CreateInstance(string) and Activator.CreateInstance<T>() difference

    - by Juan Manuel Formoso
    No, this is not a question about generics. I have a Factory pattern with several classes with internal constructors (I don't want them being instantiated if not through the factory). My problem is that CreateInstance fails with a "No parameterless constructor defined for this object" error unless I pass "true" on the non-public parameter. Example // Fails Activator.CreateInstance(type); // Works Activator.CreateInstance(type, true); I wanted to make the factory generic to make it a little simpler, like this: public class GenericFactory<T> where T : MyAbstractType { public static T GetInstance() { return Activator.CreateInstance<T>(); } } However, I was unable to find how to pass that "true" parameter for it to accept non-public constructors (internal). Did I miss something or it isn't possible?

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  • What is the cleanest way to use anonymous functions?

    - by Fletcher Moore
    I've started to use Javascript a lot more, and as a result I am writing things complex enough that organization is becoming a concern. However, this question applies to any language that allows you to nest functions. Essentially, when should you use an anonymous function over a named global or inner function? At first I thought it was the coolest feature ever, but I think I am going overboard. Here's an example I wrote recently, ommiting all the variable delcarations and conditionals so that you can see the structure. function printStream() { return fold(function (elem, acc) { ... var comments = (function () { return fold(function (comment, out) { ... return out + ...; }, '', elem.comments); return acc + ... + comments; }, '', data.stream); } I realized though (I think) there's some kind of beauty in being so compact, it is probably isn't a good idea to do this in the same way you wouldn't want a ton of code in a double for loop.

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  • What's the best method in ASP.NET to obtain the current domain?

    - by Graphain
    Hi, I am wondering what the best way to obtain the current domain is in ASP.NET? For instance: http://www.domainname.com/subdir/ should yield http://www.domainname.com http://www.sub.domainname.com/subdir/ should yield http://sub.domainname.com As a guide, I should be able to add a url like "/Folder/Content/filename.html" (say as generated by Url.RouteUrl() in ASP.NET MVC) straight onto the URL and it should work.

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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  • Should I define a single "DataContext" and pass references to it around or define muliple "DataConte

    - by Nate Bross
    I have a Silverlight application that consists of a MainWindow and several classes which update and draw images on the MainWindow. I'm now expanding this to keep track of everything in a database. Without going into specifics, lets say I have a structure like this: MainWindow Drawing-Surface Class1 -- Supports Drawing DataContext + DataServiceCollection<T> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) Class3 Each "Class" is passed a reference to the Drawing Surface so they can interact with it independently. I'm starting to use WCF Data Services in Class1 and its working well; however, the other classes are also going to need access to the WCF Data Services. (Should I define my "DataContext" in MainWindow and pass a reference to each child class?) Class1 will need READ access to the "transactions" data, and Class2 will need READ access to some of the drawing data. So my question is, where does it make the most sense to define my DataContext? Does it make sense to: Define a "global" WCF Data Service "Context" object and pass references to that in all of my subsequent classes? Define an instance of the "Context" for each Class1, Class2, etc Have each method that requires access to data define its own instance of the "Context" and use closures handle the async load/complete events? Would a structure like this make more sense? Is there any danger in keeping an active "DataContext" open for an extended period of time? Typical usecase of this application could range from 1 minute to 40+ minutes. MainWindow Drawing-Surface DataContext Class1 -- Supports Drawing DataServiceCollection<DrawingType> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) DataServiceCollection<TransactionType> w/events Class3 DataServiceCollection<T> w/events

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  • ASP.Net MVC: Showing the same data using different layouts...

    - by vdh_ant
    Hi guys I'm wanting to create a page that allows the users to select how they would like to view their data - i.e. summary (which supports grouping), grid (which supports grouping), table (which supports grouping), map, time line, xml, json etc. Now each layout would probably have different use a different view model, which inherit from a common base class/view model. The reason being that each layout needs the object structure that it deals with to be different (some need hierarchical others a flatter structure). Each layout would call the same repository method and each layout would support the same functionality, i.e. searching and filtering (hence these controls would be shared between layouts). The main exception to this would be sorting which only grid and table views would need to support. Now my question is given this what do people think is the best approach. Using DisplayFor to handle the rendering of the different types? Also how do I work this with the actions... I would imagine that I would use the one action, and pass in the layout types, but then how does this support the grouping required for the summary, grid and table views. Do i treat each grouping as just a layout type Also how would this work from a URL point of view - what do people think is the template to support this layout functionality Cheers Anthony

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  • jquery - detect if selector returns null

    - by peirix
    What is the best way to detect if a jQuery-selector returns an empty object. If you do: alert($('#notAnElement')); you get [object Object], so the way I do it now is: alert($('#notAnElement').get(0)); which will write "undefined", and so you can do a check for that. But it seems very bad. What other way is there?

