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  • Why is it that an int in C++ that isnt initialized (then used) doesn't return an error?

    - by omizzle
    I am new to C++ (just starting). I come from a Java background and I was trying out the following piece of code that would sum the numbers between 1 and 10 (inclusive) and then print out the sum: /* * File: main.cpp * Author: omarestrella * * Created on June 7, 2010, 8:02 PM */ #include <cstdlib> #include <iostream> using namespace std; int main() { int sum; for(int x = 1; x <= 10; x++) { sum += x; } cout << "The sum is: " << sum << endl; return 0; } When I ran it it kept printing 32822 for the sum. I knew the answer was supposed to be 55 and realized that its print the max value for a short (32767) plus 55. Changing int sum; to int sum = 0; would work (as it should, since the variable needs to be initialized!). Why does this behavior happen, though? Why doesnt the compiler warn you about something like this? I know Java screams at you when something isnt initialized. Thank you.

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  • Web Control added in .master control type not found in child page

    - by turtle
    I have a Web Site project, and within it I have a user Web Control defined in an ascx file. The control is added to the Site.Master, and it shows up correctly on the page and everything is fine. I need to override some of the control's fields on one of the pages that derive from Site.Master. // In OnLoad: MyControlName control = (MyControlName) Page.Master.GetBaseMasterPage().FindControl("controlID")); The issue is that MyControlName doesn't register as a valid Type on the child page. If I add a second instance of the control to the child page directly, the above works as needed, but if the control isn't placed directly on the page, and instead is only defined in the master page, the type is undefined. The control is not in a namespace, and is defined within the project, so I don't know why it is having such an issue location the appropriate type. If I put a breakpoint in the OnLoad, the type listed for the control is ASP.my_control_name_ascx, but using that does not work either. Why can't the child class reference the correct type? Can I fix this? Thanks!

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  • Using an initializer_list on a map of vectors

    - by Hooked
    I've been trying to initialize a map of <ints, vector<ints> > using the new 0X standard, but I cannot seem to get the syntax correct. I'd like to make a map with a single entry with key:value = 1:<3,4 #include <initializer_list> #include <map> #include <vector> using namespace std; map<int, vector<int> > A = {1,{3,4}}; .... It dies with the following error using gcc 4.4.3: error: no matching function for call to std::map<int,std::vector<int,std::allocator<int> >,std::less<int>,std::allocator<std::pair<const int,std::vector<int,std::allocator<int> > > > >::map(<brace-enclosed initializer list>) Edit Following the suggestion by Cogwheel and adding the extra brace it now compiles with a warning that can be gotten rid of using the -fno-deduce-init-list flag. Is there any danger in doing so?

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  • c# threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • Custom ASP.net UserControl List<T> Property, having trouble setting declaratively

    - by Chris McCall
    I'm developing a custom UserControl to inject JQuery hotkeys into a page declaratively on the server side. Here's the control (the important parts anyway): [AspNetHostingPermission(SecurityAction.Demand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal), DefaultProperty("HotKeys"), ParseChildren(true, "HotKeys"), ToolboxData("<{0}:HotKeysControl runat=\"server\"> </{0}:HotKeysControl>")] public partial class HotKeysControl : System.Web.UI.WebControls.WebControl { private string crlf = Environment.NewLine; public List<HotKey> _HotKeys; public HotKeysControl() { if (_HotKeys == null) { _HotKeys = new List<HotKey>(); } // if I uncomment this line, script is injected into the page // _HotKeys.Add(new HotKey("ctrl+r","thisControl")); } [ Category("Behavior"), Description("The hotkeys collection"), DesignerSerializationVisibility( DesignerSerializationVisibility.Content), Editor(typeof(HotKeyCollectionEditor), typeof(UITypeEditor)), PersistenceMode(PersistenceMode.InnerDefaultProperty) ] public List<HotKey> HotKeys { set { _HotKeys = value; } get { return _HotKeys; } } Here's the .aspx code: <%@ Register Assembly="MyCompany.ProductName.WebControls" Namespace="MyCompany.ProductName.WebControls" TagPrefix="uc" %> ... <uc:HotKeysControl ID="theHotkeys" runat="server" Visible="false"> <uc:HotKey ControlName="firstControl" KeyCode="ctrl+1" /> <uc:HotKey ControlName="thirdControl" KeyCode="ctrl+2" /> </uc:HotKeysControl> Nothing happens, as if no HotKeys objects are being added to the property collection. What Am I doing wrong? If I uncomment out the line above and "manually" add items, it works. It's something about how I'm declaratively adding hotkeys to the page. Any ideas?

