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  • How to solve the problem of not being informed of successful payments by the 3rd party system used b

    - by user68759
    I have a subscription based website that interacts with a 3rd party system to handle the payments. The steps to process a new subscriber registration are as follow: The subscriber enters his/her details in the subscription form and click on the submit button. Assuming the details specified are valid, a new record is created in the database to store these details. The subscriber is then redirected to the website of the 3rd party system (similar to paypal) to process the payment. Once the payment is succesful, the 3rd party website then redirect the subscriber back to our website. At this time, I know that the payment was succesful, so the record in the database is updated to indicate that payment has been made successfully. A problem that I have found occurring quite often is that if a subscriber pays but does not complete the process correctly (e.g. uses the back browser, closes the window), his/her record in the database doesn't get updated about this. Accordingly, I don't know if s/he has paid by just looking the record and need to wait for the report from the 3rd party system to find this out. How do you solve this problem? PS. One of the main reasons to store their details into the database before the payment process is done is so they can come back to complete the payment without re-entering their details again. For example, when their credit cards were rejected by the 3rd party system and they need to sort this out with their financial institution which may take a while.

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  • Canceling a WSK I/O operation when driver is unloading

    - by eaducac
    I've been learning how to write drivers with the Windows DDK recently. After creating a few test drivers experimenting with system threads and synchronization, I decided to step it up a notch and write a driver that actually does something, albeit something useless. Currently, my driver connects to my other computer using Winsock Kernel and just loops and echoes back whatever I send to it until it gets the command "exit", which causes it to break out of the loop. In my loop, after I call WskReceive() to get some data from the other computer, I use KeWaitForMultipleObjects() to wait for either of two SynchronizationEvents. BlockEvent gets set by my IRP's CompletionRoutine() to let my thread know that it's received some data from the socket. EndEvent gets set by my DriverUnload() routine to tell the thread that it's being unloaded and it needs to terminate. When I send the "exit" command, the thread terminates with no problems, and I can safely unload the driver afterward. If I try to stop the driver while it's still waiting on data from the other computer, however, it blue screens with the error DRIVER_UNLOADED_WITHOUT_CANCELLING_PENDING_OPERATIONS. After I get the EndEvent but before I exit the loop, I've tried canceling the IRP with IoCancelIrp() and completing it with IoCompleteRequest(), but both of those give me DRIVER_IRQL_NOT_LESS_OR_EQUAL errors. I then tried calling WskDisconnect(), hoping that would cause the receive operation to complete, but that took me back to the CANCELLING_PENDING_OPERATIONS error. How do I cancel my pending I/O operation from my WSK socket at the IRQL I'm running at when the driver is unloaded?

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • How to append to a log file in powershell?

    - by Mark Allison
    Hi there, I am doing some parallel SQL Server 2005 database restores in powershell. The way I have done it is to use cmd.exe and start so that powershell doesn't wait for it to complete. What I need to do is to pipe the output into a log file with append. If I use Add-Content, then powershell waits, which is not what I want. My code snippet is foreach ($line in $database_list) { <snip> # Create logins sqlcmd.exe -S $instance -E -d master -i $loginsFile -o $logFile # Read commands from a temp file and execute them in parallel with sqlcmd.exe cmd.exe /c start "Restoring $database" /D"$pwd" sqlcmd.exe -S $instance -E -d master -i $tempSQLFile -t 0 -o $logFile [void]$logFiles.Add($logFile) } The problem is that sqlcmd.exe -o overwrites. I've tried doing this to append: cmd.exe /c start "Restoring $database" /D"$pwd" sqlcmd.exe -S $instance -E -d master -i $tempSQLFile -t 0 >> $logFile But it doesn't work because the output stays in the SQLCMD window and doesn't go to the file. Any suggestions? Thanks, Mark.

