Search Results

Search found 103781 results on 4152 pages for 'i am l'.

Page 137/4152 | < Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >

  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

    Read the article

  • Is there any way to get faster app reviews?

    - by David
    I am trying to build a business around an iPhone app. The app will be our main sales channel, and being able to adapt the sales channel faster than the 9-10 days delay cause by the app review times is crucial. Therefore, I was wondering whether there is anything I can do to improve the speed of reviews. I am thinking that the publishers of Angry Birds, surely would not have to wait in line for reviews on the same terms as some obscure free app. So what can I do? Some things I am considering: Would Apple prioritize apps that they earn money on? Could I in some way pay Apple directly? I already know of the possibility of requesting an expedite review, but it seems like one can get punished for supplying a non-technical reason.

    Read the article

  • How do I find a proprietary driver for the Intel graphics card I have?

    - by user69798
    I have an Intel corporation core processor integrated graphics controller (rev 18), and I am trying to get a proprietary driver for my graphics card so I can play Amnesia from the Humble Bundle. I am a female that can easily follow directions but doesn't know much about Linux yet. If you give me precise directions, I will follow them so you can help me fix the problem. I would really appreciate it! My laptop is a Dell n7010. Additional info: I believe that it is the graphics card that is causing Amnesia to crash, but I am unsure. I have tried running it on the lowest possible settings, and it crashes after the first loading screen. :( Also, I installed via the Ubuntu Software Center after purchasing the Humble Bundle. I have not tried the other games yet.

    Read the article

  • How would I go about implementing a globe-like "ballish" map?

    - by rFactor
    I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time. I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

    Read the article

  • Calculating angle between 2 vectors

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating 2 vectors: v - the direction of ship 1 w - the vector pointing from the position of ship 1 to ship 2 I am then calculating the angle between these two vectors using the standard formula: arccos( v . w / ( |v| |w| ) ) The problem I'm having is the nature of arccos only returning values between 0 and 180. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

    Read the article

  • Should I understand SVN before I jump to GIT?

    - by John Isaacks
    I work in a department where no one has ever used source control before, including myself. I am trying to push the concept. I have spent a little while researching SVN. I some basics learned. I can Create/update/checkout/commit with command line and from Tortoise. I am starting to learn how to tag and branch but still confused a lot about conflicts between branches and trunk etc. I am still learning, but I do not have a physical person who can show me anything. Its all from books/tutorials and trial and error. From what I have read online it seems like git is the better thing to know, but its also more complicated. I don't want to overwhelm myself. Should I continue to master svn before moving to git or would I be wiser to just jump to git now? Are there pros and cons to both approaches?

    Read the article

  • Should a new programmer nowadays start with C/C++ or OOP language? [closed]

    - by deviDave
    I've been a programmer for 15+ years. In my time, we all started with C or C++ and then moved to C# or Java. At that time it was a usual practice. Now, my brother wants to follow my steps and I am not sure what advice to give him. So, I am asking the community for an opinion. Should nowadays new programmer with zero programming knowledge start with functional languages (C, C++, etc.) or he should start directly with OOP languages (Java, C#, etc.)? The reply should be considered in the context of my brother's future assignments. He will mainly work on Java mobile applications as well as ASP.NET web apps. He will have to touch with desktop apps, low level programming, drivers, etc. This is the reason I am not sure if he should ever need to learn functional languages.

    Read the article

  • In terms of SEO, is it better to have a URL broken down by folder, or with dashed names?

    - by VictorKilo
    I am creating a friendly url interpreter for my website. I have read dozens of similar topics on this site, but none that seem to address my particular situation. What I want to know is if it's better to have: A well broken down URL where each category is represented by a folder domain.com/1036/OR/Lane/Lowell/Wetleau-Subdivision -OR- A URL which groups all of the categories and terms together domain.com/1036/Wetleau-Subdivision-Lowell-OR-Lane I am asking only in terms of what is best for SEO, not necessarily human readability. My thinking is that it may be better to group them all together like they are in the second example. My reasoning being that all of those terms represent the page and are more likely to draw a result. I am a complete SEO nub though, and I crave some expert guidance. Thank you in advance for any help given.

