Search Results

Search found 31401 results on 1257 pages for 'url design'.

Page 136/1257 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • Should I design the application or model (database) first?

    - by YonahW
    I am getting ready to start building a new web project in my spare time to bring to fruition an idea that has been bouncing around my head for a while. I have never gotten down whether I am better off first building the model and then the consuming application or the other way around. What are the best practices? What would you build first and why? I imagine that in general the application should generally drive the model, however the application like many websites really doesn't do much without the model. For some reason I find it easier at times to think in terms of the model since the application is really just actions on the model. Is this a poor way of thinking about things? What advantages/disadvantages does each option have?

    Read the article

  • Icons: How does a developer with no design skill make his/her application icons look pretty?

    - by Martin
    I probably spend far too much time trying to make my visual interfaces look good, and while I'm pretty adept at finding the right match between usability and style one area I am hopeless at is making nice looking icons. How do you people overcome this (I'm sure common) problem? I'm thinking of things like images on buttons and perhaps most important of all, the actual application icon. Do you rely on third party designers, in or out of house? Or do you know of some hidden website that offers lots of icons for us to use? I've tried Google but I seem to find either expensive packages that are very specific, millions of Star Trek icons or icons that look abysmal at 16x16 which is my preferred size on in-application buttons. Any help/advice appreciated.

    Read the article

  • Database design (MySql)::should we put html data in text field inside database table or more efficie

    - by meyosef
    Hi, We building big Web Application and we use mysql, we want to make mysql database more fast. Some of us think if we will put message html body inside table and not inside text.txt in will make database heavy and not fast. Thanks, *Part of main table that hold message: option 1:hold html message body inside database message { id (int) subject (varchar) body (text) } option 2: hold html message body inside body1.txt file message { id (int) subject (varchar) file_body_path (varchar) } *

    Read the article

  • database design: table with large amount of columns (50+) or many sub tables with small amount of co

    - by Guillaume
    In our oroject we already have a lots of tables (100+). Some of them contains a lot of columns (50-100) and we are facing the need of adding more columns from time to time. What do you think is best - from maintenance and performance point of view - to split these huge tables in smaller entities or to keep the tables the way they are ? We are using an ORM tools, so we don't need to write custom request.

    Read the article

  • Design guide-lines for writing a Typed SQL Statement API ?

    - by this. __curious_geek
    Last night I came up to sometihng intersting while designing my new project that brought me to ask this qustion here. My project is supposed to follow Table Gateway pattern using tradional ADO.Net datasets for data access. I don't want to write plain queries in my data-access classes. So I came up with an idea of writing a parser kindaa api that exposes objects and methods to generate queries on the move based on my domain objects. Later I want this api to hook up to my Business objects and provide Typed SQL generator api right on the business object instances. Any idea or references how can I do this ? This seems very wide to start with that I'm compelled take your opinions here. Does there anything already exists that can do this ?

    Read the article

  • Having to insert a record, then update the same record warrants 1:1 relationship design?

    - by dianovich
    Let's say an Order has many Line items and we're storing the total cost of an order (based on the sum of prices on order lines) in the orders table. -------------- orders -------------- id ref total_cost -------------- -------------- lines -------------- id order_id price -------------- In a simple application, the order and line are created during the same step of the checkout process. So this means INSERT INTO orders .... -- Get ID of inserted order record INSERT into lines VALUES(null, order_id, ...), ... where we get the order ID after creating the order record. The problem I'm having is trying to figure out the best way to store the total cost of an order. I don't want to have to create an order create lines on an order calculate cost on order based on lines then update record created in 1. in orders table This would mean a nullable total_cost field on orders for starters... My solution thus far is to have an order_totals table with a 1:1 relationship to the orders table. But I think it's redundant. Ideally, since everything required to calculate total costs (lines on an order) is in the database, I would work out the value every time I need it, but this is very expensive. What are your thoughts?

    Read the article

  • How to design the application to conform to the n-tier architecture? (Winform sample in .net with li

    - by AlexRednic
    Rather a simple question. But the implications are vast. Over the last few weeks I've been reading a lot of material about n-tier architecture and it's implementation in the .NET world. The problem is I couldn't find a relevant sample for Winforms with Linq (linq is the way to go for BLL right?). How did you guys manage to grasp the n-tier concept? Books, articles, relevant samples etc.