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • SVN Best practice for a "branch" of your main product ?

    - by Steffen
    At my job we develop websites - however now we're going to make a "whitelabelled" version of a site, which basically means it's the same site, however with a different logo and hosted on a different domain. Also it'll have minor graphical differences, but overall the engine is the same. My initial thought for keeping this in SVN, was to just make a branch for it - however I'm not quite certain if this could give me trouble later on. Normally I keep my branches somewhat short lived - mainly used for developing a new feature, without disturbing trunk. We need to be able to merge trunk changes into this "whitelabel" version, which I why I thought about branching it in the first place. So what's the best way to archive this ?

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  • PHP Database connection practice

    - by Phill Pafford
    I have a script that connects to multiple databases (Oracle, MySQL and MSSQL), each database connection might not be used each time the script runs but all could be used in a single script execution. My question is, "Is it better to connect to all the databases once in the beginning of the script even though all the connections might not be used. Or is it better to connect to them as needed, the only catch is that I would need to have the connection call in a loop (so the database connection would be new for X amount of times in the loop). Yeah Example Code #1: // Connections at the beginning of the script $dbh_oracle = connect2db(); $dbh_mysql = connect2db(); $dbh_mssql = connect2db(); for ($i=1; $i<=5; $i++) { // NOTE: might not use all the connections $rs = queryDb($query,$dbh_*); // $dbh can be any of the 3 connections } Yeah Example Code #2: // Connections in the loop for ($i=1; $i<=5; $i++) { // NOTE: Would use all the connections but connecting multiple times $dbh_oracle = connect2db(); $dbh_mysql = connect2db(); $dbh_mssql = connect2db(); $rs_oracle = queryDb($query,$dbh_oracle); $rs_mysql = queryDb($query,$dbh_mysql); $rs_mssql = queryDb($query,$dbh_mssql); } now I know you could use a persistent connection but would that be one connection open for each database in the loop as well? Like mysql_pconnect(), mssql_pconnect() and adodb for Oracle persistent connection method. I know that persistent connection can also be resource hogs and as I'm looking for best performance/practice.

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  • Should image size be defined in the img tag height/width attributes or in CSS?

    - by Benjamin Manns
    Is it better coding practice to define an images size in the img tag's width and height attributes? <img src="images/academia_vs_business.png" width="740" height="382" alt="" /> Or in the CSS style with width/height? <img src="images/academia_vs_business.png" style="width:740px; height:382px;" alt="" /> Or both? <img src="images/academia_vs_business.png" width="740" height="382" style="width:740px; height:382px" alt="" />

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  • Advice on Factory Method

    - by heath
    Using php 5.2, I'm trying to use a factory to return a service to the controller. My request uri would be of the format www.mydomain.com/service/method/param1/param2/etc. My controller would then call a service factory using the token sent in the uri. From what I've seen, there are two main routes I could go with my factory. Single method: class ServiceFactory { public static function getInstance($token) { switch($token) { case 'location': return new StaticPageTemplateService('location'); break; case 'product': return new DynamicPageTemplateService('product'); break; case 'user' return new UserService(); break; default: return new StaticPageTemplateService($token); } } } or multiple methods: class ServiceFactory { public static function getLocationService() { return new StaticPageTemplateService('location'); } public static function getProductService() { return new DynamicPageTemplateService('product'); } public static function getUserService() { return new UserService(); } public static function getDefaultService($token) { return new StaticPageTemplateService($token); } } So, given this, I will have a handful of generic services in which I will pass that token (for example, StaticPageTemplateService and DynamicPageTemplateService) that will probably implement another factory method just like this to grab templates, domain objects, etc. And some that will be specific services (for example, UserService) which will be 1:1 to that token and not reused. So, this seems to be an ok approach (please give suggestions if it is not) for a small amount of services. But what about when, over time and my site grows, I end up with 100s of possibilities. This no longer seems like a good approach. Am I just way off to begin with or is there another design pattern that would be a better fit? Thanks. UPDATE: @JSprang - the token is actually sent in the uri like mydomain.com/location would want a service specific to loction and mydomain.com/news would want a service specific to news. Now, for a lot of these, the service will be generic. For instance, a lot of pages will call a StaticTemplatePageService in which the token is passed in to the service. That service in turn will grab the "location" template or "links" template and just spit it back out. Some will need DynamicTemplatePageService in which the token gets passed in, like "news" and that service will grab a NewsDomainObject, determine how to present it and spit that back out. Others, like "user" will be specific to a UserService in which it will have methods like Login, Logout, etc. So basically, the token will be used to determine which service is needed AND if it is generic service, that token will be passed to that service. Maybe token isn't the correct terminology but I hope you get the purpose. I wanted to use the factory so I can easily swap out which Service I need in case my needs change. I just worry that after the site grows larger (both pages and functionality) that the factory will become rather bloated. But I'm starting to feel like I just can't get away from storing the mappings in an array (like Stephen's solution). That just doesn't feel OOP to me and I was hoping to find something more elegant.