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  • Multithreading using pthread in C++ with shared variables

    - by Saviour Self
    I'm new to threading (and C/C++ for that matter), and I'm attempting to use multiple threads to access shared variables. In the main, I've created a variable char inputarray[100]; Thread 1: This thread will be reading data from stdin in 2 byte bursts, and appending them to the inputarray. (input by feeding a file in) Thread 2: This thread will be reading data 1 byte at a time, performing a calculation, and putting its data into an output array. Thread 3: This thread will be outputting data from the output array in 2 byte bursts. (stdout) I've attempted the input part and got it working by passing a struct, but would like to do it without using a struct, but it has been giving me problems. If I can get input down, I'm sure I'll be able to use a similar strategy to complete output. Any help would be greatly appreciated. Below is a rough template for the input thread. #include <stdio.h> #include <pthread.h> using namespace std; void* input(void* arg) { char reading[3]; fread(reading,1,2,stdin); //append to char inputarray[]..??? } int main() { char inputarray[100]; pthread_t t1; pthread_create(&t1, NULL, &input, &inputarray); void *result; pthread_join(t1,&result); return 0; }

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  • UIDocumentInteractionController & ARC: [UIPopoverController dealloc] reached while popover is still visible

    - by muffel
    This issue or similar issues have been discussed here before, but I didn't find any working solution for me. I am using the following code to display a UIDocumentInteractionController on an ARC-enabled iOS 7 project: - (void) exportDoc{ // [...] docController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:path]]; docController.delegate = self; [docController presentOpenInMenuFromBarButtonItem:mainMenuButton animated:YES]; } First I didn't want to create a property that holds the controller reference, but as many people said that there are not alternatives to it. It is defined as @property (strong) UIDocumentInteractionController* docController; exportDoc is run in the main thread using NSOperationQueue. Whenever it is executed, I get the following error message: Terminating app due to uncaught exception 'NSGenericException', reason: '-[UIPopoverController dealloc] reached while popover is still visible.' This is what the backtrace says: (lldb) bt * thread #1: tid = 0x1c97d9, 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1 frame #0: 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw frame #1: 0x000000018d982e90 CoreFoundation+[NSException raise:format:] + 128 frame #2: 0x0000000190bc348c UIKit-[UIPopoverController dealloc] + 96 frame #3: 0x0000000190e18fc8 UIKit-[UIDocumentInteractionController dealloc] + 168 frame #4: 0x000000019a255474 libobjc.A.dylib(anonymous namespace)::AutoreleasePoolPage::pop(void*) + 524 frame #5: 0x000000018d881988 CoreFoundation_CFAutoreleasePoolPop + 28 frame #6: 0x000000018e42cb18 Foundation-[NSOperationInternal _start:] + 892 frame #7: 0x000000018e4eea38 Foundation__NSOQSchedule_f + 76 frame #8: 0x000000019a813fd4 libdispatch.dylib_dispatch_client_callout + 16 frame #9: 0x000000019a8171dc libdispatch.dylib_dispatch_main_queue_callback_4CF + 336 frame #10: 0x000000018d942c2c CoreFoundation__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12 frame #11: 0x000000018d940f6c CoreFoundation__CFRunLoopRun + 1452 frame #12: 0x000000018d881c20 CoreFoundationCFRunLoopRunSpecific + 452 frame #13: 0x0000000193511c0c GraphicsServicesGSEventRunModal + 168 frame #14: 0x00000001909b2fdc UIKitUIApplicationMain + 1156 * frame #15: 0x000000010000947c MyApplicationmain(argc=1, argv=0x000000016fdfbc80) + 108 at main.m:16 frame #16: 0x000000019a82faa0 libdyld.dylibstart + 4 As far as I understand the autoreleasepool just releases the controller. Shouldn't this be prevented by using a strong property just as I did? Do you have any idea what the problem can be and how I can solve it?