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  • How to make a wxFrame behave like a modal wxDialog object

    - by dagorym
    Is is possible to make a wxFrame object behave like a modal dialog box in that the window creating the wxFrame object stops execution until the wxFrame object exits? I'm working on a small game and have run into the following problem. I have a main program window that hosts the main application (strategic portion). Occasionally, I need to transfer control to a second window for resolution of part of the game (tactical portion). While in the second window, I want the processing in the first window to stop and wait for completion of the work being done in the second window. Normally a modal dialog would do the trick but I want the new window to have some functionality that I can't seem to get with a wxDialog, namely a status bar at the bottom and the ability to resize/maximize/minimize the window (this should be possible but doesn't work, see this question How to get the minimize and maximize buttons to appear on a wxDialog object). As an addition note, I want the second window's functionality needs to stay completely decoupled from the primary window as it will be spun off into a separate program eventually. Has anyone done this or have any suggestions?

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  • Why thread in background is not waiting for task to complete?

    - by Haris Hasan
    I am playing with async await feature of C#. Things work as expected when I use it with UI thread. But when I use it in a non-UI thread it doesn't work as expected. Consider the code below private void Click_Button(object sender, RoutedEventArgs e) { var bg = new BackgroundWorker(); bg.DoWork += BgDoWork; bg.RunWorkerCompleted += BgOnRunWorkerCompleted; bg.RunWorkerAsync(); } private void BgOnRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs runWorkerCompletedEventArgs) { } private async void BgDoWork(object sender, DoWorkEventArgs doWorkEventArgs) { await Method(); } private static async Task Method() { for (int i = int.MinValue; i < int.MaxValue; i++) { var http = new HttpClient(); var tsk = await http.GetAsync("http://www.ebay.com"); } } When I execute this code, background thread don't wait for long running task in Method to complete. Instead it instantly executes the BgOnRunWorkerCompleted after calling Method. Why is that so? What am I missing here? P.S: I am not interested in alternate ways or correct ways of doing this. I want to know what is actually happening behind the scene in this case? Why is it not waiting?

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • Python's asyncore to periodically send data using a variable timeout. Is there a better way?

    - by Nick Sonneveld
    I wanted to write a server that a client could connect to and receive periodic updates without having to poll. The problem I have experienced with asyncore is that if you do not return true when dispatcher.writable() is called, you have to wait until after the asyncore.loop has timed out (default is 30s). The two ways I have tried to work around this is 1) reduce timeout to a low value or 2) query connections for when they will next update and generate an adequate timeout value. However if you refer to 'Select Law' in 'man 2 select_tut', it states, "You should always try to use select() without a timeout." Is there a better way to do this? Twisted maybe? I wanted to try and avoid extra threads. I'll include the variable timeout example here: #!/usr/bin/python import time import socket import asyncore # in seconds UPDATE_PERIOD = 4.0 class Channel(asyncore.dispatcher): def __init__(self, sock, sck_map): asyncore.dispatcher.__init__(self, sock=sock, map=sck_map) self.last_update = 0.0 # should update immediately self.send_buf = '' self.recv_buf = '' def writable(self): return len(self.send_buf) > 0 def handle_write(self): nbytes = self.send(self.send_buf) self.send_buf = self.send_buf[nbytes:] def handle_read(self): print 'read' print 'recv:', self.recv(4096) def handle_close(self): print 'close' self.close() # added for variable timeout def update(self): if time.time() >= self.next_update(): self.send_buf += 'hello %f\n'%(time.time()) self.last_update = time.time() def next_update(self): return self.last_update + UPDATE_PERIOD class Server(asyncore.dispatcher): def __init__(self, port, sck_map): asyncore.dispatcher.__init__(self, map=sck_map) self.port = port self.sck_map = sck_map self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind( ("", port)) self.listen(16) print "listening on port", self.port def handle_accept(self): (conn, addr) = self.accept() Channel(sock=conn, sck_map=self.sck_map) # added for variable timeout def update(self): pass def next_update(self): return None sck_map = {} server = Server(9090, sck_map) while True: next_update = time.time() + 30.0 for c in sck_map.values(): c.update() # <-- fill write buffers n = c.next_update() #print 'n:',n if n is not None: next_update = min(next_update, n) _timeout = max(0.1, next_update - time.time()) asyncore.loop(timeout=_timeout, count=1, map=sck_map)