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  • Hierarchy / Flyweight / Instancing Problem in Python

    - by Dan
    Here is the problem I am trying to solve, (I have simplified the actual problem, but this should give you all the relevant information). I have a hierarchy like so: 1.A 1.B 1.C 2.A 3.D 4.B 5.F (This is hard to illustrate - each number is the parent, each letter is the child). Creating an instance of the 'letter' objects is expensive (IO, database costs, etc), so should only be done once. The hierarchy needs to be easy to navigate. Children in the hierarchy need to have just one parent. Modifying the contents of the letter objects should be possible directly from the objects in the hierarchy. There needs to be a central store containing all of the 'letter' objects (and only those in the hierarchy). 'letter' and 'number' objects need to be possible to create from a constructor (such as Letter(**kwargs) ). It is perfectably acceptable to expect that when a letter changes from the hierarchy, all other letters will respect the same change. Hope this isn't too abstract to illustrate the problem. What would be the best way of solving this? (Then I'll post my solution) Here's an example script: one = Number('one') a = Letter('a') one.addChild(a) two = Number('two') a = Letter('a') two.addChild(a) for child in one: child.method1() for child in two: print '%s' % child.method2()

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • How to organize code using an optional assembly reference?

    - by apoorv020
    I am working on a project and want to optionally use an assembly if available. This assembly is only available on WS 2008 R2, and my ideal product whould be a common binary for both computers with and without the assembly. However, I'm primarily developing on a Windows 7 machine, where I cannot install the assembly. How can I organize my code so that I can (with minimum changes) build my code on a machine without the assembly and secondly, how do I ensure that I call the assembly functions only when it is present. (NOTE : The only use of the optional assembly is to instantiate a class in the library and repeatedly call a (single) function of the class, which returns a boolean. The assembly is fsrmlib, which exposes advanced file system management operations on WS08R2.) I'm currently thinking of writing a wrapper class, which will always return true if the assembly is not present. Is this the right way to go about doing this?

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  • Is it a oop good design ?

    - by remi bourgarel
    Hi all, I'd like to know what you think about this part of our program is realized : We have in our database a list of campsite. Partners call us to get all the campsites near a GPS location or all the campsites which provide a bar (we call it a service). So how I realized it ? Here is our database : Campsite - ID - NAME - GPS_latitude - GPS_longitude CampsiteServices -Campsite_ID -Services_ID So my code (c# but it's not relevant, let say it's an OO language) looks like this public class SqlCodeCampsiteFilter{ public string SqlCode; public Dictionary<string, object> Parameters; } interface ISQLCampsiteFilter{ SqlCodeEngineCore CreateSQLCode(); } public class GpsLocationFilter : ISQLCampsiteFilter{ public float? GpsLatitude; public float? GpsLongitude; public SqlCodeEngineCore CreateSQLCode() { --return an sql code to filter on the gps location like dbo.getDistance(@gpsLat,@gpsLong,campsite.GPS_latitude,campsite.GPS_longitude) with the parameters } } public class ServiceFilter : : ISQLCampsiteFilter{ public int[] RequiredServicesID; public SqlCodeEngineCore CreateSQLCode() { --return an sql code to filter on the services "where ID IN (select CampsiteServices.Service_ID FROm CampsiteServices WHERE Service_ID in ...) } } So in my webservice code : List<ISQLFilterEngineCore> filters = new List<ISQLFilterEngineCore>(); if(gps_latitude.hasvalue && gps_longitude.hasvalue){ filters.Add (new GpsLocationFilter (gps_latitude.value,gps_longitude.value)); } if(required_services_id != null){ filters.Add (new ServiceFilter (required_services_id )); } string sql = "SELECT ID,NAME FROM campsite where 1=1" foreach(ISQLFilterEngineCore aFilter in filters){ SqlCodeCampsiteFilter code = aFilter.CreateSQLCode(); sql += code.SqlCode; mySqlCommand.AddParameters(code.Parameters);//add all the parameters to the sql command } return mySqlCommand.GetResults(); 1/ I don't use ORM for the simple reason that the system exists since 10 years and the only dev who is here since the beginning is starting to learn about difference between public and private. 2/ I don't like SP because : we can do override, and t-sql is not so funny to use :) So what do you think ? Is it clear ? Do you have any pattern that I should have a look to ? If something is not clear please ask

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