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • The youtube API sometimes throws error: Call to a member function children() on a non-object

    - by Anna Lica
    When i launch the php script, sometime works fine, but many other times it retrieve me this errror Fatal error: Call to a member function children() on a non-object in /membri/americanhorizon/ytvideo/rilevametadatadaurlyoutube.php on line 21 This is the first part of the code // set feed URL $feedURL = 'http://gdata.youtube.com/feeds/api/videos/dZec2Lbr_r8'; // read feed into SimpleXML object $entry = simplexml_load_file($feedURL); $video = parseVideoEntry($entry); function parseVideoEntry($entry) { $obj= new stdClass; // get nodes in media: namespace for media information $media = $entry->children('http://search.yahoo.com/mrss/'); //<----this is the doomed line 21 UPDATE: solution adopted for ($i=0 ; $i< count($fileArray); $i++) { // set feed URL $feedURL = 'http://gdata.youtube.com/feeds/api/videos/'.$fileArray[$i]; // read feed into SimpleXML object $entry = simplexml_load_file($feedURL); if ( is_object($entry)) { $video = parseVideoEntry($entry); echo ($video->description."|".$video->length); echo "<br>"; } else { $i--; } } In this mode i force the script to re-check the file that caused the error

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  • threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • Path String Concatenation Question.

    - by Nano HE
    Hi. Please see my code below. ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? I want to combine the path string and open the related file again. #include <iostream> #include <fstream> #include <string> using namespace std; int main () { string line; ifstream myfile ("libs//Config.txt"); // There are several file names listed in the COnfig.txt file line by line. if (myfile.is_open()) { while (! myfile.eof() ) { getline (myfile,line); cout << line << endl; // Read details lib files based on the each line file name. string libFileLine; ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? if (myLibFile.is_open()) { while (! myLibFile.eof() ) { cout<< "success\n"; } myLibFile.close(); } } myfile.close(); } else cout << "Unable to open file"; return 0; } Assume my [Config.txt] include the content below. And all the *.txt files located in libs folder. file1.txt file2.txt file3.txt

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  • C++ STL: How to write wrappers for cout, cerr, cin and endl?

    - by Ashwin
    I do not like using namespace std, but I am also tired of having to type std:: in front of every cout, cin, cerr and endl. So, I thought of giving them shorter new names like this: // STLWrapper.h #include <iostream> #include <string> extern std::ostream& Cout; extern std::ostream& Cerr; extern std::istream& Cin; extern std::string& Endl; // STLWrapper.cpp #include "STLWrapper.h" std::ostream& Cout = std::cout; std::ostream& Cerr = std::cerr; std::istream& Cerr = std::cin; std::string _EndlStr("\n"); std::string& Endl = _EndlStr; This works. But, are there any problems in the above which I am missing? Is there a better way to achieve the same?

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  • Why strings behave like ValueType

    - by AJP
    I was perplexed after executing this piece of code, where strings seems to behave as if they are value types. I am wondering whether the assignment operator is operating on values like equality operator for strings. Here is the piece of code I did to test this behavior. using System; namespace RefTypeDelimma { class Program { static void Main(string[] args) { string a1, a2; a1 = "ABC"; a2 = a1; //This should assign a1 reference to a2 a2 = "XYZ"; //I expect this should change the a1 value to "XYZ" Console.WriteLine("a1:" + a1 + ", a2:" + a2);//Outputs a1:ABC, a2:XYZ //Expected: a1:XYZ, a2:XYZ (as string being a ref type) Proc(a2); //Altering values of ref types inside a procedure //should reflect in the variable thats being passed into Console.WriteLine("a1: " + a1 + ", a2: " + a2); //Outputs a1:ABC, a2:XYZ //Expected: a1:NEW_VAL, a2:NEW_VAL (as string being a ref type) } static void Proc(string Val) { Val = "NEW_VAL"; } } } In the above code if I use a custom classes instead of strings, I am getting the expected behavior. I doubt is this something to do with the string immutability? welcoming expert views on this.

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  • how do i save time to a file?

    - by blood
    hi, i have a program that saves data to file and i want to put a time stamp of the current date/time on that log but when i try to write the time to the file it will not show up. #include <iostream> #include <windows.h> #include <fstream> #include <string> #include <sstream> #include <direct.h> #include <stdio.h> #include <time.h> using namespace std; string header_str = ("NULL"); int main() { for(;;) { stringstream header(stringstream::in | stringstream::out); header << "datasdasdasd_"; time_t rawtime; time ( &rawtime ); header << ctime (&rawtime); header_str = header.str(); fstream filestr; filestr.open ("C:\\test.txt", fstream::in | fstream::out | fstream::app | ios_base::binary | ios_base::out); for(;;) { filestr << (header_str); } filestr.close(); } return 0; } anyone know how to fix this?