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • Winsock WSAAsyncSelect sending without an infinite buffer

    - by Xexr
    Hi, This is more of a design question than a specific code question, I'm sure I am missing the obvious, I just need another set of eyes. I am writing a multi-client server based on WSAAsyncSelect, each connection is made into an object of a connection class I have written which contains associated settings and buffers etc. My question concerns FD_WRITE, I understand how it operates: One FD_WRITE is sent immediately after a connection is established. Thereafter, you should send until WSAEWOULDBLOCK is received at which point you store what is left to send in a buffer, and wait to be told that it is ok to send again. This is where I have a problem, how large do I make this holding buffer within each connections object? The amount of time until a new FD_WRITE is received is unknown, I could be attempting to send a lot of stuff during this period, all the time adding to my outgoing buffer. If I make the buffer dynamic, memory usage could spiral out of control if for whatever reason, I am unable to send() and reduce the buffer. So my question is how do you generally handle this situation? Note I am not talking about the network buffer itself which winsock uses, but one of my own creation used to "queue" up sends. Hope I explained that well enough, thanks all!

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  • jQuery-driven app. won't work without alert()

    - by webjawns.com
    I have seen a lot of articles on this, but none dealing with jQuery, so here I go... I am implementing a version of a script from http://javascript-array.com/scripts/jquery_simple_drop_down_menu/ into an existing application; however, I cannot get it to work without adding alert('msg...') as the first method within the $(document).ready() call. This has nothing to do with load time... no matter how long I wait, the menu does not work. Add alert(), however, and it works like a charm. var timeout = 500; var closetimer = 0; var ddmenuitem = 0; function jsddm_open() { jsddm_canceltimer(); jsddm_close(); ddmenuitem = $(this).find('ul').css('visibility', 'visible');} function jsddm_close() { if(ddmenuitem) ddmenuitem.css('visibility', 'hidden');} function jsddm_timer() { closetimer = window.setTimeout(jsddm_close, timeout);} function jsddm_canceltimer() { if(closetimer) { window.clearTimeout(closetimer); closetimer = null;}} $(document).ready(function() { $('#jsddm > li').bind('mouseover', jsddm_open) $('#jsddm > li').bind('mouseout', jsddm_timer)}); document.onclick = jsddm_close;

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  • Using ZLib unit to compress files vs using ZipForge

    - by user193655
    There are many questions on zipping in Delphi, anyway this is not a duplicate. I am using ZipForge for zip/unzip capability in my application. Currently I use 2 features of ZipForge: 1) zip and unzip (!) 2) password protect the archives Now I am removing the password from all the archives so I need only to zip and unzip files. I zip them just for minimizing bandwith when uploading/downloading files from the server. So my idea is to process all files once for unzipping them (with password) and rezipping them without password. I have nothing against ZipForge, anyway it is an extra component, every time I upgrade to a newest Delphi version I have to wait for the new IDE support and moreover the more components the more problems during the installation. So since what I do is very simple I'd like to replace ZipForge with 2 simple functinos using the ZLib unit. I found (and tested) the functions here on Torry's. What do you think of using Zlib unit? Do you see any potential problem that I would not have with ZipForge? Can you comment on speed?

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  • Is ADO.NET Entity framework database schema update possible?