    Read the article

  • Is there a standard SQL Table design for overriding 'big picture' default values with lower level de

    - by RichardHowells
    Here's an example. Suppose we are trying to calculate a service charge. Say sales in the USA attract a 10 dollar charge, sales in the UK attract a 20 dollar charge So far it's easy - we are starting to imagine a table that lists charges by country. Now lets assume that Alaska and Hawaii are treated as special cases they are both 15 dollars That suggests a table with states, Alaska and Hawaii are charged at 15, but presumably we need 48 (redundant) rows all saying 10. This gives us a maintainance problem, our user only wants to type 10 once NOT 48 times. It does not sit well with the UK either. The UK does not have states. Suppose we throw in another couple of cross cutting rules. If you order by phone there is a 10% supplement on the charge. If you order via the web there is a 10% discount. But for some reason best known to the owners of the business the web/phone supplement/discount are not applied in Hawaii. It seems to me that this is quite a common kind of problem and there is probably a well known arrangement of tables to store the data. Most cases get handled by broad brush answers, but there are some very detailed low level variations that give rise to a huge number of theoretical combinations, most of which are not used.

    Read the article

  • c++ design question: Can i query the base classes to find the number of derived classes satisfying a

    - by vivekeviv
    I have a piece of code like this class Base { public: Base(bool _active) { active = _active; } void Configure(); void Set Active(bool _active); private: bool active; }; class Derived1 : public Base { public: Derived1(bool active):Base(active){} }; similarly Derived 2 and Derived 3 Now if i call derived1Object.Configure, i need to check how many of the derived1Obj, derived2Obj,derived3Obj is active. Should i add this in the "Base" class like a function say, GetNumberOfActive()? And If the implementation is like this: class Imp { public: void Configure() { //Code instantiating a particular Derived1/2/3 Object int GetNumberOfActiveDerivedObj(); baseRef.Configure(int numberOfActiveDerivedClasses); } prive: Derived1 dObj1(true); Derived2 dObj2(false); Derived3 dObj3(true); }; should i calculate the numberOfActive Derived Objects in Imp Class? THanks

    Read the article

  • How to properly design a simple favorites and blocked table?

    - by Nils Riedemann
    Hey, i am currently writing a webapp in rails where users can mark items as favorites and also block them. I came up two ways and wondered which one is more common/better way. 1. Separate join tables Would it be wise to have 2 tables for this? Like: users_favorites - user_id - item_id users_blocked - user_id - item_id 2. single table users_marks (or so) - users_id - item_id - type (["fav", "blk"]) Both ways seem to have advantages. Which one would you use and why?

    Read the article

  • how to design a db like Facebook where users can update their status and of the fb page as admin

    - by Harsha M V
    i am designing a database where users can update status messages of theirs and they can create pages groups like facebook fan page and post status like the admin of the page and not as a user. user(id, name..) group(id, name...) group_admin(group_id, user_id) this is my set up. Is this the way to do it. How to post under the group as an admin. will i need to make a check to every user if he is the admin or not ?

    Read the article

  • What is the proper design of storing temporary users? [closed]

    - by Mendy
    In SO site both real users and temporary users can add a new questions. I assume each user type has a different table. My question is how can I attach the question to the right user? I assuming the temp users have their own table from the following reasons: Temp users don't have all the data that real users have. like: email, password, and all users details. On the other hand, temp users are a lot more then real users. So it make more sense to have they in their own table.

    Read the article

  • How to design a database where the main entity table has 25+ columns but a single entity's columns g

    - by thenextwebguy
    The entities to be stored have 25+ properties (table columns). The entities are pretty diverse, meaning that, most of the columns are empty. On average, I'd say, less than 20% (<5) properties have a value in any particular item. So, I have a lot of redundant empty columns for most of the table rows. Almost all of the columns are decimal numbers. Given this scenario, would you suggest serializing the columns instead, or perhaps, create another table named "Property", which would contain all the possible properties and then creating yet another table "EntityProperty" which would map an property to an entity using foreign keys? Or would you leave it as it is?