    Read the article

  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

    Read the article

  • How do I install PHP 5.4.8 on a Win XP workstation?

    - by Cyberherbalist
    I am trying to create a MediaWiki site on my WinXP workstation, and need to install PHP 5.4.8. I have downloaded and unpacked the binaries for PHP, but the install instructions are telling me to "Run the MSI installer and follow the instructions provided by the installation wizard." Unfortunately there is no MSI file provided in the package! Am I missing something? Besides a clue, I mean. Edited to add: I will try to make this clear. I am not going to be able to work with Apache.

    Read the article

  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

    Read the article

  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

    Read the article

  • Climbing the hacker ladder

    - by cobie
    This is not a question in which I am asking for opinions rather I am asking for first hand experience. I have been programming in python for quite a while and I feel solid enough in python programming. I can come up with algorithms for problems and implement them but I somehow feel I am stuck with remaining an apprentice. What are some first hand experiences on how to climb up the ladder and become better at programming as in learning about browsers security, compilers etc. Personal experiences would be valued in responses.

    Read the article

  • Music player that uses an alarm function with multiple time settings

    - by Mat
    I have tried many different players searching for one with a specific feature that I would think would be easy. Simply, I want to play MP3 primarily. I would like to play a radio stream on Thursdays from 11:00 am until 12:00 pm, then return to playing MP3. Also, because I am in the Husker state, I would like to program another stream to start at game time on Saturdays and end several hours later, resuming my MP3 play until 11:00 am Thursday. Does anyone have a simple solution for me?

    Read the article

  • An honor to be among the SQL Server MVPs

    - by dbaduck
    I just found out last night that I was officially awarded SQL MVP.  I am honored to be among those that I respect and admire.  I don’t contribute for the recognition and as a former MVP Lead I know the caliber of those that contribute to the SQL Server community, and even those that are not MVP, I am grateful for those of you who have helped me get where I am in SQL Server land. I just wanted to say thanks to the SQL Community for the support and also to Microsoft for this award. Here’s...(read more)

    Read the article

  • Is there an apt command to download a deb file to the current directory?

    - by Lekensteyn
    I am often interested in the installation triggers (postinst, postrm) or certain parts (/usr/share or /etc) of packages. Currently, I am running the next command to retrieve the source code: apt-get source [package-name] The downside is, this file is often much bigger than the binary package and does not reflect the installation tree. Right now, I am downloading the packages through http://packages.ubuntu.com/: Search for [package-name] Select the package Click on amd64/i386 for download Download the actual file This takes too long for me and as someone who really likes the shell, I would like to do something like the next (imaginary) command: apt-get get-deb-file [package-name] I could not find something like this in the apt-get manual page. The most close I found was the --download-only switch, but this puts the package in /var/cache/apt/archives (which requires root permissions) and not in the current directory.

    Read the article

  • Time it would take me to learn c++ given my speed? [closed]

    - by ashwin
    I am a student in second year of engineering and my life is hard, nowadays. To make my future secure and at least get good jobs, I have started learning C++; I have learned J2SE, ASP.NET (little, basic C#), PHP (little), HTML, CSS, AJAX, Javascript, SQL, a little android development (I have built a benchmark app) in 4 months and have received 1 gold medal in CSS and 1 each in HTML, CSS, Java. I am able to make things in C#, Java and all other, so I can apply all this knowledge. I was able to do all this, because I loved learning and I hate to ask this question. How much time would it take me to learn C++, good-enough to get good jobs at Google, Microsoft? I am currently learning data structures, so that's excluded.