    - by fyasar
    I'm working on proof of concept application like crm and i need your some advice. My application's data layer completely dynamic and run onto EF 3.5. When the user update the entity, change relation or add new column to the database, first i'm planning make for these with custom classes. After I rebuild my database model layer with new changes during the application runtime. And my model layer tie with tightly coupled to my project for easy reflecting model layer changes (It connected to my project via interfaces and loading onto to application domain in the runtime). I need to create dynamic entities, create entity relations and modify them during the runtime after that i need to create change database script for updating database schema. I know ADO.NET team says "we will be able to provide this property in EF 4.0", but i don't need to wait for them. How can i update database changes during the runtime via EF 3.5 ? For example, i need to create new entity or need to change some entity schema, add new properties or change property types after than how can apply these changes on the physical database schema ? Any ideas ?

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  • Raising events and object persistence in Django

    - by Mridang Agarwalla
    Hi, I have a tricky Django problem which didn't occur to me when I was developing it. My Django application allows a user to sign up and store his login credentials for a sites. The Django application basically allows the user to search this other site (by scraping content off it) and returns the result to the user. For each query, it does a couple of queries of the other site. This seemed to work fine but sometimes, the other site slaps me with a CAPTCHA. I've written the code to get the CAPTCHA image and I need to return this to the user so he can type it in but I don't know how. My search request (the query, the username and the password) in my Django application gets passed to a view which in turn calls the backend that does the scraping/search. When a CAPTCHA is detected, I'd like to raise a client side event or something on those lines and display the CAPTCHA to the user and wait for the user's input so that I can resume my search. I would somehow need to persist my backend object between calls. I've tried pickling it but it doesn't work because I get the Can't pickle 'lock' object error. I don't know to implement this though. Any help/ideas? Thanks a ton.

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  • How to build a Django form which requires a delay to be re-submitted ?

    - by pierre-guillaume-degans
    Hey, In order to avoid spamming, I would like to add a waiting time to re-submit a form (i.e. the user should wait a few seconds to submit the form, except the first time that this form is submitted). To do that, I added a timestamp to my form (and a security_hash field containing the timestamp plus the settings.SECRET_KEY which ensures that the timestamp is not fiddled with). This look like: class MyForm(forms.Form): timestamp = forms.IntegerField(widget=forms.HiddenInput) security_hash = forms.CharField(min_length=40, max_length=40, widget=forms.HiddenInput) # + some other fields.. # + methods to build the hash and to clean the timestamp... # (it is based on django.contrib.comments.forms.CommentSecurityForm) def clean_timestamp(self): """Make sure the delay is over (5 seconds).""" ts = self.cleaned_data["timestamp"] if not time.time() - ts > 5: raise forms.ValidationError("Timestamp check failed") return ts # etc... This works fine. However there is still an issue: the timestamp is checked the first time the form is submitted by the user, and I need to avoid this. Any idea to fix it ? Thank you ! :-)

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  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

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  • Ajax request using mootools not working

    - by benny
    Hi everyone, I try loading content into a div with this tutorial. Unfortunately, this simply loads the HTML file as a new page. This is the javascript that should do the job window.addEvent('domready', function() {      $('runAjax').addEvent('click', function(event) {          event.stop();          var req = new Request({              method: 'get',              url: $('runAjax').get('href'),              data: { 'do' : '1' },              onRequest: function() { alert('The request has been made, please wait until it has finished.'); },   onComplete: function(response) { alert('Response received.); $('container').set('html', response); }          }).send(); $('runAjax').removeEvent('click');      }); }); this is the link that should initiate the function <a href="about.html" id="runAjax" class="panel">Profil</a> and this is the div-structure of index.html. i want the content to be loaded into the "container"-div <div id="view"> <div id="sidebar"> mib </div> <div id="container"> <div id="logo"> <!--img src="img/logo.png"--> </div> <div align="center" id="tagline"> content </div> </div> </div> I dont really care what script i use as long as its compatible with MooTools 1.2, because i need it for a sliding top panel and it would be a lot more work to change it to a jquery panel for example.

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  • Improve speed of a JOIN in MySQL

    - by ran2
    Dear all, I know there a similar threads around, but this is really the first time I realize that query speed might affect me - so it´s not that easy for me to really make the transfer from other folks problems. That being said I have using the following query successfully with smaller data, but if I use it on what are mildly large tables (about 120,000 records). I am waiting for hours. INSERT INTO anothertable (id,someint1,someint1,somevarchar1,somevarchar1) SELECT DISTINCT md.id,md.someint1,md.someint1,md.somevarchar1,pd.somevarchar1 from table1 AS md JOIN table2 AS pd ON (md.id = pd.id); Tables 1 and 2 contain about 120,000 records. The query has been running for almost 2 hours right now. Is this normal? Do I just have to wait. I really have no idea, but I am pretty sure that one could do it better since it´s my very first try. I read about indexing, but dont know yet what to index in my case? Thanks for any suggestions - feel free to point my to the very beginners guides ! best matt

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  • How OpenStack Swift handles concurrent restful API request?

    - by Chen Xie
    I installed a swift service and was trying to know the capability of handling concurrent request. So I created massive amount of threads in Java, and sent it via the RestFUL API Not surprisingly, when the number of requests climb up, the program started to throw out exceptions. Caused by: java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(DualStackPlainSocketImpl.java:69) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:157) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391) at java.net.Socket.connect(Socket.java:579) at java.net.Socket.connect(Socket.java:528) at sun.net.NetworkClient.doConnect(NetworkClient.java:180) at sun.net.www.http.HttpClient.openServer(HttpClient.java:378) at sun.net.www.http.HttpClient.openServer(HttpClient.java:473) at sun.net.www.http.HttpClient.(HttpClient.java:203) But can anyone tell me how that time outhappened? I am curious of how SWIFT handles those requests. Is that by queuing the requests and because there are too many requests in the queue and wait for too long time and it's just get kicked out from the queue? If this holds, does it mean that it's an asynchronized mechanism to handle requests? Thanks.

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  • Scanner error that I can't figure out: NoSuchElementException

    - by iaacp
    It's crashing on the third line inside the do-while loop, and doesn't wait for my input: input = kb.nextInt(); Stack trace: Exception in thread "main" java.util.NoSuchElementException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at main.MainDriver.main(MainDriver.java:50) Relevant code: do { displayFullMenu(); System.out.print("Selection: "); input = kb.nextInt(); switch (input) { //Create new survey case 1: currentSurvey = new Survey(); break; //Display current survey case 2: currentSurvey.display(); break; //Save current survey case 3: saveSurvey(currentSurvey); break; //Load a survey case 4: currentSurvey = loadSurvey(); break; //Modify a survey case 5: currentSurvey.modify(); break; /*******************Test Functions*******************/ //Create new test case 6: currentSurvey = new Test(); break; //Display current test case 7: currentSurvey.display(); break; //Save current test case 8: saveSurvey(currentSurvey); break; //Load a test case 9: currentSurvey = loadTest(); break; //Modify a test case 10: currentSurvey.modify(); default: System.out.println("Invalid choice. Please make a valid choice: "); input = kb.nextInt(); System.out.println(); } } while (input != 99); kb.close(); It crashes after I choose option 9. It saves the file correctly, then goes back to the top of the loop, and crashes at the previously mentioned line. I want it to ask for more input. What gives?

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • Building asynchronous cache pattern with JSP

    - by merweirdo
    I have a JSP that will take some 8 minutes to render. The code logic itself can not be made more efficient (it will update often and be updated by basically a pointy haired boss). I tried wrapping it with a caching layer like <%@ taglib uri="/WEB-INF/classes/oscache.tld" prefix="oscache" %> <oscache:cache time="60"> <div class="pagecontent"> ..... my logic </div> </oscache:cache> This is nice until the 60 seconds is over. The next query after that blocks until the 8 minutes of rendering is done with again. I would need a way to build a pattern something like: If there is no version of the dynamic content in the cache run the actual logic (and populate the cache for subsequent requests) If there is a non-expired version of the dynamic content in the cache serve the output of the JSP logic from the cache If there is an expired version of the dynamic content in the cache serve the output of the JSP logic still from the cache AND run the JSP logic in the background so that the cache gets updated transparently to the user - avoiding the user have to wait for 8 minutes I found out that at least EHCache might be able to do some asynchronous cache updating but it did not sadly seem to apply to the JSP tags... Also I have to take in 10-20 parameters for the actual logic of the JSP and some of them should be used as a key for caching. Code example and/or pointers would be greatly appreciated. I do not frankly care if the solution provided is extremely ugly. I just want a simple 5 minute caching with asynchronous cache update taking into account some parameters as a key.

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  • Can't write to dynamic iframe using jQuery

    - by Fremont Troll
    My goal is to dynamically create an iframe and write ad JavaScript into it using jQuery (e.g. Google AdSense script). My code works on Chrome, but fails intermittently in Firefox i.e. sometimes the ad script runs and renders the ad, and other times it doesn't. When it doesn't work, the script code itself shows up in the iframe. My guess is these intermittent failures occur because the iframe is not ready by the time I write to it. I have tried various iterations of *iframe_html* (my name for the function which is supposed to wait for the iframe to be ready), but no luck. Any help appreciated! PS: I have read various threads (e.g. http://stackoverflow.com/questions/205087/jquery-ready-in-a-dynamically-inserted-iframe). Just letting everyone know that I've done my research on this, but I'm stuck :) Iteration 1: function iframe_html(html){ $('<iframe name ="myiframe" id="myiframe"/>').appendTo('#maindiv'); $('#myiframe').load( function(){ $('#myiframe').ready( function(){ var d = $("#myiframe")[0].contentWindow.document; d.open(); d.close(); d.write(html); }); } ); }; Iteration 2: function iframe_html(html){ $('<iframe id="myiframe"/>').appendTo('#maindiv').ready( function(){ $("#myiframe").contents().get(0).write(html); } ); };

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  • Silverlight Socket Constantly Returns With Empty Buffer

    - by Benny
    I am using Silverlight to interact with a proxy application that I have developed but, without the proxy sending a message to the Silverlight application, it executes the receive completed handler with an empty buffer ('\0's). Is there something I'm doing wrong? It is causing a major memory leak. this._rawBuffer = new Byte[this.BUFFER_SIZE]; SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs(); receiveArgs.SetBuffer(_rawBuffer, 0, _rawBuffer.Length); receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveComplete); this._client.ReceiveAsync(receiveArgs); if (args.SocketError == SocketError.Success && args.LastOperation == SocketAsyncOperation.Receive) { // Read the current bytes from the stream buffer int bytesRecieved = this._client.ReceiveBufferSize; // If there are bytes to process else the connection is lost if (bytesRecieved > 0) { try { //Find out what we just received string messagePart = UTF8Encoding.UTF8.GetString(_rawBuffer, 0, _rawBuffer.GetLength(0)); //Take out any trailing empty characters from the message messagePart = messagePart.Replace('\0'.ToString(), ""); //Concatenate our current message with any leftovers from previous receipts string fullMessage = _theRest + messagePart; int seperator; //While the index of the seperator (LINE_END defined & initiated as private member) while ((seperator = fullMessage.IndexOf((char)Messages.MessageSeperator.Terminator)) > 0) { //Pull out the first message available (up to the seperator index string message = fullMessage.Substring(0, seperator); //Queue up our new message _messageQueue.Enqueue(message); //Take out our line end character fullMessage = fullMessage.Remove(0, seperator + 1); } //Save whatever was NOT a full message to the private variable used to store the rest _theRest = fullMessage; //Empty the queue of messages if there are any while (this._messageQueue.Count > 0) { ... } } catch (Exception e) { throw e; } // Wait for a new message if (this._isClosing != true) Receive(); } } Thanks in advance.

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