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  • InputManager ignores cut/copy/paste when initiated from menu

    - by Wallstreet Programmer
    I'm using the InputManager to check if changes to controls are done by user or code. This works fine, except when user uses the context menu for cut/copy/paste. If the user do ctrl+v in a textbox, InputManager correctly notices it. However, if the paste is done from the context menu of the textbox, the InputManager never fires the PreNotifyInput or PostNotifyInput events. Anyone knows why? Or how to detect that these user actions? Below is a working sample. The lower textblock never gets updated when user uses the cut/copy/paste menu in the above textbox since PreNotifyInput never fires. XAML: <Window x:Class="InputMgrDemo.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <StackPanel> <TextBox TextChanged="TextBox_TextChanged" /> <TextBlock Name="_text" /> </StackPanel> </Window> Code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace InputMgrDemo { public partial class Window1 : Window { public Window1() { InitializeComponent(); InputManager.Current.PreNotifyInput += ((sender, e) => _userInput = true); InputManager.Current.PostNotifyInput += ((sender, args) => _userInput = false); } private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { if (_userInput) { _text.Text = (sender as TextBox).Text; } } private bool _userInput; } }

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

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  • The program fails to display `cout` when it is run

    - by Jeff - FL
    Hello, I justed started a C++ course & I wrote, compiled, debugged & ran my first program: // This program calculates how much a little league team spent last year to purchase new baseballs. #include <iostream> using namespace std; int baseballs; int cost; int total; int main() { baseballs, cost, total; // Get the number of baseballs were purchased. cout << "How many baseballs were purchased? "; cin >> baseballs; // Get the cost of baseballs purchased. cout << "What was the cost of each baseball purchased? "; cin >> cost; // Calculate the total. total = baseballs * cost; // Display the total. cout << "The total amount spent $" << total << endl; return 0; } The only probelm that I encountered was that when I ran the program it failed to display the total amount spent (cout). Could someone please explain why? Thanks Jeff H - Sarasota, FL

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  • Console in VS 2012 Express for C++?

    - by Live2Code
    I'm very new to programming, so be nice. I was using Eclipse for C/C++ devs for a while, but it seemed quite buggy so I was advised to switch to Visual Studio Express. I'm just testing out with a simple "Hello World" program #include <iostream> #include <string> using namespace std; int main( int argc, char ** argv ) { string response; cout << "Gimme a string: " << flush; cin >> response; cout << "The string is: " << response << endl; system("pause"); return 0; } not much to go wrong there anyway, I noticed that there is no "console" like in Eclipse. All of the text pops up in a little command prompt window. And, also, this window closes right after displaying new text if there is no other things to do after it (like a cin). I have been told that I can use system("pause") but there has to be a better way. In Eclipse, the text would not suddenly disappear because the console window closed. i know this question might be a little confusing, comment and I'll try to explain what I'm saying. Or paste the codes into your Visual Studio 2012 Express Edition. But is there a way to display all of my text and whatever in a "console" as opposed to a command prompt-type window; and why does it always close before I can read the last thing?

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  • C++ template member specialization - is this a compiler limitation?

    - by LoudNPossiblyRight
    Is it possible to do this kind of specialization? If so, how? The specialization in question is marked //THIS SPECIALIZATION WILL NOT COMPILE I have used VS2008, VS2010, gcc 4.4.3 and neither can compile this. #include<iostream> #include<string> using namespace std; template <typename ALPHA> class klass{ public: template <typename BETA> void func(BETA B); }; template <typename ALPHA> template <typename BETA> void klass<ALPHA>::func(BETA B){ cout << "I AM A BETA FUNC: " << B <<endl; } //THIS SPECIALIZATION WILL NOT COMPILE template <typename ALPHA> template <> void klass<ALPHA>::func(string B){ cout << "I AM A SPECIAL BETA FUNC: " << B <<endl; } int main(){ klass<string> k; k.func(1); k.func("hello"); return 0; }

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  • How does does ifstream eof() work?

    - by Chan
    Hello everyone, #include <vector> #include <list> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <ctime> #include <cctype> #include <fstream> using namespace std; int main() { fstream inf( "ex.txt", ios::in ); while( !inf.eof() ) { std::cout << inf.get() << "\n"; } inf.close(); inf.clear(); inf.open( "ex.txt", ios::in ); char c; while( inf >> c ) { std::cout << c << "\n"; } return 0; } I'm really confused about eof() function. Suppose my ex.txt's content is: abc It always reads an extra character and show -1. when reading using eof()? But the inf c gave the correct output which was 'abc'? Can anyone help me explain this? Best regards, Chan Nguyen

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