    Read the article

  • Making Sense of ASP.NET Paths

    - by Rick Strahl
    ASP.Net includes quite a plethora of properties to retrieve path information about the current request, control and application. There's a ton of information available about paths on the Request object, some of it appearing to overlap and some of it buried several levels down, and it can be confusing to find just the right path that you are looking for. To keep things straight I thought it a good idea to summarize the path options along with descriptions and example paths. I wrote a post about this a long time ago in 2004 and I find myself frequently going back to that page to quickly figure out which path I’m looking for in processing the current URL. Apparently a lot of people must be doing the same, because the original post is the second most visited even to this date on this blog to the tune of nearly 500 hits per day. So, I decided to update and expand a bit on the original post with a little more information and clarification based on the original comments. Request Object Paths Available Here's a list of the Path related properties on the Request object (and the Page object). Assume a path like http://www.west-wind.com/webstore/admin/paths.aspx for the paths below where webstore is the name of the virtual. .blackborder td { border-bottom: solid 1px silver; border-left: solid 1px silver; } Request Property Description and Value ApplicationPath Returns the web root-relative logical path to the virtual root of this app. /webstore/ PhysicalApplicationPath Returns local file system path of the virtual root for this app. c:\inetpub\wwwroot\webstore PhysicalPath Returns the local file system path to the current script or path. c:\inetpub\wwwroot\webstore\admin\paths.aspx Path FilePath CurrentExecutionFilePath All of these return the full root relative logical path to the script page including path and scriptname. CurrentExcecutionFilePath will return the ‘current’ request path after a Transfer/Execute call while FilePath will always return the original request’s path. /webstore/admin/paths.aspx AppRelativeCurrentExecutionFilePath Returns an ASP.NET root relative virtual path to the script or path for the current request. If in  a Transfer/Execute call the transferred Path is returned. ~/admin/paths.aspx PathInfo Returns any extra path following the script name. If no extra path is provided returns the root-relative path (returns text in red below). string.Empty if no PathInfo is available. /webstore/admin/paths.aspx/ExtraPathInfo RawUrl Returns the full root relative URL including querystring and extra path as a string. /webstore/admin/paths.aspx?sku=wwhelp40 Url Returns a fully qualified URL including querystring and extra path. Note this is a Uri instance rather than string. http://www.west-wind.com/webstore/admin/paths.aspx?sku=wwhelp40 UrlReferrer The fully qualified URL of the page that sent the request. This is also a Uri instance and this value is null if the page was directly accessed by typing into the address bar or using an HttpClient based Referrer client Http header. http://www.west-wind.com/webstore/default.aspx?Info Control.TemplateSourceDirectory Returns the logical path to the folder of the page, master or user control on which it is called. This is useful if you need to know the path only to a Page or control from within the control. For non-file controls this returns the Page path. /webstore/admin/ As you can see there’s a ton of information available there for each of the three common path formats: Physical Path is an OS type path that points to a path or file on disk. Logical Path is a Web path that is relative to the Web server’s root. It includes the virtual plus the application relative path. ~/ (Root-relative) Path is an ASP.NET specific path that includes ~/ to indicate the virtual root Web path. ASP.NET can convert virtual paths into either logical paths using Control.ResolveUrl(), or physical paths using Server.MapPath(). Root relative paths are useful for specifying portable URLs that don’t rely on relative directory structures and very useful from within control or component code. You should be able to get any necessary format from ASP.NET from just about any path or script using these mechanisms. ~/ Root Relative Paths and ResolveUrl() and ResolveClientUrl() ASP.NET supports root-relative virtual path syntax in most of its URL properties in Web Forms. So you can easily specify a root relative path in a control rather than a location relative path: <asp:Image runat="server" ID="imgHelp" ImageUrl="~/images/help.gif" /> ASP.NET internally resolves this URL by using ResolveUrl("~/images/help.gif") to arrive at the root-relative URL of /webstore/images/help.gif which uses the Request.ApplicationPath as the basepath to replace the ~. By convention any custom Web controls also should use ResolveUrl() on URL properties to provide the same functionality. In your own code you can use Page.ResolveUrl() or Control.ResolveUrl() to accomplish the same thing: string imgPath = this.ResolveUrl("~/images/help.gif"); imgHelp.ImageUrl = imgPath; Unfortunately ResolveUrl() is limited to WebForm pages, so if you’re in an HttpHandler or Module it’s not available. ASP.NET Mvc also has it’s own more generic version of ResolveUrl in Url.Decode: <script src="<%= Url.Content("~/scripts/new.js") %>" type="text/javascript"></script> which is part of the UrlHelper class. In ASP.NET MVC the above sort of syntax is actually even more crucial than in WebForms due to the fact that views are not referencing specific pages but rather are often path based which can lead to various variations on how a particular view is referenced. In a Module or Handler code Control.ResolveUrl() unfortunately is not available which in retrospect seems like an odd design choice – URL resolution really should happen on a Request basis not as part of the Page framework. Luckily you can also rely on the static VirtualPathUtility class: string path = VirtualPathUtility.ToAbsolute("~/admin/paths.aspx"); VirtualPathUtility also many other quite useful methods for dealing with paths and converting between the various kinds of paths supported. One thing to watch out for is that ToAbsolute() will throw an exception if a query string is provided and doesn’t work on fully qualified URLs. I wrote about this topic with a custom solution that works fully qualified URLs and query strings here (check comments for some interesting discussions too). Similar to ResolveUrl() is ResolveClientUrl() which creates a fully qualified HTTP path that includes the protocol and domain name. It’s rare that this full resolution is needed but can be useful in some scenarios. Mapping Virtual Paths to Physical Paths with Server.MapPath() If you need to map root relative or current folder relative URLs to physical URLs or you can use HttpContext.Current.Server.MapPath(). Inside of a Page you can do the following: string physicalPath = Server.MapPath("~/scripts/ww.jquery.js")); MapPath is pretty flexible and it understands both ASP.NET style virtual paths as well as plain relative paths, so the following also works. string physicalPath = Server.MapPath("scripts/silverlight.js"); as well as dot relative syntax: string physicalPath = Server.MapPath("../scripts/jquery.js"); Once you have the physical path you can perform standard System.IO Path and File operations on the file. Remember with physical paths and IO or copy operations you need to make sure you have permissions to access files and folders based on the Web server user account that is active (NETWORK SERVICE, ASPNET typically). Note the Server.MapPath will not map up beyond the virtual root of the application for security reasons. Server and Host Information Between these settings you can get all the information you may need to figure out where you are at and to build new Url if necessary. If you need to build a URL completely from scratch you can get access to information about the server you are accessing: Server Variable Function and Example SERVER_NAME The of the domain or IP Address wwww.west-wind.com or 127.0.0.1 SERVER_PORT The port that the request runs under. 80 SERVER_PORT_SECURE Determines whether https: was used. 0 or 1 APPL_MD_PATH ADSI DirectoryServices path to the virtual root directory. Note that LM typically doesn’t work for ADSI access so you should replace that with LOCALHOST or the machine’s NetBios name. /LM/W3SVC/1/ROOT/webstore Request.Url and Uri Parsing If you still need more control over the current request URL or  you need to create new URLs from an existing one, the current Request.Url Uri property offers a lot of control. Using the Uri class and UriBuilder makes it easy to retrieve parts of a URL and create new URLs based on existing URL. The UriBuilder class is the preferred way to create URLs – much preferable over creating URIs via string concatenation. Uri Property Function Scheme The URL scheme or protocol prefix. http or https Port The port if specifically specified. DnsSafeHost The domain name or local host NetBios machine name www.west-wind.com or rasnote LocalPath The full path of the URL including script name and extra PathInfo. /webstore/admin/paths.aspx Query The query string if any ?id=1 The Uri class itself is great for retrieving Uri parts, but most of the properties are read only if you need to modify a URL in order to change it you can use the UriBuilder class to load up an existing URL and modify it to create a new one. Here are a few common operations I’ve needed to do to get specific URLs: Convert the Request URL to an SSL/HTTPS link For example to take the current request URL and converted  it to a secure URL can be done like this: UriBuilder build = new UriBuilder(Request.Url); build.Scheme = "https"; build.Port = -1; // don't inject port Uri newUri = build.Uri; string newUrl = build.ToString(); Retrieve the fully qualified URL without a QueryString AFAIK, there’s no native routine to retrieve the current request URL without the query string. It’s easy to do with UriBuilder however: UriBuilder builder = newUriBuilder(Request.Url); builder.Query = ""; stringlogicalPathWithoutQuery = builder.ToString(); What else? I took a look through the old post’s comments and addressed as many of the questions and comments that came up in there. With a few small and silly exceptions this update post handles most of these. But I’m sure there are a more things that go in here. What else would be useful to put onto this post so it serves as a nice all in one place to go for path references? If you think of something leave a comment and I’ll try to update the post with it in the future.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