    Read the article

  • Need help with gimp 2.8 (cpu not used to full capacity) [closed]

    - by Birgir Freyr
    I know this isn't the right place to ask this question but maybe some one here can point me out to were I should place this question (or help me fix it :)). Since I updated Gimp to 2.8 (and let me start by saying how happy I am with the new gimp) I have notice that Gimp only uses 35% max of my CPU power. I have tried changing settings, assigning only one CPU to Gimp (both in gimp preference and in windblows task manager). No matter what settings I choose it only uses 35% of the cpu. If I assign just one Core to it then Gimp will use 100% of that core (which is about 35% of a three core processor I have. Any thoughts? I am using Windblows 7 64 bit, gimp 2.8.0, AMD a6-3500 cpu. I also use Ubuntu (am going to see if it works the same there). Any help would be great.

    Read the article

  • It is worth planning before jumping in the code?

    - by Rushino
    I always thought that planning is important for a game. But i don't know at which point. Some are telling me to code instead of planning but i feel like its still important because when you will be in the code you will know what to do next more easily. I am currently working on a game that will have lots of content so i decided to start a design document introducing thoses content and at a side-level i am doing proofs of concept to check if it can be done. Parts of each proofs of concept then could be used later in the real game. EDIT: I am working alone on this project. So my question is : It is worth planning before jumping in the code ? Im still interested to know what others have to say about this. Cause i still get some poeple saying i should code instead of thinking.. so what your opinion on this ?

    Read the article

  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

    Read the article

  • June 14th Webcast: Using Personalization in Oracle eAM

    - by Oracle_EBS
    ADVISOR WEBCAST: Using Personalization in Oracle eAMPRODUCT FAMILY: Enterprise Asset Management June 14, 2012 at 11 am ET, 9 am MT, 8 am PT Personalization is the ability within an E-Business Suite instance to make changes to the look and behavior of OA Framework-based pages without programming (and, therefore, upgradeable!).TOPICS WILL INCLUDE: Oracle eAM customers have leveraged Personalization to address many of the following use cases: making a non-mandatory field mandatory on a Work Order adding a new field to the header region entering the specifications for a new field disabling a field to prevent user entry adding Asset Description to Create Work Request Page viewing Asset Hierarchy in Create Work Request Page setting Auto Request Material Flag to yes by default A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Current Schedule can be found on Note 740966.1 Post Presentation Recordings can be found on Note 740964.1

    Read the article

  • Upcoming Webcast: Cost Management Intercompany Accounting for Internal Order and Drop Shipment

    - by Oracle_EBS
    ADVISOR WEBCAST: Cost Management Intercompany Accounting for Internal Order and Drop ShipmentPRODUCT FAMILY: Cost Management April 10, 2012 at 11 am ET, 9 am MT, 8 am PT This one-hour advisor webcast discusses Intercompany Accounting for Internal Order and Drop Shipments. This session is recommended for technical and functional users who work on the costing part of the Internal Order and Drop Shipment cycles.TOPICS WILL INCLUDE: Understand the various setups involved in Intercompany Accounting Understand the accounting entries generated for different setups in Intercompany Accounting A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Current Schedule can be found on Note 740966.1 Post Presentation Recordings can be found on Note 740964.1

    Read the article

  • How many VBOs should I use and should I keep a copy of their data?

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

    Read the article

  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

    Read the article

  • Starts as Coldfusion developer and want to move into another language? [closed]

    - by Atrh
    I am working as a coldfusion developer for 2 years. Currently, I quit my job and doing master degree in computer science. I want to learn a new language. Before I start my career, I have some experience in .Net Framework and C#.Net. During these days, I learned PHP and it's going well. Now, I am doing some university project with Java. What I am thinking is that should I learn Java? It's really difficult for me.to know libraries and especially, Object Oriented concepts. After my degree, I want to work as software engineer. What should I do? What might be the best choice for me? PHP? Java? .Net?

    Read the article

< Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >