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  • Strategies for removing register_globals from a file

    - by Jonathan Rich
    I have a file (or rather, a list of about 100 files) in my website's repository that is still requiring the use of register_globals and other nastiness (like custom error reporting, etc) because the code is so bad, throws notices, and is 100% procedural with few subroutines. We want to move to PHP 5.4 (and eventually 5.5) this year, but can't until we can port these files over, clean them up, etc. The average file length is about 1000 lines. I've already cleaned up a few of the low-hanging fruit, however the job took almost an entire day for 2 300-500 line files. I am in a quagmire here (giggity). Anyway, has anyone else dealt with this in the past? Are there any strategies besides tracing backwards through the code? Most static analysis tools don't look at code outside of functions - are there any that will look at the procedural code and help find at least some of the problems?

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  • Why does everyone dislike PHP? [closed]

    - by SomeKittens
    I'm primarily a Java/Python programmer, but I just picked up an entry-level job doing web development. I had to learn PHP, and several of my CS friends told me that it would stunt my coding ability/be terrible to program in/murder me in the middle of the night. So far, there have been annoying moments with the language (one particular thing that bugs me is the syntax for calling functions...), but nothing living up to the statements of my friends. I still haven't learned very much about the language. Is their hate justified? Why or why not? A few quotes I've seen about PHP: Haskell is faster than C++, more concise than Perl, more regular than Python, more flexible than Ruby, more typeful than C#, more robust than Java, and has absolutely nothing in common with PHP. Audrey Tang "PHP is a minor evil perpetrated and created by incompetent amateurs, whereas Perl is a great and insidious evil, perpetrated by skilled but perverted professionals." Jon Ribbens. Programmer.

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  • C++ compiler structures such as Virtual method Table etc

    - by Roger
    I am aware of the C++ Virtual Table which allows dynamic dispatch for doing things at runtime (although if I am honest I am not completely sure of the full list of things it achieves). I am wondering what other "low level" aspects of C++ are there, which one doesnt usually come across when learning the C++ language? Things like: -How is multithreading and locking on objects performed? -Overloading/overwriting functions -Generics Are there other "structures", similar to the vtable, which assist with these types of things on a lower level? (and if anyone can help with what the VTable actually does it would be most appreciated!)

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  • Problems using PHP on a Plesk Windows dedicated server

    - by wpsmdouble
    I'm having a few issues with my dedicated Windows server that has a Plesk panel: 1.) I can't send e-mail via PHP's mail() function, it always returns the following error: SMTP server response: 550 Requested action not taken: mailbox unavailable or not local Which setting should I alter in order to enable sending mail? 2.) The exec() and passthru() PHP functions don't work; their outputs are blank even when I try to run simple commands such as dir. Is there an option that I can toggle in the control panel to enable this functionality?

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  • My Oracle Support Accreditation for Database and Enterprise Manager

    - by A. G.
    Have you actively used My Oracle Support for 6-9 months? Take your expertise to the next level—become accredited! By completing the accreditation learning series, you can increase your proficiency with My Oracle Support’s core functions and build skills to help you leverage Oracle solutions, tools, and knowledge that enable productivity. Accreditation learning paths are available for Oracle Database and Enterprise Manager, which focus on product-specific best practices, recommendations, and tool enablement—up leveling your capabilities with these Oracle products. Course topics include:   Oracle Database Staying informed  Install Patching Upgrade Performance Security Scalability Enterprise Manager Staying informed  Supportability Certification Patching Upgrade Performance Diagnostic Tools Troubleshooting Visit the My Oracle Support Accreditation Index and get started with the Level 1 My Oracle Support Accreditation path and product-specific Level 2 learning paths for Oracle Database and Enterprise Manager.

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • Should I sacrifice code succintness to ensure the narrowest variable scope? [duplicate]

    - by David Scholefield
    This question already has an answer here: Is the usage of internal scope blocks within a function bad style? 3 answers In many languages (e.g. both Perl and Java - which are the two languages I work most with) it is possible to narrow the scope of local variables by declaring them within a block. Although it adds extra code length (the opening and closing block braces), and possibly reduces readability, should I create blocks purely to narrow the scope of variables to the statements that use the variables and to uphold the principle of narrowest scope or does this sacrifice succinctness and readability just to unnecessarily uphold an agreed 'best practice' principle? I usually declare local variables to functions/methods at the start of the function to aid readability, but I could not do this, and just create blocks throughout the function and declare the variables throughout the code - within those blocks - to narrow their scope.

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  • Newbie in ASP.Net

    - by dnvThai
    I am learning ASP.Net and I am confusing between ASP.Net WebPages, ASP.Net WebForms and ASP.Net MVC. I have read a lot of articles and known the simple difference of their functions, but I don't know the differences of their code. E.g: When I look at int* p = new int(); ... I know that it's C++ style. and Dim A as String it have to be Visual Basic. [?1] I'm not able to detect like that in ASP.Net. How do they different in codes? I use Visual Studio 2010 Express Edition.I like to use C# (I also was learned VisualBasic in shool, but I don't like him). When I create a new project, there're too many types of project, then, I don't know which I should choose (I just want to make a simple site). [?2] What are they used to? Thanks

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  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

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  • Stateless game design

    - by L. De Leo
    I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and PlayerB so I lay them out on the screen. At this point I could assume that HTML and the querystring is what holds at least some of my state and just keep a snapshot copy of the game state on the server-side for the sole purpose of validating the inputs I receive from the web clients. Still it appears to me that the state of the game is by its nature mutable: cards are being dealt from the deck, etc... Am I just not getting it? Or should I just strive to minimize the side-effects of my functions to the objects that I take as my input? How would you design a stateless card game?

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  • Video: Analyzing Big Data using Oracle R Enterprise

    - by Sherry LaMonica
    Learn how Oracle R Enterprise is used to generate new insight and new value to business, answering not only what happened, but why it happened. View this YouTube Oracle Channel video overview describing how analyzing big data using Oracle R Enterprise is different from other analytics tools at Oracle. Oracle R Enterprise (ORE),  a component of the Oracle Advanced Analytics Option, couples the wealth of analytics packages in R with the performance, scalability, and security of Oracle Database. ORE executes base R functions transparently on database data without having to pull data from Oracle Database. As an embedded component of the database, Oracle R Enterprise can run your R script and open source packages via embedded R where the database manages the data served to the R engine and user-controlled data parallelism. The result is faster and more secure access to data. ORE also works with the full suite of in-database analytics, providing integrated results to the analyst.

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  • How do I count Internal Logical Files (ILF) and External Inputs (EI) for a dynamic form entry page?

    - by DmytroL
    Assuming I have an applicant information entry screen, the number and types of fields on which can be defined by the system administrator, how do I go about counting the number of Internal Logical Files (ILFs) and Data Element Types (DETs) for the related data functions? So far I have come up with something like this: ILF #1 (control information): Field Metadata, 1 RET, ~3 DET (name, type, mandatory) ILF #2 (business data): Applicant Data, most likely 1 RET, but how many DET? Of course I could count it as 2 DET (Field ref, Value), but I am not sure that would be correct And when it comes to an External Input (EI), say, "Add New Applicant", things become even more complicated, because the number of DET corresponding to the user-editable fields is totally dependent on the control information in ILF #1, and I am out of ideas here... Anyone fancy to help with that? Thanks in advance!

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • Using OpenCl to jiggle the Pipe

    - by TOAOGG
    I've got the Idea to use OpenCL to program a simple Renderer. A clear contra is, that this approach won't benefit from the hardware as the functions on the device (I think). Would it be useful to do this in OpenCL..lets say we want to Cull as early as possible so we won't have many per vertex operations. Is it correct, that Culling is done after the Vertex-Shader? For static-vertecies who won't get effected by the shader it could be interesting to cull them before. Another idea would be an deferred renderer. So the main question is: Would it make sense to program a renderer in OpenCL (aside the effort)? The resulting picture would be drawn in OpenGL.

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  • Leveraging the Cloud to drive down costs and increase IT Agility

    The age of capital intensive IT is a thing of the past as scalability and pay-for-use will dominate in the new normal and as such, IT transformation is a necessity to make scalable what has traditionally been a largely fixed cost operation. IT functions can increase their agile capability most effectively by employing on-demand strategies that drive cost and capacity variability into their services rather than purely their technology. As companies move to the cloud they will also see an increase in their ability to accelerate time to market and capacity for innovation. Join us for this short, but informative interview with Tony Chauhan, Sr. Advisor with The Hackett Group as he provides his insights into effective cloud strategies.

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  • Do I have to release the code of a MIT licensed software running a GPL library?

    - by Belohlavek
    Lets say I'm using Node-Webkit, an MIT licensed app runtime. Now, let's say I decide to include a Javascript library which is GPL licensed: while I do not modify the downloaded JS file, I do write my own code making use of the library's functions. I plan to sell the final obfuscated executable and I'm wondering: what's the final license of the complete software? Do I only have to release the GPL library or does the GPL license apply for all the code I wrote? What happens to Node-Webkit's MIT license?

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • Free Pluralsight Videos for this week

    - by TATWORTH
    Pluralsight have issued two free videoshttp://blog.pluralsight.com/2012/09/05/video-end-the-global-pollution-crisis-in-javascript/http://blog.pluralsight.com/2012/08/31/video-fake-it-until-you-make-it-with-fakeiteasy/Their exact words were: Free Videos this Week End the Global Pollution Crisis... In Javascript Too many globally scoped variables and functions can make Javascript code difficult to work with, particularly on large projects. See how to simulate the concept of namespaces using objects. Fake it Until You Make It with FakeItEasy FakeItEasy is a .NET framework for easily creating mock objects in tests. See how easy it is to FakeItEasy with complex nested hierarchies.

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  • Depending on another open source library: copy/paste code or include

    - by user5794
    I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me with this functionality without me having to write it myself. The problem is that I prefer the class to be self-sufficient and not dependent on any other library. If I don't write it myself, I would have to ask the user to make sure a graphics library is already installed (less user-friendly). If I write it myself, I do a lot more work than I have to. I could also copy/paste some of the relevant code into my own class, but not sure about the disadvantages of doing this (it's an open source library that matches my license, so I'm not concerned with legality, just programming-wise if there are disadvantages). So what should I do: copy paste code from the external library write the code myself so it's truly self-sufficient ask the user to download and install another library

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  • Avoiding null in a controller

    - by Kevin Burke
    I'm trying to work through how to write this code. def get(params): """ Fetch a user's details, or 404 """ user = User.fetch_by_id(params['id']) if not user: abort(404) # Render some template for the user... What's the best way to handle the case where the lookup fails? One principle says you should avoid returning null values from functions. These lead to mistakes and AttributeErrors etc. later on in the file. Another idea is to have fetch_by_id raise a ValueError or similar if no user exists with that id. However there's a general principle that you shouldn't use exceptions for control flow, either, which doesn't help much. What could be done better in this case?

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  • MouseEvent.CLICK not working? (AS3)

    - by Jake
    ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me know =D : package { import flash.display.Bitmap; import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; public class Main extends Sprite { [Embed(source="../Pics/Picture.png")] private var HeroClass:Class; private var hero:Bitmap = new HeroClass(); public function Main():void { addChild(hero); hero.addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent):void { trace("hey"); hero.visible = false; } } } }

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  • How to build list of items available in World of Warcraft?

    - by Cyclops
    There are a number of non-Blizzard sites that show a complete list of available items in World of Warcraft (such as wowhead, etc). I would like to know the best (easiest) way to compile a similar list. I believe some sites are based on user-entered input, which I would like to avoid. Looking at the lua API, it seems that there are functions to get a list of items, but it's not clear if I can just download everything (I remember a reference to throttling somewhere, can't find it now). Does anyone have code samples that would do this, or links to source? Also, Eve Online has made a database of items available (and I do mean SQL database file for download, not the Armory) - is there anything similar for Wow? I'm just looking for the names and stats, not the graphic icons.

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  • Provincial Forum & the Best of Oracle OpenWorld for Public Sector

    - by user511693
              Provincial Ministries, Crowns and Agencies are transforming in an effort to meet increasing service expectations from citizens, legislative mandates, and current economic pressures. There is a need to be more efficient and accountable, providing services and information to constituents expeditiously and cost-effectively. However, legacy information systems typically support single program functions. These disparate systems pose a complex canvas upon which to compose a more efficient government systems landscape. Please join your fellow government leaders and Oracle on December 6, 2011 to discuss these challenges and learn how government agencies are leveraging IT as a core tool to streamline multi-organization operations thereby delivering a more cost-effective, citizen- centric, and sustainable government. Register here.

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  • "// ..." comments at end of code block after } - good or bad?

    - by gablin
    I've often seen such comments be used: function foo() { ... } // foo while (...) { ... } // while if (...) { ... } // if and sometimes even as far as if (condition) { ... } // if (condition) I've never understood this practice and thus never applied it. If your code is so long that you need to know what this ending } is then perhaps you should consider splitting it up into separate functions. Also, most developers tools are able to jump to the matching bracket. And finally the last is, for me, a clear violation to the DRY principle; if you change the condition you would have to remember to change the comment as well (or else it could get messy for the maintainer, or even for you). So why do people use this? Should we use it, or is it bad practice?

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