    Read the article

  • Multiplayer card game using PHP/Ajax and mysql

    - by Alireza Seifi
    I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one another. I want to design the game in such a way that 2 players can play with each other and be able to send messages during the game while others groups are playing at the same time. I have designed the map game successfully, but the problem is making the player 1 who log-in to site to see the player 2 who will also log-in and both can get connected to play each other. http://i.stack.imgur.com/YyCPG.png I will appreciate your responses.

    Read the article

  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

    Read the article

  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

    Read the article

  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

    Read the article

  • How to track subdomains with Google Analytics while having mod_rewrite redirect to a subdomain?

    - by Marek
    When users come directly to domain.com or www.domain.com, I am redirecting them to shop.domain.com via this .htaccess rewrite: RewriteEngine on RewriteCond %{HTTP_HOST} ^www.domain.com$ [OR] RewriteCond %{HTTP_HOST} ^domain.com$ RewriteRule ^(.*)$ http://shop.domain.com/ [R=301,L] The content served by shop.domain.com has the following tracking code parameters: var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-123456-6']); _gaq.push(['_setDomainName', '.domain.com']); _gaq.push(['_trackPageview']); All direct visits that come to shop.domain.com as a result of the rewrite from domain.com are tracked as referral traffic, showing my own domain.com as referral source in Google Amalytics. I would like to track these visits as direct traffic. How to change the configuration to track mod_rewritten traffic on my subdomain coming from my own domain as direct traffic?

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >